| Author |
Topic |
 Lyria Skydancer Amarr Gunship Diplomacy |
Posted - 2008.08.13 12:34:00 - [ 2011]
Edited by: Lyria Skydancer on 13/08/2008 12:35:49 Originally by: Andnowthenews Edited by: Andnowthenews on 13/08/2008 11:57:10
Originally by: Lyria Skydancer
Geesh. It does not matter that you never encounter a 27km/s mach or that it costs billions. IT IS REDICILOUS THAT A BS CAN GO 27km/s END OF STORY. You gotta be a real ****** if you think this is intended game mechanics. This is one of the reasons Im so happy they are nerfing the crap out of nano's because people that think these are normal game mechanics deserve a good nerf bat spank.
I have yet to see any pro nano player support or care about BS that goes 27km/s so stfu and stop using it as a flag to wave. Screwing over and reducing to uselessness entire classes of ships just because of a few hardly used BS is totally r*tarded.
You are happy about this nerf because it will lower the bar on skilled pvp in eve and so making your idea of pvp (a skilless slug fest between 2 blobs of virtually stationary ships) one of the few options left.
Yeah because I'm known to not fly frig sized ships yeah (sarcasm meter explodes)? Go fail in some other thread mate. |
 Lyria Skydancer Amarr Gunship Diplomacy |
Posted - 2008.08.13 12:35:00 - [ 2012]
Originally by: Ihrda Siharkhail wow you seem upset, maybe you should chill abit
I'm not the one upset about the nerf haha.  |
 AshtarDJ Filthy Scum Scum Alliance |
Posted - 2008.08.13 12:36:00 - [ 2013]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 13/08/2008 10:26:14 Geesh. It does not matter that you never encounter a 27km/s mach or that it costs billions. IT IS REDICILOUS THAT A BS CAN GO 27km/s END OF STORY. You gotta be a real ****** if you think this is intended game mechanics. This is one of the reasons Im so happy they are nerfing the crap out of nano's because people that think these are normal game mechanics deserve a good nerf bat spank.
Geeesh... Could you guys plz stop bringing up the extremes already!!?? The extermes are NOT the problem. If someone wants to spend 10+ bill on mods+implants to be uber at something, it's up to him. If a mach for 10 bill does 27k/s, good for him!!! I've seen a paladin with 10 bill on mods+implants permatank 2 motherships... If you don't want the extremes, then ask CCP to take away all officer/faction mods from the game. The problem on TQ are NOT the vaga pilots with snakes doing 10k+ (cuz as stated, they don't do anything else then go fast). The problem is all those ishtars, zealots, cerbs, etc... with cheap t2 fits doing 3k+. Those ships were not meant to go that fast and THAT is what is unbalanced about nanos. They have much much much higher DPS then the vagas while doind those speeds and being able to speed tank all weapon systems. I am totally pro the nano nerf, when I see an ishtar doing 5k/s I just wish CCP would fix that "problem" sooner, but when I see a vaga doing 12k/s I just congratulate him on the speed he's doing. |
 DeadDuck Amarr Cutting Edge Incorporated RAZOR Alliance |
Posted - 2008.08.13 13:15:00 - [ 2014]
|
 Ihrda Siharkhail |
Posted - 2008.08.13 13:18:00 - [ 2015]
|
 DeadDuck Amarr Cutting Edge Incorporated RAZOR Alliance |
Posted - 2008.08.13 13:26:00 - [ 2016]
Originally by: Ihrda Siharkhail reduce speed bonus on 100mn mwds?
You can't, all the Blaster Megas pilots will try to hang you if you do that, and btw a ragnarok was almost reaching 1K m/s when I quit fitting it  ... |
 Demus DaVet Minmatar Vanishing Point. The Initiative. |
Posted - 2008.08.13 13:32:00 - [ 2017]
Originally by: AshtarDJ
Geeesh... Could you guys plz stop bringing up the extremes already!!?? The extermes are NOT the problem. If someone wants to spend 10+ bill on mods+implants to be uber at something, it's up to him. If a mach for 10 bill does 27k/s, good for him!!! I've seen a paladin with 10 bill on mods+implants permatank 2 motherships... If you don't want the extremes, then ask CCP to take away all officer/faction mods from the game.
The problem on TQ are NOT the vaga pilots with snakes doing 10k+ (cuz as stated, they don't do anything else then go fast). The problem is all those ishtars, zealots, cerbs, etc... with cheap t2 fits doing 3k+. Those ships were not meant to go that fast and THAT is what is unbalanced about nanos. They have much much much higher DPS then the vagas while doind those speeds and being able to speed tank all weapon systems.
I am totally pro the nano nerf, when I see an ishtar doing 5k/s I just wish CCP would fix that "problem" sooner, but when I see a vaga doing 12k/s I just congratulate him on the speed he's doing.
Well, at least you can understand the real problem as opposed to the devs behind this charade. Tell me then, why would you be for a nerf that brings some ships to balance (ishtars, zealots as you say) while putting a whole range of ships into oblivion without a purpose ? If you read through the 68 pages about 90% of the people that are against the nerf actually state that yes, in some cases, some ships can totally abuse nano-fittings. However they are against a change that will totally abolish a whole style of playing just because of 3 or some ships ! Fixing the unbalancing points could be done in a very unobtrusive way and noone would even notice. Instead, this nerf just hacks pieces of the game off with no apparent reason and no consideration to a whole faction of ships. |
 Visser Reikoku IT Alliance |
Posted - 2008.08.13 13:37:00 - [ 2018]
going to thought this in since i just noted it
AB and MWD LOOK to have the same thrust so both should accelereate ships at the same rate only to far different max speeds.
if you wish too make AB more useful couldn't you boost the thrust and top speed so that at short range it would have an advantage
then reduce MWD thrust so that it takes time to build up too top speeds
this way both have a set role snd using both to cover the other's weakness gives you a fast ship like you have now with just MWD but at the cost of mid slot and fit req |
 Andnowthenews Caldari State War Academy
|
Posted - 2008.08.13 14:12:00 - [ 2019]
Originally by: Lyria Skydancer
Originally by: Andnowthenews
Originally by: Lyria Skydancer
Geesh. It does not matter that you never encounter a 27km/s mach or that it costs billions. IT IS REDICILOUS THAT A BS CAN GO 27km/s END OF STORY. You gotta be a real ****** if you think this is intended game mechanics. This is one of the reasons Im so happy they are nerfing the crap out of nano's because people that think these are normal game mechanics deserve a good nerf bat spank.
I have yet to see any pro nano player support or care about BS that goes 27km/s so stfu and stop using it as a flag to wave. Screwing over and reducing to uselessness entire classes of ships just because of a few hardly used BS is totally r*tarded.
You are happy about this nerf because it will lower the bar on skilled pvp in eve and so making your idea of pvp (a skilless slug fest between 2 blobs of virtually stationary ships) one of the few options left.
Yeah because I'm known to not fly frig sized ships yeah (sarcasm meter explodes)? Go fail in some other thread mate.
Actually your only known for hanging around this and other nerf threads talking crap and getting told to stfu by even other pro nerfers. You fail at eve, you fail at trolling and you fail at life go take you bitter posts else where. |
 Ihrda Siharkhail |
Posted - 2008.08.13 14:18:00 - [ 2020]
|
 DeadDuck Amarr Cutting Edge Incorporated RAZOR Alliance |
Posted - 2008.08.13 14:32:00 - [ 2021]
|
 Boz Well Minmatar |
Posted - 2008.08.13 14:50:00 - [ 2022]
I still like the idea of setting top speeds for ships, and so long as they are reasonable (i.e. CCP not setting Vaga to top speed of 3k or something), then that could fix a lot of these problems. Precision nerfs would work a lot better imho than this sledgehammer approach that made a lot of ships obsolete and nerfed other ships that were not even a problem to begin with. |
 Kepakh |
Posted - 2008.08.13 14:51:00 - [ 2023]
Originally by: AshtarDJ The problem is all those ishtars, zealots, cerbs, etc... with cheap t2 fits doing 3k+. Those ships were not meant to go that fast and THAT is what is unbalanced about nanos.
Ask post-nerf Vaga pilots how is 3km/s 'speed tank' efficient... HAC doing 3-4km/s is fine. |
 H Lecter Gallente The Black Rabbits Academy The Gurlstas Associates |
Posted - 2008.08.13 15:22:00 - [ 2024]
Originally by: Boz Well I still like the idea of setting top speeds for ships, and so long as they are reasonable (i.e. CCP not setting Vaga to top speed of 3k or something), then that could fix a lot of these problems. Precision nerfs would work a lot better imho than this sledgehammer approach that made a lot of ships obsolete and nerfed other ships that were not even a problem to begin with.
THIS |
 Meina Lamia |
Posted - 2008.08.13 15:40:00 - [ 2025]
I think the issue is, what is the top speed ships should go that makes them able to be hit by both guns and missles to a decent effect.
Tbh, I don't think any ships above Destroyer should have a effective speed tank vs Battlship class ships and higher.
The sheer idea that a ship the size of a Crusier can speed tank is mind boggling. There should be no way in hell you can speed tank your Class of ship and down, it just doesnt make sense.
To top it off, when people say speed tanking, what do you actualy mean by that? That you are fast enough that you reduce incoming damage by 20%? 40%? 60%? That you take no damage at all? What is the bottom line here? What are people really thinking when they say speed tanking?
Also the sheer idea that because you can go so fast, that can now attack fleets twice your size and it called Garilla Warfar is lunacy. The idea that you could do something like that shows there is a issue right there in of itself. Garrilla Warfare, would be how fast you can get to your targets in a space game, attack SMALLER Units or Numbers then yourself and have the speed to escape befor reinforcements arrive.
No ship built for speed should be able to take one on one a ship not built for speed but tank and gank.
Tank Destoryers were built upon the same idea, they had high firepower, fast, but couldnt take a hit. The would move fast, get to a good point in the Terrain to their advantage, Fire and leave. Because they couldnt stand there going toe to toe with another Tank. A ringing blow on a Tank would leave it able to fire back, a ringing blow on a Tank Destoryer would either leave the TD disabled or its Crew dead.
And the odd part is your own speed should be effecting your own systems, the faster you go, the smaller your window of oppertunity is for you to fire and hit your targets to.
I think each ship should have its own speed cap. And there should be a top end cap PERIOD. So weapons stay effective, just less effective and it would be size by size tiered. No way in hell should a Cruiser be able to effectively in its favor speed tank another Cruiser.
Having lots of money doesnt logicaly give the excuse to go as fast as you like, there would still be limits.
What money and mods should do instead of it takeing you 8 mods, rigs, drugs and implants, to reach your top speed, you now can do it with 4 to reach your top speed and you now have room to add other mods instead.
I think the issue with HACs is, Speed Tanking in the form of breaking the game mechanics was the only way to justify the costs spent on these ships, they really don't take enough damage to make it worth while.
They should have probably been built as a T2 Heavy Cruiser, with hit points half way between Cruiser and Battlecruiser. That way a HAC could take the hits while dishing it out. Which is what I believe it was ment to do all along.
A Hac jumps in system, uses its superior warp speed to get to targets, with its heavy tank, takes the hits, dishes out alot of damage and uses its superior warp speed to run off staying ahead of most T1 Ships and some T2 if it has a head start.
THATS Garrialla Warfare amongst the larger ships such as Crusiers and above.
I think Intys were the only ships EVE ever had in mind that could Speed Tank Period. |
 Liang Nuren |
Posted - 2008.08.13 17:03:00 - [ 2026]
Originally by: Meina Lamia tl;dr: - Speed Tanking is useless because it's not well defined. - Guerrilla warfare in Eve is lunacy because it uses speed and positioning in place of environment - Guerrilla warfare is defined as ganking people and running away before their friends get there. - Speed ships should be allowed to stay on the field for a total of maybe 10 seconds, and should never kill any other ship that's a size smaller (because that's lunacy), the same size (because lolol it's fighting a tank'n'gank ship), or a size larger (because that's lunacy) - Going fast should mean that you can't shoot back - There should be hard limits on how fast you can go - Inties are the only ships supposed to speed tank. I'm not going to talk about what drones and neuts do to ships with so few slots.
Hmm, I really like that you don't allow for *any* style of combat other than your own. Additionally, I really like that you have no idea what the ramifications of the crap you're spouting would be. I'm pro nano nerf (remove the extremes), but I think nano ships should stay viable in some form. Our definitions are probably different, since I would expect to be able to be able to largely mitigate incoming damage through a speed tank. Afterall, I fit specifically to counter you... if you want to counter me, fit a counter. So, if I had to do a nano nerf: - Nerf polys/nanofibers (directly affect agility/speed instead of mass) - Nerf snakes (Snakes & Nomads trade bonuses, thus we "remove" HG Snakes from the game) - Introduce webber drones of all sizes, and make them somewhat faster and tougher If the "problem" persists, gradually lower bonuses given by problematic modules. Ensure that speed bonused ships are largely unaffected. TBH, even that might be overdoing it. Reworking the entire game is not a good answer. -Liang |
 Esmenet Gallente |
Posted - 2008.08.13 17:08:00 - [ 2027]
Nerf snakes, boosters and ganglinks. Then you nerf those 1% extreme setups that everyone seems to whine about and let the normal t2 fits still function. |
 Andnowthenews Caldari State War Academy
|
Posted - 2008.08.13 17:16:00 - [ 2028]
Originally by: Meina Lamia
And the odd part is your own speed should be effecting your own systems, the faster you go, the smaller your window of opportunity is for you to fire and hit your targets to.
It does effect it buddy a vaga among other ships needs to slow to be able to hit anything. Originally by: Meina Lamia
A Hac jumps in system, uses its superior warp speed to get to targets, with its heavy tank, takes the hits, dishes out alot of damage and uses its superior warp speed to run off staying ahead of most T1 Ships and some T2 if it has a head start.
THATS Garrialla Warfare amongst the larger ships such as Crusiers and above.
No its not bud what you describe is a dream where you know about pvp. You have no clue at all with your "hacs faster warp speed crap" and tbh its frightening to see a post full of such cluelessness about pvp and speed tanking. 1. Without nano Hacs are worthless in fact they are worse than worthless cos they cost so much but are not worth insuring, they are a isk sink. 2. Nano or "speed tanking" forces ppl to tackle a ship to kill it, without that all a person need do is bring "alpha strike" to a fight. 3. Running cos you have "faster warp speed" even if it worked or was a good idea is not a option with jump bridges in the game. |
 Kepakh |
Posted - 2008.08.13 18:26:00 - [ 2029]
Originally by: Meina Lamia
Tbh, I don't think any ships above Destroyer should have a effective speed tank vs Battlship class ships and higher. - once you remove speed, only viable defense is active/passive/buffer tank. Do you think your cruiser can face BS damage output? Why flying smaller ships, then...
The sheer idea that a ship the size of a Crusier can speed tank is mind boggling. There should be no way in hell you can speed tank your Class of ship and down, it just doesnt make sense. - there isn't. Any PvP fitted ship can hit nano - yes, MWD is a must for PvP ships. I don't think there is a problem when speed tanked ship take brick or badly fitted ship down, even a larger sized.
To top it off, when people say speed tanking, what do you actualy mean by that? That you are fast enough that you reduce incoming damage by 20%? 40%? 60%? That you take no damage at all? What is the bottom line here? What are people really thinking when they say speed tanking? - speed fitted ships sacrifice their tanking abilities(not talking about any particular ships - Vaga with extenders, etc.) so they should mitigate large amount of dmg. As already said, fighting nano ships ain't that difficult and you don't really need extra fit to do it.
Also the sheer idea that because you can go so fast, that can now attack fleets twice your size and it called Garilla Warfar is lunacy. The idea that you could do something like that shows there is a issue right there in of itself. Garrilla Warfare, would be how fast you can get to your targets in a space game, attack SMALLER Units or Numbers then yourself and have the speed to escape befor reinforcements arrive. - http://en.wikipedia.org/wiki/Guerrilla_warfare
No ship built for speed should be able to take one on one a ship not built for speed but tank and gank. - explained above.
And the odd part is your own speed should be effecting your own systems, the faster you go, the smaller your window of oppertunity is for you to fire and hit your targets to. - it works as you say. If you go too fast, you outrun your own guns.
I think each ship should have its own speed cap. And there should be a top end cap PERIOD. So weapons stay effective, just less effective and it would be size by size tiered. No way in hell should a Cruiser be able to effectively in its favor speed tank another Cruiser. - caps are for losers who aren't creative enough to come with proper fix.
I think the issue with HACs is, Speed Tanking in the form of breaking the game mechanics was the only way to justify the costs spent on these ships, they really don't take enough damage to make it worth while. - Smaller ships(such as cruiser are) can benefit from their speed only. No other reason to fly them.
I think Intys were the only ships EVE ever had in mind that could Speed Tank Period. - speed tank with 100% dmg mitigation, vulnerable to anti-support ships only
|
 Commander Tigre Minmatar Merch Industrial Goonswarm Federation |
Posted - 2008.08.13 23:34:00 - [ 2030]
Originally by: Meina Lamia I think the issue is, what is the top speed ships should go that makes them able to be hit by both guns and missles to a decent effect.
Tbh, I don't think any ships above Destroyer should have a effective speed tank vs Battlship class ships and higher.
The sheer idea that a ship the size of a Crusier can speed tank is mind boggling. There should be no way in hell you can speed tank your Class of ship and down, it just doesnt make sense.
To top it off, when people say speed tanking, what do you actualy mean by that? That you are fast enough that you reduce incoming damage by 20%? 40%? 60%? That you take no damage at all? What is the bottom line here? What are people really thinking when they say speed tanking?
Also the sheer idea that because you can go so fast, that can now attack fleets twice your size and it called Garilla Warfar is lunacy. The idea that you could do something like that shows there is a issue right there in of itself. Garrilla Warfare, would be how fast you can get to your targets in a space game, attack SMALLER Units or Numbers then yourself and have the speed to escape befor reinforcements arrive.
No ship built for speed should be able to take one on one a ship not built for speed but tank and gank.
Tank Destoryers were built upon the same idea, they had high firepower, fast, but couldnt take a hit. The would move fast, get to a good point in the Terrain to their advantage, Fire and leave. Because they couldnt stand there going toe to toe with another Tank. A ringing blow on a Tank would leave it able to fire back, a ringing blow on a Tank Destoryer would either leave the TD disabled or its Crew dead.
And the odd part is your own speed should be effecting your own systems, the faster you go, the smaller your window of oppertunity is for you to fire and hit your targets to.
I think each ship should have its own speed cap. And there should be a top end cap PERIOD. So weapons stay effective, just less effective and it would be size by size tiered. No way in hell should a Cruiser be able to effectively in its favor speed tank another Cruiser.
Having lots of money doesnt logicaly give the excuse to go as fast as you like, there would still be limits.
What money and mods should do instead of it takeing you 8 mods, rigs, drugs and implants, to reach your top speed, you now can do it with 4 to reach your top speed and you now have room to add other mods instead.
I think the issue with HACs is, Speed Tanking in the form of breaking the game mechanics was the only way to justify the costs spent on these ships, they really don't take enough damage to make it worth while.
They should have probably been built as a T2 Heavy Cruiser, with hit points half way between Cruiser and Battlecruiser. That way a HAC could take the hits while dishing it out. Which is what I believe it was ment to do all along.
A Hac jumps in system, uses its superior warp speed to get to targets, with its heavy tank, takes the hits, dishes out alot of damage and uses its superior warp speed to run off staying ahead of most T1 Ships and some T2 if it has a head start.
THATS Garrialla Warfare amongst the larger ships such as Crusiers and above.
I think Intys were the only ships EVE ever had in mind that could Speed Tank Period.
Says the Caldari pilot... |
 Demus DaVet Minmatar Vanishing Point. The Initiative. |
Posted - 2008.08.14 08:26:00 - [ 2031]
Originally by: Meina Lamia I think the issue is, what is the top speed ships should go that makes them able to be hit by both guns and missles to a decent effect.
Tbh, I don't think any ships above Destroyer should have a effective speed tank vs Battlship class ships and higher.
The sheer idea that a ship the size of a Crusier can speed tank is mind boggling. There should be no way in hell you can speed tank your Class of ship and down, it just doesnt make sense.
To top it off, when people say speed tanking, what do you actualy mean by that? That you are fast enough that you reduce incoming damage by 20%? 40%? 60%? That you take no damage at all? What is the bottom line here? What are people really thinking when they say speed tanking?
Also the sheer idea that because you can go so fast, that can now attack fleets twice your size and it called Garilla Warfar is lunacy. The idea that you could do something like that shows there is a issue right there in of itself. Garrilla Warfare, would be how fast you can get to your targets in a space game, attack SMALLER Units or Numbers then yourself and have the speed to escape befor reinforcements arrive.
No ship built for speed should be able to take one on one a ship not built for speed but tank and gank.
Tank Destoryers were built upon the same idea, they had high firepower, fast, but couldnt take a hit. The would move fast, get to a good point in the Terrain to their advantage, Fire and leave. Because they couldnt stand there going toe to toe with another Tank. A ringing blow on a Tank would leave it able to fire back, a ringing blow on a Tank Destoryer would either leave the TD disabled or its Crew dead.
And the odd part is your own speed should be effecting your own systems, the faster you go, the smaller your window of oppertunity is for you to fire and hit your targets to.
I think each ship should have its own speed cap. And there should be a top end cap PERIOD. So weapons stay effective, just less effective and it would be size by size tiered. No way in hell should a Cruiser be able to effectively in its favor speed tank another Cruiser.
Having lots of money doesnt logicaly give the excuse to go as fast as you like, there would still be limits.
What money and mods should do instead of it takeing you 8 mods, rigs, drugs and implants, to reach your top speed, you now can do it with 4 to reach your top speed and you now have room to add other mods instead.
I think the issue with HACs is, Speed Tanking in the form of breaking the game mechanics was the only way to justify the costs spent on these ships, they really don't take enough damage to make it worth while.
They should have probably been built as a T2 Heavy Cruiser, with hit points half way between Cruiser and Battlecruiser. That way a HAC could take the hits while dishing it out. Which is what I believe it was ment to do all along.
A Hac jumps in system, uses its superior warp speed to get to targets, with its heavy tank, takes the hits, dishes out alot of damage and uses its superior warp speed to run off staying ahead of most T1 Ships and some T2 if it has a head start.
THATS Garrialla Warfare amongst the larger ships such as Crusiers and above.
I think Intys were the only ships EVE ever had in mind that could Speed Tank Period.
I find it very disturbing that your whole wall of text is based on the assumption that a missile based ship, with no tackling modules, with no mobility of its own and with no need for other support should be able to hit everything right down to destroyer sized ships. You should probably let the military know too, because based on what you say, tank destroyers are unbalanced too and should be nerfed. |
 Miss Rumpelstilzchen Minmatar Black Horizon Ltd
|
Posted - 2008.08.14 11:18:00 - [ 2032]
fix the speed issue?
just remove/ rework Polys ... add some mass to the ship`s they shoulnd go so fast ..
done |
 Uzuki Shootmenow Caldari |
Posted - 2008.08.14 12:14:00 - [ 2033]
Edited by: Uzuki Shootmenow on 14/08/2008 12:14:55 no.
make poly's remove a defined amount of KG (NOT PERCENT) from a ship, make it so it doesnt make sense on anything above interdictors.
There. Nano cruisers/bs problem solved, small ships still go fast.
Oh and boost drakes, new players have to be able to kill a multi-million isk ship and 3 yrd player, because they pay for the game. |
 Andnowthenews Caldari State War Academy
|
Posted - 2008.08.14 12:42:00 - [ 2034]
Originally by: Uzuki Shootmenow
Oh and boost drakes, new players have to be able to kill a multi-million isk ship and 3 yrd player, because they pay for the game.
Ive been playing and training my dudes since 2003 can i has 3-4 yrs of my money back pls?. |
 Meina Lamia |
Posted - 2008.08.14 14:27:00 - [ 2035]
Originally by: Kepakh
Originally by: Meina Lamia
Tbh, I don't think any ships above Destroyer should have a effective speed tank vs Battlship class ships and higher. - once you remove speed, only viable defense is active/passive/buffer tank. Do you think your cruiser can face BS damage output? Why flying smaller ships, then...
No, NOR SHOULD a Cruiser take BS damage output, what are people thinking here?
The sheer idea that a ship the size of a Crusier can speed tank is mind boggling. There should be no way in hell you can speed tank your Class of ship and down, it just doesnt make sense. - there isn't. Any PvP fitted ship can hit nano - yes, MWD is a must for PvP ships. I don't think there is a problem when speed tanked ship take brick or badly fitted ship down, even a larger sized.
lol if a ship is badly fitted, you don't need a nano ship to take it down =p And no, not any ship can just hit a Nano unless it does something stupid.
To top it off, when people say speed tanking, what do you actualy mean by that? That you are fast enough that you reduce incoming damage by 20%? 40%? 60%? That you take no damage at all? What is the bottom line here? What are people really thinking when they say speed tanking? - speed fitted ships sacrifice their tanking abilities(not talking about any particular ships - Vaga with extenders, etc.) so they should mitigate large amount of dmg. As already said, fighting nano ships ain't that difficult and you don't really need extra fit to do it. I differ here, I have been in anti nano gangs, our fits were always different. And you don't mitigate large amounts of damage most just don't take damage and when the do they are gone in a flash.
Also the sheer idea that because you can go so fast, that can now attack fleets twice your size and it called Garilla Warfar is lunacy. The idea that you could do something like that shows there is a issue right there in of itself. Garrilla Warfare, would be how fast you can get to your targets in a space game, attack SMALLER Units or Numbers then yourself and have the speed to escape befor reinforcements arrive. - http://en.wikipedia.org/wiki/Guerrilla_warfare I have friends in the special forces, they laugh at what people in EVE think of Guerrilla Warefare.
No ship built for speed should be able to take one on one a ship not built for speed but tank and gank. - explained above.
Explained above
And the odd part is your own speed should be effecting your own systems, the faster you go, the smaller your window of oppertunity is for you to fire and hit your targets to. - it works as you say. If you go too fast, you outrun your own guns.
I think each ship should have its own speed cap. And there should be a top end cap PERIOD. So weapons stay effective, just less effective and it would be size by size tiered. No way in hell should a Cruiser be able to effectively in its favor speed tank another Cruiser. - caps are for losers who aren't creative enough to come with proper fix.
That is a opinin and not supported by fact.
I think the issue with HACs is, Speed Tanking in the form of breaking the game mechanics was the only way to justify the costs spent on these ships, they really don't take enough damage to make it worth while. - Smaller ships(such as cruiser are) can benefit from their speed only. No other reason to fly them.
Sure their is, in you way you have said it, only losers would not be able to make that work.
I think Intys were the only ships EVE ever had in mind that could Speed Tank Period. - speed tank with 100% dmg mitigation, vulnerable to anti-support ships only
Since Anti support has been broken for so long, when do you think you are going to find them in a gang? |
 Meina Lamia |
Posted - 2008.08.14 14:29:00 - [ 2036]
Originally by: Demus DaVet
Originally by: Meina Lamia I think the issue is, what is the top speed ships should go that makes them able to be hit by both guns and missles to a decent effect.
Tbh, I don't think any ships above Destroyer should have a effective speed tank vs Battlship class ships and higher.
The sheer idea that a ship the size of a Crusier can speed tank is mind boggling. There should be no way in hell you can speed tank your Class of ship and down, it just doesnt make sense.
To top it off, when people say speed tanking, what do you actualy mean by that? That you are fast enough that you reduce incoming damage by 20%? 40%? 60%? That you take no damage at all? What is the bottom line here? What are people really thinking when they say speed tanking?
Also the sheer idea that because you can go so fast, that can now attack fleets twice your size and it called Garilla Warfar is lunacy. The idea that you could do something like that shows there is a issue right there in of itself. Garrilla Warfare, would be how fast you can get to your targets in a space game, attack SMALLER Units or Numbers then yourself and have the speed to escape befor reinforcements arrive.
No ship built for speed should be able to take one on one a ship not built for speed but tank and gank.
Tank Destoryers were built upon the same idea, they had high firepower, fast, but couldnt take a hit. The would move fast, get to a good point in the Terrain to their advantage, Fire and leave. Because they couldnt stand there going toe to toe with another Tank. A ringing blow on a Tank would leave it able to fire back, a ringing blow on a Tank Destoryer would either leave the TD disabled or its Crew dead.
And the odd part is your own speed should be effecting your own systems, the faster you go, the smaller your window of oppertunity is for you to fire and hit your targets to.
I think each ship should have its own speed cap. And there should be a top end cap PERIOD. So weapons stay effective, just less effective and it would be size by size tiered. No way in hell should a Cruiser be able to effectively in its favor speed tank another Cruiser.
Having lots of money doesnt logicaly give the excuse to go as fast as you like, there would still be limits.
What money and mods should do instead of it takeing you 8 mods, rigs, drugs and implants, to reach your top speed, you now can do it with 4 to reach your top speed and you now have room to add other mods instead.
I think the issue with HACs is, Speed Tanking in the form of breaking the game mechanics was the only way to justify the costs spent on these ships, they really don't take enough damage to make it worth while.
They should have probably been built as a T2 Heavy Cruiser, with hit points half way between Cruiser and Battlecruiser. That way a HAC could take the hits while dishing it out. Which is what I believe it was ment to do all along.
A Hac jumps in system, uses its superior warp speed to get to targets, with its heavy tank, takes the hits, dishes out alot of damage and uses its superior warp speed to run off staying ahead of most T1 Ships and some T2 if it has a head start.
THATS Garrialla Warfare amongst the larger ships such as Crusiers and above.
I think Intys were the only ships EVE ever had in mind that could Speed Tank Period.
I find it very disturbing that your whole wall of text is based on the assumption that a missile based ship, with no tackling modules, with no mobility of its own and with no need for other support should be able to hit everything right down to destroyer sized ships.
You should probably let the military know too, because based on what you say, tank destroyers are unbalanced too and should be nerfed.
They were nerfed, thousands of them were dropped in the ocean after WWII =p |
 Megumi Yumiko |
Posted - 2008.08.14 15:09:00 - [ 2037]
well I hope ccp wil goa and look and say how much people tht invested in gallente and minmatar wil get useless as what is a blaster ship if you don't have speed no?
so lets all train for calamari and insta kill everything and wait for a new boost to nerfe then and hop to the next race train.. btw can i get a refunse on my time for my speed skils inty skils and megathrone skils and make them all laser skils and make all my ships amarr while your add it so i get do some pvping thankyou |
 Melegaunt Tanthul Gallente Aliastra
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Posted - 2008.08.14 17:57:00 - [ 2038]
While I welcome the changes CCP announced as a right start to addressing the issues (well done on listening to the community), I find it sad that there was absolutely no mention of blasters/autocannons and ships with MWD bonus. At least the agility, missiles and mwd reactivation issues were addressed. HACs also need to be looked upon. They need better tank if speed tanking will not be viable anymore. They need incentive to be used instead of BCs which are insurable, cheaper to buy/fit and after the nerf are twice more effective than any HAC.
Sign out and back to Drake and general Caldari/Ammarian training:p |
 EpicFailTroll |
Posted - 2008.08.14 17:57:00 - [ 2039]
I'm hereby lobbying for the MWD deactivation delay to be reimplemented. If it's not, guess what: nanocretins will still zip around.
Moreover, hte elegant solution to fix minmatar is having AB becoming the main module for dogfighting -read: non-blob engagements, i.e. medium/small-. Sig radius isnt affected by AB, making minmatar ships viable for fighting above blaster falloff (lasers: natural high resist balances them). It also enables artillery to be used in those close/medium range engagements, since ships wont go x k/s. AB will become the main module for dogfighting if the MWD deactivation delay is reimplemented. Nobody will ever wanna get caught with zero speed boost available.
0.0 fleets will still use MWD for getting out of bubbles, getting back to gates, etc. Deactivation delay doesn't affect blobs, who would ever tackle ships in a blob and die from dronage?
I ask you people this: what arguments do you have against reactivation delay, apart the fact that MWDing vagas will be dead meat if it is reimplemented, and this is the only ship you fly with any success? I surmise you agree to a few k/s reduction and secretly hope to kill tacklers (webbing you for only 60%) before the gang reaches you. A pimped vaga at half speed will still be quick enough for close range hitters to have a hard time reaching.
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 Melegaunt Tanthul Gallente Aliastra
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Posted - 2008.08.14 18:13:00 - [ 2040]
Edited by: Melegaunt Tanthul on 14/08/2008 18:14:22 Originally by: EpicFailTroll I'm hereby lobbying for the MWD deactivation delay to be reimplemented. If it's not, guess what: nanocretins will still zip around.
Moreover, hte elegant solution to fix minmatar is having AB becoming the main module for dogfighting -read: non-blob engagements, i.e. medium/small-. Sig radius isnt affected by AB, making minmatar ships viable for fighting above blaster falloff (lasers: natural high resist balances them). It also enables artillery to be used in those close/medium range engagements, since ships wont go x k/s.
No. First things first. Anyone will be able to fight outside blaster and AC falloff. Even with MWD reactivation delay, MWD still will not be optimal in 85% of the fittings. For some reason everyone assumes that people won't be scrambled in every encounter. That is wrong. You will be scrambled. All the time too. MWD will be like you have nothing on you. Expect Arazu/Lachesis and/or Scrambler Inties/AFs in every gang. Quote:
AB will become the main module for dogfighting if the MWD deactivation delay is reimplemented. Nobody will ever wanna get caught with zero speed boost available.
AB will become the main module for dogfighting anyhow. Who cares about reactivation when you have a scrambler on you? The only ships benefiting from the removal of reactivation delay are small Frig/Intie size ships. Because they will still be fast enough (with a proper fitting) to escape a scrambler's range/cycle and activate MWD. For anything bigger than that MWD is history or a fatal mistake (with a few exceptions). Quote:
0.0 fleets will still use MWD for getting out of bubbles, getting back to gates, etc. Deactivation delay doesn't affect blobs, who would ever tackle ships in a blob and die from dronage?
Every bubble camp wll have scrambler support or they fail. MWD will nto be enough to escape bubble camps. Reactivation delay doesn't affect anything. Everyone would tackle MWD ships in a blob cause it's a sure win situation if they do. Quote:
I ask you people this: what arguments do you have against reactivation delay, apart the fact that MWDing vagas will be dead meat if it is reimplemented, and this is the only ship you fly with any success? I surmise you agree to a few k/s reduction and secretly hope to kill tacklers (webbing you for only 60%) before the gang reaches you. A pimped vaga at half speed will still be quick enough for close range hitters to have a hard time reaching.
It makes intie class ships from barely playable, unplayable. It doesn't make any real difference to a Vaga pilot as you seem to continously suggest (apparently you are not flying vagas). Tacklers will not web you. They will scramble you and there goes MWD, that's much better speed drop than any webber and it's +point. Any ship will be fast enough for close range hitters because close range hitters will extinct. |
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