| Author |
Topic |
 I SoStoned Caldari |
Posted - 2008.06.21 20:52:00 - [ 151]
Don't change anything about the ship's PG/CPU, slots, or bonuses.
Just make it an 8/8/8 layout and let the players work out the fittings. |
 AstroPhobic Minmatar Holding Corp |
Posted - 2008.06.21 21:05:00 - [ 152]
Originally by: I SoStoned Don't change anything about the ship's PG/CPU, slots, or bonuses.
Just make it an 8/8/8 layout and let the players work out the fittings.
6 650mm IIs/Barrage, 2 Neut/Siege/Nos/Whatever 5 Large Shield Extender IIs, 3 Invulnerability Field IIs 8 Shield Power Relay IIs |
 Jalif Minmatar Snuff Box |
Posted - 2008.06.21 21:21:00 - [ 153]
Originally by: AstroPhobic
Originally by: I SoStoned Don't change anything about the ship's PG/CPU, slots, or bonuses.
Just make it an 8/8/8 layout and let the players work out the fittings.
6 650mm IIs/Barrage, 2 Neut/Siege/Nos/Whatever 5 Large Shield Extender IIs, 3 Invulnerability Field IIs 8 Shield Power Relay IIs
Atleast you are brainstorming & then still the Tempest would be still useless if you set it up like that. Are we really brainstorming now into insanity? I found it also funny why you choose the 650mm instead of 800mm. Is there any use of the 800mm? If not? I geuss that should be looked at it too. (Also the 425mm Medium Projectile counts in this) Well, if this can take up 8 months & without results, I keep just on skilling towards Amarr. Cause before that time I fly their BS's already effectively. PS: If you think I am lying/bluffing, I am happy to post a proof. |
 SickSeven Simplistic Syndicate |
Posted - 2008.06.21 21:24:00 - [ 154]
as stated before. It's more a problem with Minmatar weaponry than the ship itself. We need to fix the weapons first, and THEN see what needs to change on the ship. |
 Veryez |
Posted - 2008.06.21 21:32:00 - [ 155]
Originally by: Jalif
I found it also funny why you choose the 650mm instead of 800mm. Is there any use of the 800mm? If not? I geuss that should be looked at it too. (Also the 425mm Medium Projectile counts in this)
AC's have diminishing returns. Going up in gun size results in a smaller increase in DPS then going up an equivalent size in either hybrids or lasers. Also for AC's, smaller gun + gyro > larger gun + fitting mod. Originally by: Jalif
Well, if this can take up 8 months & without results, I keep just on skilling towards Amarr. Cause before that time I fly their BS's already effectively.
PS: If you think I am lying/bluffing, I am happy to post a proof.
No I believe you, which is why I'm looking at hybrids for next year...  |
 AstroPhobic Minmatar Holding Corp |
Posted - 2008.06.21 21:47:00 - [ 156]
Originally by: Jalif Well, if this can take up 8 months & without results, I keep just on skilling towards Amarr. Cause before that time I fly their BS's already effectively.
PS: If you think I am lying/bluffing, I am happy to post a proof.
I'm skilling medium energy turret 5 as we speak. Amarr ftw  |
 Jalif Minmatar Snuff Box |
Posted - 2008.06.21 22:14:00 - [ 157]
|
 AstroPhobic Minmatar Holding Corp |
Posted - 2008.06.21 22:22:00 - [ 158]
|
 Wrayeth EdgeGamers Situation: Normal |
Posted - 2008.06.21 23:45:00 - [ 159]
|
 Blind Jhon |
Posted - 2008.06.22 07:43:00 - [ 160]
Edited by: Blind Jhon on 22/06/2008 07:44:13 Originally by: Wrayeth Here's my suggestion for how to fix the tempest:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=711359&page=1#1
added and Originally by: Veryez
Increase the bonuses. Make it a true DPS platform - it would be the simplest solution. Nothing overpowered, but enough to overcome the passive tanks that other races can field. While I haven't run the exact numbers, try something like 7.5% ROF per level, 7.5% Damage per level which should increase DPS by around 28.5%.
If we use Blind Jhon's numbers in post 112, the Tempest's DPS with that setup would be around 17.3 DPS - hardly game breaking, yet a significant step in the correct direction. Add in the suggestions for 150m3 drone bay and 100m3 bandwidth and the ship would be back without stepping on either the Mael's or Phoon's toes.
Even with these changes I think Artillery needs work (i.e. at very least a larger clip size) but this magnitude of change is the type that's needed.
Veryez keep in mind i calculate the dsp on t1 turrets whitouth any skills....  in my actually little little opinion this would be great ROF bonus 5%  7.5% and increased drone bay or 8/5/7 slot layout (not moving one, ADDING one) and a spped boost (+ 20m\s) as wrayeth sayd anyways i hope someone has new ideas (even better than mine  ) |
 To mare Amarr Advanced Technology |
Posted - 2008.06.22 10:17:00 - [ 161]
Originally by: Veryez Since we're brainstorming ideas, throw this on the pile. Those of us who fly the tempest really don't want the layout changed. The 8/5/6 layout means no matter how you set it up you will never armor tank as well as an 8/4/7 layout or shield tank as well as an 8/6/5 layout. While some have suggested giving the Tempest a 7th gun (which surprisingly a torp launcher in the 7th slot does about the same dps) or 7th low (better tank), how about this. Increase the bonuses. Make it a true DPS platform - it would be the simplest solution. Nothing overpowered, but enough to overcome the passive tanks that other races can field. While I haven't run the exact numbers, try something like 7.5% ROF per level, 7.5% Damage per level which should increase DPS by around 28.5%.
If we use Blind Jhon's numbers in post 112, the Tempest's DPS with that setup would be around 17.3 DPS - hardly game breaking, yet a significant step in the correct direction. Add in the suggestions for 150m3 drone bay and 100m3 bandwidth and the ship would be back without stepping on either the Mael's or Phoon's toes.
Even with these changes I think Artillery needs work (i.e. at very least a larger clip size) but this magnitude of change is the type that's needed.
you cant change the bonus of tempest like this without breaking tha maelstrom bonus of minmatar BS are really cool slot layout of minmatar BS is just OK but isnt that bad at all drone bay of minnie BS are balanced minnie arent a drone race guns are clearly BROKEN, autos are subpar to everything and arty are just crap right now. |
 Jalif Minmatar Snuff Box |
Posted - 2008.06.22 11:58:00 - [ 162]
Well, we know were the problem lies. But what do we do now then? Make our own stats & show it to the others? Cause we are clearly stuck on this moment. Everytime we come back to the same thing: Projectiles Are Broken. We are sadly not getting anywere & get always the same conclusion. Time to bring the calculaters out? |
 To mare Amarr Advanced Technology |
Posted - 2008.06.22 12:23:00 - [ 163]
id like to see something from CCP first. if they plan to do something or if we should just start train for amarr |
 Jalif Minmatar Snuff Box |
Posted - 2008.06.22 13:38:00 - [ 164]
Edited by: Jalif on 22/06/2008 13:42:26 Originally by: To mare id like to see something from CCP first. if they plan to do something or if we should just start train for amarr
Or Gallente/Caldari. But hee, should we really expect a response from CCP? Cause they never do & I won't think they will ever respond on this one. So all what we discuss here is a lost cause. Damn, that feels bad. Well I hope "they" will atleast do/tell something. |
 SickSeven Simplistic Syndicate |
Posted - 2008.06.22 13:50:00 - [ 165]
Originally by: Jalif Edited by: Jalif on 22/06/2008 13:42:26
Originally by: To mare id like to see something from CCP first. if they plan to do something or if we should just start train for amarr
Or Gallente/Caldari.
But hee, should we really expect a response from CCP? Cause they never do & I won't think they will ever respond on this one. So all what we discuss here is a lost cause. Damn, that feels bad. Well I hope "they" will atleast do/tell something.
They will respond if we keep at it. This discussion has just begun. They changed things for the amarr did they not? And minmatar weapons are so utterly and totally outclassed I dont think they can ignore it. Patience and determination will see us through. |
 Jalif Minmatar Snuff Box |
Posted - 2008.06.22 13:58:00 - [ 166]
Edited by: Jalif on 22/06/2008 14:10:34Edited by: Jalif on 22/06/2008 13:58:32 Originally by: SickSeven
Originally by: Jalif Edited by: Jalif on 22/06/2008 13:42:26
Originally by: To mare id like to see something from CCP first. if they plan to do something or if we should just start train for amarr
Or Gallente/Caldari.
But hee, should we really expect a response from CCP? Cause they never do & I won't think they will ever respond on this one. So all what we discuss here is a lost cause. Damn, that feels bad. Well I hope "they" will atleast do/tell something.
They will respond if we keep at it. This discussion has just begun. They changed things for the amarr did they not? And minmatar weapons are so utterly and totally outclassed I dont think they can ignore it. Patience and determination will see us through.
Until that Patience & Determination I already skilled for Amarr BS & I would be able fly them effectively. That does not sound right neither that is right. I am not going to wait a long time before they fix it? Neither I am continue to skill further for minmatar becuase I only would get depressed about my damage & tanking ability. Only thing that is going to stop me if somebody of CCP post something like this: "we know/understand the problem, we will look into it". Meaning that they care. As far as I don't hear any response it shows to me that they don't care. EDIT: TIPS FOR ALL THE NEW PEOPLE IN EVE: Goodbye to: Specialization & Focus on one race. It is just not possible because you will get eventually screwed in the ars. |
 Troezar Minmatar |
Posted - 2008.06.22 14:04:00 - [ 167]
Having specialised in Minmatar BS's and projs and been very underwhelmed once I got there I too am training Amarr. I'm not entirely sure how they should be tweaked but relevant points are:
1, T2 guns don't deal EMP dmg with T2 ammo. 2, Falloff dmg is poor 3, Range dictation is no longer valid now everyone fits mwd's 4, For a "speed" race tracking is poor
Change some or all of the above while retaining game balance and we'll be back in business... |
 Furb Killer Gallente |
Posted - 2008.06.22 19:23:00 - [ 168]
Edited by: Furb Killer on 23/06/2008 06:54:01free bump from me. A while back i started crosstraining from gallente to minmatar, (hurricane ftw). So now i had t2 projectiles, having fun for a while in cane, but what now. I can go minnie BS or cruiser lvl V. Without doubt minnie has some nice t2 cruisers, but i also looked at the BS. Phoon required bit much SP investment with also needing cruise missiles. (and i also dont have t2 heavy drones). So then look at the other two, mael requires shield tank, but is an option. Tempest is supposed to be sucky according to others, but serious, it has double damage bonus, how sucky can it be? Adding default fitting into EFT ->  . That thing seriously sucks. (yeah i know there is more than EFT'ing, but the average t2 ibis fit is better choice if you got unlimitted isk). |
 Tarron Sarek Gallente Biotronics Inc. Initiative Mercenaries |
Posted - 2008.06.23 02:08:00 - [ 169]
Edited by: Tarron Sarek on 23/06/2008 02:47:11
Ah well, although this might be wasted time, I'll write down my thoughts. I won't argue in terms of 'roles', as I hate fixed roles and stuff. Ships should simply be worth using.
1. Problem: Shifted base damage of projectile ammo. Guess not many know about his, but long range proj. ammo does more base dmg and short range ammo does less base dmg than crystals or hybrid charges. It's the two ammo types at both ends, which are affected, because the 2nd/3rd have the same value (e.g. Phased Plasma L (32+8) = Fusion L (8+32))
Most notably: Multifreq. L does 48 Antimatter L does 48 EMP L does 44 That's a lack of 9% base damage for max dmg short range ammo, which happens to be the projectile user's preferred ammo, due to the huge falloff of his guns. The long range ammo 'advantage' isn't really one, because for autocannons nuclear or c.lead are a no-go (differences in optimal are laughable) and in sniper-battles T2 ammo reigns supreme. Well the latter might be an argument (faction C.Lead?), I actually don't know, but it won't soothe the pain for those who run missions or love PvP infights. So what is left is a 9% disadvantage. I don't know what Minmatar players out there would do for a 9% dmg imp, but it might be quite a lot..
2. Damage difference between Blasters and Autocannons too big. While I agree with the designers that there has to be a difference, and AC's dealing the same DPS as Blasters would be broken, DPS is the deciding factor nowadays, unfortunately I might add, and IMHO the difference is just a bit too big. Example? Sure. Neutron Blaster Cannon II: 25.2 (using Antimater, without skills) 800mm Repeating Artillery II: 17.7 (using EMP L, without skills) For everybody too lazy to reach for a calc, that's a whooping 30.2% less for EMP, or the other way around, 42.4% more for AM. Just in case, it applies to all variants and skill levels. Comparing std. T1 with all skills to V yields the same result. Regarding mid-caliber (Ion <-> 650mm), it's a bit less of an issue due to the big range difference. Part of the huge difference originates from the ammo disparity, but still, even without it the largest Blaster does 29.6% more base dmg than the largest AC. Which brings me to the next point.
3. 800mm autocannons not worth using. Any objections? Good. Reasons are a.)same falloff, b.)fitting requirements and c.)no noticeable dmg difference to offset a. and b. The dmg difference between Neutron and Ion Blasters is 6,3% (and there's the range difference) The dmg difference between 800mm and 650mm autocannons is 4,7% Plus tracking on lower calibers is better, while range on AC's is virtually the same. Therefore the highest caliber ACs should at least receive a 1.5% dmg increase to make them a bit more worth using and narrow the gap between blasters and autocannons (by a tiny bit).
4. Agility / Speed As has been mentioned, the Tempest could use a bit more agility. Quite simple. 145 m/s probably wouldn't hurt anyone, either.
5. HP This is just a small one and my personal opinion. To emphasize the Tempest's versatility, it's hp should reflect it. So I'd tweak it to 6641/6641/6641 instead of 6954/6211/6641. It's a slight hp boost btw, but really, I don't get why a Raven should have both more shield and more armor hp..
Now take all these tweaks, throw them on the Tempest and try it out. Maybe it's already enough, maybe ACs need an additional across the board 3% dmg increase (be it RoF or dmg modifier).
Artillery is a different beast, but I didn't go into it as I don't think it would really help the Tempest. 5% dmg instead of RoF bonus for the Maelstrom might be the better 'Minmatar fleet BS' fix. |
 Jalif Minmatar Snuff Box |
Posted - 2008.06.23 04:57:00 - [ 170]
Originally by: Tarron Sarek
An Amazing Long GOOD Post
Tarron, you reflect very good the problem of the AC & The Tempest. I see everyday more and more numbers that PROOF that atleast AC needs a little boost. About artillery. Yeah... that is a whole diffrent thing. I agree with you. |
 Blind Jhon |
Posted - 2008.06.23 10:06:00 - [ 171]
Edited by: Blind Jhon on 23/06/2008 10:13:08TARRON  GOOD post! Can i sum up all the problem in 2 big categories? 1) tempest is surclassed every other bs beat him in tank pourpose, and many has more dps than he has 2) AC due to low max damage ammo and low differnce beetwen the various gun's caliber, high rof, sucky max range. AC as we all pointed out surely need some improvements and maybe, if we will find a way to persuade ccp doing this, a level in ammo max damage, a boost of 800mm caliber and maybe a general ROF decrease would be a real providential manna from the sky.but even if we wuold persuade ccp getting AC fixed, this wuold be enought? no. please follow my tought the "does minmatar tank?" post are evrywhere. i understand our sub tank, it's in relation to our uber velocity agility targeting speed ability to manage our LITTLE capacitor better tha other races but now if we read all these point under a battleship Point of view -is +20m/s than bs's average velocyty whitout the possybility of "nano" it out, whit the heat age is useless, and fo the LOL hyperion go faster than mael. and anyways... it's a battleship not an interdictor  -agility scorpion beat tempest, and typhoon  (tanks nanophoon) -targeting speed, i think anyone agree whit me, if i say that in a bs class ship the matter is how long does it targets? -capacitor manage... just tell me, when you are doing brutix dps (in order to have decent tank) but you get blown up quicker than others.... what do you do whit the energy you put by? and dps boost would compensate our low tank ability in the bs class? NO! SO we need at least to have our AC fixed BUT ccp fix them keeping in mind, NOT that we use no cap, BUT that our bs general suck, and our main gunboat the tempest basically do not tank.... so if we boost the Damage output, it must be in the way tempest can OUTGANK all the other bs who tank better.instead, i think the simplest way to fix all the problems, is to bring AC (and artillery) in line whit other large gun (see above greenwritten), and do something to tempest broken versatility and subpar tank (ADD, not swapp, add a lowslot and little more drone bay? )Edit: hoping you all wuold bring more interesting argument and ideas |
 Trojanman190 D00M. Northern Coalition. |
Posted - 2008.06.23 13:58:00 - [ 172]
Edited by: Trojanman190 on 23/06/2008 14:14:40 Originally by: Crellion Minmattar BSs are fine tbh, its the HACs, Reckons, frigs, BCs, Commands that need moar help /me runs away from the Minnie whiner squad.
Seriously. Minmattar are the pvp ships. They make you use your brian and if you do they are vastly superior to any other race's same class for pvp. However a couple of years ago minnie community leaders (LOL) decided that using guile on the forums was more sueful than using it in game.
RESULT> The norm is in evry class the Minnie choise outspeeds, out manoeuvres out locks, out warps, out ranges and generally POWNs and does 0.5 average less DPS than the uberest Gallente or Ammar equivalent (that needs to submit a triplicate application to turn and has 3 week waiting periods to lock)
I use all 4 races nowdays so this just amuses me but ... it amuses me a lot :D
Before you post rubbish about flying every race in the game you better make sure nobody can google your killboard. You fly ONE minmatar ship, the typhoon and YOU DO NOT FIT GUNS TO IT. In your top weapon listing you do not have an autocannon listed once, of any size. (ok you have flown the rifter twice, you are clearly an expert). Now not to bash you too hard, your phoon setup is similar to what I used to use, neuts nos and cruise or torp. Why no ac? Because they suck, thank you for helping this thread out with your brimming minmatar experience. So in a thread about the TEMPEST, AC and ARTILLERY... YOU DO NOT USE ANY OF THEM. Get the hell out of this thread and go troll somewhere else, this thread has had some incredible discussion about how to solve the cruddy minmatar situation and we don't need fools like you ruining it. Originally by: Veryez
Originally by: Siddy
..passive tank stuff..
This is the heart of the problem. It was pointed out when the HP boosts were introduced and has only been exasperated by the nerf to ecm, nos and now scripts. Passive tanks are just too good for low DPS weapons in this game. For those that weren't around, the HP buff wasn't just like a 20% buff, it was extreme. Ships were buffed, plates and shield extenders were buffed (revelations alone was 20%, but since the start of eve they have been buffed over 80%) and unstacking nerfed, and rigs were added. Additionally cap boosters were reduced in size so you could carry more (hard to believe).
The result is that weapons that used cap got a huge boost because - READ THIS CCP - THOSE SHIPS DON'T USE CAP TO TANK! So unlike before where cap had to be balanced between tank and gank, now cap is gank. That's what broke minmatar weapons, period. The only minmatar ships that could survive this were the ones who could a) nano, b) do DPS via other means or c) field great tanks - there are no great gank projectile ships.
You want to fix the Tempest and projectiles in general? Nerf passive tanks. Reduce the size of plates and extenders back to their original numbers and stacking nerf plates and rigs - you can even leave the ship HP's the same. Make ships active tank again and bingo capless weapons become valuable again. Otherwise increase the DPS of both AC's and Artillery by around 40% (not the useless 10% they gave us).
I hadn't even thought of the stuff about how passive tanks hurt the minmatar battleships, extremely good points by Siddy and Veryez. I was 'raised' (ie, grew out of noobdom) on the idea of dual rep setups ruling the battlefield, and they are TONS of fun to fly, when I rarely get to fly them... but you are right. Repairing for 800 defense per second is pretty useless against two opponents and will completely burn out in 2 - 3 minutes anyways regardless of whether or not my guns take cap... an hp tank would still be standing. =( Sad but completely completely true. However I do not agree that ANYTHING should be nerfed anymore. CCP needs to break the habit of nerfing things and instead needs to start boosting for balance. |
 Maeltstome Minmatar Sebiestor Tribe
|
Posted - 2008.06.23 17:08:00 - [ 173]
Originally by: Selia Rain Try the classic gang setup with a shield tank and 3x gyro+800mm AC. It's classic because it's rarely used anymore, not because it's crap.
With a shield tank you: Can fit 3x gyros easy. Can fit siege launchers with a fitting mod. Can fit falloff rigs without worrying overmuch about pg use.
Dps is over 1k with siege and 5x hammerheads, on the other hand, a mere 400-500 dps tank is nothing special, but the damage is well worth it, in my opinion.
Your EFT argument is good until you get into a fight with no tackle gear or speed mods. GL killing a target in a close range BS without a web/mwd. |
 Gavin Darklighter Ministry of War
|
Posted - 2008.06.23 17:12:00 - [ 174]
Originally by: Trojanman190 I hadn't even thought of the stuff about how passive tanks hurt the minmatar battleships, extremely good points by Siddy and Veryez. I was 'raised' (ie, grew out of noobdom) on the idea of dual rep setups ruling the battlefield, and they are TONS of fun to fly, when I rarely get to fly them... but you are right. Repairing for 800 defense per second is pretty useless against two opponents and will completely burn out in 2 - 3 minutes anyways regardless of whether or not my guns take cap... an hp tank would still be standing. =( Sad but completely completely true.
However I do not agree that ANYTHING should be nerfed anymore. CCP needs to break the habit of nerfing things and instead needs to start boosting for balance.
I dunno, I like the idea of nerfing plates and extenders. The other option would be boosting active tanking which would make killing targets solo that much harder and drive people into larger and larger gangs. |
 Gavin Darklighter Ministry of War
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Posted - 2008.06.23 17:14:00 - [ 175]
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 Maeltstome Minmatar Sebiestor Tribe
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Posted - 2008.06.23 17:24:00 - [ 176]
I do agree that the tempest as a BS is a little out of balance with others, but as people have pointed out - nerfs to random other modules etc. have hurt it the most, since it's strength was always the utility slots it had. Now utility modules are practically useless, since they need to be bonus'd to be effective (unless stacked).
I think active tanking needs a boost - this would massively benefit a tempest pilot due to capless weapons... but aslong as buffer tanks are superior the tempest will be sub-par. Shield tanks don't suffer as much due to SBA's but armor reps feel the burn. Give reps the ability to really stave off some MASSIVE dps at the cost of more cap, eg. instead of 400 cap for 800 armor and up it by like 20% at least. This would mean an active-armor tanking ship (eg. the tempest) could burn cap charges and and use nos to get through the inital volleys while nailing down buffer tanks.
I still think's projectiles need love, but this change would make eve a bit more exciting for those of us who choose not to fly megathrons or geddons. |
 Maeltstome Minmatar Sebiestor Tribe
|
Posted - 2008.06.23 17:25:00 - [ 177]
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 Trojanman190 D00M. Northern Coalition. |
Posted - 2008.06.23 17:26:00 - [ 178]
Edited by: Trojanman190 on 23/06/2008 17:28:51 Originally by: Gavin Darklighter
Originally by: Trojanman190 ..stuff i sed...
I dunno, I like the idea of nerfing plates and extenders. The other option would be boosting active tanking which would make killing targets solo that much harder and drive people into larger and larger gangs.
Yea I realize that there are issues with the other option, but RR gangs are one of my fav things in eve since the fights can last for ages... It was a little disconcerting to see that 1 on 1 an hp buffered battleship can tank far far far far longer than an active dual rep battleship. 1 on 1s don't really happen but this problem only gets far worse as more ships get thrown into the mix, in which case the buffer tanked ship has a definite advantage. Also, If nerfing is the only option, how? Reducing their effectivness by 50% would still mean that an hp tanked ship would beat a dual rep version of itself 1 on 1, which would mean that the hp tank is still the superior choice. Maybe a boost to active tanking is the right way to go... think about it you can only hold the active tank for X amount of time due to cap, whereas the hp buffer needs no cap for tanking. If an active tanked, dual rep tempest could last for 3 or 4 minutes against 2 to 4 targets of the same size, that might make the capless guns a lot more useful. Also there is an entire class of ships that can always tank better than any other ship in their class can dish out: carriers. Maybe it's not so bad an idea but it is really far out. Kind of off topic too. Changing the guns to compete with other ships using passive tanks would probably be a lot easier to do and CCP has a higher likelihood of actually doing it. Originally by: Maeltstome
Burned, dude.
For real. |
 Blind Jhon |
Posted - 2008.06.23 19:05:00 - [ 179]
Edited by: Blind Jhon on 23/06/2008 19:08:15trojan i'm starting fall in love whit you... every post you do i have one of mine adsurd ideas (for your all joy  ) and if a new module be introduced? here i present you the INVULNERABILITY CARAPACE the invulnerability field counterpart the idea is a hig energy cost module who give a sick resistance classic 1%on all passive resist about 40 % (50% the t2 variant) to all active resistence; activation cost 60 t1 version, and 70 t2 version (or more in order amarr won't use it, maybe nither gallente). cpu usage is 60 too and powergrid is 1 need hull upgrade IV and mechanic IIthis plus the suffered large AC (and arty) boost [ or is it large suffered?] will be enouth? so tempest could fit dual rep+carapace hardner+suitcase+2*gyro the module must be done in order to give omny ressist about 70%, using so much energy that only nocap gun user can fit them (caldary shield tank so no problem).... am i too crazy? is my entire post pure crap maid? edit: obviously the named version is: blinding reflection carapace  |
 Jalif Minmatar Snuff Box |
Posted - 2008.06.23 19:19:00 - [ 180]
Just give us a boost.... I think we layed down enough "proof" for balancing this out. /me gettin Insane. |
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