| Author |
Topic |
 Yon89 Northern Coalition. |
Posted - 2008.02.29 04:13:00 - [ 91]
how about making it so that when you start to train a skill that it will automatically continue onto the next level. say I am tanning a skill to level 1 and I have to go to school (to learn how to right vb script of something) that it will start level 2 and possibly level 3 by the time that I get home. This will make all those crappy level 1 skills not require you to sit there and manage them. may have already been said but I cbf reading all this again. |
 Maglorre |
Posted - 2008.02.29 06:50:00 - [ 92]
Originally by: Oldin Kinrod
But instead of creating a queue, why not just allow people to change their skill from the website?, you would need an active account to be able to change it, and you could only train skills already known (or since we can now pull assets from the API, one could train a new skill owned).
I completely support the idea of a "backup" skill that begins training if your current one completes but your idea is just crazy talk and will lead to character farming on a massive scale. Mind you, the macroers probably already have macros that log in and change skills for them already. |
 The Herrick Gallente Autistic Sharks Spreadsheets Online |
Posted - 2008.02.29 08:38:00 - [ 93]
Originally by: Maglorre
Mind you, the macroers probably already have macros that log in and change skills for them already.
Probably?Wait was there any doubt at all I can't imagine it's hard to macro up EvE's skill training system at all. Anyway as I said earlier I would like a queue but I'm not gonna waste time arguing it's merits with people dead set on it not being implemented because they've had to make do without it so far. It's been on CCP's list of things to do for years anyway so yet another thread won't change it. |
 FireFoxx80 Caldari Caldari Provisions
|
Posted - 2008.02.29 08:42:00 - [ 94]
- It breaks immersion - If you were able to stack up skills, you'd just get some of the longer ones going, and then never log in to Eve. CCP (unsurprisingly) want people to log into their game and play it, rather than push buttons on a web form. (I hope someone gets the irony here)
- It opens the game up to macro-ers - Character farming already exists. Skill queuing would just make it stupidly easy to train up a bunch of characters to a required skill level, to sell.
- It's unfair - Us 'old timers' didn't have advanced training skills, didn't have +5 implants, and didn't have the forsight about what would and wouldn't work in Eve*. Are you really that upset that you might loose out in an internet spaceship game?
*My alt is now only 9m SP's behind my main, even though he started ~14 months after. New players are catching up. |
 The Herrick Gallente Autistic Sharks Spreadsheets Online |
Posted - 2008.02.29 08:47:00 - [ 95]
Originally by: FireFoxx80 Are you really that upset that you might loose out in an internet spaceship game?
Are you really that upset that new players get more love then you did back in the good old days? |
 Kitarie Free-Space-Ranger Morsus Mihi |
Posted - 2008.02.29 09:01:00 - [ 96]
@ op: signed
would be really nice to have ... but not really need to have |
 Elissianus |
Posted - 2008.02.29 09:02:00 - [ 97]
/signed
I agree there are ways around the skill queue problem, but tbh I don't want to have to micro-manage my skills along with everything else. Let us have the option to have either a) one backup skill or b) train more than one level and it will make the majority of people happy without too much overhead for CCP.
As people have said, it'd be easy enough to macro skill changing for isk farmers, so that's not really a reason not to have it. Neither is the 'Well we never had it before and so don't need it now'. Imagine if all the great inventors and pioneers had been told this - 'Penicillin? Well that's all well and good but we never had it before so I don't really see the point. Just get over the infection that's what I always do' |
 Wet Ferret |
Posted - 2008.02.29 09:06:00 - [ 98]
Originally by: FireFoxx80
It breaks immersion - If you were able to stack up skills, you'd just get some of the longer ones going, and then never log in to Eve. CCP (unsurprisingly) want people to log into their game and play it, rather than push buttons on a web form. (I hope someone gets the irony here)
How is this a problem, really? Let's pretend someone is setting two 25-day skills to train. Then the only the difference is that person is logging on once in 50 days as opposed to twice. So what? If anyone is really willing to pay to just train skills they aren't going to be actively playing in either case. CCP gets paid, the server has less load, player trains some long skills, everybody wins. Quote: It opens the game up to macro-ers - Character farming already exists. Skill queuing would just make it stupidly easy to train up a bunch of characters to a required skill level, to sell.
The game is already wide open to macro-ers. So what you're basically saying is not to implement something that helps everybody because "everybody" also consists of players that abuse the system. Give me a break. Quote: It's unfair - Us 'old timers' didn't have advanced training skills, didn't have +5 implants, and didn't have the forsight about what would and wouldn't work in Eve*. Are you really that upset that you might loose out in an internet spaceship game?
Ah, the "internet spaceship game" card again. Why are you even posting in this thread if it's just an "internet spaceship game"? It must mean more to you than you'd lead others on to believe. |
 Siigari Kitawa Gallente Perditus Peregrinus
|
Posted - 2008.02.29 11:44:00 - [ 99]
cue lol |
 Jalmari Huitsikko Caldari draketrain
|
Posted - 2008.02.29 12:23:00 - [ 100]
I think it would be cool if skill would continue training until level 5 as long as next level won't take more than 7d or something.
|
 Vanlade Amarr Cruor Aquila
|
Posted - 2008.02.29 14:02:00 - [ 101]
No, it's just fine without a skill queue.
|
 Belmarduk Amarr Imperial Shipment
|
Posted - 2008.02.29 16:41:00 - [ 102]
/signed for a skill-queue !!!
We want a backup skill ! Thankyou
|
 Rashmika Clavain Gallente |
Posted - 2008.02.29 17:32:00 - [ 103]
I find everything works perfectly well with EVE Mon  |
 FarScape III Journey On Squad
|
Posted - 2008.02.29 17:52:00 - [ 104]
Originally by: Bellum Eternus It's 3 am here you bastards. Gimme a break lol.
lol And yes at least a little one, right CCP? |
 Zumino Shiva Morsus Mihi |
Posted - 2008.02.29 18:12:00 - [ 105]
Here's my take:
It's not needed, but damn it'd be nice.
I can, and have been, living without it for quite a while and I could continue to do so, but having just a second skill queue would be amazing.
That 6 hour skill that'll finish training smack dab in the middle of work? Check That 12 hour skill that'll finish training while I'm very asleep? Check That 1 hour skill leftover that I just want to finish, but I gotta get to sleep? Check
Nothing game breaking, nothing that'll end the world. But just a touch easier to use for those of us with full, or past-full time schedules. |
 Xaen Caldari Aperture Harmonics K162 |
Posted - 2008.02.29 18:15:00 - [ 106]
Most absurdly missing thing about EVE.
I simply cannot fathom why it has not been done already. |
 Erotic Irony 0bsession
|
Posted - 2008.02.29 18:25:00 - [ 107]
|
 Orgos Khenn Minmatar |
Posted - 2008.02.29 18:32:00 - [ 108]
Originally by: Vanlade No
This. |
 Erotic Irony 0bsession
|
Posted - 2008.02.29 18:54:00 - [ 109]
Originally by: Orgos Khenn
Originally by: Vanlade No
This.
Originally by: In Development
Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
They are an inevitability, the question is when. Protip: It will be before vaporware planetary flight. |
 nether void Caldari Brotherhood of Suicidal Priests R.A.G.E |
Posted - 2008.02.29 18:59:00 - [ 110]
I've got another amazingly simple suggestion to add to this skill training queue: allow skill training changes from the website, so I can change my crap while I'm at work or a friend's house or on vacation or... you get the picture. |
 Halafian Frequency Crystal Emporium
|
Posted - 2008.02.29 19:23:00 - [ 111]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
This argument doesn't make any sense to me. The game designers should be focused on making the game play itself fun, so that people want to play. Forcing people to log on for stupid administrative tasks like this isn't fun, and doesn't encourage people to play the game. Fun is what encourages people to play the game. Switching skills has nothing to do with that. |
 Lui Kai Better Than You
|
Posted - 2008.02.29 20:15:00 - [ 112]
need –noun 1. to be necessary
want –verb (used with object) 1. to feel a a desire for; wish for: always wanting something new.
I think people using the former for the later is even more annoying than the you're/your butchering.
|
 Xaen Caldari Aperture Harmonics K162 |
Posted - 2008.02.29 20:45:00 - [ 113]
Originally by: Halafian
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
This argument doesn't make any sense to me. The game designers should be focused on making the game play itself fun, so that people want to play. Forcing people to log on for stupid administrative tasks like this isn't fun, and doesn't encourage people to play the game. Fun is what encourages people to play the game. Switching skills has nothing to do with that.
Along the same vein, for a game that advertises that your characters continue to "level up" when you're not actually playing, being forced to log in to switch skills at inconvenient times sounds like a serious oversight. |
 Bob Maluga Solar Requisition
|
Posted - 2008.02.29 21:42:00 - [ 114]
Erm... I think either I am bugged, or CCP did this and didn't tell anyone. I just forgot to change a skill and come back 3 hours later a little annoyed, but find it continued training to the next level.
Please please please tell me this is a feature and not a bug. |
 Kyra Felann Gallente The Scope
|
Posted - 2008.02.29 22:50:00 - [ 115]
Originally by: Wet Ferret How is this a problem, really? Let's pretend someone is setting two 25-day skills to train. Then the only the difference is that person is logging on once in 50 days as opposed to twice. So what? If anyone is really willing to pay to just train skills they aren't going to be actively playing in either case. CCP gets paid, the server has less load, player trains some long skills, everybody wins.
Exactly. As long as people are paying their fees, who cares how they spend their time? If they want to log in only occasionally to change skills, they're not really getting their full money's worth, but that's up to them. If they want to send CCP their money for being able to train skills without actually playing, that's fine. Less strain on the servers. This has nothing to do with "immersion". All the arguments I've seen against some sort of queue are weak at best. |
 The Herrick Gallente Autistic Sharks Spreadsheets Online |
Posted - 2008.02.29 22:55:00 - [ 116]
Originally by: Bob Maluga Erm... I think either I am bugged, or CCP did this and didn't tell anyone. I just forgot to change a skill and come back 3 hours later a little annoyed, but find it continued training to the next level.
Please please please tell me this is a feature and not a bug.
Considering there isn't 20 odd threads about it being added filled with love, hate and mass threats of account genocide I'd say bug. |
 Surfin's PlunderBunny Minmatar Sebiestor Tribe
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Posted - 2008.03.01 00:28:00 - [ 117]
*Your skill cue hits 8 ball, striking for corner pocket*  |
 Belmarduk Amarr Imperial Shipment
|
Posted - 2008.03.01 01:35:00 - [ 118]
Originally by: Kyra Felann
All the arguments I've seen against some sort of queue are weak at best.
Yes very weak |
 Mr Azrael |
Posted - 2008.03.01 01:37:00 - [ 119]
/signed
Come on ccp we know you can do it, just 1 minute of courage on one of your staff meetings |
 Shi Mun Caldari Perkone
|
Posted - 2008.03.01 02:10:00 - [ 120]
TBAFH (A=absolutely) No. It would be nice but what would eve be w/o having to plan ure day around ure skill training?  |