| Author |
Topic |
 Ares Lightfeather Gallente |
Posted - 2007.11.20 09:35:00 - [ 31]
Originally by: I SoStoned Yeah, great, your T2 industrial can fit something that'll help the convoy... and dump its already abysmal velocity even further into the sh*thole.
Good one, CCP.
What, exactly, will the thing /do/ now that your hauler can't move?
Ever heard of warp to zero ?  |
 DarthMopp Gallente I.D.I.O.T. Sev3rance |
Posted - 2007.11.20 10:32:00 - [ 32]
I summon " MIRROR FORCE" HAHA...eat this you ebil piwate.... Would be nice if the link could transfer the damage to EVERY targetted ship.....would be kind of imba...but who cares ? (Sarcasm included) |
 Mister Xerox |
Posted - 2007.11.20 11:02:00 - [ 33]
Originally by: Ares Lightfeather
Originally by: I SoStoned Yeah, great, your T2 industrial can fit something that'll help the convoy... and dump its already abysmal velocity even further into the sh*thole.
Good one, CCP.
What, exactly, will the thing /do/ now that your hauler can't move?
Ever heard of warp to zero ?

Well, if WTZ is so great, why the need for this? The ship fitting it (T2 transport ship in this case, no mention of blockade runners) is slowed to a crawl. If this does not affect their alignment this is definately a good thing, since said Impel would only have to accellerate to like... 25 or so mps. That would zip them off the jump-in point in pretty short order. I believe the idea was for freighter protection in highsec, but only 'moderately' as only one ship using this module will grant the advantage and, if the supposition is correct, the incoming damage. Unfortunately since freighters are such tugs it might not help a whit since 15+ domi's unloading would rip the 'escort' ship apart in an eyeblink and move onto the freighter before CONCORD even put their donuts down. |
 Mister Xerox |
Posted - 2007.11.20 11:04:00 - [ 34]
Originally by: DarthMopp I summon "MIRROR FORCE"
HAHA...eat this you ebil piwate....
Funny... very. I'd like to see how the forums would light up if the convoy module randomly reflected all incoming damage to another ship engaging it (or back on the initiating ship if it's solo)... |
 Amateratsu Caldari The Pegasus Project
|
Posted - 2007.11.20 11:07:00 - [ 35]
Look at the cpu usage and name me any ship that can fit this link other than command ships?  |
 Verone Gallente Veto Corp |
Posted - 2007.11.20 11:10:00 - [ 36]
Originally by: Surfin's PlunderBunny This must be a fix for that gang tactic where someone invites you to a gang and then jumps you. 
Combat 01:00:00 You have started trying to warp scramble Carebear[LOL]. Combat 01:00:01 Your Mega Pulse Laser II perfectly strikes Yourself, wrecking for 1201.1 damage. Notify 01:00:02 Ship Is Out Of Control. Combat 01:00:03 Mega Pulse Laser II deactivates as your ship begins to explode. Epic  |
 I SoStoned Caldari |
Posted - 2007.11.20 11:11:00 - [ 37]
Originally by: Amateratsu
Look at the cpu usage and name me any ship that can fit this link other than command ships?
T2 transport ship. There you go. |
 Gone'Postal Roast and Toast Inc.
|
Posted - 2007.11.20 11:12:00 - [ 38]
Originally by: Amateratsu
Look at the cpu usage and name me any ship that can fit this link other than command ships?
Last I looked the Impel isn't a commandship, + the other transport ships I'd say would have the same bonus to use these. OFC you might want to relook over the Screenshot again. |
 CCP Greyscale

 |
Posted - 2007.11.20 11:15:00 - [ 39]
That is a shop. I can tell from some of the pixels and from having seen plenty of shops in my time.
Also, I know for a fact it doesn't exist. |
 HenkieBoy Sebiestor Tribe
|
Posted - 2007.11.20 11:41:00 - [ 40]
So this module doens't exists or won't be introduced? Great to hear, it just sounds like a fanatasy spell thats cast on somebody. IF such a module would ever be introduced I would like to see the option to extend the shield of a ship to protect other ships. This could even lead to new type of ship: 'shield' ships. I for one would like to see my rifter survive a bit longer in a fleet war  |
 Haakelen Gallente The Scope
|
Posted - 2007.11.20 11:47:00 - [ 41]
Originally by: CCP Greyscale That is a shop. I can tell from some of the pixels and from having seen plenty of shops in my time.
Also, I know for a fact it doesn't exist.
Thank god. It's already amazingly easy to get away in haulers. |
 Agor Dirdonen |
Posted - 2007.11.20 12:15:00 - [ 42]
Ofcourse it's a fake, it would be THE module for instawarp. Don't need a GM/DEV to tell us that.
Activate Warp, start accelerating, activate module, speed drops with 75 percent, instawarp!!!
plus, the fitting requirements are also not correct if you compare them with the other warfare mods. |
 Matthew Caldari BloodStar Technologies
|
Posted - 2007.11.20 13:29:00 - [ 43]
While this is a shop, and the specific implementation isn't that good, the underlying idea isn't actually that bad.
The ability to force attackers to engage the defensive fleet, rather than them just ganking the weak industrial target out from under them, would make a proper fighting defence a viable option in a whole range of circumstances.
This would probably have to be a module that the defending ship mounts, so that they volunteer to jump into the line of fire, rather than being nominated against their will. This would eliminate almost all the nasty gang-related tricks, and reduce the ones left to minor annoyances rather than fatalities.
What I'm thinking is a high-slot module, no class-specific fitting restrictions. When activated on a target, all the damage taken by the target is applied to the defender instead. To prevent this being used to just cover warp-outs, both the defender and the target are warp-disabled while it is active, and the module has an uninterruptable duration of 1 minute or more (i.e. if they choose to stay and fight, they are committed for some amount of time). They can, however move under normal speed unhindered. If they move out of range of each other, the damage transfer stops until they move back in range but the warp-disabling persists. Only one can be activated on a target at any one time (i.e. you can only be escorted by one defender), only one of these modules can be active on your ship at a time (i.e. you can only be defender to one ship at a time), and it cannot be activated on a target that is itself using one of these (so you can't set up an infinite loop of damage-shunting).
Although the damage would be transferred to the defending ship, tracking, resists etc would be calculated on the ship actually being shot. Whether armor, shield or structure resists are used would depend on what the damage will hit on the defending ship (otherwise there would be a bias towards shields due to the escorted ship not taking damage, and thus not being put into armor).
This means that the choice of ship and fitting being escorted will still be important - it will be far preferable to be escorting an occator fitted for resistances compared to an Iteron V crammed full of cargo expanders. Similarly, the benefit of being able to draw fire away from the escorted ship comes with the drawback that you may well open up a weak spot in the defender's tank.
Also note that as the attackers can choose to target the defender directly at any time, a pairing of two combat ships, one with massive resists as the escorted, and one with massive HP/repair as the defender, would not effectively give you a blob with both massive resists and massive HP/repair. |
 Nikita Fontaine Caldari g guild Imperial Republic Of the North |
Posted - 2007.11.20 13:37:00 - [ 44]
Next time try aligning the white triangles above the titles more uniformly, dead giveaway hehe :) |
 Alakazam Gallente Skid-Row
|
Posted - 2007.11.20 13:54:00 - [ 45]
Originally by: Matthew While this is a shop, and the specific implementation isn't that good, the underlying idea isn't actually that bad.
Uhu,, how would that implementation differ from a tanked remote repairer/transefer? |
 ISD Valorem

 Amarr ISD STAR
|
Posted - 2007.11.20 13:56:00 - [ 46]
Since Greyscale has already confirmed this to be fake there is little point in this thread staying open  *click* |