open All Channels
seplocked Ships and Modules
blankseplocked it's time for... RIG! THIS! PHOOOOONN!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Lego Maniac
Posted - 2008.03.29 19:01:00 - [1]
 

[Typhoon, mission sniping]
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
Gyrostabilizer II
Ballistic Control System II
Ballistic Control System II
Tracking Enhancer II

Drone Navigation Computer I
Sensor Booster II, Targeting Range
Omnidirectional Tracking Link I
LiF Fueled I Booster Rockets

'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
1400mm 'Scout' Artillery I, Depleted Uranium L
1400mm 'Scout' Artillery I, Depleted Uranium L
Drone Link Augmentor I
Drone Link Augmentor I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hammerhead II x5
Bouncer I x5

this setup is cpu tight already, so drone control range rigs are (almost) out of the question - I can squeeze one in if I train electronics to V, which I've yet to do (but will get around to eventually)

so, any thoughts on which other rigs will complement this setup?

Kerdrak
GreenSwarm
Black Legion.
Posted - 2008.03.29 19:09:00 - [2]
 

3xCCC

Cieron DeSauj
Celestial Ascension
Tenth Legion
Posted - 2008.03.29 19:18:00 - [3]
 

Edited by: Cieron DeSauj on 29/03/2008 19:44:14
in keeping your setup as intact as you've already set it, swap out the gyro for another BCU2. why?

add in 2 missile calefaction rigs (or 3, if there's enough calibration points left). (EDIT: i meant projectile collision accelerators, not missile cale's. my bad)

otherwise, you might want to take a deeper look at your configuration and see what else you can manage.

Annowyn
Ammatar.
Posted - 2008.03.29 19:20:00 - [4]
 

Don't. Your insurance will not cover it in ~2 hrs.

Lego Maniac
Posted - 2008.03.29 19:22:00 - [5]
 

Originally by: Kerdrak
3xCCC


no

I know 3xCCC is the solution to everyone's cap problems, but for the life of me I can't figure out WHY

here's the scoop

with everything running, my cap lasts...
w/o rigs: 2m 53s
3xCCC Is: 3m 57s
2xCCC Is and 1xSMC I: 4m 26s
1xCCC I and 2x SMC Is: 4m 59s
3xSMC Is: 5m 37s

yes, SMCs are about twice as expensive, but that's not the issue

anyhow, I wasn't really looking at beefing up my cap, since sniping means I won't be taking a whole lot of damage so I won't need to run my tank as long

any others?

Lego Maniac
Posted - 2008.03.29 19:23:00 - [6]
 

Originally by: Annowyn
Don't. Your insurance will not cover it in ~2 hrs.


care to clarify?

Lego Maniac
Posted - 2008.03.29 19:30:00 - [7]
 

Originally by: Cieron DeSauj
in keeping your setup as intact as you've already set it, swap out the gyro for another BCU2. why?

add in 2 missile calefaction rigs (or 3, if there's enough calibration points left).

otherwise, you might want to take a deeper look at your configuration and see what else you can manage.


looking at EFT, I see that you're right in that swapping out the gyro with another BCU will get me more DPS, but 2 warhead calefactions (or 2 loading accelerators for that matter) will only get me +7 dps... too little bang for the buck; 1 warhead calefaction and 1 loading accelerator gets me +11 dps... slightly better, but still iffy

thanks to everyone for the input, keep em coming... I want this ship to be a nice lil' mission w***e

Sionide
Minmatar
Sebiestor Tribe
Posted - 2008.03.29 19:34:00 - [8]
 

Originally by: Lego Maniac
Originally by: Kerdrak
3xCCC


no

I know 3xCCC is the solution to everyone's cap problems, but for the life of me I can't figure out WHY




Because with the proper skills you can run 2 LARII + 2 hardners + DCII indefinately with the mids full of cap rechargers IIs.

Lego Maniac
Posted - 2008.03.29 19:38:00 - [9]
 

Originally by: Sionide
Originally by: Lego Maniac
Originally by: Kerdrak
3xCCC


no

I know 3xCCC is the solution to everyone's cap problems, but for the life of me I can't figure out WHY




Because with the proper skills you can run 2 LARII + 2 hardners + DCII indefinately with the mids full of cap rechargers IIs.



please read the rest of my post

semiconductor memory cells have a POSITIVE stacking bonus, not negative like CCCs
you'd get much better cap usage if you combine SMCs with cap rechargers in the mids than just cap recharging mods alone

get your paradigm shifted much?

Kerdrak
GreenSwarm
Black Legion.
Posted - 2008.03.29 19:39:00 - [10]
 

Originally by: Lego Maniac

with everything running, my cap lasts...
w/o rigs: 2m 53s
3xCCC Is: 3m 57s
2xCCC Is and 1xSMC I: 4m 26s
1xCCC I and 2x SMC Is: 4m 59s
3xSMC Is: 5m 37s



Good luck with some missions :)

Cieron DeSauj
Celestial Ascension
Tenth Legion
Posted - 2008.03.29 19:43:00 - [11]
 

Originally by: Lego Maniac
anyhow, I wasn't really looking at beefing up my cap, since sniping means I won't be taking a whole lot of damage so I won't need to run my tank as long


not trying to sound mean or anything, but you do know you'll need a second ship for all those missions where you'll start right beside a spawn of baddies, right? because if you take this setup into, say, the assault, you're in for a whupping.

OOPS: in my previous post, i got it wrong. don't add the warhead calefaction rigs, add projectile collision aerator. having the 3 launcher rigs on top of the 3 bcu's is about the dumbest thing ever to do. Rolling Eyes

Sionide
Minmatar
Sebiestor Tribe
Posted - 2008.03.29 19:50:00 - [12]
 

Originally by: Lego Maniac
Originally by: Sionide
Originally by: Lego Maniac
Originally by: Kerdrak
3xCCC


no

I know 3xCCC is the solution to everyone's cap problems, but for the life of me I can't figure out WHY




Because with the proper skills you can run 2 LARII + 2 hardners + DCII indefinately with the mids full of cap rechargers IIs.



please read the rest of my post

semiconductor memory cells have a POSITIVE stacking bonus, not negative like CCCs
you'd get much better cap usage if you combine SMCs with cap rechargers in the mids than just cap recharging mods alone

get your paradigm shifted much?



I did read you original post, and it fails epically. I am not sure if you ever done many L4 missions, but I would love to see you tank them with that low slot set up. Some of them I can barely keep up with the tank I posted.

And if you don't understand why people do it that way, then I guess let me explain something to you. I am lazy. I like going into a L4, target the npcs then surf the web and come back to see them dead.

And 5 minutes isn't much of a tank, especially the tank you have in your set up. See you in your pod.

Etho Demerzel
Gallente
Holy Clan of the Cone
Posted - 2008.03.29 19:51:00 - [13]
 

Originally by: Lego Maniac
Originally by: Sionide
Originally by: Lego Maniac
Originally by: Kerdrak
3xCCC


no

I know 3xCCC is the solution to everyone's cap problems, but for the life of me I can't figure out WHY




Because with the proper skills you can run 2 LARII + 2 hardners + DCII indefinately with the mids full of cap rechargers IIs.



please read the rest of my post

semiconductor memory cells have a POSITIVE stacking bonus, not negative like CCCs
you'd get much better cap usage if you combine SMCs with cap rechargers in the mids than just cap recharging mods alone

get your paradigm shifted much?


You have proven two things. You are bad in Mathematics. You don't know what you are talking about.

No matter what combinations of rechargers and rigs you choose, SMCs are better than CCCs only in situations where your cap can be drained and/or is not sustainable, like pvp. They are twice the price of CCCs, though...

SMCs are slightly worse than CCCs (meaning you need less recharging modules) in situations where your cap is sustainable perma-running modules. Which is exactly what you should try to achieve for efficient missioning.

Lego Maniac
Posted - 2008.03.29 20:01:00 - [14]
 

Originally by: Cieron DeSauj
Originally by: Lego Maniac
anyhow, I wasn't really looking at beefing up my cap, since sniping means I won't be taking a whole lot of damage so I won't need to run my tank as long


not trying to sound mean or anything, but you do know you'll need a second ship for all those missions where you'll start right beside a spawn of baddies, right? because if you take this setup into, say, the assault, you're in for a whupping.

OOPS: in my previous post, i got it wrong. don't add the warhead calefaction rigs, add projectile collision aerator. having the 3 launcher rigs on top of the 3 bcu's is about the dumbest thing ever to do. Rolling Eyes


thanks for the heads up, I may indeed look into setting up another ship for non-snipable missions (a maelstrom with it's shield tanking bonus, perhaps)

btw, the thing is that having 2 missile rigs on top of the 3 bcus actually gets me more dps since I only have 2 artillery guns Laughing

also, I see that just 1 sentry drone damage augmentor I will get me superior dps than either 2 projectile or 2 missile rigs... it appears I will need to raise my drone rigging skill another level (all my rigging skills are at III right now) and get electronics to V so I can benefit from better sentry damage

Lego Maniac
Posted - 2008.03.29 20:12:00 - [15]
 

Originally by: Etho Demerzel
Originally by: Lego Maniac
Originally by: Sionide
Originally by: Lego Maniac
Originally by: Kerdrak
3xCCC


no

I know 3xCCC is the solution to everyone's cap problems, but for the life of me I can't figure out WHY




Because with the proper skills you can run 2 LARII + 2 hardners + DCII indefinately with the mids full of cap rechargers IIs.



please read the rest of my post

semiconductor memory cells have a POSITIVE stacking bonus, not negative like CCCs
you'd get much better cap usage if you combine SMCs with cap rechargers in the mids than just cap recharging mods alone

get your paradigm shifted much?


You have proven two things. You are bad in Mathematics. You don't know what you are talking about.

No matter what combinations of rechargers and rigs you choose, SMCs are better than CCCs only in situations where your cap can be drained and/or is not sustainable, like pvp. They are twice the price of CCCs, though...

SMCs are slightly worse than CCCs (meaning you need less recharging modules) in situations where your cap is sustainable perma-running modules. Which is exactly what you should try to achieve for efficient missioning.


I didn't do the math, EFT did - and EFT's math is far superior to yours, as you have proven in your post

the way cap recharging works now is very similar to shield recharging, so think of a passive drake tank - shield extenders (which are parallel to SMCs) will up your recharge rate, not just the pool that you are drawing from, since the time it takes to fully recharge that pool stays the same

therefore, a combination of recharge mods and max capacity mods is the most efficient in getting the most out of sustainability

Lego Maniac
Posted - 2008.03.29 20:20:00 - [16]
 

Originally by: Sionide
Originally by: Lego Maniac
Originally by: Sionide
Originally by: Lego Maniac
Originally by: Kerdrak
3xCCC


no

I know 3xCCC is the solution to everyone's cap problems, but for the life of me I can't figure out WHY




Because with the proper skills you can run 2 LARII + 2 hardners + DCII indefinately with the mids full of cap rechargers IIs.



please read the rest of my post

semiconductor memory cells have a POSITIVE stacking bonus, not negative like CCCs
you'd get much better cap usage if you combine SMCs with cap rechargers in the mids than just cap recharging mods alone

get your paradigm shifted much?



I did read you original post, and it fails epically. I am not sure if you ever done many L4 missions, but I would love to see you tank them with that low slot set up. Some of them I can barely keep up with the tank I posted.

And if you don't understand why people do it that way, then I guess let me explain something to you. I am lazy. I like going into a L4, target the npcs then surf the web and come back to see them dead.

And 5 minutes isn't much of a tank, especially the tank you have in your set up. See you in your pod.



I do missions actively, which means I don't go afk - the whole point of playing this game is to enjoy what you're doing, right?

and yes, I've done L4s before - in a cyclone, no less (with a lot shi*ttier tank, by kite-sniping)

I've not been killed by NPCs yet, and I don't see myself getting killed by NPCs anytime soon

tell you what, if I end up in a pod... you get a cookie

Markit Broker
Amarr
Hedion University
Posted - 2008.03.29 20:42:00 - [17]
 

Edited by: Markit Broker on 29/03/2008 20:46:46
CCC gives you a much better recharge rate than the cell rigs, and your tank is not enough for some lv4s unless you have other helping you. but it's perfectly fine for lv3s, incase of lv3s, slap in a target painter.

EDIT: the drake example is right, but shield extenders doesn't give you a persentage increase does it? now go home and figure it out.
Ask Passive shield tank/Math expertise for a more detailed explaination, e.g. akita t and many others i can't remember right now

Twin blade
Minmatar
Brutor Tribe
Posted - 2008.03.29 20:50:00 - [18]
 

Edited by: Twin blade on 29/03/2008 20:52:33
Lego Maniac a cyclone has a better than that your typhoon so it will tank some lvl 4 missions.

That typhoon set up WILL blow up if you do any thing but the easy missions if you must use a typhoon DO it right or not at all.

Hell i think your drone's will end up been over 50% of your dps lose them that set up is just an epic fail.

CCC rigs work best since i am sure you know missions do last more than 5 mins so been cap stable or a high recharge is best.

Hell my maelstorm with CCC can run for a tiny 3 mins at most but tanks all lvl 4's but if i was to try with SMC i would cap out die and need to rebuy it all.

Ben Booley
No.Mercy
Merciless.
Posted - 2008.03.29 22:16:00 - [19]
 

Phoon w/3 SMCs and no cap mods = +29.1 cap/s (Dual LAR II and 4 active hardeners runs for 2 minutes 49 seconds)
Phoon w/3 CCCs and no cap mods = +31.2 cap/s (Dual LAR II and 4 active hardeners runs for 1 minutes 54 seconds)

Phoon w/3 SMCs and 4 cap rech = +71.1 cap/s (Dual LAR II and 4 active hardeners runs for 9 minutes 54 seconds)
Phoon w/3 CCCs and 4 cap rech = +76.2 cap/s (Dual LAR II and 4 active hardeners sustains)

EFT math.

The only time when SMCs are better is when you don't have enough cap to run it by a large margin, CCCs give more cap/s.

Velox Idolon
Posted - 2008.03.29 22:26:00 - [20]
 

if you want to mission snipe, get a tempest, put lots of 1400mm artilleries on it (or a maelstrom but tempest is more agile with more lows)

put 2 OD 2 nano 2 gyro in lows, AB and shield tank with a few invul and an LSE or 2 in mids (and/or sensor booster)

3 sentry drones

tactic, arrive, burn out to optimum range (ideally over 60km), use superior speed to keep sufficient distance to kill small ships, then sit at range and kill big ships.

if you wanted to rig this fit, try aux thrusters for increased speed, or possibly projectile damage rigs because you should have lots of spare grid.

Admiral Pelleon
White Shadow Imperium
Posted - 2008.03.30 00:04:00 - [21]
 

Originally by: Ben Booley
Phoon w/3 SMCs and no cap mods = +29.1 cap/s (Dual LAR II and 4 active hardeners runs for 2 minutes 49 seconds)
Phoon w/3 CCCs and no cap mods = +31.2 cap/s (Dual LAR II and 4 active hardeners runs for 1 minutes 54 seconds)

Phoon w/3 SMCs and 4 cap rech = +71.1 cap/s (Dual LAR II and 4 active hardeners runs for 9 minutes 54 seconds)
Phoon w/3 CCCs and 4 cap rech = +76.2 cap/s (Dual LAR II and 4 active hardeners sustains)

EFT math.

The only time when SMCs are better is when you don't have enough cap to run it by a large margin, CCCs give more cap/s.


This.

OP is incorrect, CCC's are better for sustained tanking, which is extremely useful in missions.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only