open All Channels
seplocked Ships and Modules
blankseplocked Faction Frigs, Why?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Dyaven
Nexus.6
The Jagged Alliance
Posted - 2008.04.19 04:26:00 - [1]
 

More specifically the Navy Faction frigs. Three of the four have 2 Turrets and 2 Launchers, and are lacking any bonuses over the frigs their based on other than an extra lowslot and more HP. Let's take a look here at the Faction frigs and the ships they're based on...


Gallente Navy Comet:

Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.
Total unskilled HP: 1,804
Hi Slots: 4
Med Slots: 3
Low Slots: 4
Turret: 2
Launcher: 2
PG: 40
CPU: 125
Calibration: 350
Tristan:
Special Ability: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level.
Total unskilled HP: 1,204
Hi Slots: 4
Med Slots: 3
Low Slots: 3
Turret: 2
Launcher: 2
PG: 38
CPU: 125
Calibration: 400

Okay, with these two.. the Navy Comet is obviously better, but it's far from worth paying 12000% the price. And why does it get 50 less Calibration points? No one in their right mind would Rig a Tristan, but a Navy Comet, possibly. The lowslot doesn't do much, since you can't really fit much of a tank on a frigate anywho, and unless you stick a damage mod in there (good luck with the CPU!) it'll have the same damage as a Tristan.


Caldari Navy Hookbill:

Caldari Frigate Skill Bonus: 10% bonus to Shield capacity and 10% bonus to Small Hybrid Turret optimal range per level
Total unskilled HP: 1,699
Hi Slots: 4
Med Slots: 4
Low Slots: 3
Turret: 2
Launcher: 2
PG: 37
CPU: 150
Calibration: 350
Merlin:
Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
Total unskilled HP: 1,133
Hi Slots: 4
Med Slots: 4
Low Slots: 2
Turret: 2
Launcher: 2
PG: 35
CPU: 175
Calibration: 400

Okay... one thing stands out here: why does the Merlin have more CPU? And the same thing goes with the Calibration points as it does with the Gallente ships. The split weapon systems aren't helping the DPS any more than it does with the Gallente ships either. The only thing I could see this thing doing is bait shipping with that 10% shield HP per level.

Republic Fleet Firetail:

Minmatar Frigate Skill Bonus: 5% bonus to maximum velocity and 7.5% bonus to Small Projectile Turret tracking speed per level
Total unskilled HP: 1,616
Hi Slots: 4
Med Slots: 3
Low Slots: 3
Turret: 2
Launcher: 2
PG: 38
CPU: 125
Calibration: 350
Rifter:
Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.
Total unskilled HP: 1,078
Hi Slots: 4
Med Slots: 3
Low Slots: 3
Turret: 3
Launcher: 1
PG: 37
CPU: 125
Calibration: 400

Okay... what the hell is going on here. The Firetail is faster and has more hp (like all of the faction frigs), but the Rifter is better in every other aspect. They have the same slot layout. That's just not right. I don't even know what to say here...


Amarr Navy Slicer:

Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level
Total unskilled HP: 1,876
Hi Slots: 4
Med Slots: 2
Low Slots: 5
Turret: 3
Launcher: 0
PG: 47
CPU: 125
Calibration: 350
Punisher:
Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.
Total unskilled HP: 1,251
Hi Slots: 4
Med Slots: 2
Low Slots: 4
Turret: 3
Launcher: 0
PG: 45
CPU: 115
Calibration: 400

Okay... this is good. This is the only case in which I see that the faction version of the frigate is noticeably better than the normal. It's got 5 low slots, the most of any non-T2 frigate as far as I know (Maybe even on par with t2 frigs in terms of slots?) and more PG and CPU than the normal version, and a damage bonus the normal version lacks. It will almost always do more damage and can usually tank better. (Not sure how much of a difference the lack of resist bonus has.) It could still be better though, but it' not as bad as the other 3.

Arvald
Caldari
Drunken Space Irish
Posted - 2008.04.19 04:41:00 - [2]
 

not about performance its all about how kick ass you look

Corstaad
Minmatar
Vardr ok Lidskjalv
Posted - 2008.04.19 05:19:00 - [3]
 

Its on the list same as T2 Afs not having T1 abilities.

Radcjk
Failed Diplomacy
B A N E
Posted - 2008.04.19 05:24:00 - [4]
 

The Punisher will actually out tank the Slicer in that the resists go a long way over an extra low slot, especially once skills are involved.

It basically turns a tank ship into a gank ship.

I don't have much else to add, but figured id point that out.

Falcon Troy
Caldari
Best Path Inc.
Atlas Alliance
Posted - 2008.04.19 05:54:00 - [5]
 

Everyone knows that faction ships aren't the best. I think a lot of people miss the point though: Faction ships were never supposed to be ultimately better than anything else. They're a status symbol.

Saying that, they are still viable ships. They aren't the best but yet again they aren't trash either. If you are really worried about losing it because you believe it isn't pwnage enough then I suggest you fly an insured T1 frig and save yourself the LP/Isk.

Raymond Sterns
Utopian Research I.E.L.
The ENTITY.
Posted - 2008.04.19 06:15:00 - [6]
 

I would think these ships would see more use if they were on par with AF/Inty prices. They'd still be a status symbol, but one with an actual use.

Spaztick
Terminal Impact
Kairakau
Posted - 2008.04.19 07:06:00 - [7]
 

Originally by: Dyaven
Wall of Text
Because.

Wet Ferret
Posted - 2008.04.19 08:07:00 - [8]
 

Originally by: Spaztick
Originally by: Dyaven
Wall of Text
Because.


I think you need to learn what a wall is.

That's more of a Tree of Text.

Cpt Branko
Retired Pirate Club
Posted - 2008.04.19 11:51:00 - [9]
 

Originally by: Falcon Troy
Everyone knows that faction ships aren't the best. I think a lot of people miss the point though: Faction ships were never supposed to be ultimately better than anything else. They're a status symbol.



That's rubbish.

Faction IS intended to be better then T1, always. It's just that they forgot to update faction ships for a looong time to reflect on the boosts and changes that T1 ships got.

Faction modules, for instance, in the worst case have the same stats as T2 but easier fitting, in the best case they're way better then T2 (Domination web isn't ultimately better then anything else? Tickle me more).

That said, they're planning to deploy a fix for faction ships as part of the 'factional warfare' patches, from what they're saying.



Ortos
Federation of Freedom Fighters
Posted - 2008.04.19 12:40:00 - [10]
 

I'd love to see all faction ships get a boost so theyre better then T2. Would give better targets to shoot at.

Arthur Frayn
Deep Core Mining Inc.
Posted - 2008.04.19 13:38:00 - [11]
 

Pirate frigates are weaker than their t2 counterparts, having tech 1 resists, and only three bouses.. however, they do have more hitpoints and their mass is the same as t1 frigates, so shouldn't they be better in some ways than t2?


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only