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blankseplocked [Issue] Bombs need a boost
 
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Luke Lor'aul
New Eden Association

Posted - 2008.06.03 16:07:00 - [31]
 

I give this my support.

Euriti
Sniggerdly
Pandemic Legion
Posted - 2008.06.03 18:34:00 - [32]
 

I support this.

10 million for a bomb is stupid.

Lord Fitz
Project Amargosa
Posted - 2008.06.04 23:17:00 - [33]
 

They were 20m, they're now 10m, if they were about 5m I figure they would be about right, I can see why taking this in small steps has been a good idea, but surely by now we'd have seen the effect of the previous price drop/boost.

Mr Bananas
Minmatar
Eight year old girls

Posted - 2008.06.08 21:39:00 - [34]
 

The cost would be okay if they actually killed thinga. Like, they seem designed to tip the scales in a big battle, where doing smallish amounts of damage to many people could give victory to the other side. Except that in larger battles it is impossible to use bombs effectively because of game limitations.

The explosion radius is stupid as well. As it is, I can't even kill frigates with them. It's hard to believe that one bomb used to cost about as much as a doomsday. Perhaps they are made with cruisers in mind, but you can't kill t2 cruisers or drones or fighters or really anything with a bomb.

More varieties could be good. Half damage but double area of effect would remove some of the impossible aspects of precise usage. Perhaps well-balanced T2 options would be okay. As it is, they're just stupid.

Syberbolt8
Gallente
The Scope

Posted - 2008.06.08 21:57:00 - [35]
 

Originally by: Tar Kovsky
It seems clear that bombs are nerfed specifically to make highsec gankage very expensive. What if instead, CONCORD were to enhance their cyno jammers so that they would act as bomb dampeners as well? Then the damage of bombs could be increased (for low- and null- sec) but the increase wouldn't be seen in highsec systems.


Bombs are like bubbles they can only be used in 0.0 truly a useless anti blob tool...

lecrotta
Minmatar
lecrotta Corp
Posted - 2008.06.08 22:07:00 - [36]
 

Edited by: lecrotta on 08/06/2008 22:09:25


Seems to me that the guys here are looking for a weapon that can insta pop friggies and bigger but also requires no real skill to use or deploy. What would be the point of flying anything but a bomber if bombs could not be out run or avoided?..... not a lot tbh.

Get skilled up, learn how to pvp and stop looking for easy solutions.

Maggot
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.06.08 22:33:00 - [37]
 

Originally by: lecrotta
Edited by: lecrotta on 08/06/2008 22:09:25
What would be the point of flying anything but a bomber if bombs could not be out run or avoided?


That is not what I suggested.

The issue with bombs is that they are currently utterly useless, and are not used at all.

Bombs, in theory, should be another good tool for breaking up BC/BS blobs, but sadly they would never pose a threat in their current forum.

I presume CCP wanted these things to be useful and if so they need some boost, but of course not an i-win-button.

For the record I have field tested them many times and have also had them used against me.

Merroki
Posted - 2008.06.12 21:46:00 - [38]
 

Edited by: Merroki on 12/06/2008 22:17:54
Edited by: Merroki on 12/06/2008 22:16:29
How about make them 20km full damage area of effect, with a 5km damage falloff (half damage at 25km, no damage past 30km) but only go straight to where the target was at when you launched it, and will unconditionally explode upon reaching that point (think timed explosive projectile). And have damage NOT be affected by sig radius or velocity. This would be counterbalanced by having it reasonably slow moving, such that frigates that are awake have a chance of warping out, or even failing that, fast frigates can be outside the radius anyways by the time it blows up. Also make it so it cannot be fired on targets closer than 15km away, to give said fast ships a chance to react.

One reasoning for not being affected by sig radius, is that while regular large missiles can have a "near miss" when tracking small targets, thus doing less damage, bombs have such large explosions that it won't really matter if it "near misses" you. The game mechanic reason would be that we've already demonstrated that bombs affected by sig radius are rather gimp..
The reason for the sig radius and velocity effects on missile damage seem to be for approximating/simplifying explosion mechanics when they are relatively too small to provide appreciable interactivity/fun. Which won't be the case for bombs anyway.. they make big booms :)

Enjia Fullblood
Gallente
Star Frontiers
Nulli Secunda
Posted - 2008.06.12 22:24:00 - [39]
 

bombs are perfect as they are here is how to use them. Wait on a gate for enemy blob to come thru 20km away facing directly towards the gate and FULLY STOP. then when the blob comes, unclock, launch bomb, wait 2 seconds, recloak" Profit i've killed 100mil in frigs, interceptors, with a 6mil bomb with this tactic.

bombs are anti-blob, THAT"S IT!!

Inanna Zuni
Minmatar
The Causality
Electus Matari
Posted - 2008.06.20 10:25:00 - [40]
 

++++++++++++++++++++++++++++++++++
The CSM and CCP / Devs have just
discussed this issue and an
announcement regarding the outcome
will be made in the near future.
++++++++++++++++++++++++++++++++++

IZ

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.06.26 16:42:00 - [41]
 


Discussion on bombs ended with the outcome that they are currently too expensive, and too difficult to employ to be cost effective in the current eve environment. They've been sent back to be looked at as a priority by the balancing department and I'd hope to see the cost of manufacture reduced and changes to allow the bomber to launch them from a little further off (to give it better chance of escape).

Bottom line we flagged it as a neccessary balance issue and registered opinion that they are not working correctly on tranquility at the moment.


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