| Author |
Topic |
 Kinelia |
Posted - 2007.11.07 09:27:00 - [ 1]
Just downloaded and installed the mac client a few hours ago. Everything seems to basically work, but I get some strange and sometimes rather severe graphical glitches.
Basically, various things flash around the screen. Sometimes UI elements jump around at random, making it very hard to use them- though when I do manage to get my mouse there in time, they do function correctly.
The things that display are often mirror images of various UI elements at random places on the screen, sometimes normal size, sometimes larger, sometimes smaller. I also get what appear to be sprite maps and textures showing seperate from the object they belong to. These can be anywhere from 20x20(rough eyball estimate) pixel blocks to the entire screen covered by whatever it is, and everything in between. Occasionally I also get what appear to possibly be things like objects surfaces, seen just like if you look at the sunday comics from half an inch away.
The problem is most severe when in normal travel. Warp travel is somewhat affected but not as badly. Being relatively stationary, or orbiting an asteroid while mining doesn't show sever problems(but they are still there). The problem never occurs when docked, and the limited PvE combat I've been in, it hasn't happened then either(just the first couple missions, so thats hardly comprehensive, but figured it might be relevant).
I have no problems with any other software on my Mac. The only other 3D app I run on it is World of Warcraft, which runs natively with OpenGL so it probably isn't relevant anyways.
Occasionally bringing up the options menu with the escape key, then closing it, will temporarily resolve the problem. Also, moving the camera aroudn randomly a bit will sometimes fix it for a bit, but it always comes back. Neither of these workarounds seems guaranteed, but they work often enough to make the game playable if rather annoying.
I haven't found any graphical settings that affect the frequency or severity of the problem. But I've been playing with more or less at random, I might not have found the key setting.
I can provide screenshots of the insanity if needed. The hardware is an Intel Mini, 1.83ghz Core Duo processor, 2GB ram, Intel GMA950 video chip, fully updated OS X tiger for the OS. |
 Cor Aidan Shore Leave
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Posted - 2007.11.07 12:10:00 - [ 2]
I don't see all of those errors; however there are some other places I see some trouble that sounds similar to the pixel block issue:
1) In the Star Map view, the "You are here" line points at a gigantic equals sign. I'm assuming there is supposed to be some other image there (maybe a bullseye?) that is not getting rendered properly.
2) In the Missions Journal, the little picture that appears in the information window does not render properly. Once I saw no image, and twice it was just graphical noise. Obviously another texture or bitmap problem.
3) Also likely texture related: The "gunflare" on the mining laser appears to also be loading incorrectly. Instead of something that looks smooth, it looks like the texture is getting either partially rendered or rotated somehow; there is a vertical discontinuity that has a sharp edge, breaking what I would presume should be radial symmetry.
System Info: MacBook Pro Core 2 Duo 2.4 GHz, 2GB, OSX 10.5.0, nVidia 8600M GT with 256 MB. |
 GM Retrofire

 Game Masters
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Posted - 2007.11.07 14:57:00 - [ 3]
The Mac Mini is not officially supported due to the graphics card it uses, Intels drivers simply can't run EVE without problems. The Mac Mini has been known to run if you select No Depth Buffer instead of Z buffer but you may encounter further problems along the way. |
 Agguire |
Posted - 2007.11.07 16:24:00 - [ 4]
I get the same problem with a Macbook. Which has more or less the same specs as a Mac mini. Play with crossover and the game runs a lot smoother. |
 Aitrus Amarr |
Posted - 2007.11.07 16:54:00 - [ 5]
Edited by: Aitrus on 07/11/2007 16:54:49 Originally by: Cor Aidan 3) Also likely texture related: The "gunflare" on the mining laser appears to also be loading incorrectly. Instead of something that looks smooth, it looks like the texture is getting either partially rendered or rotated somehow; there is a vertical discontinuity that has a sharp edge, breaking what I would presume should be radial symmetry.
I see the same thing with the haze/rings around planets. (Haven't done any combat yet) I assumed it was some sort of Z-buffer issue. I also noticed when looking at the market history graph of an item, no text is rendered. (making it very pretty, and very useless) (using 1st gen MacBook Pro w/ 2GB Ram) |
 Kinelia |
Posted - 2007.11.08 06:24:00 - [ 6]
Originally by: Agguire I get the same problem with a Macbook. Which has more or less the same specs as a Mac mini. Play with crossover and the game runs a lot smoother.
What would you suggest I play with in crossover? As for right now, a full uninstall/reinstall has resolved the graphical glitches for the most part. They will occasionally occur, but only in connection with a hard lockup(within 2-3 minutes at most of the glitches), the game is completely non responsive. And I can't get it to actually function in windowed mode at all, either starting in it or switching to it, so I'm left with the power switch. But at least I can see what i'm doing consistently now. |
 Ozzzn |
Posted - 2007.11.08 10:57:00 - [ 7]
No don't use crossover. My game performance increased like %200 after i installed the mac client. Working with crossover really sucks.
This is not a real solution but, Just change the resolution when it gives graphical errors. ^^
|
 Nlewis Nomad LLP Wayfarer Stellar Initiative |
Posted - 2007.11.08 16:53:00 - [ 8]
this has happened to me a few times on a standard macbook |
 Kinelia |
Posted - 2007.11.08 21:23:00 - [ 9]
Originally by: Ozzzn No don't use crossover. My game performance increased like %200 after i installed the mac client. Working with crossover really sucks.
This is not a real solution but, Just change the resolution when it gives graphical errors. ^^
Changing the resolution wasn't helping at all. Might clear up the problems for a minute or two at most. What mostly resolved it was a reinstall. Playing in windowed mode... haven't seen the tiniest hint of a problem. |
 Verx Interis Amarr SkyNet.
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Posted - 2007.11.09 08:53:00 - [ 10]
I don't know the details, but my friend reported some bitmapping errors. He said that there was a rainbow colored disk/circle coming out of the mining laser turret, as well as a few other things I forgot.
He has a MacBook pro Core 2 Duo 2.0 GHz and an 8600M GT, which should be plenty to play EvE. |
 Guruvan |
Posted - 2007.11.11 00:42:00 - [ 11]
wait are you guys sayin that my 2 month okd mac mini wont run it cuz of the graphics card??????? i have similar problems compared to original poster. |
 Kinelia |
Posted - 2007.11.11 02:07:00 - [ 12]
Originally by: Guruvan wait are you guys sayin that my 2 month okd mac mini wont run it cuz of the graphics card??????? i have similar problems compared to original poster.
It will run, but problems may occur. Try windowed mode. That fixed it for me. |
 Darcin Swift |
Posted - 2007.11.11 22:06:00 - [ 13]
I'm not seeing windowed mode as an option. Is this a bug? Should I re-install? |
 Ansa Mellior |
Posted - 2007.11.12 01:29:00 - [ 14]
Originally by: Darcin Swift I'm not seeing windowed mode as an option. Is this a bug? Should I re-install?
Hold down the command (Apple) key and hit Return. That should switch it to windowed mode. That feature is specific to Cider, the technology CCP used to bring EVE to the Mac. You can adjust your resolution in the game so it's *slightly* lower than your native Mac resolution is; that way, you can run EVE while you're running other applications. In Leopard, which I'm running, you can even use Spaces, so you're not cluttering your screen. It's cool! |
 Jadon Trask Gallente Blue Bone Express |
Posted - 2007.11.14 17:40:00 - [ 15]
I had/have similar issues with a Macbook. I changed the z-buffer to w-buffer and it makes everything work fine. One problem though, whenever I change views (warp, dock, undock, etc...) the preference reverts back to z-buffer and I have to reset to w. Any suggestions about saving a preference? |
 Lauredris Maru Amarr Lyrix Industries
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Posted - 2007.11.20 22:05:00 - [ 16]
A few people have reported that using windowed mode (Command-Return) solves the graphics / texture problems. In my experience, it hasn't made a difference.
I'm on Leopard, and I've also noticed that more people with Leopard report issues, while many on Tiger (10.4) have no complaints. Hopefully this is just a temporary compatibility issue with Cider/Leopard that will be resolved...
I've experienced several of the problems discussed here, including the texture "flare" around a mining laser, general texture problems where the wrong texture is applied (e.g. I've had "explosions" that looked more like a document expanding rapidly), the mini-star map is completely jumbled (appearing as a random collection of OS/X and game icons piled on top of each other at low resolution).
I also experience periodic lockups, although I can often play for hours before it happens. For me at least, some very inconvenient problems, but not show stoppers. |
 Zimarla Minmatar Gradient |
Posted - 2008.02.09 06:06:00 - [ 17]
I'm playing on a brand new iMac I got around Christmas, and I'm having some weird graphic issues. It's mostly little things, though. In cargo holds, hanger inventories, and such, most minerals (not ores, but minerals) aren't showing the proper graphic, but random blobs of rainbow colored pixels. Also, when I go to fit something to my ship, instead of seeing the normal trapezoid-shaped slot where something goes, I instead see a rainbow arc in all of my high-power slots. Finally, the graphics for the rats randomly disappear while I'm in combat, flickering in and out as I shoot them. None of these have significantly affected gameplay or anything, but they are annoying.
I'll try some of the suggestions in this thread with windowed mode, etc. I just thought I'd add my two cents. |
 Grant Smith Malum. Darklings |
Posted - 2008.02.10 20:24:00 - [ 18]
I've had some weird graphical glitches also. I've played Eve in Windows for the last three years and have recently bought a Macbook, but the problems are of a nature that were never experienced in windows. I can understand such things as graphical glitches being related to the graphics card which powers the Macbook... but the most annoying factor of all is that every time I press escape, the game unexpectedly quits before the Escape Menu is brought up. Would, as suggested above, pressing Cmd + Return, turning the game to windowed mode, allow for me to access the Escape Menu? |
 Karr Vanguard Caldari |
Posted - 2008.02.25 18:38:00 - [ 19]
Just to comment on the Macbook graphics problems. I'm running OSX Tiger on a Macbook with a GMA 950 graphics chipset. The client will run okay, without those infamous 'glitches' that make it totally unplayable so long as you set
[d3dgl] "FBO" = "N"
in the config file. The downside, and I'm presuming this could be fixed if I could actually get the dev team to pay attention, is that all the portraits (ships, pilots and some other items, although not generally modules) are actually 'pcitures of the bottom left of the screen', just bits of the GUI interface rather than the real portrait. Which, crucially perhaps, briefly flashes in the part of the screen before whats underneath gets used as the portrait.
FBO presumably stands for framebuffering, so I'm not surprised there are issues. But if you can live with not having portaits working right the client is perfectly playable apart from that. Although the FPS does only average 20 fps or so.
It might be partially cargo cult bug fixing on my part but I think it also helps to make sure the 'color depth' is set to '24-bit color with 8-bit alpha' and the 'depth/stencil format' is set to '24-bit z-buffer' in the application settings, as well as doing the tweak to the config file.
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