| Author |
Topic |
 Sidewayzracer Caldari Advocated-Destruction Controlled Chaos |
Posted - 2008.07.25 19:55:00 - [ 1321]
interesting changes..... But SiSi is hardly the testing ground for pvp setups
i will wait till these go live on TQ before i pass judgment and depending on how badly these hurt the mechanics of the game will decide if another game might be better suited for my money.
im sure im not the only 1 here that thinks some of the proposed changes are possible game breakers for them.
|
 Dungar Loghoth Caldari Gank Bangers |
Posted - 2008.07.25 19:56:00 - [ 1322]
Originally by: Zoraya Rouge Yes I'm an alt 
why can't you post your opinions with your main? |
 Furry Crusader Sniggerdly Pandemic Legion |
Posted - 2008.07.25 19:56:00 - [ 1323]
I like where this thread is going.  Convo me ingame for hot cybers. |
 Straight Chillen Gallente Solar Wind
|
Posted - 2008.07.25 19:56:00 - [ 1324]
Originally by: Neth'Rae Comparison Chart. - Remade the ones in the devblog and put both charts into one :)
thank you, Hey anybody else notice that regular frigs are gonna be faster then faction frigs? how the **** does that make sense? |
 Alcononymous Caldari More-Cowbell
|
Posted - 2008.07.25 19:56:00 - [ 1325]
Edited by: Alcononymous on 25/07/2008 19:57:50 Originally by: Tani Hasegawa Edited by: Tani Hasegawa on 25/07/2008 19:50:59 Yeap. Lets nerf nano, the nano fights was too intense to be in, one mistake and you are down. The heart beats too much while you are fighting in a nano ship ( Freaking expensive and at same time fragile ), you have to prove how good you really are to not die, i cant take it anymore.
Im noob. Lets go back to: Lock Target -> Aproach -> F1-F8, way of battle, its more simple, the one with more SkillPoints wins, and now i will be able to kill something... It is too hard to keep looking for transversal velocity, check the overview for rapiers/huggins/curses/ceptors with webs, tactical overlay to not fly throgh one of them.. argh, so many things to think in a fight, NO NO NO, i cant !!! im noooob!
Its gonna be an awesome patch for noobs like me... Go go go CCP, i love you =) cant wait to sit in my drake, lock a nano ship and pwn him only pressing F1-F8 and doing nothing else... wEEEEE, im sooooo happy...
quoted for effect edit fixed spelling quite drunk atm |
 Lee ChanKa WEPRA CORP White Noise. |
Posted - 2008.07.25 19:58:00 - [ 1326]
|
 Xiu Ju Point Blank Carebears |
Posted - 2008.07.25 19:58:00 - [ 1327]
*looks around*
quickly, WotLK is coming soon! |
 Junkie Beverage GoonWaffe Goonswarm Federation |
Posted - 2008.07.25 19:59:00 - [ 1328]
this thread rules |
 Smothered Buffalo |
Posted - 2008.07.25 19:59:00 - [ 1329]
|
 Khanid Voltar Night's Dawn Investment Fund |
Posted - 2008.07.25 20:00:00 - [ 1330]
Originally by: Euriti
Originally by: Areo Hotah
I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
|
 Jenny' JoJo Caldari State War Academy
|
Posted - 2008.07.25 20:01:00 - [ 1331]
|
 Smothered Buffalo |
Posted - 2008.07.25 20:02:00 - [ 1332]
|
 NATMav F.R.E.E. Explorer The Initiative. |
Posted - 2008.07.25 20:02:00 - [ 1333]
Being primarily Caldari, it makes me a little happy in the pants since my Crow will still be uber, but I have to say that the scrambler changes are just flat-out WRONG!
First, you nerf modules (damps, sensor boosters, tracking comps) having multiple bonuses by introducing scripts, forcing us to select one bonus or the other. Now, you change a module that had a single, useful bonus, and add an additional bonus to it for no penalty whatsoever.
Granted, it will still be a chore getting within 7.5 KMs to activate the damn thing, but it should at least be scripted to bring it in line with other modules. One script for disabling MWD, one script for warp scrambling. Otherwise, just introduce a new module to counter MWD's. (Hint: there already is one...it's called a neut!) |
 El Mauru Amarr Interwebs Cooter Explosion Important Internet Spaceship League |
Posted - 2008.07.25 20:02:00 - [ 1334]
Corpies and alliance mates alike will want to kill me for this but I like these changes- Might be because I hate having to nano my ships :-S
But exactly that seem to have been the problem until now- you kinda HAD to take part- there were no other options but RR or nano - if only in public opinion :-/
+ it sounds really interesting :D |
 ISpydeRI |
Posted - 2008.07.25 20:03:00 - [ 1335]
hey i got an idea , lets leave the game as it is , and FIX THE LAG facepalms, ccp , fails hard yet again |
 GO MaZ The Illuminati. Pandemic Legion |
Posted - 2008.07.25 20:04:00 - [ 1336]
Edited by: GO MaZ on 25/07/2008 20:10:49 Originally by: Jenny' JoJo Nope. Learn to adapt. Eve is about evolving. If you do not adapt, you die.
Anti-remote rep tactics are very good. Remember how you used to tell people to "use brain to beat nano"? Well, use brain to beat remote rep.
Remote rep ships have low damage, some lack even full set of turrets. Remote rep range is less than web range making RR gangs inflexible and sitting ducks if your fleet/gang uses tactics. You can ECM/Dampen them. Bump them out of rep range. You an trick them into repping primary and secondary while you switch to attacking another target.
You can attack remote repping gangs by attacking everybody. You can use HEAVY NEUTS. No Cap = no remote rep (yeah remember how you lot used to say the same stuff to nano victims?).
You can also spread fire over several targets which breaks remote rep chains easaly. Remote rep gangs are complete rubbish currently, used mostly by people who lack tactics.
Oh Wow... You're trying to teach me like I've never flown a remote rep bs before right? Cos I mean... all pandemic legion ever flies is nanohacs, all CI / SPA / TRI ever flew was nanohacs, and all Priory / SoD ever flew was nanohacs. Just a little hint, this character has not left a battleship for more than an hour or two in the last year. Oh just an aside.... my opinion at least has nothing to do with adapting or dying; Ships I've flown have been nerfed before, I got over it. I have no doubt that all the alliances people like to ***** and whinge about for using nanos will get over it (maybe with a little bitterness) and come up with another tactic for you all to whinge at. My entire point is that I don't want to see CCP making (what seems to me) an utter ****load of changes which could very well have massive unforseen consequences (lets face it, SISI is hardly a great test-bed for replicating the behaviour of stuff on TQ), when they could sit down, make a couple of (WELL INFORMED) carefully planned changes, see how they pan out, and then work it out from there if they still believe there is an issue. |
 thoraxius demioses Gallente no goats here
|
Posted - 2008.07.25 20:04:00 - [ 1337]
aaah crap.. i trained my wrong char for pvp.. what a waste.. my caldari industry alt wil be better equipt now... |
 PuncherDavis |
Posted - 2008.07.25 20:05:00 - [ 1338]
Noah im dam proud of you guys ccp is restoring some faith,
NOW FIX THE DAM MARKET interface and throw a coffe cup at those guys to upgrade it...A 5th grader with excel could make a nicer looking one imo. And one with better interface and user options.
As for those that are whining about why they cant go into enemy space in ur super nano ship.. PERHAPS you should consider what black ops was designed for... NOT the super elite with isk out the butt that could go LUDICROUS SPEEDS.
For those that whine about CAN we have 50% off everthing else..STHU and can I have your stuff..OR as we get told AdAPT and overcome this aint wow where we change ur diaper and your pacifier for you.
The hypocresy in eve is at LUDICROUS speed as well...WOnder if that will ever get nerfed
|
 Dungar Loghoth Caldari Gank Bangers |
Posted - 2008.07.25 20:05:00 - [ 1339]
|
 Crumplecorn Gallente Eve Cluster Explorations
|
Posted - 2008.07.25 20:05:00 - [ 1340]
DO NOT WRECK BLASTER SHIPSNot enough of this in the last few pages tbh. Epic thread, 10/10, would read again. News of the change has reached german nanopilots. |
 Clueless Alt |
Posted - 2008.07.25 20:07:00 - [ 1341]
I ♥ the NerfBat ♥ |
 Xelloss Metallum |
Posted - 2008.07.25 20:09:00 - [ 1342]
Originally by: Furry Crusader I like where this thread is going.
The rickshaw? |
 Kweel Nakashyn shadow and cloaking Yggdrasill. |
Posted - 2008.07.25 20:09:00 - [ 1343]
Edited by: Kweel Nakashyn on 25/07/2008 20:20:22Edited by: Kweel Nakashyn on 25/07/2008 20:10:09 Originally by: CCP Nozh
Originally by: Lt Angus Sounds good overall, but feel it might nerf blaster ships more then speed ships
On the other hand, if you fit a warp scrambler and stasis webifier, the overall speed reduction is much greater than 90%. That is, if your target is using a MWD not an afterburner.
But this is something we'll be keeping a close eye on.
Why nerfing webs, I really don't understand ? "web is gameover", I really don't agree ! Since you still can instant warp out like how the game behaves when webbing an unaligned warping-out freighter, where is it gameover ? The gameover is "web/scrambled". You just said web+scramble have a "overall speed reduction is much greater than 90%", so am I just dumb or isn't it much greater gameover than before ? I really don't understand the reasons of this web nerf.  To me, all your problems would have been solved by doing this simple tiny thing : putting scripts on webs. For a tech II web version, something like 3 configs : - max velocity bonus -90 Optimal Range 10 km with a velocity script - max velocity bonus -72.5 Optimal Range 15 km without script - max velocity bonus -45 Optimal Range 20 km with a range script <--- there, most nanoships can't shoot real damage at more than 20km. Oh and since I really hope someone read this, since CCP will touch all the tracking by modifying transversal speeds, why not solving once and for all the target painting problem too (aka the "not on my boat module") ? |
 Mr Rive Black Omega Security Pandemic Legion |
Posted - 2008.07.25 20:09:00 - [ 1344]
Originally by: Khanid Voltar
Originally by: Euriti
Originally by: Areo Hotah
I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
more sensible posts like this please |
 Furry Crusader Sniggerdly Pandemic Legion |
Posted - 2008.07.25 20:09:00 - [ 1345]
My ship's top speed is 79.6m/s :( |
 Cynthia Ysolde Habitual Euthanasia Pandemic Legion |
Posted - 2008.07.25 20:10:00 - [ 1346]
hey guise i'm an alt lol |
 Trojanman190 D00M. Northern Coalition. |
Posted - 2008.07.25 20:10:00 - [ 1347]
|
 N'olive Sebiestor Tribe
|
Posted - 2008.07.25 20:12:00 - [ 1348]
Quote: Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
For the 2 minmatars recons that's even a 1600% nerf, because they usually have 2. Target was slowed down 100 times before, soon it will be 6 times. With 3 webs the target will be 15 times slower. |
 Trojanman190 D00M. Northern Coalition. |
Posted - 2008.07.25 20:14:00 - [ 1349]
Nerf bat is no longer a nerf bat... petition to change name to Nerf Hamm0r |
 Wolf Parade |
Posted - 2008.07.25 20:14:00 - [ 1350]
If these changes go though, I'm ending my 2 accounts.
This is nerfing small gangs and pvp in general, thus my will to play eve.
Leave Eve's speed how it is, ignore stupid care bears. |