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blankseplocked Titans are destroying the game. Remove the doomsday NOW.
 
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Vaal Erit
Science and Trade Institute
Posted - 2008.03.31 01:44:00 - [31]
 

Originally by: Yuki Nagato


You warp in caps -> they warp in battleships -> you warp in battleships -> they warp their support out -> you get doomsdayed -> they warp back in -> your capitals get destroyed.




And what are your caps doing while getting doomsdayed? Twiddling their thumbs? I don't own a Titan, but won't 20 dreads in siege pretty much melt a Titan in a minute or two? Titans are very expensive, time-consuming and logistics consuming to produce while dreads are very easy to replace.

And like a lot of things in EVE, the counter to a Titan is ..... your own Titan. When both sides have 2+ Titans on the fied, neither side can safely use non-capital ships so it is pretty even.

Now multiple Titans sitting on a cynojammer, yeah that is really broken.

But you have to admit, there are a lot of lame mechanics that have to deal with capital ships and capital ship blobs. Now CCP can either nerf cap ships or maybe introduce a new sub-capital ship class that excels at killing capital ships. Either way, it needs to be carefully balanced so don't do any holding of the breath.

Now a simple 1 DD per hr per system sounds like an easy solution, but if you built 8 Titans and subsequent officer gear and alts to fly them you'd be pretty ****ed.

Nicky Rostu
Gallente
Fading Star Heavy Industries
Posted - 2008.03.31 01:50:00 - [32]
 

Originally by: RogueWing

...



That doesn't sound politically motivated at all Razz This isn't CAOD.

The mobile station idea is nice, but I imagine it'd be really hard to implement. How about making Titans closer to being tier-2 dreads, as they can already fit weapons? Maybe give them enough firepower out of siege to destroy a sieged dread in a reasonable time, and a better tank too, and they'd be fearsome in capital battles but less useful against support fleets. They should not be a one-size-fits-all push button receive killmail device, that's for certain.

Katana Seiko
Gallente
Posted - 2008.03.31 01:53:00 - [33]
 

Question: Do doomsday devices hurt other titans nearby as well?

Traeon
Posted - 2008.03.31 02:04:00 - [34]
 

Edited by: Traeon on 31/03/2008 02:15:13
Edited by: Traeon on 31/03/2008 02:06:35
Quote:
But you have to admit, there are a lot of lame mechanics that have to deal with capital ships and capital ship blobs. Now CCP can either nerf cap ships or maybe introduce a new sub-capital ship class that excels at killing capital ships. Either way, it needs to be carefully balanced so don't do any holding of the breath.

Now a simple 1 DD per hr per system sounds like an easy solution, but if you built 8 Titans and subsequent officer gear and alts to fly them you'd be pretty ****ed.


They tried to balance titans and moms with Hictors. Doesn't seem like it's working out, as supercaps are still produced much faster than they're being destroyed.

Also, even if nerfs aren't popular they're sometimes necessary and need to be executed with an iron fist. In case of titans my reasoning is that subcapital ships, and in particular sub BS ships never required the introduction of dd's in the first place. Frigates and cruisers were not overly useful in fleet combat but still had a place. Why add a strong counter to them when the means to deal with those ships existed and worked ? It makes no sense. I don't think we need an even bigger cleft between high-sp players and newer ones.

So why did they add dd's? It's probably meant more to make flying a titan exciting, otherwise who would enjoy flying one? I don't think they thought this through very well though. Hictors just prove the point - the supposed anti-titan ship is easily countered by simply bringing more titans, whereas bringing more Hictors won't do anything.

Draygo Korvan
Merch Industrial
GoonSwarm
Posted - 2008.03.31 02:21:00 - [35]
 

Originally by: Katana Seiko
Question: Do doomsday devices hurt other titans nearby as well?

yes.

But being the ship with the biggest amount of base HP (well deserved) it will be the last ship to get popped in a situation where a lot of doomsdays are dropped at once (besides perhaps something completely faction tanked).

I'd like titans to be true mobile stations. Stations you can put your ships in, stations with a clonebay which you would wake up in after you die. When the pilot logs off his titan should stay in space. (At a pos, or maybe a 'pos' mode, when the titan logs off it appears 1 au from any spacial object such as a moon/station/gate so they can never be on gates (ewarp distance away))

As far as damage you can introduce titan class guns to replace a doomsday.

A Squirrel
Posted - 2008.03.31 02:52:00 - [36]
 

One thing about titans is that nobody really had a problem with them during th war. They were being destroyed in production, being hunted down while their pilots were offline. Now the war is all but over goons is in empire annoying the people there. The north is starting to fall apart and fight each other. and MC is taking up contracts on crappy allainces. What does this all mean, more ships of all types flying around. the same number of ships are being produced, but no nearly as many are being destroyed. What does all this have to do with DDs and so many titans in one place, well if BoB was still fighting other people who had titans across three fronts they might have them spread out instead of in one place protecting one system. Am I calling for war to restart, no bt without the constant destruction of ships more and more titans, moms, dreads, and carriers will exist, and more people will being complaining about them being over powered.

Merin Ryskin
Peregrine Industries
Posted - 2008.03.31 04:31:00 - [37]
 

Removing the doomsday device is just stupid. Yes, you still have the jump bridge and stuff, but that's just pathetic for such an obscenely expensive ship.

The real problem is not titans, it's POSes and the broken mechanics surrounding them. Right now, the only worthwhile strategic objective in EVE is killing POSes and putting up your own. Sure, roaming gangs and stuff are fun, but to take territory and build your empire, you get to deal with POS warfare.

Now, the problem with POS warfare is that it completely kills the "hit them where they're weak" approach to dealing with titans. Since you have a reinforced timer (necessary to prevent even bigger problems), all of those titan pilots know exactly where to be to drop a doomsday. Instead of being spread out to protect various objectives, they can set their alarm clocks, call in sick from work, and all be sitting there waiting when the fleet shows up.

And it only gets worse when you have an opponent down to a small region of space. Now there are so few targets (all in titan jump range) that even if you reinforce multiple towers at once, the titans can all come to blow away your fleet, whichever POS you actually try to finish off. Let's not forget that goons pretty much won this war... it's kind of interesting how silent everyone was about "OMG BROKEN TITANS" when BoB was losing region after region and the titans were doing nothing to stop it.

So yeah, fix POS warfare, not titans.

Erotic Irony
0bsession
Posted - 2008.03.31 04:36:00 - [38]
 

Originally by: Merin Ryskin
it's kind of interesting how silent everyone was about "OMG BROKEN TITANS" when BoB was losing region after region and the titans were doing nothing to stop it.

So yeah, fix POS warfare, not titans.


yeah bring back remote DDs tbh

Delezar
Hellfire-Empire
Posted - 2008.03.31 05:54:00 - [39]
 

Originally by: Yuki Nagato
Originally by: LukeDS
there are ways to kill them


NO, THERE ISN'T.

Stop propagating this thought-terminating cliche. It is impossible. Here, let me give you a scenario:

Eight Titans on a grid. 3x Avatar, 3x Ragnarok, 2x Erebus. Any area within 250km of the Titan blob is a deadzone. You warp in your battleships -> double doomsday -> all battleships are dead. Then they doomsday again, and kill the pods. Now your entire fleet is without ships and in a station. If they happen to have a jump bridge or a Titan then they might be able to get back in. You reform your fleet which takes a while. All doomsdays reset and they have eight again.

You warp in heavy dictors -> the carriers/motherships escorting the Titans blow them away.

You warp in frigates with fighters -> they get smartbombed or doomsdayed.

You warp in caps -> they warp in battleships -> you warp in battleships -> they warp their support out -> you get doomsdayed -> they warp back in -> your capitals get destroyed.

Nothing can counter multiple doomsdays. Battleships cannot be "tanked" for more than two unless you use officer gear, rigs and expensive implants, and even then they can just fire five which is the max amount of HP a battleship can be theoretically tanked at with officer gear, overheated with T2 rigs, a full Slave set and a mindlinked Damnation in gang.

Subcapitals have no place in 0.0 warfare now, except as cannon fodder to cynosural jammer towers as they assault towers guarded eight invulnerable Titans with absolutely no friendly capital support.

The game is BROKEN.


If that is all you can come up with, you deserve to lose. Do you really expect to win against titans with a tactic that is exactly the tactic they are set up to beat?
Lack of imagination and tactics is not a flaw of the game.

Yuki Nagato
GoonFleet
GoonSwarm
Posted - 2008.03.31 06:22:00 - [40]
 

Quote:
If that is all you can come up with, you deserve to lose. Do you really expect to win against titans with a tactic that is exactly the tactic they are set up to beat?
Lack of imagination and tactics is not a flaw of the game.


Put up or shut up.

Alyx Alyn
Merch Industrial
GoonSwarm
Posted - 2008.03.31 06:49:00 - [41]
 

The big problem with Titans is that they kill things to be honest. They're a huge ship that does actual damage points to other ships, and that's a problem because it means they will always stack favorably.

The Doomsday needs to be modified so it can't actually kill a ship - i.e. it needs the remaining ships around to actually finish off what gets hit.

Some type of proportional damage as a % of remaining HP would be excellent, because then Titans would begin to stack unfavorably.

It would also solve the problem of the doomsdays and lag to an extent - lag DD'ing a fleet wouldn't work, since you wouldn't get any kills.

Finally, this would also orient Titans more towards being a capital combat asset - a doomsday that takes 50% of the tankable HP of a capital away has just done a lot more damage then the same to a battleship.

So, PROPOSAL: Change doomsdays so they remove 33% of a ships total (struct+armor+shields) HP. The damage a DD does should be scaled by the % of this value on the ship at the time - so a Titan can pretty much never DD a ship below say, 50-70% total HP (i.e. successive DD's do less and less damage).

RESULT: Titans in laggy situations do not score cheap kills. Titans REQUIRE support to get kills. Titans become a big capital fleet asset, but also useful against sub-capital fleets. MULITPLE Titans become a liability in groups of more then 2 or so since their main weapon is ineffective (they can DD all day and the enemy won't be effected).

CLOSING NOTES: 33% was picked so a ships tankable hitpoints get removed - possibly scripts for taking it from armor or shields first would be in order.

REALISM has nothing to do with this - it's purely a game decision and I'm sure we can imagine some reason there weapon would work this way (nanite storm, fuses armor plates, adaptive repairs whatever).

PeHD0M
Posted - 2008.03.31 06:57:00 - [42]
 

Edited by: PeHD0M on 31/03/2008 06:57:59
There are only two thing that can stop EVE from becoming "supercaps online":

1. nerfing titans.. motherships... carriers, than BS and so on.. not a very popular method Evil or Very Mad.

2. crew on ships. From RP point of view i'm realy hard to beleive that some allience was able to recruit for war SO MUCH people to operate 8 titans. Just think about it... major empires has only 2-3. So i sugest to enter into EVE some simulation of human resources (recruiting population on stations and planets). Or there is a more simple solution: limit the number of operational titans\mother per one allience. So you can build them as much as you can, but not be able to fly them all simultaneously.

Draahk Chimera
Interstellar eXodus
Posted - 2008.03.31 09:16:00 - [43]
 

I think you guys are joking. Supercaps isnt "going to" destroy 0.0, they already have. Its been supercaps online for months now. Small gang pvp has been impossible for a very long time. Ive left 0.0 after 2.5 years to live in empire and soon I might leave the game all toghether. You all come up with highly theorethical ways to do pvp against supercaps, and in the end none of it work outside EFT and inside TQ. Things like lag, a key character warping to the wrong gate, most people in the fleet not having enough isk to officer fit their pvp ships etc are all realities that you should know of if you have ever done pvp.

Vaal Erit
Science and Trade Institute
Posted - 2008.03.31 10:09:00 - [44]
 

That's a pretty good idea, Alyx Alyn.

But considering the cost of a Titan, if a DD only did 33% damage to all ships, I'd probably gang mod it up and leave it at a POS. I might bump it up closer to 50% so they get used more. More titan use = more battles = more titan deaths (hopefully) Either that or you can give the DD an exp radius/exp velocity like bombs which would be pretty gross.

It would be a nerf to Titans so I'd throw it a another bonus or two like dread siege mode damage or other good fleet bonuses.

I don't see how you can defend the DD in it's current form, it was fine when it was somewhat rare and only a few Titans existed, but now, ehhhh.

Oh yeah and POSs are a huge problem and yes we need Starbase 3.0 asap but by that time we'll have 20 man titan gangs roaming 0.0 :)

Traeon
Posted - 2008.03.31 10:18:00 - [45]
 

Quote:
But considering the cost of a Titan, if a DD only did 33% damage to all ships, I'd probably gang mod it up and leave it at a POS. I might bump it up closer to 50% so they get used more.


Only means it takes 2-3 times more titans than before. So yeas it will help but the fundamental problem, dd scaling remains.

Nomore Telindus
Gallente
Pangalactic Punks n' Playboys
HUN Reloaded
Posted - 2008.03.31 11:08:00 - [46]
 

Originally by: Traeon
Quote:
But considering the cost of a Titan, if a DD only did 33% damage to all ships, I'd probably gang mod it up and leave it at a POS. I might bump it up closer to 50% so they get used more.


Only means it takes 2-3 times more titans than before. So yeas it will help but the fundamental problem, dd scaling remains.

Damage and Tank, Tank and Damage. Again and again. What about a different approach?
Change the DD to something non lethal. E.g.:
-Amarr: neutralize 60k cap (lethal to caps)
-Minmatar: 90% web for 5 mins (lethal to nanogangs)
-Caldari: jam for 5 mins (lethal to BSs)
-Gallente: jam drones for 5 mins (lethal to carriers)
And instead of the traditional smartbomb style, change the DD to fire off 130-180 degrees from the front of the ship. (with this change, titans can move with the support)
So, with a bubble and support, a gang with 4 titans can still vaporize any blobs, but can't do that alone.
p.s: english is not my main language. Embarassed

0mega
GoonFleet
GoonSwarm
Posted - 2008.03.31 11:16:00 - [47]
 

Edited by: 0mega on 31/03/2008 11:26:19
I think it would offer more options if doomsdays in their current form were replaced with racial special abilities, each affecting the whole grid.

Avatars would set off a neutralizing burst performing a large cap drain on all ships in range. Very useful to stop BS fleets using their weapons or dreadnoughts from tanking. Making this based on current cap percentage would stacking-nerf it from the start.

Leviathans would have a high-powered ECM pulse breaking all locks. Great for protecting capital fleets from sub-capitals.

Ragnaroks would set off a webifying effect slowing all ships on the grid for X seconds. Enemy tacklers become less effective and drones are pinned down.

An the Erebus could perform a warp-scrambling effect keeping all nearby ships pinned for 30-60 seconds. Great for ambushes and mopping up a hostile fleet.

Scripts could also allow alternative doomsday, akin to the mothership remote ecm burst. Damaging doomsdays would require a lock on a target and then only hit those within a short radius around it. Now titans that want to counter 'blobs' can't do it by sitting cloaked on a gate and hitting the doomsday button with no chance for the enemy to react.

This now encourages tactical use of different racial titans, and means they support a fleet rather than replace one. Doomsdays would no longer stack, nor be capable of wiping out a fleet with the push of a button. Laggy battles would result in a fairer result as both sides become equally affected. Titan pilots will still have their doomsday skills and modules and be able to contribute heavily to a battle, they just won't decide it.

edit: damn you Nomore for writing the same post as me at the same time

Kerkar
Infinite Improbability Inc
-Mostly Harmless-
Posted - 2008.03.31 11:47:00 - [48]
 

Titans are fine just fail less. If you are worried bait the doomsday out of them. I was flying with bob when RA doomsdayed us. We knew it would come and as soon as the titan popped in i aligned and *shock* got out. In my TI fit stabber.

Titans are fine please leave them like this. Also the OP says "No subcapital can tank more than two doomsdays" which im gonna just say is "*******s". Been hit with Doomsdays on Sisi when in a carrier and its like *oh, i lost a little shield*.

Bait doomsdays, it becomes tactical. They can only use them once an hour. Or just defend cyno jammers....

0mega
GoonFleet
GoonSwarm
Posted - 2008.03.31 11:51:00 - [49]
 

Originally by: Kerkar
Titans are fine please leave them like this. Also the OP says "No subcapital can tank more than two doomsdays" which im gonna just say is "*******s". Been hit with Doomsdays on Sisi when in a carrier and its like *oh, i lost a little shield*.

Carriers aren't sub-capitals.

Alyx Alyn
Merch Industrial
GoonSwarm
Posted - 2008.03.31 11:59:00 - [50]
 

Originally by: Traeon
Quote:
But considering the cost of a Titan, if a DD only did 33% damage to all ships, I'd probably gang mod it up and leave it at a POS. I might bump it up closer to 50% so they get used more.


Only means it takes 2-3 times more titans than before. So yeas it will help but the fundamental problem, dd scaling remains.

You mistake my meaning - the idea was that doomsdays would only ever take away a fraction of a ships health - they'd never do absolute damage.

So a full DD hits for 33% of all hitpoints, but the one after that only takes away some smaller fraction and so on up to some type of maximum like 50-70% of a ships total HP.

The idea is no amount of titans can ever actually make a ship explode from DD'ing and beyond DD number 2-3 they would be doing negligible.

Plave Okice
Krazny Oktyabr Revolyutsiya
Yezhovshchina
Posted - 2008.03.31 12:10:00 - [51]
 

I like the racial non HP damage DD ideas, still an incredible weapon without just making things go pop.

Alot of people seem to be missing the anti DD argument, a DD alone is not particulary overpowered IMO, and thats not the point of the argument against, the point is how common they're becoming. 5, 6, 7 or more titans with DD's on grid is undefeatable, no question about it. It's not so mnuch the issue of today, but the issue for the future, What about another years time? When the big alliances can field 15 or 20 on a grid? It will happen, how many DD's to pop a carrier? I think the number is 25, it has been worked out.

People thought battleships wouldn't be that common, people thought carriers wouldn't be that common, same for motherships, hell, just look at how common motherships have become, titans will become much more common, I think there's around 50 in game now, certainly 40+, how will you attack systems defended by 20 titans?

Adapt or die is the common phrase I believe, there is no adapt to that, there is only die.

Malachon Draco
eXceeded
Posted - 2008.03.31 12:41:00 - [52]
 

What I would do with titans:

Give them 8 highslots with turrets/launchers.
- 600%-1000% damage bonus to capital weapons, no tracking penalty (like the dreadnaught siege bonus)
- Tweak cap regen so they can run 3 reppers indefinitely when properly equipped with officermods, and give them the dreadnaught siege bonus. They should have a form of siegemode where they do burn a lot of fuel, but are not immobilized like dreads.
- Give them 3m m3 cargobay
- Give them 50m m3 ship hangar array
- Let them field up to 25 fighters/drones at the same time with a bay that can hold 500 fighters.
- Give them double the bonuses of the racial fleet command ship in terms of warfare links.

- Remove DD.

That would be a titan that can support an invasion all by itself. It would have the best defences of any capital ship. It would be able to do serious damage to enemy capitals and still defend itself against BS as well due to the lack of tracking penalty. It would be a beast to take down and a big bonus to any fleet to have around. But it would be much more acceptable than anything with a DD.

Berrik Radhok
GoonWaffe
Goonswarm Federation
Posted - 2008.03.31 13:20:00 - [53]
 

Originally by: Delezar
Originally by: Yuki Nagato
Originally by: LukeDS
there are ways to kill them


NO, THERE ISN'T.

Stop propagating this thought-terminating cliche. It is impossible. Here, let me give you a scenario:

Eight Titans on a grid. 3x Avatar, 3x Ragnarok, 2x Erebus. Any area within 250km of the Titan blob is a deadzone. You warp in your battleships -> double doomsday -> all battleships are dead. Then they doomsday again, and kill the pods. Now your entire fleet is without ships and in a station. If they happen to have a jump bridge or a Titan then they might be able to get back in. You reform your fleet which takes a while. All doomsdays reset and they have eight again.

You warp in heavy dictors -> the carriers/motherships escorting the Titans blow them away.

You warp in frigates with fighters -> they get smartbombed or doomsdayed.

You warp in caps -> they warp in battleships -> you warp in battleships -> they warp their support out -> you get doomsdayed -> they warp back in -> your capitals get destroyed.

Nothing can counter multiple doomsdays. Battleships cannot be "tanked" for more than two unless you use officer gear, rigs and expensive implants, and even then they can just fire five which is the max amount of HP a battleship can be theoretically tanked at with officer gear, overheated with T2 rigs, a full Slave set and a mindlinked Damnation in gang.

Subcapitals have no place in 0.0 warfare now, except as cannon fodder to cynosural jammer towers as they assault towers guarded eight invulnerable Titans with absolutely no friendly capital support.

The game is BROKEN.


If that is all you can come up with, you deserve to lose. Do you really expect to win against titans with a tactic that is exactly the tactic they are set up to beat?
Lack of imagination and tactics is not a flaw of the game.


There is no other possible tactic for engaging Titans. He listed everything there is.

Well, other than breaking into the Titan pilot's house and smashing his computer.

Or do you follow the same school of thought as that idiot ISD guy who suggested nano dreads?

Traeon
Posted - 2008.03.31 13:33:00 - [54]
 

Originally by: Kerkar
Titans are fine just fail less. If you are worried bait the doomsday out of them. I was flying with bob when RA doomsdayed us. We knew it would come and as soon as the titan popped in i aligned and *shock* got out. In my TI fit stabber.

Titans are fine please leave them like this. Also the OP says "No subcapital can tank more than two doomsdays" which im gonna just say is "*******s". Been hit with Doomsdays on Sisi when in a carrier and its like *oh, i lost a little shield*.

Bait doomsdays, it becomes tactical. They can only use them once an hour. Or just defend cyno jammers....



so many things wrong in this post. Let me go through them one by one.

- You're talking about a single titan, while the complaints are about multiple titans.

- Yes you can in some cases bait the doomsday, but when there are several titans they can always leave 2-3 on standby and just use the remaining ones to dd freely. If something happens, the titans on standby can always come in and annihilate any subcapital fleet. As BoB you should know this, since your titan pilots are using dd's against almost everything now, even against 2-3 frigs, simply because they can and are not putting themselves at a real risk because there's other titans to cover them. There's no way this was intended.

- You're talking about avoiding a dd by warping out. Yes you can avoid dd, but not reliably, especially in laggy situations, and only if the titan is coming for you. If the titan is defending something there's no way to avoid the dd in anything that's big enough to be a threat to said titan.

- Carriers aren't subcapitals.

maralt
Minmatar
The seers of truth
Posted - 2008.03.31 13:56:00 - [55]
 

Edited by: maralt on 31/03/2008 14:09:58



Originally by: Yuki Nagato
Give me a heavy interdictor that can tank five doomsdays in rapid succession. No officer mods.

The issue is that support fleets are rendered USELESS. Do you not see an issue with the fact that a guy flying a battleship has to warp in and wait to get quad-doomsdayed, and that's his ONLY role under the current mechanics?

You're a terrible troll.


All you are looking for is a way to kill titans easily and without taking losses and that is just not realistic tbh. There is nothing stopping you from having other tacklers on grid but cloaked up out of range of the DDD ready to warp in if one of you tacklers gets popped by it, so multiple titans are not untacklable at all.

Your capitals can easily tank those DDD and they are the real threat to the titan while your support fleet can also position its self outside the DDD range but inside the range of other ships they can shoot at. You just do not want to risk losing your capitals if you screw things up in planning the assault.

All you are doing is looking for a nerf so a low sp and ingame skilless blob can kill titans instead of correctly positioning 230+ ranged snipers, dreads and carriers plus the rest of your your forces correctly.

Go back to empire or pvp school, nerfs are not needed just ability and that is something GOONS have always lacked.

Angelic Eviaran
Posted - 2008.03.31 13:58:00 - [56]
 

Originally by: FERRET MAN
Edited by: FERRET MAN on 30/03/2008 21:05:20
How is this enriching to the game?

http://dl.eve-files.com/media/0803/bob_waiting_in_qy6.jpg

How does this promote combat or warfare?

http://img170.imageshack.us/img170/7665/titansor5un4.jpg

The game is broken. Nothing can counter eight Titans.

NOTHING. NOTHING AT ALL.

No subcapital can tank more than two doomsdays. You cannot pin down a Titan with a heavy dictor because three of his buddies will simply doomsday the heavy dictors away. You cannot have waves of ships ready because then can just continuously doomsday your support away. You cannot siege towers. You cannot repair towers. You cannot jump through a gate. You cannot jump bridge in. You cannot log in. You cannot DO ANYTHING AT ALL.

Remove the doomsday before this game gets ground into dust like it almost was this time last year.


Its not like the have 8 titans in every system. Why not just take over every system except the one with the titans? Just spread out a bit and bleed them?

Kerfira
Kerfira Corp
Posted - 2008.03.31 14:36:00 - [57]
 

Edited by: Kerfira on 31/03/2008 14:41:13
Originally by: Yuki Nagato
Originally by: RogueWing
Can't pin down a Titan with a HID??????

Give me a heavy interdictor that can tank five doomsdays in rapid succession. No officer mods.

You do know that there's no rule against sending in more HIC's after the first 4 DD's has gone off??

Another thread...

Zetjur Jilnou
Rapid Deployment Industries
Posted - 2008.03.31 14:37:00 - [58]
 

lol @ goons crying on the forum because their opponent has the capability to build a load of titans.

Malachon Draco
eXceeded
Posted - 2008.03.31 14:46:00 - [59]
 

Originally by: Angelic Eviaran
Its not like the have 8 titans in every system. Why not just take over every system except the one with the titans? Just spread out a bit and bleed them?


Not that easy when the defender has a jumpbridge system that allows them to move to any other station system in 1-3 jumps when attacking fleets have to go much further.

Malachon Draco
eXceeded
Posted - 2008.03.31 14:47:00 - [60]
 

Originally by: Kerfira
Edited by: Kerfira on 31/03/2008 14:41:13
Originally by: Yuki Nagato
Originally by: RogueWing
Can't pin down a Titan with a HID??????

Give me a heavy interdictor that can tank five doomsdays in rapid succession. No officer mods.

You do know that there's no rule against sending in more HIC's after the first 4 DD's has gone off??

Another thread...



And what after the second 4? Or the third 4? ANd after that, the first 4 again as their DD will have recycled. And I guess there is no way a titan will just warp out or cloak?


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