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Aber Shepard
Posted - 2008.07.15 20:52:00 - [1]
 

Im thinking of jumping into a Tempest, but I need some second opinions about my setup since I havent been online for three months (and thus, don't know if I should refit it because of the nano-ships supposedly roaming around and the supposed minmatar nerf I've read in the forums). It is for use in a gang with mixed shipclasses. It's for pvp-use of course.Cool

This is the setup I was thinking about:

HIGH
6x 800mm Heavy 'Scoute' Repeating Artillery I (ac)

MED
2x Heavy Electrochemical Capacitor Booster I (im cap-paranoid)
1x Warp disrupter II
1x Stasis Webifier II
1x MWD (named)

LOW
1x Large 'Accommodotion' Vestment Reconstructer I (repper)
1x Armor Thermic Hardener II
1x Armor Kinetic Hardener II
1x Armor Explosive Hardener II
2x Gyrostabilizer II

RIGS
Anti-Kinetic Pump I
Anti-Explosive Pump I
Anti-EM Pump I

However, my DPS is as low as 493 with EMP, and only 597 with faction EMP, and keep in mind that I've equiped 2 gyros II already. Is it supposed to be like this? And about the armor rigs, yea I know it slows me down to 800ms when using MWD, but I think it is a fair trade for the extra resistance buffing it up to 72/70/75/70 compared to the modest 60/70/66/59 without them. Being in pvp with armor tanking, its only natural to put on the webber and the scram, but lets say that someone else is tackling, what would you put in those two med-slots?

Any advice?

-Aber

Soyemia
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2008.07.15 20:57:00 - [2]
 

Originally by: Aber Shepard
Im thinking of jumping into a Tempest, but I need some second opinions about my setup since I havent been online for three months (and thus, don't know if I should refit it because of the nano-ships supposedly roaming around and the supposed minmatar nerf I've read in the forums). It is for use in a gang with mixed shipclasses. It's for pvp-use of course.Cool

This is the setup I was thinking about:

HIGH
6x 800mm Heavy 'Scoute' Repeating Artillery I (ac)

MED
2x Heavy Electrochemical Capacitor Booster I (im cap-paranoid)
1x Warp disrupter II
1x Stasis Webifier II
1x MWD (named)

LOW
1x Large 'Accommodotion' Vestment Reconstructer I (repper)
1x Armor Thermic Hardener II
1x Armor Kinetic Hardener II
1x Armor Explosive Hardener II
2x Gyrostabilizer II

RIGS
Anti-Kinetic Pump I
Anti-Explosive Pump I
Anti-EM Pump I

However, my DPS is as low as 493 with EMP, and only 597 with faction EMP, and keep in mind that I've equiped 2 gyros II already. Is it supposed to be like this? And about the armor rigs, yea I know it slows me down to 800ms when using MWD, but I think it is a fair trade for the extra resistance buffing it up to 72/70/75/70 compared to the modest 60/70/66/59 without them. Being in pvp with armor tanking, its only natural to put on the webber and the scram, but lets say that someone else is tackling, what would you put in those two med-slots?

Any advice?

-Aber


Tempeest blows. Dont use it. Thats the solution.

Boz Well
Minmatar
Posted - 2008.07.15 21:02:00 - [3]
 

Your DPS would be a bit better with AC's, but if you don't have t2 AC don't bother imo. Arty is pretty crap atm, as is the tempest for most intents and purposes.

Liang Nuren
Posted - 2008.07.15 21:02:00 - [4]
 

Edited by: Liang Nuren on 15/07/2008 21:02:01
I'd try to use the utility slots for arby sieges or neuts. In 0.0, the decision is almost certainly neuts, and use your fifth mid for either an ECCM or tracking computer.

-Liang

Ed: A tracking disruptor could save your life, so also consider that.

Aber Shepard
Posted - 2008.07.15 21:03:00 - [5]
 

Originally by: Soyemia

Tempeest blows. Dont use it. Thats the solution.


I like the Tempest. That, and I don't have good missile skills to use the Typhoon or shield skills to use the Maelstrom.Smile But if anyone got a good closerange Maelstrom setup that is up to date, feel free to share!

Aber Shepard
Posted - 2008.07.15 21:06:00 - [6]
 

Originally by: Liang Nuren
Edited by: Liang Nuren on 15/07/2008 21:02:01
I'd try to use the utility slots for arby sieges or neuts. In 0.0, the decision is almost certainly neuts, and use your fifth mid for either an ECCM or tracking computer.

-Liang

Ed: A tracking disruptor could save your life, so also consider that.


The problem is that my heap of junk don't have PG enough to use my two utility slots, unless I drop a armor rig and put on a PG rig.

Boz: Thanks for the respond, however the guns in my setup are in fact AC's. :)

-Aber

Soyemia
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2008.07.15 21:07:00 - [7]
 

Originally by: Aber Shepard
Originally by: Liang Nuren
Edited by: Liang Nuren on 15/07/2008 21:02:01
I'd try to use the utility slots for arby sieges or neuts. In 0.0, the decision is almost certainly neuts, and use your fifth mid for either an ECCM or tracking computer.

-Liang

Ed: A tracking disruptor could save your life, so also consider that.


The problem is that my heap of junk don't have PG enough to use my two utility slots, unless I drop a armor rig and put on a PG rig.

Boz: Thanks for the respond, however the guns in my setup are in fact AC's. :)

-Aber


Typhoon will be better at close range _even_ with crappy missile skills. Use it.

Happster
Polaris Project
Posted - 2008.07.15 21:24:00 - [8]
 

Edited by: Happster on 15/07/2008 21:24:23
It depends a lot on what gang you gonna roam with, and your goal with the roaming. What will be your target?

You dont need T2 guns, but it sure helps a lot.
Use faction EMP, Titanium and Phased Plasma.

For 0.0 fight i would plate it, and use RR.

Even though Tempest isnt so good anymore, i find it still the best Minmatar ship to use when doing RR gangs...



Liang Nuren
Posted - 2008.07.15 21:27:00 - [9]
 

Originally by: Soyemia
Typhoon will be better at close range _even_ with crappy missile skills. Use it.


Soyemia.. it depends just how crappy your missile skills are. For a long long time my Matari had 5K SP in missiles. ;-)

-Liang

Boz Well
Minmatar
Posted - 2008.07.15 21:27:00 - [10]
 

Originally by: Aber Shepard
Originally by: Liang Nuren
Edited by: Liang Nuren on 15/07/2008 21:02:01
I'd try to use the utility slots for arby sieges or neuts. In 0.0, the decision is almost certainly neuts, and use your fifth mid for either an ECCM or tracking computer.

-Liang

Ed: A tracking disruptor could save your life, so also consider that.


The problem is that my heap of junk don't have PG enough to use my two utility slots, unless I drop a armor rig and put on a PG rig.

Boz: Thanks for the respond, however the guns in my setup are in fact AC's. :)

-Aber


Woops. Was reading quickly, saw named guns and the word artillery and went with it Laughing My bad. That said, don't use AC until you can use barrage, at least imo. Razz

Happster
Polaris Project
Posted - 2008.07.15 21:33:00 - [11]
 

Edited by: Happster on 15/07/2008 21:33:48
Originally by: Liang Nuren
Originally by: Soyemia
Typhoon will be better at close range _even_ with crappy missile skills. Use it.


Soyemia.. it depends just how crappy your missile skills are. For a long long time my Matari had 5K SP in missiles. ;-)

-Liang


You shouldnt laugh too much about this.

AC's takes a lot of skillpoints to do some damage...

If you fit torps on a phoon you dont really need that much skillpoints to outdamage your AC's ;)

Aber Shepard
Posted - 2008.07.15 21:35:00 - [12]
 

Thanks for the input everybody. Im on my way on getting T2 ac's, after that Im going to work on my missile skills seeing as I already have Minmatar BS5 and most of my turret supportskills at 4/5. But until then Im using named ac's on my tempest. If you got more advice, keep em' coming!

-Aber

AstroPhobic
Minmatar
Holding Corp
Posted - 2008.07.15 22:18:00 - [13]
 

Edited by: AstroPhobic on 15/07/2008 22:18:40
Here's some advice: train another race. Matari battleships aren't worth it. The tempest sucks, the maelstrom is limited into a small niche, and I'm convinced that the typhoon has the minmatar effect. The same one that makes pilots claim their maelstrom is a beast at mission running. I'm not saying it's bad, I think it's quite good, but it's outdone by the mega at close range, the geddon at mid range, and the raven at every range.

eXtas
NibbleTek
Posted - 2008.07.15 22:36:00 - [14]
 

Edited by: eXtas on 15/07/2008 23:18:46

tempest is still ok in gang, it has 5 mids so use 1 for eccm atleast

something like this:

6x 800mm ac, siege launcher, large remote rep or siege/heavy neut
mwd, point, webb, eccm, heavy or med injector (you dont need a lot of cap)
2x 1600mm plate, eanm II, dcu II, 2x gyro
3x trimark rigs

dps is not on gallente or amarr lvl but not that far behind, but its a lot harder to jam with the eccm! and theres falcons everywhere nowdays :)

typhoon will allso outdps tempest AND have more hitpoints lol

Zarnak Wulf
Posted - 2008.07.16 02:31:00 - [15]
 

Neither the tempest nor the typhoon do well actively tanked. My tempest setup for gang work only:

High:
800mm II x 6
Arbalest siege x 2
Medium:
100 MN MWD II
Large Shield Extender x 2
Invulnerability Field II
Photon Scattering Field II
Low:
Gyrostabilizer II x 3
Overdrive Injector II x 2
Damage Control II
Rigs:
Core Defense Field Extender x 3

900 DPS. 23k in shield. 1913m/s at full speed. 2747m/s overheated. That's about as good as you're going to get with it. You can swap out a siege launcher for a nos if you're concerned w/ cap.

Stab Wounds
Caldari
State Protectorate
Posted - 2008.07.16 02:45:00 - [16]
 

here's the setup Cown uses:

[Tempest, cown]
Damage Control II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Stasis Webifier II
Warp Disruptor II
Heavy Capacitor Booster II, Cap Booster 800
Conjunctive Ladar ECCM Scanning Array I
Conjunctive Ladar ECCM Scanning Array I

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Heavy Unstable Power Fluctuator I
[empty high slot]

Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I

Berserker II x2
Valkyrie II x2
Warrior II x1

Janis Kallisti
Posted - 2008.07.16 03:31:00 - [17]
 

Don't want to hijack your thread but:
Tempest sniper viable?
This ship is the reason I crossed trained.

AstroPhobic
Minmatar
Holding Corp
Posted - 2008.07.16 03:48:00 - [18]
 

Originally by: Janis Kallisti
Don't want to hijack your thread but:
Tempest sniper viable?
This ship is the reason I crossed trained.


I'm sorry, honestly. Every race has a better sniper. Megathron, Rokh, Apoc all easily outdo the tempest in sniping. But their ships aren't vertical and they don't have sexy pirate masts.

Liang Nuren
Posted - 2008.07.16 04:42:00 - [19]
 

Originally by: Janis Kallisti
Don't want to hijack your thread but:
Tempest sniper viable?
This ship is the reason I crossed trained.


Technically, yes... as long as there's no other ship available. :)

-Liang

Boz Well
Minmatar
Posted - 2008.07.16 04:54:00 - [20]
 

Originally by: AstroPhobic
Originally by: Janis Kallisti
Don't want to hijack your thread but:
Tempest sniper viable?
This ship is the reason I crossed trained.


I'm sorry, honestly. Every race has a better sniper. Megathron, Rokh, Apoc all easily outdo the tempest in sniping. But their ships aren't vertical and they don't have sexy pirate masts.

YARRRR!!

Janis Kallisti
Posted - 2008.07.16 04:59:00 - [21]
 

The Tempest certainly does a certain sex-appeal in its design.

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2008.07.16 06:55:00 - [22]
 

Originally by: Boz Well
Your DPS would be a bit better with AC's, but if you don't have t2 AC don't bother imo. Arty is pretty crap atm, as is the tempest for most intents and purposes.


Thanks for your insight ***got the guns he fitted are ACs. I wish people with no clue restrained from pressing reply.

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2008.07.16 06:58:00 - [23]
 

Originally by: Aber Shepard

This is the setup I was thinking about:

HIGH
6x 800mm Heavy 'Scoute' Repeating Artillery I (ac)

MED



The pest his good because of the two utility highslots, and it actually have the CPU to make good use of them when armor tanking. My suggestion, heavy neuts, especially has you'll have loads of cap from your cap boosters. That means downgrading the guns. Also I'd drop a gyro for a Damage Control.

SKINK0429
Trojan Trolls
Controlled Chaos
Posted - 2008.07.16 07:58:00 - [24]
 

I setup as below and love to fly the pest in a remote rep gang and fleet ops.

Highs:
6 x 650 II's 1 x Heavy Nuet 1 x Large RR
Mids:
1 x 100mn AB II 1 x Sensor Booster II 1 x Disruptor II 1 x Web II 1 x cap booster 800's
Lows:
2 x 1600 plates 2 x EANM II's 2 x Gyro II's
Rigs:
3 x Trimarks

Cap booster is just to run the nuet and RR, works great in a small gang.

Fleet fit

Highs:
6 x 1200 II's 1 x Large RR
Mids:
1x 100mn AB 3 x sensor booster (2 range 1 speed)
2 x tracking comps
Lows:
1 x 1600 plate 1 x DCU II 3 x gyro II 1 x tracking enhancer
Rigs:
3 x trimark if your feeling flush

Hits out to 200k easy and thats beyond the range of any fleet fight iv been in.

To mare
Amarr
Advanced Technology
Posted - 2008.07.16 08:09:00 - [25]
 

Originally by: SKINK0429
I setup as below and love to fly the pest in a remote rep gang and fleet ops.

Highs:
6 x 650 II's 1 x Heavy Nuet 1 x Large RR
Mids:
1 x 100mn AB II 1 x Sensor Booster II 1 x Disruptor II 1 x Web II 1 x cap booster 800's
Lows:
2 x 1600 plates 2 x EANM II's 2 x Gyro II's
Rigs:
3 x Trimarks

Cap booster is just to run the nuet and RR, works great in a small gang.

Fleet fit

Highs:
6 x 1200 II's 1 x Large RR
Mids:
1x 100mn AB 3 x sensor booster (2 range 1 speed)
2 x tracking comps
Lows:
1 x 1600 plate 1 x DCU II 3 x gyro II 1 x tracking enhancer
Rigs:
3 x trimark if your feeling flush

Hits out to 200k easy and thats beyond the range of any fleet fight iv been in.


AB?
200km easy?
Shocked
what?

SKINK0429
Trojan Trolls
Controlled Chaos
Posted - 2008.07.16 08:13:00 - [26]
 

Edited by: SKINK0429 on 16/07/2008 08:20:53
yes go try it!

AB is just for getting into possition quickly, could be swapped out.

To mare
Amarr
Advanced Technology
Posted - 2008.07.16 08:24:00 - [27]
 

tried AB some time and its death on the first gate camp.
if you dont plan to move consider to drop it and fit something more useful.

tbh i never used 1200 in fleet battle because if 1400 are bad 1200 are even worse.
if i didnt miss a optimal range boost to 1200 your 200 km are probably optimal + falloff, and fighting at optimal + falloff isnt good at all

SKINK0429
Trojan Trolls
Controlled Chaos
Posted - 2008.07.16 08:33:00 - [28]
 

Gate camps are no problem in 150+ man fleet! That has support?

yes 200k is in falloff but generaly we fight in fleet sniper role at just over optimal range 100-150k, I didnt say the DPS was good at 200k it can hit just out that far if needed?

I sometimes role with no AB and put another tracking comp in there!

To mare
Amarr
Advanced Technology
Posted - 2008.07.16 08:50:00 - [29]
 

Originally by: To mare
Originally by: SKINK0429
I setup as below and love to fly the pest in a remote rep gang and fleet ops.

Highs:
6 x 650 II's 1 x Heavy Nuet 1 x Large RR
Mids:
1 x 100mn AB II 1 x Sensor Booster II 1 x Disruptor II 1 x Web II 1 x cap booster 800's
Lows:
2 x 1600 plates 2 x EANM II's 2 x Gyro II's
Rigs:
3 x Trimarks

Cap booster is just to run the nuet and RR, works great in a small gang.

Fleet fit

Highs:
6 x 1200 II's 1 x Large RR
Mids:
1x 100mn AB 3 x sensor booster (2 range 1 speed)
2 x tracking comps
Lows:
1 x 1600 plate 1 x DCU II 3 x gyro II 1 x tracking enhancer
Rigs:
3 x trimark if your feeling flush

Hits out to 200k easy and thats beyond the range of any fleet fight iv been in.


AB?
200km easy?
Shocked
what?



when i said that i was just pointing out that AB is useless, when you need a AB you should have a mwd and if you dont need it just drop it.
you said 200k easy but 200k at optimal +falloff with 1200mm isnt easy is just a crap sniping BS.

not pointing the finger at your fit but im trying to advice who plan to train large projectile to think seriously about it before using 30-60 days worth of training.

SKINK0429
Trojan Trolls
Controlled Chaos
Posted - 2008.07.16 08:53:00 - [30]
 

I dnt have a problem with large projectiles they work fine for me! when sniping we are normaly close to my optimal and I do great alpha at optimal and thats whats needed not the dps!


 

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