| Author |
Topic |
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 20:24:00 - [ 1]
Was looking for Apoc setups and figured I'd format the post correctly to start a collection here for use in the Ships Fitting Index.
Please post setups & explanations ideally. Please also indicate if it is a PVP setup or for PVE use. |
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 20:33:00 - [ 2]
Originally posted by Tamoko:
[Apocalypse, L4 Beams] Large Armor Repairer II Medium Armor Repairer II Armor EM Hardener II Armor Thermic Hardener II Armor EM Hardener II Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer I, Optimal Range
Mega Anode Particle Stream I, Multifrequency L Mega Anode Particle Stream I, Multifrequency L Mega Anode Particle Stream I, Multifrequency L Mega Anode Particle Stream I, Multifrequency L Mega Anode Particle Stream I, Multifrequency L Mega Anode Particle Stream I, Multifrequency L Dual Anode Heavy Particle Stream I, Multifrequency L Dual Anode Heavy Particle Stream I, Multifrequency L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
*** Switch MAR2 out for a Heatsink as you learn the missions. |
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 20:41:00 - [ 3]
Originally Posted by Sharrow Za:
[Apocalypse, lvl4 runner] Amarr Navy Large Armor Repairer 3x T2 active hardener Amarr Navy Heat Sink Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Capacitor Control Circuit I Auxiliary Nano Pump I Energy Collision Accelerator I
Hammerhead II x5 Hobgoblin II x5
*** No AB, so it is a slow but steady Pulse mission runner. |
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 20:45:00 - [ 4]
Originally posted by: Hirana Yoshida
The trick is to overcome the urge to fit a gun in every available slot.
[Apocalypse, Sniper] 2x Tracking Enhancer II 2x Heat Sink II Emergency Damage Control I 1600mm Reinforced Rolled Tungsten Plates I Reactor Control Unit II
100mn MWD 3x Sensor Booster II
7x Tachyon Beam Laser II [empty high slot]
Energy Locus Coordinator I 2x [empty rig slot]
As with all sniping battle ships you have to consider if a slot with a fitting mod is better than adding more damage or range/tracking. The above will reach out to maximum targeting range with T2 crystals and a comfortable 163km with Navy Infrared. Swap plate for a RCU/PDU and add more locus rigs to make the range with T1 crystals even higher |
 Securitas Protector The Concordiat Concordiat Alliance |
Posted - 2008.07.11 20:50:00 - [ 5]
My PVE(ratting) setup...pulses work fine for this, especially with Amarr Battleship V(:D) This is anti-Sansha's. Cap stable, although you can remove a Cap Recharger and put in a Tracking Computer and have it be cap stable for a long, long time. It tanks: 482 DPS with my meager skills, of Sansha's It does: 436 DPS with Amarr Navy Multifreqs(really, these are worth it) at 20KM.
8x Mega Modulated Pulse Energy Beam I(I use Afocals but that's because these are unavailable in my area) 4x Cap Recharger II 1x LAR II 2x N-Type EM Hardener I's(rat specific) 2x N-Type Thermal Hardener I's(rat specific) 1x Heatsink II 1x DCU II(Gets higher armor resists than EANM)
5x Hammerhead II's
|
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 20:52:00 - [ 6]
Originally Posted by: J Ryan
[Apocalypse, Gank Sniper] Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Capacitor Power Relay II Damage Control II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Tracking Computer II 100MN MicroWarpdrive I
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Algid Energy Administrations Unit I
Hammerhead II x5 Warrior II x5
All gank, no tank. |
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 20:54:00 - [ 7]
Originally posted by: Julie Hayes
Where I live, there is the danger of getting DDed a lot. Being aligned etc is not gonna save you every time, so I usually use a DD-proof setup.
[Apocalypse, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Reactor Control Unit II Energized Adaptive Nano Membrane II Damage Control II Tracking Enhancer II Heat Sink II
Quad LiF Fueled I Booster Rockets Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Sensor Booster II
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L [empty high slot]
Trimark Armor Pump I [empty rig slot] [empty rig slot]
Warrior II x5 Medium Armor Maintenance Bot I x5
Can tank all DDes easy, 188km optimal. It's a fat-ass ship though :D |
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 20:56:00 - [ 8]
Originally posted by: Captator
[Apocalypse, sniping megabeams] Pseudoelectron Containment Field I Heat Sink II Heat Sink II Heat Sink II Reactor Control Unit II True Sansha Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I
100MN MicroWarpdrive II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Tracking Computer II, Optimal Range
Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L Mega Beam Laser II, Aurora L
Energy Locus Coordinator I [empty rig slot] [empty rig slot]
How is this for a sniping fit? roughly 220km optimal+falloff, 370 dps, 80k EHP |
 Joe Starbreaker M. Corp |
Posted - 2008.07.11 20:57:00 - [ 9]
My ratting setup from memory:
hi: Mega Beam (Modulated) x8: Amarr Navy crystals
mid: 3x Cap Recharger II [100MN Afterburner II or Tracking Computer]
low: Damage Control II 3x Armor Hardeners II 2x Heat Sink II [Medium Armor Repairer II or Large Armor Repairer (named)]
5x Hobgoblin 5x Hammerhead
For the missions where I need to move a long way, I put on the afterburner and switch down to a medium armor rep. For Sansha missions (easy to resistance-tank) I actually prefer the medium rep because I can perma-run it and forget about it. I don't have the skills for T2 guns, T2 LAR, or T2 tracking computer, so, adjust your fitting accordingly. |
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 21:02:00 - [ 10]
Originally posted by: Elhina Novae
[Apocalypse, General Mission Runner] 8 x Mega Modulated Pulse
1 x Shadow Serpentis Tracking Computer 3 x Cap Recharger II
1 x Large Armor Repair 3 x Heat sink 3 x Active Hardener OR 2 x Active Hardener, 1 x Tracking Enhancher II
1 x CCC 2 x Locus (range increasing one)
Works like a charm for missions both long range and close ranged, can easily kill cruisers orbiting under 10km, and some frigates/destroyers at 15km |
 Boz Well Minmatar |
Posted - 2008.07.11 21:08:00 - [ 11]
If you prefer Tach's to beam, the following can work. Shadow serp TC is completely optional, and the RCU is dirt cheap.
[Apocalypse, MissionTach] Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II True Sansha Reactor Control Unit Large Armor Repairer II Heat Sink II Heat Sink II
Shadow Serpentis Tracking Computer, Tracking Speed Cap Recharger II Cap Recharger II Cap Recharger II
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L
Auxiliary Nano Pump I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
|
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 21:10:00 - [ 12]
Originally posted by: Sidious Lord
Regardless of that tho, you want a navy apoc setup to aim for. Amarr BS rule for Amarr missions, so assuming u are doing them, u don't really need to hit beyond 50-60 km then I'd suggest this fit I've used alot:-
[Apocalypse 2, mission] Setele's Modified Large Armor Repairer Amarr Navy Armor EM Hardener Amarr Navy Armor EM Hardener Amarr Navy Armor Thermic Hardener Heat Sink II Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Republic Fleet 100MN Afterburner
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
Tank with the officer rep is over 553 sustained dps (with 900 burst that lasts over 5 mins) which is plenty and probably overtanked (i have the -7% repair cycle reduction implant too tho, implants can really help out, esp the +5% dam ones). With faction LAR (Blood/TS/Amarr) its 426 sustained and 814 burst for > 4 mins.
576 DPS at 60km without drones with the scorch. 722 DPS at 20km optimal (28km with falloff) with amarr navy MF without drones. 5 x hammerhead IIs give another 138 DPS with my less than perfect skills. So u can be doing 860 DPS which is very nice.
So, with a faction tank and just tech II gank you will be tanking enough for all bar the very hardest lvl 4s and putting out over 800 DPS on most NPC ships. All in all very nice. I was also gonna suggest an Abaddon but actually looking at it with the new Navy Apoc boost its similar DPS to the Abaddon as u can use faction multi instead of faction x-ray at most of the combat range, and the tank is great. |
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 21:12:00 - [ 13]
|
 Sicex Roid Ravagers Unitary Enterprises |
Posted - 2008.07.11 21:19:00 - [ 14]
|
 Galia Bonaventure |
Posted - 2008.07.11 21:32:00 - [ 15]
A very nice thread, very well thought-out setups from everyone posting. Deserves to be in the sticky index. |
 Temitten |
Posted - 2008.07.11 21:43:00 - [ 16]
I sometimes use this when running missions with mates, the idea being to blow everything up before they get the chance (usually works):
8x Tachyon Modulated Energy Beam I
3x Cap Recharger II 1x Tracking Computer II
1x Large Armor Repairer II 2x EANM II 2x Heat Sink II 1x Damage Control II 1x Reactor Control I
2x CCC 1x Ancillary Current Router I |
 Ripley Wisdomseeker |
Posted - 2008.07.14 08:43:00 - [ 17]
C&P from another thread on apoc... I was called a troll because of 6 lasers only... anyway...
I have an Apoc navy as mission runner...
...this is the setup:
Highs: 6x amarr navy tachyon beam (navy mfs) 1x tracking beam 1x salvager
Med's: 1x Amarr navy Tracking Comp 1x Amarr Navy AB 2x Cap recharger T II
Lows: 1x Amarr navy LAR 1x "Protest" LAR 1x Amarr Navy Heat Sink 1x Amarr Navy Capacitor Power Relay 1x Dark Blood Armor EM hardener 1x Dark Blood Armor kinetic hardener 1x Dark Blood Armor explosve hardener 1x Dark Blood Armor thermic hardener
Rigs: 1x CCC Tech II 2x CCC
I'll probably swap the salvager for another Tachyon and clean up after mssions when having advanced weapon upgrades higher...
Since I obviously invested some isk in that ship, I will never drop an LAR for two reasons: 1. There are plenty lvl 4 missions where being the main target calls for a sustainable 2 LAR fitting ELSE warp out asap! 2. Most BS's get lost due to system crash or being disconnected - when 2 LAR's run 24/7 the chances to keep your ship are much better then without! |
 Elhina Novae HAMMER -N- SICKEL
|
Posted - 2008.07.14 09:40:00 - [ 18]
Edited by: Elhina Novae on 14/07/2008 09:42:45 Originally by: Ripley Wisdomseeker C&P from another thread on apoc... I was called a troll because of 6 lasers only... anyway...
I have an Apoc navy as mission runner...
...this is the setup:
Highs: 6x amarr navy tachyon beam (navy mfs) 1x tracking beam 1x salvager
Med's: 1x Amarr navy Tracking Comp 1x Amarr Navy AB 2x Cap recharger T II
Lows: 1x Amarr navy LAR 1x "Protest" LAR 1x Amarr Navy Heat Sink 1x Amarr Navy Capacitor Power Relay 1x Dark Blood Armor EM hardener 1x Dark Blood Armor kinetic hardener 1x Dark Blood Armor explosve hardener 1x Dark Blood Armor thermic hardener
Rigs: 1x CCC Tech II 2x CCC
I'll probably swap the salvager for another Tachyon and clean up after mssions when having advanced weapon upgrades higher...
Since I obviously invested some isk in that ship, I will never drop an LAR for two reasons: 1. There are plenty lvl 4 missions where being the main target calls for a sustainable 2 LAR fitting ELSE warp out asap! 2. Most BS's get lost due to system crash or being disconnected - when 2 LAR's run 24/7 the chances to keep your ship are much better then without!
1 LAR is enough for all missions period (blood/sansha/angels). You're killing at close range so you must do something wrong if the rats actually gets in range too shoot at you. Also the lack of Heat Sinks is a big error, 1 single tractor/salvager? Use a Salvaging boat afterwards. EDIT: About loosing the ship too lag there is a easy fix. Don't mission in missionhubs! Go to an agent with abit lower quality in a 0.5 - 0.7 system that will give you better rewards then whatever shiny q20 agent you're having fun with. |
 Tanith YarnDemon |
Posted - 2008.07.14 09:47:00 - [ 19]
Edited by: Tanith YarnDemon on 14/07/2008 09:47:16 Originally by: Sicex Originally posted by: Elhina Novae
[Apocalypse, General Mission Runner] 8 x Mega Modulated Pulse
1 x Shadow Serpentis Tracking Computer 3 x Cap Recharger II
1 x Large Armor Repair 3 x Heat sink 3 x Active Hardener OR 2 x Active Hardener, 1 x Tracking Enhancher II
1 x CCC 2 x Locus (range increasing one)
Works like a charm for missions both long range and close ranged, can easily kill cruisers orbiting under 10km, and some frigates/destroyers at 15km
[Apocalypse, New Setup 1] Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II True Sansha Armor Thermic Hardener True Sansha Armor Kinetic Hardener True Sansha Armor Kinetic Hardener 100MN Afterburner II Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I Similiar, except this one has 50% higher damage at equal range and twice the speed, should be about equal in costs. |
 kessah Blood Blind
|
Posted - 2008.07.14 10:05:00 - [ 20]
4x Unstable Neuts 4x MP II
1x ECCM 1x WD 1x Web 1x Heavy Injector II
3x 1600mm 2x EANM II 1x DCU 1x LAR II
1x Trimark 2x Egress port
2x Ogres II 2x Hammerheads II 1x Hogo
With low grade slaves 39k armour - run it all longer than ul have cap boosters. - Could add more neuts but you'll need some non drone dps in there to kill off stuff 1v1. |
 CmdoColin |
Posted - 2008.07.14 10:50:00 - [ 21]
PvE - doing level 4 missions as a beginner.
To start level 4's in an apoc I personally would use 2 x armour reps - especially if you mess up the aggro. If you've faction then - sure you can get away with one - but I'll still often load up 2 t2's.
8 megapulse (Apoc has range as its battleship skill bonus)
4 x cap rechargers
2 large armour rep's 4 x active hardeners - 2 for each resist 1 cpr
Rigs Capacitor Control Circuit I Energy Burst Aerator I Auxiliary Nano Pump I
5 medium RAT SPECIFIC drones - especially vespa's for guristas.
Very basic set up, you might want more CCC's for rigs depending on skills. |
 Ripley Wisdomseeker |
Posted - 2008.07.14 11:20:00 - [ 22]
Edited by: Ripley Wisdomseeker on 14/07/2008 11:21:13 Originally by: Elhina Novae Edited by: Elhina Novae on 14/07/2008 09:42:45
Originally by: Ripley Wisdomseeker C&P from another thread on apoc... I was called a troll because of 6 lasers only... anyway...
I have an Apoc navy as mission runner...
...this is the setup:
Highs: 6x amarr navy tachyon beam (navy mfs) 1x tracking beam 1x salvager
Med's: 1x Amarr navy Tracking Comp 1x Amarr Navy AB 2x Cap recharger T II
Lows: 1x Amarr navy LAR 1x "Protest" LAR 1x Amarr Navy Heat Sink 1x Amarr Navy Capacitor Power Relay 1x Dark Blood Armor EM hardener 1x Dark Blood Armor kinetic hardener 1x Dark Blood Armor explosve hardener 1x Dark Blood Armor thermic hardener
Rigs: 1x CCC Tech II 2x CCC
I'll probably swap the salvager for another Tachyon and clean up after mssions when having advanced weapon upgrades higher...
Since I obviously invested some isk in that ship, I will never drop an LAR for two reasons: 1. There are plenty lvl 4 missions where being the main target calls for a sustainable 2 LAR fitting ELSE warp out asap! 2. Most BS's get lost due to system crash or being disconnected - when 2 LAR's run 24/7 the chances to keep your ship are much better then without!
1 LAR is enough for all missions period (blood/sansha/angels). You're killing at close range so you must do something wrong if the rats actually gets in range too shoot at you. Also the lack of Heat Sinks is a big error, 1 single tractor/salvager? Use a Salvaging boat afterwards.
EDIT: About loosing the ship too lag there is a easy fix. Don't mission in missionhubs! Go to an agent with abit lower quality in a 0.5 - 0.7 system that will give you better rewards then whatever shiny q20 agent you're having fun with.
Mmmh i agree that for some mission it's not needed, but there are also plenty where 1 LAR is NOT enough! Being primary target there you receive much more than ~ 900 hps /10 sec. In addition my range is about 35km +- 23km falloff - that makes me killing at medium distances right now, leaving frigs coming closer then 15km to my drones. Anyway, many missions make you warp directly into the bubble, so until you get into better distance you are taking damage... Since I have 5% implants on firing speed I'd only consider a second heat sink when maybe reconfiguring the 4 resis modules to 3. Imho those fellow players with plenty-damage-but-weak-repair-fittings are the ones loosing their ships sooner or later ^^ Question: How many players lost a Bship due to too little damage and how many lost it due to too little hps left? ;-) Salvager & tractor will be swapped "when having advanced weapon upgrades higher..." (see initial post) - until then it's just quicker to start looting and salvaging while fighting. |
 Elhina Novae HAMMER -N- SICKEL
|
Posted - 2008.07.14 12:45:00 - [ 23]
Originally by: Ripley Wisdomseeker Edited by: Ripley Wisdomseeker on 14/07/2008 11:21:13
Originally by: Elhina Novae Edited by: Elhina Novae on 14/07/2008 09:42:45
Originally by: Ripley Wisdomseeker C&P from another thread on apoc... I was called a troll because of 6 lasers only... anyway...
I have an Apoc navy as mission runner...
...this is the setup:
Highs: 6x amarr navy tachyon beam (navy mfs) 1x tracking beam 1x salvager
Med's: 1x Amarr navy Tracking Comp 1x Amarr Navy AB 2x Cap recharger T II
Lows: 1x Amarr navy LAR 1x "Protest" LAR 1x Amarr Navy Heat Sink 1x Amarr Navy Capacitor Power Relay 1x Dark Blood Armor EM hardener 1x Dark Blood Armor kinetic hardener 1x Dark Blood Armor explosve hardener 1x Dark Blood Armor thermic hardener
Rigs: 1x CCC Tech II 2x CCC
I'll probably swap the salvager for another Tachyon and clean up after mssions when having advanced weapon upgrades higher...
Since I obviously invested some isk in that ship, I will never drop an LAR for two reasons: 1. There are plenty lvl 4 missions where being the main target calls for a sustainable 2 LAR fitting ELSE warp out asap! 2. Most BS's get lost due to system crash or being disconnected - when 2 LAR's run 24/7 the chances to keep your ship are much better then without!
1 LAR is enough for all missions period (blood/sansha/angels). You're killing at close range so you must do something wrong if the rats actually gets in range too shoot at you. Also the lack of Heat Sinks is a big error, 1 single tractor/salvager? Use a Salvaging boat afterwards.
EDIT: About loosing the ship too lag there is a easy fix. Don't mission in missionhubs! Go to an agent with abit lower quality in a 0.5 - 0.7 system that will give you better rewards then whatever shiny q20 agent you're having fun with.
Mmmh i agree that for some mission it's not needed, but there are also plenty where 1 LAR is NOT enough! Being primary target there you receive much more than ~ 900 hps /10 sec.
In addition my range is about 35km +- 23km falloff - that makes me killing at medium distances right now, leaving frigs coming closer then 15km to my drones. Anyway, many missions make you warp directly into the bubble, so until you get into better distance you are taking damage...
Since I have 5% implants on firing speed I'd only consider a second heat sink when maybe reconfiguring the 4 resis modules to 3.
Imho those fellow players with plenty-damage-but-weak-repair-fittings are the ones loosing their ships sooner or later ^^
Question: How many players lost a Bship due to too little damage and how many lost it due to too little hps left? ;-)
Salvager & tractor will be swapped "when having advanced weapon upgrades higher..." (see initial post) - until then it's just quicker to start looting and salvaging while fighting.
Look up abit and watch my setup. That ship can do ALL level 4's flawlessly against Angels/Blood/Sansha. If you're using it against Mercenaries and Guristas i might be able too understand that you use 2 LARs, but the rest of the fittings is just o_O |
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