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Tripoli
XenTech
Posted - 2004.05.19 06:01:00 - [1]
 

Edited by: Tripoli on 26/11/2006 07:39:58

Inevitably, players come to find themselves wondering how exactly their attributes affect their training times and how the various learning skills affect their attributes. Hopefully the experience I have with skills and attributes calculations will help me to better enlighten you as to how exactly the wonderful skill system in EVE really works.

Currently, EVE only displays whole numbers for your attributes on your skill sheet. Those numbers are rarely actually whole. The displayed number is truncated, not rounded. Even if you have an attribute that displays as “20” it could actually be 20.96, which can amount to a significant difference in training time.

So, first off you need to know what your attributes really are. All characters start with a total of 39 base attribute points spread between the five attributes. Your actual attributes are calculated using the formula:
( Base + Basic_Skill_Lv + Adv_Skill_Lv + Implant_Bonus ) * ( 1+ ( Learning_Lv * 0.02 ) )

Example:
Base intelligence 8 with Analytical Mind lv 5 and Logic 2 gives you 15.0 attribute points.
Add learning lv 4 to that and it's (8+5+2)*(1+(4*0.02)) = 16.2
Add an Basic implant and it's (8+5+2+3)*(1+(4*0.02)) = 19.44
(You’ll note that the Learning skill's bonus is applied last, so it actually improves the effect of all the other learning skills and implants.)

If you do not know what your base attributes were you can use this formula to calculate your actual attributes based on the truncated numbers listed on your skill sheet:
ROUNDUP ( Truncated_Attrib / ( 1 + ( Learning_Lv * 0.02 ) ) ) * ( 1 + ( Learning_Lv * 0.02 ) )

Now, to calculate how long it will take you to train something, simply plug your actual attributes into the formula:

( SP_Needed - Current_SP ) / ( Pri_Attrib + ( Sec_Attrib / 2 ) )

This will yield the total number of minutes remaining. (Note that the secondary attribute has exactly half the effect of the primary attribute.)

Example:
Missile Launcher Operation training from 45,255 to 256,000 SP (level 4 to level 5).
Primary attribute is Perception, Secondary is Willpower.
With base Perception of 4 and Willpower of 7, Spatial Awareness lv 5, Clarity lv 3, Iron Will lv 5, Focus lv 2, Learning lv 5, and both relevant Basic implants, your attributes would be:
Perception is (4+5+3+3)*(1+(5*0.02)) = 16.5
Willpower is (7+5+2+3)*(1+(5*0.02)) = 18.7

(256000-45255)/(16.5+(18.7/2)) = 8,152.61 minutes or 5 Days, 15 Hours, 52 Minutes, 36 Seconds. If you checked this against the numbers in EVE, it would match within a second, every time. (It may be 1 second off due to the way EVE rounds off the seconds.)

The Payoff: How high should you train the Learnng skills?
Constantly debated is how worthwhile it is to train any of the 11 learning skills (especially the so-called Advanced learning skills) up to level 5. To summarize a few different threads of mine, the average “payoff” times for training the various learning skills are as follows:

- The Learning skill from level 4 to level 5: 243-406 Days (varies a lot player to player)
- The five Basic learning skills from level 4 to level 5 (assuming Learning 5): 443 Days 11 Hours 41 Munutes & 12 seconds
- The five Advanced learning skills from level 4 to level 5 (assuming Learning 5): 3 Years 235 Days 11 Hours 3 Minutes & 38 Seconds

These “payoff” times are defined as the total skill points invested divided by the average improvement in training speed.

Tank CEO
Caldari
Dark Cartel
Posted - 2004.05.19 06:10:00 - [2]
 

Just goto Eve-I.com and use their skill training time calculator. =)

Tank CEO
Caldari
Dark Cartel
Posted - 2004.05.19 06:13:00 - [3]
 

I like learning skills. Say I got those adv learning skills to lvl 5 (mem and intell) id have say 28 Memory and 24 Intell, give or take depending on the learning effect AND, thats with just + 3 implants, it will take me i think 10 days or less to learn the other 2 perc/will adv learning skills to lvl 5, (each). =D

Tripoli
XenTech
Posted - 2004.05.19 06:29:00 - [4]
 

Reguarding the Eve-I calculator....it ain't quite right (though it is fairly close). My calculations are exact.

Reguarding the advanced learning skills.....you can bet I'll be training those up pronto when they arrive. Wink I can't wait.

Adrastos


Polaris Corporation
Posted - 2004.05.20 08:58:00 - [5]
 

exellent post, this gets a "sticky" Smile

SKiNNiEH
Posted - 2004.05.20 21:00:00 - [6]
 

Tripoli rules... as it turns out, i dont know **** about skills :).. This helped!

Lord Wimbishi
Caldari
Forge Regional Security
United Corporations Of Modern Eve
Posted - 2004.05.25 08:50:00 - [7]
 

Edited by: Lord Wimbishi on 25/05/2004 09:23:31
Edited by: Lord Wimbishi on 25/05/2004 09:05:48
Tripoli you calculations maybe exact but not worked out in the function of points on EVE you think they do.. the learning skill does NOT multiply your attribute points. it shortens the training skill points you NEED to train in order to get to the next level. I wish it would get fixed in game as the skill itself says 2% reduction in skill training time not enhancing the attribute points you currently have. Either calculation works I suppose as the attribute points don't have fractions or thereof as any other modifier in the game has.

Reposted from another sticky.

This is an exact formula I have came up with to resolve this issue.

(P + I)+ Lsk) + (S + I) + Lsk / 2) = T, (Sktp / T) - Lsk%) / 60)/ 24)= Ts

P rimary attrib
I mplants
Lsk Learning attribute skill
S econdary attrib
T otal
Sktp Skill total points needed to train
Sot Sum of Total
Lsk% Learning skill percentage
and / is the divided sign.
make sure you do the math between the ( ) first before continuing on in the chain.

Ok this is how it works

Take add your implant bonuses to your attribute scores then add your learning skill lvls. Then use your primary score as base, then halve your secondary attribute value and then add it to the primary to reach a total skill points per minute. example

(10 int + 3)+ 5) + ( 8 mem + 3) +5 / 2) = 26

Now to figure how the rest comes in you must realise that those 'added' points are not really there and is a 'repensentation' of them not an actual value.

take the total points that you need to train. To find that, you need to take the total points and minus it from the points you already have attained. dividing this sum by your training modifier which was derived from your attributes; will net you the amount of minutes it would take to train.
Example: 45255 of 256000 to get to lvl 5. subtract 45225 from 256000 you get 210745. divide 210745 by 26. you get 8105.57 and on.
You would take this sum finally subtracting your learning skill say like 10%. to get the true amount of skill point time you need to get that next level.
8105.57 subtract 10% for learning lvl5 = 7295.013 minutes to next level.

To find the exact time needed you would begin to divide it by 60; representing 60 mins in the hour, and then by 24 representing the hours in a day to reach the total days and such of how long it will take.

7295.013 / 60 = 121.58 hours which the 58 would = around 32-34 minutes. and 121.58 / 24 = 5.065 days which would correspond to 5 days and 35 min or there of. the skill in question is an electronic skill with a rank of 1.

To really simplify most of the issues with out busting a brain cell look up on www.eve-i.com for the skill training calulater. the biggest thing to remember when using it is to add only your raw begining attributes with your added implants. DO NOT add your learning skill lvl in as it already does this on the below areas of that chart. Only put the starting attribute points and your implant bonuses there leaving the rest up to the chart. You will find it is 100% accurate

Lachenlaud
Minmatar
Wolfhaven Productions
Posted - 2004.05.25 12:51:00 - [8]
 

Edited by: Lachenlaud on 25/05/2004 22:24:45
Originally by: Lord Wimbishi

Tripoli you calculations maybe exact but not worked out in the function of points on EVE you think they do.. the learning skill does NOT multiply your attribute points.


You'd be wrong then Wimbishi.Shocked

It DOES boost your attributes.Cool

Wanna see it in action - here's an example:

I have a base memory of 11 (eg - what my character started with. I have NO implants.

I have trained the Instant Recall skill to 5.

I have trained the learning skill to 5.

Base (11) + Instant Recall (5) = 16.

Now... my MEMORY shows in Eve at being 17.

In reality what it really is goes as follows:

((B (11) + IR (5)) x (1 + (Learning (5) x 0.02)))

-or-

((11 + 5) x (1 + (5 x 0.02))) = 17.6

Since eve truncates anything behind the decimal, you end up with a display value of 17.

If you need further evidence, you can create an alt character, and do a little training on it and see it for yourself.

Edit: To further educate you folks (as taken from my skills spreadsheet which is available for download from the link below my signature)....

Originally by: Lord Wimbishi

(10 int + 3)+ 5) + ( 8 mem + 3) +5 / 2) = 26

Now to figure how the rest comes in you must realise that those 'added' points are not really there and is a 'repensentation' of them not an actual value.

take the total points that you need to train. To find that, you need to take the total points and minus it from the points you already have attained. dividing this sum by your training modifier which was derived from your attributes; will net you the amount of minutes it would take to train.
Example: 45255 of 256000 to get to lvl 5. subtract 45225 from 256000 you get 210745. divide 210745 by 26. you get 8105.57 and on.
You would take this sum finally subtracting your learning skill say like 10%. to get the true amount of skill point time you need to get that next level.
8105.57 subtract 10% for learning lvl5 = 7295.013 minutes to next level.


^^^ -overly complex and inaccurate- ^^^
vvv -correct way of doing things- vvv

Skill points per level is calculated as follows:

(((2^((2.5 x Level)-2.5)) x 250) x Rank)

The ^ symbol means 'to the power of, which is exponential notation.

This means that skill points per level per rank are NOT calculated simply by multiplying 250 by the level by the rank (250 x level x rank).

A good example of this:

If you have a Rank 1 skill and wish to get it to level 2, you would need 1415 skill points (not 1414 as might readily be assumed).

If you use the formula with exponential notation, this works.

If you do it with the second version as shown above, you end up one point shy, and in some cases you can be two points shy or even one point over. (Thanks again Mesa for pointing this out to me when I was building my spreadsheet for that section!!Wink)

Tripoli
XenTech
Posted - 2004.05.25 14:52:00 - [9]
 

Couldn't have said it better myself, Lachenlaud.

An example from my own attribs:

Base Intelligence: 11
Implant: +4
Analytical Mind: level 5
Learning: level 5

11+4+5 = 20

and yet my attribute according to both my calculations AND EVE is 22.00

(11+4+5)*1.1 = 22

Uggster
Caldari
FinFleet
KenZoku
Posted - 2004.05.26 14:00:00 - [10]
 

Great thread doodsSmile
I have been dithering around getting more of these skills and doing the odd experiment myself but these are nice calculations.

DJ Hulredi
who's Wholesale and Junk Depository
Posted - 2004.06.03 07:37:00 - [11]
 

Good post get linkage

Harry Voyager
Jolly Codgers
Posted - 2004.06.26 07:40:00 - [12]
 

Just a side note, I suspect where the lvl 5 learning skills are goign to come into play, are when the advanced Cruisers and Battleships start to come out.

With my Perception and Willpower Learning skills at lvl 4, and no implants, it will take me something on the order of a full month of training time just to go from lvl 4 Cruiser to lvl 5 Cruiser. If that's what the Destroyers require, then having lvl 5's in Perception and Willpower will make a significant idfference in reaching them.

Harry Voyager

Levin Cavil
Applied Eugenics
Posted - 2004.07.03 14:08:00 - [13]
 

OK, I want to calculate my training time on smoe skills but I can't use these formulas since I don't remember my starting stats, is there an easy way to calculate that?

Andrew Redburn
Caldari
Red-Squad
Posted - 2004.07.09 14:49:00 - [14]
 

Edited by: Andrew Redburn on 09/07/2004 14:50:19
As posted by Tripoli:

(SPNeeded - CurrentSP) / (PriAttrib + (SecAttrib / 2))

Simply use your current stats from your stats tab...

God's Wrath
Posted - 2004.07.12 13:46:00 - [15]
 

The calculation rules above don't match with my actual situation:
Want to train Caldari BS from lvl3 to lvl4
My attributes: 17-14-12-13-22 (Int-Per-Cha-Wil-Mem). For attrib. Int, Per, Wil and Mem I've +3.0-implants.
Expected training time in Eve: more than 9 days +
Training time in EVE-I (Training Time Calculator): 6 days +
Any ideas where these big differencies comes from? A bug? Question


God's Wrath
Posted - 2004.07.12 13:50:00 - [16]
 

To concretise my post above:
My learning skills:
Learning and Perception: lvl 5
all others: lvl 4

Tripoli
XenTech
Posted - 2004.07.12 15:27:00 - [17]
 

God's Wrath, your attributes are actually 17.6 - 14.3 - 12.1 - 13.2 - 22.0

Using 14.3/13.2 in my forumla it will take you 9 days, 21 Hours, 40 Minutes, and 14 seconds to train Caldari Battleship from 64,000 SP up to 362,039 SP.

Tripoli
XenTech
Posted - 2004.07.12 15:28:00 - [18]
 

Oh, and in case you were wondering, your base attributes are 9-5-7-5-13. Wink

God's Wrath
Posted - 2004.07.12 16:55:00 - [19]
 

Tripoli, thx for your fast answer. Very Happy I took all these informations into an Excel sheet and get now exactly the same results like you. So what I also learned that EVI-I.com calculates wrong (in that case -30%), ... bad for me Sad

Snorri
Caldari
Deep Core Mining Inc.
Posted - 2004.08.15 19:51:00 - [20]
 

This is how i did it, i made a new char who have the most mem and int with mem beeing the priority.
Caldari dietis it was. base is 7 mem 6 int, than choose the char to be industy man so you get +4 on mem for that. than spent all your 5 points on mem and int (+3 mem +2 mem)
when you done this and chosen the right path (dont remember exacly but its the caldari bottom down left guy) you should get 14 mem and 11-12 int. Start than right away to train the Learning skills (which has the mem as primary attribute) train mem and int to lvl5 before starting anything else. this way you gain a whole lot....

ivar R'dhak
Minmatar
Posted - 2004.09.15 18:19:00 - [21]
 

So what happens with the skill that is curently trained when you suspend(cancel) your account payment? Does that LVL 5 Battleship skill training I started right before the subscripiton expires continue or is everything halted?

Tripoli
XenTech
Posted - 2004.09.16 06:09:00 - [22]
 

To the best of my knowledge, the devs claim that training is halted. HOWEVER, as far as my experience and the experience of others suggests, training continues.

For the record, I do not support training like that.....Games are best......when played. Wink


JarmenKell
Gallente
Posted - 2004.09.16 09:59:00 - [23]
 

wait a minute
i got 21 memory
and learning lvl4
does that mean i have 8% extra atributes on it
wish means,
22.68 is what i actually got
why doesn t it show as 22 at least
i got 13 hours left to learning 5
wish means i ll have 23.1
im doing this right or wrong
my attributes right now are
inl-20. precep-11. char-14. will-14. memo-21
after learning level 5 i assume they should be.
inl-22. precep-12.1. char-15.4 will-15.4. memo-23.1

Tripoli
XenTech
Posted - 2004.09.17 14:50:00 - [24]
 

Well, it's hard to tell with your description.

If your character sheet says 21, then you have somewhere between 21.00 and 21.99.

If you post all your attributes, and any implants you have, we can figure out what your exact attribs are.

JarmenKell
Gallente
Posted - 2004.09.17 16:40:00 - [25]
 

Edited by: JarmenKell on 17/09/2004 16:42:58
Edited by: JarmenKell on 17/09/2004 16:42:35
Originally by: Tripoli
Well, it's hard to tell with your description.

If your character sheet says 21, then you have somewhere between 21.00 and 21.99.

If you post all your attributes, and any implants you have, we can figure out what your exact attribs are.

my attribute right not are in order intel-precep-charisma-will-memory
20.11.14.14.21. this is with all +3 implants
without implants i would have
17.9.12.12.18

oh and right now i got learning level 5.

Tripoli
XenTech
Posted - 2004.09.18 04:45:00 - [26]
 

It is not possible to have an attribute listed as 21 when you have learning level 5.

Attribute points simply add like this:

Base Attrib + Skill Level + Implant
eg. 11 + 5 + 3 = 19

THEN you multiply that by your learning skill (level 5 10%)
So, (11+5+3)*1.1 = 20.90 which on your character sheet will display as 20.

Adding 1 attrib point to that gets you (12+5+3)*1.1 = 22.00, which displays as 22.

Therefore it is not possible to have a 21.xx attribute with level 5 learning.

JarmenKell
Gallente
Posted - 2004.09.18 12:46:00 - [27]
 

dude im so confused.
i ll talke to you in game, or something if its ok with you.

Tripoli
XenTech
Posted - 2004.09.19 01:04:00 - [28]
 

Any time. Smile


Arte
The Darkness Within
Posted - 2004.09.19 12:04:00 - [29]
 

After creating a character on a second account, I vowed to train up learning skills before anything else, with the only interuptions being those skills needed for implants that I bought for him using my main character.
I trained mem/int/learing/ to V in stages of 1 lvl each time in rotation.
I started using Eve character manager from eve-i.com whilst doing this and when I typed in the follow on skills that I wish to train after learning skills, it suggested that I would save 4 days over a 39 day period by training learning V, bringing it down to 34 days and something hours
To me that seems like a worthwhile investment in training to learning V, i.e almost recovered the lost days. I dont understand where I'll be waiting 140 days to recoup my time.
Is this right or is Eve Character Manager flawed?
(the skills I wanted to train are based on int and mem which are high for my alt, if that makes any difference)

Tripoli
XenTech
Posted - 2004.09.19 12:26:00 - [30]
 

The 140 days is the time it takes for you to make up 210,745 SP worth of training after only a 2% increase in training speed.


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