open All Channels
seplocked Features and Ideas Discussion
blankseplocked How to populate low sec: allow nanite paste to be player produced!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Bellum Eternus
Gallente
The Scope
Posted - 2007.12.17 02:05:00 - [1]
 

With some new skills available and the newly released nanite paste, plus the concept of heat sinks etc., overloading modules is starting to look more attractive as a workable option in combat.

Nanite paste is extremely expensive. 11,700 ISK per unit. That's more than Morphite at current market prices, and it's only available through NPCs.

If the base materials for nanite paste were to only be available in low sec, not 0.0, not high sec, but just 0.1-0.4 sec systems, as nanite paste demand grows players will flock to low sec systems to mine the raw materials and produce nanite paste themselves.

This is a perfect opportunity for CCP to add some incentive to low sec systems. There is zero downside to this. Anyone disagree?

Verone
Gallente
Veto Corp
Posted - 2007.12.17 02:11:00 - [2]
 


I've been using it pretty much constantly since it came out tbh. It's awesome for the extra range to tackle and web with. Cool

Just need to get the skills trained when CCP unbug them so it's efficient.


Dynamite Dan
PAX Interstellar Services
Posted - 2007.12.17 02:24:00 - [3]
 


/signed
but not for the same reasons the Op stated.

The amount of players to goto LowSec for paste materials will be very small, imo. As with everything else in this game a well motivated few will control this.

BUT yes it should be player controlled.





Freya Runestone
Posted - 2007.12.17 02:29:00 - [4]
 

I like the suggestion, but i don't think it'll bring anyone to lowsec, you don't need nanite paste, so if it becomes hard to obtain you just stop relying on overloading your weapons.
It might bring a few to low sec, but i don't think it'll be many.

Ludi Burek
The Player Haters Corp
Posted - 2007.12.17 02:33:00 - [5]
 

It's a good idea I think. Doubt people will flock to low sec but you never know, but what it will create is more competitive prices on the paste as people start undercutting each other. Unless all the piratey types just kill everyone and drive the prices through the roof. Laughing

But I got a feeling ccp wants this as an isk sink for the rich(er) pvpers though.

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2007.12.17 02:33:00 - [6]
 

Edited by: Dirk Magnum on 17/12/2007 02:33:48
Take Omber, Kernite, and Pyroxeres out of High Sec tbh.

Game altering economic shakeup followed by industrial mining outfits migrating to Low Sec with extreme prejudice. More incentive for people in low sec, more piracy, more counter-piracy.

You can't fix the problem of not enough people in Low Sec without generating problems in High Sec, and this is a great way to do it. Or it will completely destroy the game. I can dig it.


Bellum Eternus
Gallente
The Scope
Posted - 2007.12.17 02:35:00 - [7]
 

Originally by: Freya Runestone
I like the suggestion, but i don't think it'll bring anyone to lowsec, you don't need nanite paste, so if it becomes hard to obtain you just stop relying on overloading your weapons.
It might bring a few to low sec, but i don't think it'll be many.


Soo cynical. So then all the piraty types would have access to it, and hence overload their modules more often, there by achieving a performance advantage, while everyone else will just ignore it's use?

Also, I really doubt that any opportunity to make LOTS of ISK will go ignored by the player base. Carebears are greedy bastards. Super greedy. That's what makes them carebears. The competition amongst industry players is just as fierce as that amongst those who shoot down ships and pod players. It's just that greed motivates the industry players, while it's bloodlust for the rest of us.

I think you don't see the need for nanite paste and how important it is/is going to be, because you don't use it yourself. This stuff is expensive, and it's really going to up the cost of pvp, as everyone will be overheated for most fights once people figure out how to exploit heat.

Novemb3r
Habitual Euthanasia
Pandemic Legion
Posted - 2007.12.17 02:40:00 - [8]
 

Originally by: Dirk Magnum
Edited by: Dirk Magnum on 17/12/2007 02:33:48
Take Omber, Kernite, and Pyroxeres out of High Sec tbh.

Game altering economic shakeup followed by industrial mining outfits migrating to Low Sec with extreme prejudice. More incentive for people in low sec, more piracy, more counter-piracy.

You can't fix the problem of not enough people in Low Sec without generating problems in High Sec, and this is a great way to do it. Or it will completely destroy the game. I can dig it.





It won't happen though. The miners will whine about pirates blowing them up but won't actually attempt to do anything to stop it. Protecting yourself and your investments seems an alien concept to them.

Aleria Angelis
Eleutherian Guard
Posted - 2007.12.17 03:07:00 - [9]
 

Originally by: Novemb3r


It won't happen though. The miners will whine about pirates blowing them up but won't actually attempt to do anything to stop it. Protecting yourself and your investments seems an alien concept to them.


If the profits are worth the risks then it will be exploited, the reason you don't get many miners in low sec now is because they can make so much more by renting space from a 0.0 alliance and its alot safer, if CCP were to implement a resource solely into low (traditionaly the pirates play ground) sec it would inject piracy with a new lease of life.

This is a great idea, it could even be a way of introducing a new mining source: we've been asking for comets now for ages, I hope a devs reading this.

Amarria Black
Clan Anthraxx
Posted - 2007.12.17 03:54:00 - [10]
 

Originally by: Novemb3r
Originally by: Dirk Magnum
Edited by: Dirk Magnum on 17/12/2007 02:33:48
Take Omber, Kernite, and Pyroxeres out of High Sec tbh.

Game altering economic shakeup followed by industrial mining outfits migrating to Low Sec with extreme prejudice. More incentive for people in low sec, more piracy, more counter-piracy.

You can't fix the problem of not enough people in Low Sec without generating problems in High Sec, and this is a great way to do it. Or it will completely destroy the game. I can dig it.





It won't happen though. The miners will whine about pirates blowing them up but won't actually attempt to do anything to stop it. Protecting yourself and your investments seems an alien concept to them.


ISK/time, ISK/time, ISK/time. When your options are mining hisec at X or hiring a few escorts, going to lowsec, and making 1/3 - 1/5 of X, which one are you going to do?

Oh, and the best protection for yourself and your investments is CONCORD. Period. No hired fleet will buttpound a ganker quite that hard. Very Happy

Zephyrys
Caldari
Posted - 2007.12.17 04:21:00 - [11]
 

Originally by: Bellum Eternus
With some new skills available and the newly released nanite paste, plus the concept of heat sinks etc., overloading modules is starting to look more attractive as a workable option in combat.

Nanite paste is extremely expensive. 11,700 ISK per unit. That's more than Morphite at current market prices, and it's only available through NPCs.

If the base materials for nanite paste were to only be available in low sec, not 0.0, not high sec, but just 0.1-0.4 sec systems, as nanite paste demand grows players will flock to low sec systems to mine the raw materials and produce nanite paste themselves.

This is a perfect opportunity for CCP to add some incentive to low sec systems. There is zero downside to this. Anyone disagree?


Translation:
"Waaa CCP I wanna kill defenseless miners.. I want you to FORCE them to parade in front of my guns!!"

Aleria Angelis
Eleutherian Guard
Posted - 2007.12.17 04:34:00 - [12]
 

Originally by: Zephyrys


Translation:
"Waaa CCP I wanna kill defenseless miners.. I want you to FORCE them to parade in front of my guns!!"


Don't be so silly, its not like hes asking all valuable minerals to be moved to low sec, if implemented this would be an added option for miners who think its worth the risk, for those who don't they can stay in 0.0 or high sec and use their regular means of income, the idea of FORCING people to mine is just funny.

And take it from a carebear living in Solitude, there are ways to avoid the nasty pirates. I give this thread *The carebears approval*

Zephyrys
Caldari
Posted - 2007.12.17 04:39:00 - [13]
 

Originally by: Aleria Angelis

Don't be so silly, its not like hes asking all valuable minerals to be moved to low sec,


Ask for 1 item to be lowsec only or ask for all items to be lowsec only.. either way he wants CCP to send him more victims and hopes that CCP will do it.

MisEllaneous
Destructive Influence
KenZoku
Posted - 2007.12.17 04:49:00 - [14]
 

Originally by: Zephyrys
Originally by: Aleria Angelis

Don't be so silly, its not like hes asking all valuable minerals to be moved to low sec,


Ask for 1 item to be lowsec only or ask for all items to be lowsec only.. either way he wants CCP to send him more victims and hopes that CCP will do it.


Who's fault if you are a victim?

If you suck so much you get killed in eve unconsentually then well, you deserve it. CCP has pretty much taken away non-consenting pvp as is....

Bellum Eternus
Gallente
The Scope
Posted - 2007.12.17 05:51:00 - [15]
 

Originally by: Zephyrys
Originally by: Bellum Eternus
With some new skills available and the newly released nanite paste, plus the concept of heat sinks etc., overloading modules is starting to look more attractive as a workable option in combat.

Nanite paste is extremely expensive. 11,700 ISK per unit. That's more than Morphite at current market prices, and it's only available through NPCs.

If the base materials for nanite paste were to only be available in low sec, not 0.0, not high sec, but just 0.1-0.4 sec systems, as nanite paste demand grows players will flock to low sec systems to mine the raw materials and produce nanite paste themselves.

This is a perfect opportunity for CCP to add some incentive to low sec systems. There is zero downside to this. Anyone disagree?


Translation:
"Waaa CCP I wanna kill defenseless miners.. I want you to FORCE them to parade in front of my guns!!"


No *******, I'm not. Right now nanite paste is NPC only. It's a fixed cost. There is no option for players to produce it. It wouldn't hurt anything to simply add the ability for players to mine it's materials in low sec and make paste at more competitive prices. If you wanted to pay 11.7k ISK per unit, fine, buy it from the NPCs.

If you want to pay less, then buy it from players. No one is forcing you to buy cheaper nanite paste, or make it yourself, if it were available to be made.

What I *am* saying is this: nanite paste is completely new. There is no history of production, no materials decided for it's manufacture etc. It's a clean slate. A perfect opportunity to create something new that is low-sec only, and industry based.

Is that clear enough for you?

Kessiaan
Minmatar
Vagrants Inc
Posted - 2007.12.17 05:52:00 - [16]
 

Originally by: Dirk Magnum
Edited by: Dirk Magnum on 17/12/2007 02:33:48
Take Omber, Kernite, and Pyroxeres out of High Sec tbh.


You haven't checked mineral prices recently, have you? Omber and Pyro are both worth *much* less than veld. Kernite is good but not good enough to risk lowsec for it, you can get mex from Plag and all this would do is drive up plag prices and miners would stay in highsec.

For the OP, I agree lowsec needs an overhaul but this isn't the way to do it. All this would accomplish is driving paste prices through the ceiling as only a few well-protected miners would be able to gather materials for it. And these people wouldn't be easy-target highsec carebear miners, they'd be 0.0 miners who know to bring buddies and can defend themselves. Maybe that's what you want, maybe not, but in the end the locations where mats can be gathered would end up controlled by big 0.0 alliances.

In order for lowsec to work as intended it needs to be more dangerous than highsec and less dangerous than 0.0. Right now it's more dangerous than 0.0 for most people which is why few want to go there. Nerfing lowsec isn't the answer though, it needs a complete overhaul in its basic mechanics.

Ares Lightfeather
Gallente
Posted - 2007.12.17 09:45:00 - [17]
 

Edited by: Ares Lightfeather on 17/12/2007 09:45:53
Moving items to low sec ? So carebears move there ? And you really believe what you're saying ?

No chance. Ressources specific to low sec (and useful ones) will attract 0.0 alliances. Especially as neither mission running, trading, mining requires heat anyway (well you can use heat to finish missions, but it just means you don't know how to fit your ship).

Yeah, there will be more people in low sec. But I'm not really sure that it's the population you want (fat juicy target to boost your E-peen) that goes there. Carebears don't go to low sec because the risk is too high. No amount of reward will be enough, because joining a 0.0 alliance will always give them more rewards and less risks. Giving more rewards to low sec will only attract those that already can take the risks, but look for higher profit, and it means that it'll bring people from low sec and 0.0 sec to low sec.

Reducing the risk in low sec ? It will never be done without alienating a large part of Eve. Therefore, no matter what you do, low sec will stay more or less as it is now : a badly designed wasteland.

Sazeh Dova
Posted - 2007.12.17 09:59:00 - [18]
 

So far I like the suggestions to:

1) Move some of the more rare high sec ore types to low sec. Give miners an incentive to move to low sec and form corps that can defend themselves from pirates.

2) Remove the stupid security status penalty for engaging in pvp in low sec. More wannabe pirates and people who pvp occasionally would venture to low sec to seek encounters because they wouldn't have to worry about traveling in high sec afterwards. Besides Concord does not spawn in low sec, so why should it care about people pvping there to drop standings?

3) Boost sentry guns in 0.4 systems at the gates that connect from high sec empire space making it impossible to camp them. This would mean less gate camps and noobs would be less scared to venture out to 0.4 systems for some ratting/mining.

Rawr Cristina
Caldari
Naqam
Posted - 2007.12.17 10:05:00 - [19]
 

I'm a bit of a carebear too but I've more than enough PvP experience to survive in low-sec by myself, running missions etc there when I can be bothered. Most hi-sec carebears don't have any PvP experience though and are happy/comfortable in their hi-sec L4 mission hubs because they can earn more than enough for their needs without any risk from other players whatsoever (and have MUCH richer markets available to them)

I can't say I blame them really. There's only two realistic ways to get people to move to lowsec:

1- Nerf Hisec (people whine/quit so prob won't happen)
2- Make Lowsec Safer (RIP piracy+antipiracy)

Option 1 would be better for the game in the long run but would likely lower the overall playerbase, Option 2 dosen't make more people come to lowsec, it kills lowsec and replaces it for some kind of med-sec you-can-only-be-killed-if-you're-completely-stupid land which will sadly still only sway a few people.

Cleric Hammond
Posted - 2007.12.17 10:22:00 - [20]
 

How about removing a large amount of ore from hi-sec space, theres a few advantages:

1) It'll mean more people will go to low-sec.
2) Less macros in hi-sec.

And it makes sense from an RP perspective because with the constant mining in empire the ore was bound to run out at some point.

ISD Valorem


Amarr
ISD STAR
Posted - 2007.12.17 10:34:00 - [21]
 

Moved from General Discussion

Dors Venabily
Posted - 2007.12.17 10:39:00 - [22]
 

Edited by: Dors Venabily on 17/12/2007 10:39:27
Originally by: MisEllaneous
Originally by: Zephyrys
Originally by: Aleria Angelis

Don't be so silly, its not like hes asking all valuable minerals to be moved to low sec,


Ask for 1 item to be lowsec only or ask for all items to be lowsec only.. either way he wants CCP to send him more victims and hopes that CCP will do it.


Who's fault if you are a victim?

If you suck so much you get killed in eve unconsentually then well, you deserve it. CCP has pretty much taken away non-consenting pvp as is....

that is so much bull in 2 lines Rolling Eyes


Gner Dechast
Flashman Services
Posted - 2007.12.17 10:43:00 - [23]
 

Edited by: Gner Dechast on 17/12/2007 10:44:48
Originally by: Bellum Eternus
Originally by: Zephyrys
Originally by: Bellum Eternus
OP presents his idea


Zephyrys makes himself look like a complete moron


OP explains his idea again...

Is that clear enough for you?


You're wasting your breath. Those that understand, did so by your first post. People like this do not even want to, and given their unintelligent posting may not even be capable of.

I think your idea has merit. Thinking about it I could not come up with downside to that at all - unless ofc CCP laid the NPC price down as the lowest acceptable for making repairs in space, in which case the production costs should be that minus sensible profit margin, and the NPC price should be perhaps the profit margin x5 higher...

Sounds very good to me.

Venkul Mul
Gallente
Posted - 2007.12.17 11:29:00 - [24]
 

Originally by: Rawr Cristina
I'm a bit of a carebear too but I've more than enough PvP experience to survive in low-sec by myself, running missions etc there when I can be bothered. Most hi-sec carebears don't have any PvP experience though and are happy/comfortable in their hi-sec L4 mission hubs because they can earn more than enough for their needs without any risk from other players whatsoever (and have MUCH richer markets available to them)

I can't say I blame them really. There's only two realistic ways to get people to move to lowsec:

1- Nerf Hisec (people whine/quit so prob won't happen)
2- Make Lowsec Safer (RIP piracy+antipiracy)

Option 1 would be better for the game in the long run but would likely lower the overall playerbase, Option 2 dosen't make more people come to lowsec, it kills lowsec and replaces it for some kind of med-sec you-can-only-be-killed-if-you're-completely-stupid land which will sadly still only sway a few people.


Option 1 has been done time after time (changes in ores, lowered payout on missions, lucrative missions moved in low sec only, ecc.), pew-pew people are never happy with the results as it never bring the hordes of easy target they crave.

Option 2 as stated is a no-no.

The only system to make it reasonable would be to reduce the overall number of pirates (including occasional pirates, not only the professional pirates) to a point were 1 non pew-pew player would have at most 1 encounter every day with a hostile, i.e. to a point were there are 30 "carebears" or so for every pirate in low sec, not 30 pirates or wanna be pirates for every carebear.

That is almost impossible as pirate as a glamour that miner or trader hasn't.

On the other side it is only logic that pirates operate in large groups as in EVE the system to win is to have the larger group.

Probably the only system to make low sec profitable would be to enlarge it dramatically, canceling all the coke points and making gatecamping for long periods difficult.

Blazing Fire
Interstellar Operations Incorporated
Posted - 2007.12.17 11:59:00 - [25]
 

I see threads like this every day.
Requests to nerf the highsec ISK making options, requests to improve the lowsec and even 0.0 space.
Requests to make 0.0 more accesible for smaller enities, not only big alliances.

And still there is nothing.

All is, because most of teh playerbase is carebearing in highsec. CCP will lose a lof of money if they nerf the highsec I guess.
"Those who pay, order the music" as they say.

Anyway, i have played a lot of MMO games, and in general, you cannot make a lot of ingame money or get nice items or whatever good rewards in the safe areas. And players are ok with this.
Something in the EVE design is wrong. And becomes worst every they.
Since i have started playing, i have ran just a few missions. Now I run a 0.0 corp. With every next patch I see improvements in the missions and missions content, but things that were requested hundreds of time related to Corp management, POS management, POS warfare and 0.0 fights in general are not added or fixed. And I wonder why.



Blazing Fire
CEO

Interstellar Operations Incorporated
Corp web site

Recruitment
PvPeers wanted for 0.0 Fleet ops and roaming/defense gangs
Looking for experienced players
Looking for new EVE players

Services
[Service] Killboard hosting
[Service] Forum hosting
[Service] Web site hosting
[Service] Obelisk for rent
[Service] Alliance Creation


Miki Fin
Gallente
New Eden Population Control
Posted - 2007.12.17 13:01:00 - [26]
 

Originally by: Dirk Magnum
Edited by: Dirk Magnum on 17/12/2007 02:33:48
Take Omber, Kernite, and Pyroxeres out of High Sec tbh.

Game altering economic shakeup followed by industrial mining outfits migrating to Low Sec with extreme prejudice. More incentive for people in low sec, more piracy, more counter-piracy.

You can't fix the problem of not enough people in Low Sec without generating problems in High Sec, and this is a great way to do it. Or it will completely destroy the game. I can dig it.




Really, ccp should put all high end ores into low sec to make the 0.0 carebear alliances populate low sec. After all you can't fix the problem of not enough people in Low Sec without generating problems in 0.0, and this is a great way to do it. Or it will completely destroy the game. I can dig it.

Venkul Mul
Gallente
Posted - 2007.12.17 16:37:00 - [27]
 

Originally by: Blazing Fire
I see threads like this every day.
Requests to nerf the highsec ISK making options, requests to improve the lowsec and even 0.0 space.
Requests to make 0.0 more accesible for smaller enities, not only big alliances.

And still there is nothing.

All is, because most of teh playerbase is carebearing in highsec. CCP will lose a lof of money if they nerf the highsec I guess.
"Those who pay, order the music" as they say.

Anyway, i have played a lot of MMO games, and in general, you cannot make a lot of ingame money or get nice items or whatever good rewards in the safe areas. And players are ok with this.
Something in the EVE design is wrong. And becomes worst every they.
Since i have started playing, i have ran just a few missions. Now I run a 0.0 corp. With every next patch I see improvements in the missions and missions content, but things that were requested hundreds of time related to Corp management, POS management, POS warfare and 0.0 fights in general are not added or fixed. And I wonder why.




The fun thing is the I see exactly the opposite, every patch add 0.0 content, ship usable only in low sec and 0.0, new POS feature, new and better exploration sites for 0.0, faction drones whose components you find only in 0.0, ecc., ecc.

You cite:

Improvement in mission and mission content - I see reduced bounties in missions and loot

CCP add missions but that don't mean better loot or higher rewards (au contraire new missions start from the lowest pay, and the reward improve only if people fail them or need a lot of time to do them).

The salvage introduction was as first thing a option for PvPers to get more loot from destroyed enemies (PC and NPC) as only T2 player ships and Faction NPC drop the T2 salvage.

You seeing high sec missionrunning as some wonderful world full of excessive rewards is a direct effect of your lack of experience in missions.

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2007.12.17 17:24:00 - [28]
 

Make it so T2 ships can not use the gates in high sec

Will solve a lot of issues with regards to highsec / lowsec being over populated


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only