| Author |
Topic |
 Lurk Gallente The PAIN Syndicate |
Posted - 2003.06.12 17:17:00 - [ 1]
I think either missiles need to be faster or ships need a dramatical decrease in speed.
Right now every decent ship makes at least 400 m/s due to afterburners or microwarpdrives. So what's the point in torpedos ? how should someone hit a target with a missile wgen the target is faster ?
Especially Battleships that are the intended target of torpedos fly at insane speeds due to their abs/mwds.
Additionally, torpedos and cruise missiles need an increase in damage and should have more hitpoints and it is too easy to destroy them with smartbombs.
Some special missiles would also be cool. Like warp scramble missiles or webifier missiles that scramble/slow the target for a set amount of time.
Some new missile launchers would be nice too, there are only 3 small and one medium. |
 Fortoye Drak Caldari Doomheim |
Posted - 2003.06.12 20:46:00 - [ 2]
a3 a3 arbalest m12 m12 arbalest Sv series Limos launchers H series
its a long list of launchers and thats a tinyf raction of them.
Having said that - I agree with you on missiles > They are all but useless in PvP and marginally "ok" in PvE.
Hvy missiles are the outer limit of usefulness though.
Torps and Cruise missiles are useless. Though this is inexorably entwined with the ludicrous nature of warping whereby all batles must exist within a small radius in anycase.
In such an environment there is no snese in an ultra-long range missile no matter what speed it does - except against static objects.
So, if player stations are invulnerable.. whats the purppose/point? |
 Lurk Gallente The PAIN Syndicate |
Posted - 2003.06.12 20:49:00 - [ 3]
well there are only 4 missile launchers, the others are just pirate loot with slightly better stats. hybrid turrets for example have 6 different models just for small (75mm/125mm/150mm/ion/electron/neutron). |
 Fortoye Drak Caldari Doomheim |
Posted - 2003.06.12 20:55:00 - [ 4]
i dont see your point then about launchers.
They hold different amounts, have different requirements and different launch speeds. (e.g. Both A3 and M12 are designated for small missiles)
Just as different hybrid guns are different.
I dont see what you are driving at...?
Edited by: Fortoye Drak on 12/06/2003 20:55:30 |
 Lurk Gallente The PAIN Syndicate |
Posted - 2003.06.12 20:59:00 - [ 5]
There is no battleship size missile launcher for example. I mean ok there is the H-50 launcher but is has a firing rate of 18 seconds. A big launcher with decent cap (30-40) and a acceptable firing rate would be nice at the expense of more powergrid and cpu usage for example. Or a very fast firing missile launcher that has 10 cap for cruisers.
Equipping a battleship with a h-50 launcher and heavy missiles (forget about torpedos and cruise missiles) is just pointless as they do 150 damage every 18 seconds. A large battleship weapon does 200 damage every 2 seconds. |
 Fortoye Drak Caldari Doomheim |
Posted - 2003.06.12 21:04:00 - [ 6]
Limos Launcher holds 50 small or 10 hvy or 2 torpedoes.
base launch time is 16 - with my stats thats down to 12 seconds.
There are also bigger, better and faster launchers. (Z series holds 120 small i think)
Edited by: Fortoye Drak on 12/06/2003 21:06:30 |
 Lurk Gallente The PAIN Syndicate |
Posted - 2003.06.12 23:36:00 - [ 7]
Huh where has my post gone ?
Anyway, there is no battleship class launcher at the moment. There is no launcher that could even deliver nearly as much damage per second as a large turret could. let alone missiles have travel time, can be outrunned as killed by smartbombs and defender missiles. missiles are really expensive too.
Even the H-50 Launcher has no real damage potential, it can't even compete with medium turrets. 16/18 secs rate of fire (maybe 12) is just too slow if a missile only deals about 200 damage max.
i can make 200 damage hits with my 250mm compressed coil gun and that shoots way faster. |
 Fortoye Drak Caldari Doomheim |
Posted - 2003.06.13 00:16:00 - [ 8]
The missiles have problems I agree with absolutely.
Cant see any problems with missile launchers though (other than they deploy mines forwards causing your ship to stop) |
 Kimi Caldari Deep Core Mining Inc. |
Posted - 2003.06.13 00:54:00 - [ 9]
Not sure how this topic got off onto launchers, when the problem is the missiles.
The missile stats shown for most are primititive even by todays standards, much less what is supposed to be thousands of years in the future.
Also, there is a large amount of sameness from one missile to another - there is really very little difference between most. Even in todays real life world, there is a lot more variety in missiles and types - ranging from super long range cruise missiles down to extremely fast short range, ECM killiers, and a host of others. |
 Belial |
Posted - 2003.06.13 05:55:00 - [ 10]
Missiles should do more damage then they do. It'd be nice to have some that do 2 types of damage aswell. Range of 25k? never understood that. Even by todays missiles thats rather pathetic. Missiles should have a range more like 1000k. Something beyond what you'd encounter in combat but not so far that it hits a station an hour later :/
I don't agree that they should be harder to kill though. A smart bomb has a very short range. Most only use a small SB with a 2k range. That gives you 1 well timed shot to get a missile. |
 Harakiri Amarr Viziam
|
Posted - 2003.06.13 09:51:00 - [ 11]
Well torpedoes and Cruise missiles should be really hard to avoid but SLOW They should track you even if you warp .. that would do some nice tricks available to us ;-)
|
 Darkannis Caldari |
Posted - 2003.06.13 12:01:00 - [ 12]
Belial atm you can shoot them down with both guns and defender missiles and smartbombs.
Not to mention outrun ANY of them.
How much easier should it be to avoid missiles? |
 Malais |
Posted - 2003.06.13 12:41:00 - [ 13]
Remember these are missile type 1's. IE level 1 tech, what would happen to say level 4 tech missiles(when they are put in) if you up the level 1's to strong levels? Say add 10 points of dam to small missiles... Level 2's would have to be bumped 10-20, level 3's would be bumped 20-30 level 4's....
I say leave things alone that aren't broken. Right now they need to tone down the damage mods first, then balance the ship's guns, then maybe after all that check on missiles. |