| Author |
Topic |
 Caligulus Legion of Lost Souls
|
Posted - 2008.04.20 21:51:00 - [ 61]
I say we create a petition to change the good doctor's title to "Dr. Dumbass". How does someone of such a title and someone with a "database query" fail to use such a powerful and simple tool to find ALL NPC items that are propagating the 3.6 isk tritanium price ceiling?
It boggles the mind how dumb some of the developers and educated individuals are at CCP. Not only did you utterly FAIL to solve the simple problem you had but you ingeniously inconvenience the player base because of your vast incompetence.
Every change the developers of this game make the more respect they lose from the community. |
 Nekopyat |
Posted - 2008.04.21 15:39:00 - [ 62]
*sigh* This is an example of where a CCP response would be a really good thing. Players found a massive hole in either the reasons or implementation of a change.... silence on CCP's part communicates one of a small set of things:
(1) There was actually a different reason that they do not wish to mention, thus the logic is sound but the goal is something else. (2) They realize the mistake but do not wish to appear 'wrong' and thus show weakness. (3) They don't care and have moved on to other things.
Notice none of those are positive? Silence allows people to read the worst in.
Unfortunately immediately jumping to OTHER topics in the dev blog doesn't help much. It's the same tactic a politician uses mid-scandal.
It's true removing shuttles isn't a 'huge' deal, it's not a make or break change.. but it's such a stinging example of where the feedback loop seems very broken,..... CCP made a change that, after some basic player research, doesn't make sense... doesn't match the explanation, and CCP ends up simply not responding to something they don't feel like responding too. |
 floater666 |
Posted - 2008.04.21 18:10:00 - [ 63]
(1) There was actually a different reason that they do not wish to mention, thus the logic is sound but the goal is something else. (2) They realize the mistake but do not wish to appear 'wrong' and thus show weakness. (3) They don't care and have moved on to other things.
I am a relative new subscriber to EVE (3 months). Was the above mentioned always the case with CCP? Since I am a costumer they never admit making wrong decisions, and every patch makes as much bad as good. The problem of not admiting is that the ****ups stay in the game.
If it was always the case I had better not to waste my time in the forums, and the game? |
 Nekopyat |
Posted - 2008.04.21 19:17:00 - [ 64]
Originally by: floater666
I am a relative new subscriber to EVE (3 months). Was the above mentioned always the case with CCP? Since I am a costumer they never admit making wrong decisions, and every patch makes as much bad as good. The problem of not admiting is that the ****ups stay in the game.
It varies. Big things they tend to own up to pretty quickly (the boot.ini problem, looking into the FPS slam, etc), but balance and mechanic changes tend to not be handled as well. The shuttle one they did partially well at least. By keeping it quiet till the last minute they avoided some of the speculation craziness that has been an irritant in the past.... so they are learning some lessons at least ^_^. And in theory this new representative council will help with the feedback loop (or provide a rubber-stamping scape goat. hard to say at this stage). The horrible 'breaks the game' issues however have been much worse since Trinity then they were in the past, so the last 3 months have not been a very good representative slice of stability. It will probably get better as Trinity ages.. or could get worse as the problems get more esoteric due to an aging code base. We will see. Quote: If it was always the case I had better not to waste my time in the forums, and the game?
I would recommend answering those as two separate questions. If the forums and feedback loop are frustrating then by all means don't bother with them ^_~ However that is separate from the game,... so judge if you are going to stay in the game based off the game alone. |
 CCP Dr.EyjoG

 |
Posted - 2008.04.21 20:28:00 - [ 65]
As noted in this blog we did realize that there were other price caps in the game and that the removal of the shuttle would only lift the price cap rather than remove it.
It is also true that with perfect refining skills and good corp standing, civilian afterburners can be refined for 3.6 ISK per unit of tritanium, which is the same level as shuttles before; but there is a catch. As has been noted in this thread by pilots, the civilian modules are not as widely available as shuttles and we can also confirm that the dynamic pricing kicks in much sooner than it did for the shuttles (yes, the shuttles were also dynamically priced). When does the dynamic pricing kick in? We cannot tell you since that could cause a havoc on the market.
Hence, with lower quantity available in fewer places the price cap has effectively been lifted.
Other price caps will be removed in due time, but for the same reasons that we kept the shuttle change very quiet we cannot announce when these caps will go away, but they will.
|
 Nyphur Pillowsoft
|
Posted - 2008.04.21 20:36:00 - [ 66]
Edited by: Nyphur on 21/04/2008 20:41:15Edited by: Nyphur on 21/04/2008 20:38:42 Originally by: Nekopyat The shuttle one they did partially well at least. By keeping it quiet till the last minute they avoided some of the speculation craziness that has been an irritant in the past.... so they are learning some lessons at least ^_^.
Except that since the cap hasn't been lifted, the players now have ample opportunity to buy up and refine civ afterburners before they get fixed and since they released a devblog, their intent is clear and it's obvious that the civ abs were an oversight that will be fixed. They're caught between a rock and a hard place. Either they fix civ abs and assume that the supply of trit from speculators buying them is not significant compared to the amount of trit currently hoarded or they leave the cap in place. The latter represents design hipocrisy in light of the recent devblog but that's not something CCP are going to lose any sleep over. The annoying part is that the economist inadvertantly misreported market conditions to the playerbase and this has increased the fallout from the problem by encouraging people to play the trit market when nothing significant at all has really changed. Originally by: CCP Dr.EyjoG As noted in this blog we did realize that there were other price caps in the game and that the removal of the shuttle would only lift the price cap rather than remove it.
No, you're missing the point. It hasn't moved at all. Shuttles gave trit for 3.6 with perfect refine rates and civillian afterburners give it for 3.6 per unit with perfect refine rate. All that's changed is that people now have to haul the afterburners to where they're used to refining. And don't kid yourself that dynamic pricing will affect this module at all. Millions of units can be purchased daily for the base price of 216, refining into billions of tritanium. Additionally, you personally misinformed the eve community that the cap had been raised and you had no idea where it would settle. You even suggested it would settle at a price based on supply and demand and that the market post-change reacted to increased prices with increased supply from people hoarding trit. None of that is true. The market reacted to raise the price due to speculation and then dropped it again once the afterburner problem became widely known. |
 Nekopyat |
Posted - 2008.04.21 21:40:00 - [ 67]
Originally by: CCP Dr.EyjoG As noted in this blog we did realize that there were other price caps in the game and that the removal of the shuttle would only lift the price cap rather than remove it.
While I am in the camp that thinks the dev post was misleading and the change kinda sketchy, I really have to give Dr. EyjoG serious props for commenting on the criticisms. CCP really needs more posts like this. 2 way discussions, even if they don't resolve, are superior to the frustration of feeling like you are arguing into the void. |
 Nyphur Pillowsoft
|
Posted - 2008.04.21 22:07:00 - [ 68]
Originally by: Nekopyat
Originally by: CCP Dr.EyjoG As noted in this blog we did realize that there were other price caps in the game and that the removal of the shuttle would only lift the price cap rather than remove it.
While I am in the camp that thinks the dev post was misleading and the change kinda sketchy, I really have to give Dr. EyjoG serious props for commenting on the criticisms. CCP really needs more posts like this. 2 way discussions, even if they don't resolve, are superior to the frustration of feeling like you are arguing into the void.
Agreed, but I'd prefer if he logged into the game and actually took a look at the market rather than taking people on their word. He's taken people in this thread on their word that the trit supply from civ abs is much lower than that from shuttles and much more difficult to get but if you take a look at the market, it's clear that this isn't the case. Look at the market data in The Forge for civ afterburners. On the 16th, people bought over 8 million of them and on the 18th, people bought 12.6 million units. Sales for both days had a high, low and average value of 216, meaning it's perfectly feasible to millions of units without raising the price. Only one sell order out of 14 in the entire region shows a price greater than 216, which is 225.09 and which will reduce every day until it hits 216 again. We'll see how long it takes for that sell order to hit 216 again but with over a dozen sell orders per region, it honestly doesn't matter. Right now, if I wanted to buy out all the sell orders at 216, I could get over 108 million afterburners just in The Forge, producing 6.5 billion tritanium at 3.6 isk per unit. There's enough supply within empire to supply the entirety of eve's demand for tritanium at 3.6 isk per unit and there are enough people in a position to offer that recycling service for tiny profit margins (3.61-3.7) that the market will remain supplied with npc-generated trit. Mark my words, the standard price of trit in highsec trade hubs will not rise significantly until the remaining caps are removed. In my opinion, it's better to remove that cap now to minimise the fallout to the trit market than to wait a few months hoping people won't expect it when the afterburner-recycling is eventually fixed. |
 Goumindong SniggWaffe
|
Posted - 2008.04.22 01:07:00 - [ 69]
Originally by: CCP Dr.EyjoG As noted in this blog we did realize that there were other price caps in the game and that the removal of the shuttle would only lift the price cap rather than remove it.
It is also true that with perfect refining skills and good corp standing, civilian afterburners can be refined for 3.6 ISK per unit of tritanium, which is the same level as shuttles before; but there is a catch. As has been noted in this thread by pilots, the civilian modules are not as widely available as shuttles and we can also confirm that the dynamic pricing kicks in much sooner than it did for the shuttles (yes, the shuttles were also dynamically priced). When does the dynamic pricing kick in? We cannot tell you since that could cause a havoc on the market.
Hence, with lower quantity available in fewer places the price cap has effectively been lifted.
Other price caps will be removed in due time, but for the same reasons that we kept the shuttle change very quiet we cannot announce when these caps will go away, but they will.
Do you have any comment on why you are doing this and possibly messing up risk/reward balance between various activities which is a legitimate game balance point or is this just for jollies? |
 BlondieBC Minmatar Galactic Exploration and Missions
|
Posted - 2008.04.22 06:39:00 - [ 70]
Edited by: BlondieBC on 22/04/2008 06:43:53Edited by: BlondieBC on 22/04/2008 06:41:48 Originally by: CCP Dr.EyjoG
Hence, with lower quantity available in fewer places the price cap has effectively been lifted.
Other price caps will be removed in due time, but for the same reasons that we kept the shuttle change very quiet we cannot announce when these caps will go away, but they will.
The price cap has not been lifted, it has only been adjusted. This is the same thing as OPEC changing its production quota. Quota change not equal to quota lifting. All one has to do is look at the increased sales of civilian afterburners to see that the price cap has not been lifted. I believe the totality of the communication has been misleading. The handling of the change seems to have needless added volatility to a market with no major benefits. The effective 0.2 isk rise in trit prices has no major impact on mining practices, imo. All these issue could have been fixed by make civilian afterburners more expensive or non reprocessable. |
 Kerfira Kerfira Corp |
Posted - 2008.04.22 07:35:00 - [ 71]
Originally by: Goumindong
Originally by: CCP Dr.EyjoG Snip...
Do you have any comment on why you are doing this and possibly messing up risk/reward balance between various activities which is a legitimate game balance point or is this just for jollies?
I think they're trying to remove as many game-imposed restrictions on the player-driven market as they can, leaving the only restrictions the availability of the basic building materials (minerals, moon materials...). This is working well for the moon material market as prices go up and down as demand requires. Some may complain over high prices of certain materials, but that's not a bad thing, just a consequence of high demand. Ideally, it shouldn't be possible to acquire ANY type of building material without doing the required grinding. This would make price setting purely dependent on supply, demand and the effort required to produce the minerals. The 'effort' part is screwed if minerals can be effectively acquired with just a click on a 'buy' button. Imho, over time they should also replace basic T1 mission loot with other stuff that can't be refined. I've mentioned this before, but I think part of it should have been replaced with the new 'Nanite Compound' instead of this being sold by NPC's. Another idea is to cut maximum reprocessing effectiveness to 50%, with refining remaining at 100%. I've always thought it 'wrong' that you can get the same out of an item that you put into it. If the maximum reprocessing was 50%, it would first of all make much more sense, and secondly be of benefit to the mining profession. (just for the record, I DON'T mine!) |
 Nyphur Pillowsoft
|
Posted - 2008.04.22 12:56:00 - [ 72]
Edited by: Nyphur on 22/04/2008 13:06:13 Originally by: Kerfira (just for the record, I DON'T mine!)
I don't mine as a profession either because as you say the risk versus reward is out of whack. I did go on a huge mining spate and come up with a complex alternative mining system that the devs seemed to enjoy before completely dismissing: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=579110What's a big shame is that CCP seem content to do everything in baby steps. Remove shuttles today, remove civ afterburners in a month or two, remove other caps as the months progress... all in a misguided attempt to keep markets stable during the changeover. A mere mention that the cap was rising by CCP caused havoc on the markets even though it wasn't true, each tiny change will cause similar market speculation. In addition, none of these little baby steps are addressing the wider issue. Hell, they aren't even addressing one issue in its entirety. Why weren't ALL caps removed instead of just just shuttles? The wider issue at hand here is that several game mechanics (such as NPC sale of goods) rely on certain mineral values which are held as constants. Trit, according to these constants, is worth 1 isk per unit and since NPC sold goods cost over three times their base value (a measure implemented at eve's inception to avoid reprocessing for profit), trit can't rise above about three times the base value (when I say three times, it is of course 3.6 times). Some modules refine into ONLY trit, meaning regardless of other mineral prices, they can provide tritanium at 3.6 isk per unit. Other modules use an array of minerals and will only be profitable to refine if the combined refined minerals are worth more than three times (3.6 times I think) their total npc base value. CCP have this habit of only patching up the most visible cracks in the game and taking months or even years to do so. Here's a list of things that rely on NPC values which are no longer valid: - Insurance cost - Insurance payout - Value of minerals given an oversupply (via insurance and ship-build batch prices) - Value of minerals given an undersupply (via refining of npc-sold items) - The risk-reward scheme in place for mining. Highsec ore was intended to be worth more than the best ore found in lowsec but this isn't the case any more because of the price of minerals being completely out of whack. Distribution of ore depends on the npc base values. - Probably some other ideas I'm forgetting. And the worst part is that despite some players like myself continually bringing problems to their attention, CCP often dismiss them because they think they know better. They can do database queries and have access to private test clusters but those are a poor substitute for experience. The CSM idea, if pulled off correctly, should mitigate this somewhat but we'll see how they handle that. EDIT: And before someone suggests it, gaining the npc values from the market average is an inherently abusable system. And yes, there are people with hundreds of billions of isk who would manipulate entire markets to abuse it for profit (or even just for fun). All systems relying on NPC base values need to be completely replaced by alternative systems which don't rely on mineral value. |
 Letouk Mernel Caldari |
Posted - 2008.04.22 16:08:00 - [ 73]
Edited by: Letouk Mernel on 22/04/2008 16:21:02 Originally by: CCP Dr.EyjoG Hence, with lower quantity available in fewer places the price cap has effectively been lifted.
In my opinion, you are wrong about the price cap being lifted. It is set at 3.6 right now in Jita, and it will stay that way for as long as Civilian Afterburners are present on the market, sold by NPC's. The trader in Jita may or may not know that your dynamic pricing will kick in, but it doesn't matter. People see millions of Civ. AB's available on the market at 216, and that's what they're basing their price cap of 3.6 on. Nobody's buying the afterburners, it is not the item that matters, it's the comforting thought that it is available, that's what matters. It's the current, visible price that matters. I think that tritanium prices will continue to stay at 3.6, and Civ. AB's will continue to stay on the market, untouched by anyone, and so your dynamic pricing won't kick in, and the situation is in an equilibrium based on appearances... ... until you either create a scare to make people buy Civ. AB's so that they can see the effects of this dynamic pricing first hand, and learn it the hard way, or you remove Civ. AB's thus shattering the perception that they're readily available. Bottom line, you have NOT lifted the cap above 3.6. Jita prices are proof. |
 Nyphur Pillowsoft
|
Posted - 2008.04.22 16:56:00 - [ 74]
Originally by: Letouk Mernel Nobody's buying the afterburners
The market data disagrees but for the most part, you're correct. People are only buying them whenever price rise above 3.6 in jita, pushing it back down again. That's the way the cap works, the same way the shuttle cap worked and the removal of shuttles hasn't affected anything at all. Nobody's suggesting that all of Eve's trit comes from recycling shuttles/afterburners but I think I've already demonstrated that there is atually enough to supply the whole of eve's demand at 3.6, meaning the cap still exists for any amount of trit sold per day in eve. This makes it feasibly impossible for the price to go above the cap, regardless of the demand. |
 Akita T Caldari Navy Volunteer Task Force
|
Posted - 2008.04.22 21:23:00 - [ 75]
First off, the whole direction this thing is headed looks like a complete disaster to me. I would like to take this opportunity to RE-POINT to an older thread about a total revamp to mining, that would actually (and finally) "fix" the whole risk-vs-reward thingy associated with mining, and automatically fix a lot of the price-cap issues. The thread was originally started by Nyphur about 8 months ago, and the shortcut links to a concise proposal I've elaborated based on how the discussion developed in that thread. So, in other words, it's useless to bicker about individual mineral pricecaps or lack thereof, when it's the mining as a whole that's actualy broken. |
 Letouk Mernel Caldari |
Posted - 2008.04.23 03:02:00 - [ 76]
A total revamp to mining is even less likely to be implemented than other fixes suggested here and elsewhere. Just the words "total revamp" give them shivers, I bet.
|
 Nyphur Pillowsoft
|
Posted - 2008.04.23 11:59:00 - [ 77]
Originally by: Letouk Mernel A total revamp to mining is even less likely to be implemented than other fixes suggested here and elsewhere. Just the words "total revamp" give them shivers, I bet.
Most likely you're right but that's part of the problem. CCP have a propensity to implement tiny changes more readily than larger ones, to the point where they'll introduce rubbish changes that don't even solve the problems they're supposed to. This is one case of that, where they looked at the problem of trit supply from refining shuttles and decided to ducktape it up rather than actually investigating what the problem was and implementing a complete solution. It's obvious to me and many other players that there's a problem with all systems that are based on the now invalid npc base mineral prices and that the refining of shuttles was just a symptom of that much larger problem. The problem with implementing partial solutions is that they often don't solve the problem they're intended to. As a point of order, removing civ afterburners won't even lift the cap much. There are lots of modules that are made of mostly trit and every single npc-sold one will have a low valuation for the trit it produces if the other minerals it uses are close to npc value. For example, civ armour repairers give trit and some pyerite. This gives trit for 4.4 isk per unit after selling the pyerite for current market value. I haven't checked all npc-sold refinables because frankly, that's CCP's job and since I don't have access to the database, it'd take me all day to look at the problem but SHOULD take them only a few minutes. A total revamp to mining would be nice but that's a much wider scope than we're talking about here. Is it really too much to ask that when they try to raise the trit cap, they examine all modules instead of just the currently most-abused one? And the thing is that there's no reason to wait and hold-off on fixing the rest of the most easily abused modules. They've already announced that their intention is to remove the cap altogether in the longrun and raising the cap in stages makes sense but they haven't even raised it. They've even said that that civ afterburners will be removed soon. All they're doing by delaying the rest of the changes is giving people time to exploit them. |
 Letouk Mernel Caldari |
Posted - 2008.04.23 13:56:00 - [ 78]
How long does it take CCP to push and approve a change through the regular QA process? It looks like that's what they're doing.
Edit: Obligatory comments about how the QA process is slow AND ineffective (must be really cheap then), blah blah blah etc. Also, fix the Overview! I'm done. |
 Nyphur Pillowsoft
|
Posted - 2008.04.23 14:14:00 - [ 79]
Originally by: Letouk Mernel How long does it take CCP to push and approve a change through the regular QA process? It looks like that's what they're doing.
Edit: Obligatory comments about how the QA process is slow AND ineffective (must be really cheap then), blah blah blah etc. Also, fix the Overview! I'm done.
I was going to mention this, CCP's turnaround on changes is very slow. Especially considering how ineffective their QA department has proven itself to be. The shuttle change was suggested by Dr eijogogogog back in his last quarterly newsletter, wasn't it? |
 Nekopyat |
Posted - 2008.04.23 14:25:00 - [ 80]
Originally by: Nyphur
I was going to mention this, CCP's turnaround on changes is very slow. Especially considering how ineffective their QA department has proven itself to be. The shuttle change was suggested by Dr eijogogogog back in his last quarterly newsletter, wasn't it?
One wonders if they have simply become too heavy-weight in terms of model and process. One of the big advantages of an on-line format like this, normally, is the ability to push out rapid content updates and changes. Yet they are slowing down. If they don't deal with their process issues then all it will take is one small nimble company to enter their niche to cause them serious hurt. |
 Alcair Dovienya TheDoctorIsIn
|
Posted - 2008.04.24 07:11:00 - [ 81]
Originally by: Goumindong Edited by: Goumindong on 18/04/2008 00:58:19
Quote:
Well, the best model for eves economy is as a domestic market with importers and exporters selling at fixed prices[so its equilibrium foreign markets]. I.E. NPCs. When you remove the ability of these foreign markets to trade with our domestic market you decrease the general welfare of the entire population.
The problem with this line of reasoning is that it ignores the fact foreign markets were trading an unlimited supply of a product at a price that was fixed irrespective of the demand for the component materials. i.e. the dynamics of the free market were being bypassed, placing an arbitrary and artificial cap on the price of the component material - in this case Tritanium.
Alcair
|
 Alcair Dovienya TheDoctorIsIn
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Posted - 2008.04.24 07:16:00 - [ 82]
One general question I would like to ask:
To what extent is tritanium produced through the refining of veldspar and other ores versus reprocessing of manufactured items? Of the 20bn or so units traded each day, what are the sources?
Alcair |
 Daelin Blackleaf White Rose Society |
Posted - 2008.04.24 16:11:00 - [ 83]
Shouldn't efforts have been made to restore a degree of balance to mining before making further changes that impact it as heavily as this.
Max skilled 0.0 mining typically nets less than mission running in a low-skilled raven (unless you have near unlimited access to the highest grade ores), the most common empire ore is worth more than any other ore found in empire or lo-sec, refining mission loot provides far more of EVE's mineral supply than it should.
Risk vs reward needs to be restored here, not allowed to spiral further out of control.
The primary benefactor of the shuttle cap removal will likely be empire macro-miners. I can't help but feel that very little thought has been put into the actual impact of the changes.
Sort out the mission loot, sort out the drone regions, sort out the ore values, and put minerals back in the hands of the miners. |
 Goumindong SniggWaffe
|
Posted - 2008.04.24 16:43:00 - [ 84]
Edited by: Goumindong on 24/04/2008 16:45:03 Originally by: Kerfira
I think they're trying to remove as many game-imposed restrictions on the player-driven market as they can, leaving the only restrictions the availability of the basic building materials (minerals, moon materials...).
I am going to be short here and not really give an in-depth explanation Whether they like it or not by having control over the money supply and material supply they are directly influencing the prices of the materials. In combination with insurance which creates a price floor on baskets of goods that make up ships this has direct effects on the prices of minerals. But even if insurance wes not around, they would still have direct control over the mineral prices at all times. So the argument that they want to get rid of price controls is fairly thin. Price controls easily allow them to drive players in the directions they want to be[be that geographically or socially], and they are controlling prices anyway. So on one hand we have Dr. E saying that the lack of people in low-sec and 0.0 is a problem that needs to be fixed, and on the other hand we have Dr. E implementing a change to the game that makes low-sec and 0.0 space less profitable, a change that creates a disincentive for players to live in those areas. |
 Goumindong SniggWaffe
|
Posted - 2008.04.24 16:55:00 - [ 85]
Edited by: Goumindong on 24/04/2008 16:56:12 Originally by: Alcair Dovienya
The problem with this line of reasoning is that it ignores the fact foreign markets were trading an unlimited supply of a product at a price that was fixed irrespective of the demand for the component materials. i.e. the dynamics of the free market were being bypassed, placing an arbitrary and artificial cap on the price of the component material - in this case Tritanium.
Incorrect. So long as the foreign market is willing to supply as much or more at the price that the domestic market the price will be set. Essentially, "the supply in the foreign nation is not fixed and will simply look to be infinitely elastic when that supply is greater than the demand in the domestic market." Shuttle prices are "dynamically" balanced by CCP. Had, based on the availability, that not been artificially caped at 9000 isk at the low end, the import of tritanium would have been produced an even lower price cap on tritanium with higher amounts of import materials. In this model there was a government price floor imposed on the importers which would be artificially raising prices and the removal of the cap would have been seen as even harsher protectionist policy.[or a foreign monopoly keeping prices up] This is just another example and description of why this change has nothing to do with economics and everything to do with balance. Its the goals of the balance that seem so perplexing to me. |
 Nyphur Pillowsoft
|
Posted - 2008.04.25 14:06:00 - [ 86]
Edited by: Nyphur on 25/04/2008 14:06:43 Originally by: Goumindong This is just another example and description of why this change has nothing to do with economics and everything to do with balance. Its the goals of the balance that seem so perplexing to me.
Since when have CCP ever used goals? Something I have actually noticed is that often the dev in charge of something is put into a position of having to justify a change within his domain of expertise because the higher-ups had an idea that they won't let go. Take bombs for example. Tuxford was put in the unenviable position of having to release a devblog all about bombs and what they're good for. They weren't required, there was no role that they could really fill in combat and since release I haven't heard of them ever being used to good effect where another ship or tactic wouldn't have been better but someone high up obviously wanted them to go live and so they did. The devblog touted the role of the bomb in anti-blob warfare, as if a justification of their existance. However, when I started to actually think about it, I realised that bombs wouldn't do anything for blob warfare and that Tuxford didn't even appear to know what a blob was, let alone how to counter it. I don't mean to call his ability into question, only to point out the fact that he was left holding the bag and having to justify the existance of bombs when I'm almost certain they weren't his idea. At first glance, many of us assumed they were anti-blob weaponry and we went along with it so it's no surprise that he did too. From what I can tell, they don't set goals and work toward those goals. Instead, someone high up decides he wants a massive ship that can blow up a whole fleet in one shot and it gets done. Someone high-up wants bombs and they get made. Someone high-up wants a tier 3 battleship despite roles not existing for them and they get made (and shoehorned into the game by fiddling with the other battleships roles). Someone high-up's favourite system is being jumped into because the patch broke cyno jammers? Let's bypass the normal bugfixing procedure and get GMs to declare that POS warfare is offlimits until that one bug is fixed, ignoring other more critical issues. Remember that? To be fair to CCP, their current approach has worked pretty well and this new CSM thing should get info from the playerbase as a whole that should improve eve for everyone. But right now I can't shake the feeling that we're all playing in the devs playground and they design all the toys for themselves. |
 Letouk Mernel Caldari |
Posted - 2008.04.25 17:36:00 - [ 87]
- Someone high-up prefers the UI as it is.
- Someone high-up is a mouse clicker and prefers to work with right-clicks and left-clicks, and hates the keyboard.
- Someone high-up has a 40 in. screen, and the fonts are fine for him/her.
- Someone high-up isn't bothered by the overview windows switching place because he/she uses the default settings for the overview (because he likes the UI as it is).
- Someone high-up doesn't mine.
- Someone high-up doesn't haul ****.
- Someone high-up has gotten it into his/her head that if they just present us with a(nother) way to completely **** up our faction with two of the empires, and thereby become unable to enter half of the EVE universe, then we'll just jump all over that and do it as fast as possible, all the while cheering the creativity of the CCP. |
 Nekopyat |
Posted - 2008.04.25 19:53:00 - [ 88]
Originally by: Nyphur
To be fair to CCP, their current approach has worked pretty well and this new CSM thing should get info from the playerbase as a whole that should improve eve for everyone. But right now I can't shake the feeling that we're all playing in the devs playground and they design all the toys for themselves.
This is, unfortunately, a natural consequence of having devs play their own game. In general you actually do not want the final balancers being people who also play the game. You need designers and QA people who are disconnected and thus able to look at 60,000ft issues. When your team plays the game you get a lot of 50 ft perspectives and those get filled quite well but the whole suffers. |
 BlondieBC Minmatar Galactic Exploration and Missions
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Posted - 2008.04.26 13:43:00 - [ 89]
Originally by: Nyphur
Right now, if I wanted to buy out all the sell orders at 216, I could get over 108 million afterburners just in The Forge, producing 6.5 billion tritanium at 3.6 isk per unit. There's enough supply within empire to supply the entirety of eve's demand for tritanium at 3.6 isk per unit and there are enough people in a position to offer that recycling service for tiny profit margins (3.61-3.7) that the market will remain supplied with npc-generated trit. Mark my words, the standard price of trit in highsec trade hubs will not rise significantly until the remaining caps are removed. [/quote
The impact i have seen is in low sec, away from trade hubs. The price has went up 0.60 isk, presumably low sec capital buildiers.
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 BlondieBC Minmatar Galactic Exploration and Missions
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Posted - 2008.04.26 13:46:00 - [ 90]
Originally by: Goumindong
Originally by: CCP Dr.EyjoG As noted in this blog we did realize that there were other price caps in the game and that the removal of the shuttle would only lift the price cap rather than remove it.
It is also true that with perfect refining skills and good corp standing, civilian afterburners can be refined for 3.6 ISK per unit of tritanium, which is the same level as shuttles before; but there is a catch. As has been noted in this thread by pilots, the civilian modules are not as widely available as shuttles and we can also confirm that the dynamic pricing kicks in much sooner than it did for the shuttles (yes, the shuttles were also dynamically priced). When does the dynamic pricing kick in? We cannot tell you since that could cause a havoc on the market.
Hence, with lower quantity available in fewer places the price cap has effectively been lifted.
Other price caps will be removed in due time, but for the same reasons that we kept the shuttle change very quiet we cannot announce when these caps will go away, but they will.
Do you have any comment on why you are doing this and possibly messing up risk/reward balance between various activities which is a legitimate game balance point or is this just for jollies?
I agree that the free market is messing up the balance between security status, and I would like to see a post on what ccp is doing to fix this. Also, there are many easy fixes. For example in low sec, increase the mins per m3 of high sec ore by 50%. In 0.0, add another 50% to high sec ores and add 100% to low sec. This type of fix has been done with ice and would be easy to implement. |
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