open All Channels
seplocked EVE Fiction
blankseplocked Eve-Online: The Text Adventure.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.21 16:32:00 - [1]
 

Edited by: Avon on 21/11/2007 16:34:15
Shocked

"Looks kids, Avon's gone and lost it completely this time!"

Go grab Gargoyle or your favorite Interactive Fiction virtual machine (must support .z8 for this preview), and then download this load of tosh and open it in Gargoyle (or Frotz or something).

Then, come back, point and laugh, and generally ridicule me for being an old fart.

Then, after that .. maybe one or two of you might actually like to get involved with this little project?


Please be aware that is a pre-release - preview - cut down -baby - version of the first story, and nothing more. It is just a working example of what I am trying to do. Don't moan that it is too small. I get that enough from the wife.

Oh, CCP type people .. if this isn't allowed (Interactive Fan Fiction), just let me know and I get back to my PotBS Text Adventure.
If it *is* allowed, and any of you ever read this, I wouldn't mind *official* permission, k'thx.


Discuss:

Relain Linday
Amarr
Disposable Warriors
STR8NGE BREW
Posted - 2007.11.23 14:38:00 - [2]
 

Edited by: Relain Linday on 23/11/2007 16:17:52
Originally by: Avon

Then, come back, point and laugh, and generally ridicule me for being an old fart.



Sir, there are more old farts around.

I found your 'tosh' utterly enjoyable.
Reminded me of good old times in MUDs, with well-written text and felt a general soothing feeling.

Major kudos.

Can i enquire about your next steps? :)


EDIT:

On the "end text", concering .. should read concerning, maybe?

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.23 16:23:00 - [3]
 

Edited by: Avon on 23/11/2007 16:47:16
Well, this story-line runs to a dozen chapters, and all of them much longer than the first.
If I just coded the rooms, objects, and puzzles, it could be released quite quickly. However, I feel that characters are very important in a story, and it is much harder to make them "alive".
The characters in the pre-release have very limited conversation tables, and whilst they have enough information to move the story forward, they still feel very two dimensional.
They work great if you stick to the situation and the prime storyline, but as soon as you start to stray from that their limitations become painfully obvious.

So, characters are the focus right now, and when I am a bit happier with the ones who appear in chapter 2 I may release that .. or if other people are interested in getting involved I may farm out some characters and try and get the whole story released in one go.

As to the end text: that would teach me for adding it after the final spell check. :)
(Typo fixed, file recompiled and uploaded .. and Larn has easter-egged you)

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.23 16:58:00 - [4]
 

Spotted a small logic error, fixed.

Relain Linday
Amarr
Disposable Warriors
STR8NGE BREW
Posted - 2007.11.23 17:49:00 - [5]
 

Edited by: Relain Linday on 23/11/2007 18:04:08
I tried to "squeeze an egg" out of Larn, to no avail.

Also.. start of Chapter 2: "definately voices" - "definitely voices".

Don't hate me, i'm just proof-reading. :)

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.23 21:00:00 - [6]
 

Edited by: Avon on 23/11/2007 21:00:38
Thx.
I'll add an egg handling routine at some point over the weekend ... Wink

Another typo? :/

Galmar Grief
Caldari
New Eden Research Organisation
Posted - 2007.11.25 17:19:00 - [7]
 

Very nice.
And having some muppets spellchecking is nice, too. (sorry for the pun, Relain).

ry ry
Heroes.
Merciless.
Posted - 2007.11.27 12:21:00 - [8]
 

Edited by: ry ry on 27/11/2007 12:21:46

really good idea this. i'd love to help, but my forum whoring belies how little free time i actually have :(

although the dictionary needs some work.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.27 13:58:00 - [9]
 

Edited by: Avon on 27/11/2007 14:18:30
You know what?
I'm going to add some of those verbs, just for the lulz.

* Added:
In case anyone is interested, here is how simple it is to handle new words.
Here is a quick rule for pwning things:
Originally by: Pwn Rule
Pwning is an action applying to one visible thing.
Understand "pwn [something]" as pwning.
Carry out pwning:
If the noun is a person, say "[The noun] would kick your arse, don't bother trying";
otherwise say "Pwn'ing is besting other people in a fight, not smashing up scenery!".

Kyra Felann
Gallente
The Scope
Posted - 2007.11.27 22:01:00 - [10]
 

Text adventures and interactive fiction are still fun and quite a few are still written. So there is no need for ridicule. There was even a Quake interactive fiction.

I'll try to check it out when I get some free time.

ry ry
Heroes.
Merciless.
Posted - 2007.11.28 00:01:00 - [11]
 

Originally by: Kyra Felann
So there is no need for ridicule.

who's ridiculing? i see no ridicule in this thread.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.28 10:11:00 - [12]
 

Edited by: Avon on 28/11/2007 10:18:33
Expanding on pwnage:
Originally by: Final rule for pwnage
Pwning is an action applying to one visible thing.
Understand "pwn [something]" as pwning.
Carry out pwning:
If the noun is the player, say "Self harm? Are you really that frustrated?";
If the noun is an other unpwnable person, say "[The Noun] would kick your arse, don't bother trying!";
If the noun is an other pwnable person, say "You beat the living crap out of [The noun], leaving them lying on the floor, sobbing. Well, you certainly imagine doing it at least.";
If the noun is not a person, say "Pwn'ing is besting other people in a fight, not smashing up scenery!".

A person can be pwnable or unpwnable. A person is usually unpwnable.


So, here we create a new verb for the game to understand: "pwn", and a new attribute for characters: "pwnable" or "unpwnable".

When defining a character, I can simply add the "pwnable" characteristic to them. At any point I can also change that attribute (so the character could again become unpwnable, which is the default state, in reaction to something which happens during the story).

The code
Quote:
In the Ante-Chamber is a man called Larn.
is the initial definition of Larn. In this state, "pwn larn" would result in "Larn would kick your arse, don't bother trying!".
If I wanted to make him pwnable, all I have to do is add "Larn is pwnable.", so:
Quote:
In the Ante-Chamber is a man called Larn. Larn is pwnable.

The output for "pwn larn" would then be: "You beat the living crap out of Larn, leaving them lying on the floor, sobbing. Well, you certainly imagine doing it at least."


Coding for this project is not overly hard, and the thought of it should not put people off getting involved.


ry ry
Heroes.
Merciless.
Posted - 2007.11.28 11:00:00 - [13]
 

haha that's ace :D and a great introduction for any writers concerned their programming knowledge won't be upto scratch.

writers! if you understand the concept of nouns/verbs (and lets face it, if you don't you probably shouldn't be writing anything anyway) you already know enough to contribute. Perhaps you could make your favourite piece of eve fiction interactive* or maybe you wrote something so mindblowingly awesome simply writing it down doesn't do it justice.

either way, its nice to see somebody doing something a bit different with the eve fluff.


*OMFG LAWSUIT!

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.28 13:46:00 - [14]
 

Edited by: Avon on 28/11/2007 13:50:05
Another tiny change.
I didn't like the "them" in "You beat the living crap out of Larn, leaving them lying on the floor.."
It just seems a little gramatically poor, so:
Originally by: Conditional THEM replacement

If the noun is an other pwnable person, say "You beat the living crap out of [The noun], leaving [if the noun is male]him[otherwise]her[end if] lying on the floor, sobbing. Well, you certainly imagine doing it at least."


This change uses HIM or HER (depending on the gender of the character .. remember Larn is defined as "In the Ante-Chamber is a man called Larn.") rather than THEM.

Tek'a Rain
Gallente
Collegium Mechanicae
Posted - 2007.11.29 04:50:00 - [15]
 

am I a dumb person for not being able to get outta the first bloody room?

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.29 09:24:00 - [16]
 

Originally by: Tek'a Rain
am I a dumb person for not being able to get outta the first bloody room?

No, you're not.
The bloke who is stopping you says you need something.
Ask him about it.

This actually leads on to a good point though.
I am going to add a hint system, but I didn't want to go with the usual HELP or HINT followed by a suggestion.
What I am currently thinking about doing (and working our how do do it easily), is a toggle which allows you to experience the story in two different ways.
One would be as it is now, and the other would be more a story mode, where the things the player needs to focus on are hinted at in italics.
What concerns me about that approach is that sometimes the best parts of text games are only found by frustrated players trying *anything* to progress. By drawing peoples focus to only the things required to progress, it might actually lead to the whole thing just becomming a short story rather than an immersive experience.

I will, however, have some form of hint system in the final versions .. or at least make walkthroughs available.

Thanks for bringing it up though, because it is an important point.

I'd be interested to hear what other people think on this.
Should these works be more like an immersive story, or should they be a puzzling text game - or something in between?

ry ry
Heroes.
Merciless.
Posted - 2007.11.29 15:23:00 - [17]
 

perhaps have hints embedded in the responses to incorrect options? that way there's no 'cheat mode' and people will try asking different things even if they're completely stumped.

for example, if a character wanted you to ask about the slaves and you asked him about a spaceship, he could respond that he doesn't have time to worry about internet spaceships, when one of the thieving matari scum has pwned his noob.

or something like that. you get the picture, i'm sure.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.11.29 16:22:00 - [18]
 

Originally by: ry ry
perhaps have hints embedded in the responses to incorrect options? that way there's no 'cheat mode' and people will try asking different things even if they're completely stumped.

for example, if a character wanted you to ask about the slaves and you asked him about a spaceship, he could respond that he doesn't have time to worry about internet spaceships, when one of the thieving matari scum has pwned his noob.

or something like that. you get the picture, i'm sure.


That is certainly do-able for conversations.
In fact, it is quite possible to "goal seek" in Inform 7, so that characters bring the conversation around to get to the desired end-point.

I'm still not sure how to go with this though.
Goal seeking done well is a great tool, but you always run the risk of creating an enviroment which feels restrictive.

I might write some small tests over the weekend, if I get time, and see how they go.

Relain Linday
Amarr
Disposable Warriors
STR8NGE BREW
Posted - 2007.12.01 18:26:00 - [19]
 

Edited by: Relain Linday on 01/12/2007 18:26:44
Personally, i would like to see a more serious storyline, instead of having things like "CAPS LOCK IS CONTROL FOR COOL", "FOFOFO" and the likes in the text. If we need that, there's CAOD.

For me, the MAIN feature of this would be a serious stance and approach, instead of the jargon for 12 year oldd.

But that's only my 2 cents.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.12.01 18:37:00 - [20]
 

Originally by: Relain Linday
Edited by: Relain Linday on 01/12/2007 18:26:44
Personally, i would like to see a more serious storyline, instead of having things like "CAPS LOCK IS CONTROL FOR COOL", "FOFOFO" and the likes in the text. If we need that, there's CAOD.

For me, the MAIN feature of this would be a serious stance and approach, instead of the jargon for 12 year oldd.

But that's only my 2 cents.

Did you actually try it?

Mhaerdirne Solveig
Minmatar
Posted - 2007.12.06 14:17:00 - [21]
 

Edited by: Mhaerdirne Solveig on 06/12/2007 14:17:48
Originally by: Relain Linday
Edited by: Relain Linday on 01/12/2007 18:26:44
Personally, i would like to see a more serious storyline, instead of having things like "CAPS LOCK IS CONTROL FOR COOL", "FOFOFO" and the likes in the text. If we need that, there's CAOD.


that's funny because you mentioning this makes me want to go and try it now.

ALSO, CAPS LOCK TRULY IS CRUISE CONTROL FOR COOL.

Sixthbook
Minmatar
The Flaming Marshmellows LTD
Posted - 2007.12.11 08:26:00 - [22]
 

The idea behind this seems to be good. The first chapter lead-in to the more common "I have no idea where I am" interactive fiction beginning makes it much more interesting. It also gives a motivation to actually look around and do something other than "I just loaded this so I guess I should play."

I have a suggestion, though, to better define the action. The characters are described as very distinct from one another in placement, in clothes, in style of speach, etc. This makes them distinct in my imagination while reading. However, some of the action is described as "one man nods and the other does something" which doesn't link the action to either of the distinct characters. Perhaps it would play better in the imagination if instead it read "the grim man nods and the other does something." The fact that they are so distinct in such a small amount of writing is a credit to you, but in one or two places I wasn't sure which person was doing what.

Anyway, thanks for putting up the first chapter and I will look forward to the rest.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2007.12.11 15:14:00 - [23]
 

It is Karmin who produces the folder from his robe, but you are right, it is not clear.
I will tidy that up.
I *think* I wrote that before I had decided on the characters .. well, that's the excuse I am going to use.
Wink

That part now reads:
Originally by: The Truth Seeker
>sit on chair
You get onto the wooden chair.

As you take your seat the men glance briefly at each other. The grim looking man nods, and the other man produces a folder from his red robe.
As he places the folder on the table, he says, "I am Karmin Charn, and this is Arch Deacon Mervan Moritok of the Theology Council. We are pleased to be in a position to offer you your one and only chance to become a Truth Seeker. Do not take this step lightly, because if you decide to join The Order of the Truth Seekers your old life will be forfeit. You will be loyal to us, and to those who use our services. This is not slavery, it is an undeniable truth. There is no turning back if you join, not because we won't allow it, but because it just is not possible.
Now, I am sure that you will have questions, and we are here to answer them for you as best as we can. Be sure in your choice, either way it is a one time deal."


I am still doing a couple of other fixes, but I will put this change in the next build.
I'm working on the conversation tables for the first three characters, so if you asked them about something you feel they should have an opinion on, let me know.

Kyra Felann
Gallente
The Scope
Posted - 2008.02.29 04:46:00 - [24]
 

Originally by: ry ry
Originally by: Kyra Felann
So there is no need for ridicule.

who's ridiculing? i see no ridicule in this thread.


The OP said:

Quote:
Then, come back, point and laugh, and generally ridicule me for being an old fart.

Kyra Felann
Gallente
The Scope
Posted - 2008.02.29 04:50:00 - [25]
 

Originally by: Avon

In fact, it is quite possible to "goal seek" in Inform 7, so that characters bring the conversation around to get to the desired end-point.



So you use Inform 7? I've been meaning to play with it, but the whole "not programming" thing kinda weirds me out. I used to play around with Inform 6 which has a very easy syntax, but it's more of a normal programming type language.

Programming in plain English, ironically, seems harder than doing it in a normal programming language.Confused It seems kinda unnatural.ugh

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2008.03.08 20:40:00 - [26]
 

Originally by: Kyra Felann
Originally by: Avon

In fact, it is quite possible to "goal seek" in Inform 7, so that characters bring the conversation around to get to the desired end-point.



So you use Inform 7? I've been meaning to play with it, but the whole "not programming" thing kinda weirds me out. I used to play around with Inform 6 which has a very easy syntax, but it's more of a normal programming type language.

Programming in plain English, ironically, seems harder than doing it in a normal programming language.Confused It seems kinda unnatural.ugh


Actually it is much better than I thought it might be.
I used to code in both Inform 5/6 and TADS.
I figured I would try out I7 and see what it was like .. then I thought I would just use it for simple stuff, and encapsulate tricky stuff with imported I6 code .. then I suddenly realised that there is absolutely no need to do that - I7 is just amazingly more versitile and powerful than it appears on the surface.

Natasha Ichida
Caldari
Armada.
Posted - 2008.03.20 22:21:00 - [27]
 

Meep! I got...shot!? I, uh, didn't see that coming.

...well, that was certainly an interesting introduction...

Anyhow, saw this in your sig and, despite the fact that I am not in fact old, nor a fart, I found it quite enjoyable, proving that even among the younger you'll have an audience, however small. Possibly consisting of only me. But! I, as they say, fully support this product and/or service...or something...hold on, my memory sucks, I should go look that up...well, nevermind, I'm lazy...wait, I'm off topic now. Anyhow, I hope to see the finished product, and wish to display my full support for this endeavor.

Yep.

*wanders out*

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2008.03.22 17:32:00 - [28]
 

I am still working on this .. just slowly.
:D

DrDevice
Sniggerdly
Pandemic Legion
Posted - 2008.03.28 15:57:00 - [29]
 

I once started work on a text game 'entitled santa clause, and the killer mutant zombies from hell'

to this day, im not quite sure what i was thinking :)


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only