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Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2007.10.22 15:23:00 - [1]
 

Edited by: Cailais on 27/10/2007 03:03:22
Edited by: Cailais on 27/10/2007 02:43:26
For as long as Ive been playing EVE there have been threads discussing the merits (or lack of) for Low Sec space. The majority have focused upon the idea of boosting low sec by adding better missions and better loot. Others have asked to 'nerf' low sec, by making it more friendly - all in an attmept to lure the 'care bear' pilot to a happier place. All have pretty much fallen flat.

So here (for what its worth) is my reccomendation - Piratise Low Sec.

You will never find a more wretched hive of scum and villainy. We must be cautious.

Low Sec should be a haven for the criminal, the chancer and risk taker. But it should also be a source of temptation, a risk worth taking. But the problem is everything you can find in Low Sec, you can find in other safer places.

Introducing - The Black Market.

A Low Sec Black Market operates seperately to a typical Empire Market, it deals in illegal, contraband goods whose sale is prohibited in High Sec space. Ones imagination could go of the scale here but as a taster the Black Market allows the sale of Tech III goods (combi-weapons for example), Booster Drugs, and Illegal contracts (such as Assasination contracts or single player "war decs").

Introducing - The Fog of War.

Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.

Introducing - Ruined Stations.

While there would still be a handful of 'normal stations' in Low Sec, the majority would be ruined edifices of a Empire in retreat. These Stations would supply the normal selection of services, with the noteable exemption that you cannot dock at them. 'Refuge Stations' would be the opposite, granting the ability to dock - but supplying no services whatsoever other than hangar space.

Those are the basis of how Id percieve Low Sec - a harsh cruel environment with the potential for untold riches: at a price.

C.


Arvald
Caldari
Drunken Space Irish
Posted - 2007.10.22 15:36:00 - [2]
 

arvy like, combo weapons would be cool (drone launcehr anyone) Very Happy

citizen amarr33sd3g4
Posted - 2007.10.22 15:39:00 - [3]
 

First idea seems to indicate that you do not understand the current market. It is a black market and has no regulations.

Kazuma Saruwatari
Posted - 2007.10.22 15:43:00 - [4]
 

Originally by: citizen amarr33sd3g4
First idea seems to indicate that you do not understand the current market. It is a black market and has no regulations.


Actually, it has. It has sales tax taken by a third party (presumably to keep it up), and illegal, high-demand items like drugs and combat boosters are not allowed on the normal market, same for items not listed on the market like faction items.

a "black market" that allows such items would be a good way to intice people into lowsec. Risk vs reward?Rolling Eyes

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.22 15:43:00 - [5]
 

Edited by: Tarminic on 22/10/2007 15:43:47
Originally by: Cailais

Introducing - The Black Market.

A Low Sec Black Market operates seperately to a typical Empire Market, it deals in illegal, contraband goods whose sale is prohibited in High Sec space. Ones imagination could go of the scale here but as a taster the Black Market allows the sale of Tech III goods (combi-weapons for example), Booster Drugs, and Illegal contracts (such as Assasination contracts or single player "war decs").

YES. Could also create some cooler smuggling possibilities, such as selling skills that could help hide your cargo from CONCORD, in addition to being able to purchase boosters/contraband.

Quote:
Introducing - The Fog of War.

Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.

I don't think that this should go into effect until you hit 0.4 and lower, but I like the idea - this could also lead to POS modules in 0.0 to act as local scan range increasers.

Quote:
Introducing - Ruined Stations.

While there would still be a handful of 'normal stations' in Low Sec, the majority would be ruined edifices of a Empire in retreat. These Stations would supply the normal selection of services, with the noteable exemption that you cannot dock at them. 'Refuge Stations' would be the opposite, granting the ability to dock - but supplying no services whatsoever other than hangar space.

I very much like this idea - and these stations should only be accessible through exploration, since they're off the map.

Arvald
Caldari
Drunken Space Irish
Posted - 2007.10.22 15:48:00 - [6]
 

Originally by: Tarminic
Edited by: Tarminic on 22/10/2007 15:43:47
Originally by: Cailais

Introducing - The Black Market.

A Low Sec Black Market operates seperately to a typical Empire Market, it deals in illegal, contraband goods whose sale is prohibited in High Sec space. Ones imagination could go of the scale here but as a taster the Black Market allows the sale of Tech III goods (combi-weapons for example), Booster Drugs, and Illegal contracts (such as Assasination contracts or single player "war decs").

YES. Could also create some cooler smuggling possibilities, such as selling skills that could help hide your cargo from CONCORD, in addition to being able to purchase boosters/contraband.

Quote:
Introducing - The Fog of War.

Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.

I don't think that this should go into effect until you hit 0.4 and lower, but I like the idea - this could also lead to POS modules in 0.0 to act as local scan range increasers.

Quote:
Introducing - Ruined Stations.

While there would still be a handful of 'normal stations' in Low Sec, the majority would be ruined edifices of a Empire in retreat. These Stations would supply the normal selection of services, with the noteable exemption that you cannot dock at them. 'Refuge Stations' would be the opposite, granting the ability to dock - but supplying no services whatsoever other than hangar space.

I very much like this idea - and these stations should only be accessible through exploration, since they're off the map.

tarminic has spoken it must now be done

Mastin Dragonfly
24th Imperial Crusade
Posted - 2007.10.22 15:49:00 - [7]
 

Originally by: Cailais
Introducing - Ruined Stations.

While there would still be a handful of 'normal stations' in Low Sec, the majority would be ruined edifices of a Empire in retreat. These Stations would supply the normal selection of services, with the noteable exemption that you cannot dock at them. 'Refuge Stations' would be the opposite, granting the ability to dock - but supplying no services whatsoever other than hangar space.


I like your ideas but I don't quite understand the above one. How can a station supply the normal selection of services if you can't dock at them? Services are only available when docked, no?

Ares Lightfeather
Gallente
Posted - 2007.10.22 15:56:00 - [8]
 

He's proposing to change the game so you can access the services without docking.

Which would make the game much better in my opinion : imagine that : instead of having 1 huge station where people hide, you'll have multiple mini-stations, owned by players or by NPC, that provide different services...

Everyone is always visible, so there is no dock in / dock out borderline exploit during wardecks or just regular activities (low sec and lower).

Scilent Enigma
Minmatar
Total Mayhem.
Cry Havoc.
Posted - 2007.10.22 15:58:00 - [9]
 

Wow, now these are some really cool ideas. I especially like the black market and the different types of stations.

As it is now, Lowsec is just like highsec when it comes to reward but with added risks, what you can get in lowsec you can get more safely in highsec faster.

These changes would be very welcome and would fit really nicely into the storyline of Factional Warfare. The fringes of the factions space getting blown to pices by their opposing factions. War is, even at its most cruel forms a very profitable situation if you have the guts and the brains to make use of it.

Random camps of empire faction NPC's roaming in lowsec, attacking stations and people with low standings towards them.

Black markets of NPC goods that really work as opposed to the broken/overexploited NPC market in empire.

Black markets for assasination contracts/single player wardecs (with the right contacts even concord might turn their attention someplace else if persuaded with enough isk).

Open markets for unlisted goods, boosters etc.

I like your ideas a lot, /signed

Jintau Kawazoe
Caldari
Isonami Syndicate
Posted - 2007.10.22 16:03:00 - [10]
 

With your 3rd idea are you saying people would be able to re-fit but remain in space? No thanks...!

An Anarchyyt
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2007.10.22 16:06:00 - [11]
 

A black market would be a great idea, more than just Boosters. BUT, it needs to be OUTSIDE of Empire to make sense.

Pluton Hazmat
Posted - 2007.10.22 16:11:00 - [12]
 

Low sec definitely needs something different and I think the black market and ruined stations are great ideas. I think local is probably fine as is. The typical empire market still needs to be kept, I don't know if it should be in the ruined stations or the refuge stations.

I disagree with Tarminic that the ruined stations should be explorable, I think that will deter a lot of people from using them which kind of defeats the purpose a bit.

And to Mastin, we can access services from a POS, so I don't see why normal station services can't be accessed from space in a similar way, but it would need a much more user friendly interface.

All in all, I like it. I don't think I'd leave low sec if something similar to this is implemented. YARRRR!!
I'd have to say this is the best post on this topic I've read.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2007.10.22 16:12:00 - [13]
 

Originally by: Jintau Kawazoe
With your 3rd idea are you saying people would be able to re-fit but remain in space? No thanks...!


If you can give me some of your reasoning as to why you feel this would be a bad idea, I might be able to respond to your objections with more details, or suggest some alterations. Would the ability to swap modules while 'tethered' to a station be game breaking in some fashion??

Thanks for the support to these ideas from others.

C.


Maltitol
Gallente
Tides of Silence
Posted - 2007.10.22 16:14:00 - [14]
 

Originally by: Cailais
Introducing - The Black Market.

A Low Sec Black Market operates seperately to a typical Empire Market, it deals in illegal, contraband goods whose sale is prohibited in High Sec space. Ones imagination could go of the scale here but as a taster the Black Market allows the sale of Tech III goods (combi-weapons for example), Booster Drugs, and Illegal contracts (such as Assasination contracts or single player "war decs").


This is a great idea! It would actually make use of selling DNA/Boosters/Tags/Etc
Originally by: Cailais
Introducing - The Fog of War.

Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.


You might get flamed for that, but i do believe it 50/50 resolves the get rid of local idea

Originally by: Cailais
Introducing - Ruined Stations.

While there would still be a handful of 'normal stations' in Low Sec, the majority would be ruined edifices of a Empire in retreat. These Stations would supply the normal selection of services, with the noteable exemption that you cannot dock at them. 'Refuge Stations' would be the opposite, granting the ability to dock - but supplying no services whatsoever other than hangar space.


Yes, i totally agree with this, it should look like concord had to run away in a rush, and got knocked the fugg out while trying to escape. I also want stuff like broken moons too :P

Good post m8

Hana Lena
Gallente
The Scope
Posted - 2007.10.22 16:18:00 - [15]
 

Originally by: Cailais


Introducing - The Black Market.

A Low Sec Black Market operates seperately to a typical Empire Market, it deals in illegal, contraband goods whose sale is prohibited in High Sec space. Ones imagination could go of the scale here but as a taster the Black Market allows the sale of Tech III goods (combi-weapons for example), Booster Drugs, and Illegal contracts (such as Assasination contracts or single player "war decs").

Introducing - The Fog of War.

Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.

Introducing - Ruined Stations.

While there would still be a handful of 'normal stations' in Low Sec, the majority would be ruined edifices of a Empire in retreat. These Stations would supply the normal selection of services, with the noteable exemption that you cannot dock at them. 'Refuge Stations' would be the opposite, granting the ability to dock - but supplying no services whatsoever other than hangar space.





Sounds good to me! /signed

Arachidamia
Minmatar
Matari People's Front
Posted - 2007.10.22 16:18:00 - [16]
 

The first two ideas are great. Not so sure about the third though.

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2007.10.22 16:23:00 - [17]
 

Originally by: Cailais
For as long as Ive been playing EVE there have been threads discussing the merits (or lack of) for Low Sec space. The majority have focused upon the idea of boosting low sec by adding better missions and better loot. Others have asked to 'nerf' low sec, by making it more friendly - all in an attmept to lure the 'care bear' pilot to a happier place. All have pretty much fallen flat.

So here (for what its worth) is my reccomendation - Piratise Low Sec.

You will never find a more wretched hive of scum and villainy. We must be cautious.

Low Sec should be a haven for the criminal, the chancer and risk taker. But it should also be a source of temptation, a risk worth taking. But the problem is everything you can find in Low Sec, you can find in other safer places.

Introducing - The Black Market.

A Low Sec Black Market operates seperately to a typical Empire Market, it deals in illegal, contraband goods whose sale is prohibited in High Sec space. Ones imagination could go of the scale here but as a taster the Black Market allows the sale of Tech III goods (combi-weapons for example), Booster Drugs, and Illegal contracts (such as Assasination contracts or single player "war decs").

Introducing - The Fog of War.

Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.

Introducing - Ruined Stations.

While there would still be a handful of 'normal stations' in Low Sec, the majority would be ruined edifices of a Empire in retreat. These Stations would supply the normal selection of services, with the noteable exemption that you cannot dock at them. 'Refuge Stations' would be the opposite, granting the ability to dock - but supplying no services whatsoever other than hangar space.

Those are the basis of how Id percieve Low Sec - a harsh cruel environment with the potential for untold riches: at a price.

C.




I rather like your idea, but it would fail. If the rewards aren't enough, it's not worth it. If they're too much, the 0.0 alliances will come back into low-sec and force pirates and non-pirates alike out of the way.

Dubious Drewski
Posted - 2007.10.22 16:23:00 - [18]
 

Cool ideas indeed. I would like to see some of these things happen in low sec. Black market with rare/illegal items? Hell yeah - would make a shopping run for really good stuff a hair-raising adventure every time.

/signed.

Righteous Deeds
Posted - 2007.10.22 16:26:00 - [19]
 

Some great ideas. Adds a lot of depth to lowsec. Make lowsec more interesting and you draw more players, relieve some population pressure in highsec, and create a better Eve universe overall. Adding incentives to make the risk worthwhile is a great alternative to simply lowering the risk.

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.22 16:27:00 - [20]
 

I also like the idea of Assassination contracts. Twisted Evil

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2007.10.22 16:29:00 - [21]
 

Neat ideas. I doubt the local idea is technically feasible though, cool as it is. A simpler idea (hopefully) that would sort of accomplish the same thing would be a short delay on local updates, shortest in .4, longest in .1. (Leaving 0.0 out of it for now.)

Die Unknown
Amarr
Dark Shadow Industries
Rogue Elements.
Posted - 2007.10.22 16:37:00 - [22]
 

/signed

Delencia Lakat
Posted - 2007.10.22 16:43:00 - [23]
 

/signed - best ideas I've seen on the subject.

kerndog
Posted - 2007.10.22 16:53:00 - [24]
 

signed LaughingLaughingLaughing

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2007.10.22 16:58:00 - [25]
 

Black market is a great idea, should help entice people to go.

FOW and Ruined Stations though, these are counter reasons to go there, so not sure about those.

Many people avoid low sec because of the risk. CCP has attempted many times to increase the rewards, all of them have mostly failed. The problem with low sec is not that there's nothing worth doing, it's the getting in and out that's the issue.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2007.10.22 17:15:00 - [26]
 

Originally by: Shadowsword
Originally by: Cailais
Original Post (edited out to save space)



I rather like your idea, but it would fail. If the rewards aren't enough, it's not worth it. If they're too much, the 0.0 alliances will come back into low-sec and force pirates and non-pirates alike out of the way.


Inevitabley where there is an element of a reward, large Alliances will be tempted to gain a piece of the pie - thats just a reality one has to face. However an Alliance is always a finite quantity, it can control either 0.0 space and build its own empire, or try and control an area of Low Sec space: doing both would be testing.

This is made harder by the nature of Low Sec, as an Alliance cant gain sov over it. With my suggestions in place the staple retreat of an Outpost is non existent, and a 'Station' a much reduced resource.

C.


Reticenti
Loc-Nar
Posted - 2007.10.22 17:17:00 - [27]
 

Black Market = Very Yes

Fog of War = Very Yes

Ruined Stations = Maybe

This idea in general = Very Yes

Vorce
Killswitch Inc
Posted - 2007.10.22 17:32:00 - [28]
 

Edited by: Vorce on 22/10/2007 17:35:10
Black Market : Hell yes! This idea is awesome.

Fog of War : I'm not gonna say anything about this at this time.

Ruined Stations : Not too sure about this, tbh.

As it is now Low Sec still feel like it's in BETA. It needs a lot of loving. CCP, this guy is on to something Wink

Cotton Tail
Dark Knights of Deneb
Against ALL Authorities
Posted - 2007.10.22 17:50:00 - [29]
 

Nice ideas, although as someone else has said, there needs to be a bit more carrot to low sec if CCP want it to be populated heavily.

I always thought it was silly that pirate npc factions hide all their big ships out in 0.0 while they use their tiny useless ships to take on players in empire space. Surely it should be the other way around, pirates sending in their biggest vessels to haunt the belts of low sec and actually attempt to pirate effectively?

That would make 0.0 somewhat pointless though, although they would still have the rarest ores in the largest quantities. Maybe instead 0.0 space should be more focused on exploration? You're running around, hunting down pirate hideouts/stashes/mining ops/etc and rather than trying to catch them in the act. As long as the rewards in 0.0 are big (i.e. no more rewardless exploration sites), theres no reason it can't be done a little differently, requiring a bit more effort, but rewarding you for that effort.

omiNATION
Gallente
TBC
VENOM Alliance
Posted - 2007.10.22 17:58:00 - [30]
 

Edited by: omiNATION on 22/10/2007 17:58:04
they should probably increase taxes then in empire sectors to make 'black market' transactions more worth it and profitable. I don't think 5-10% is unreasonable, especially considering most modern country takes more than half your income, and 8% in sales.

Skills to reduce still applies of course.

This is cool, this is the EVE i came to play.


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