| Author |
Topic |
 Vyktor Abyss The Abyss Corporation |
Posted - 2007.10.18 10:03:00 - [ 1]
Ok...So you can accelerate to millions of km/sec and then decelerate perfectly to land within 2km of your warp point... WHY OH WHY then, when I have a MWD or AB on my ship and hit approach a loot can or wreck some 7 or 8 km away does my ship then decide to decelerate like a slug and fly 3 or 4km past the can/wreck - putting it out of range for my looting?!? Or how about your inty zooming towards a gate through a bubblecamp....Ooops, missed your jump click....rebound off the gate...SPLATT! Oh and there goes your pod - "that'll teach you to fit speed augmentations!!!" Why the heck can my ship decelerate correctly from millions of m/s of speed to come to rest at the right point, but then have trouble with speeds at a fraction of that?!?!? /rant ends - why thank you  |
 Sadayiel Caldari Inner Conflict
|
Posted - 2007.10.18 10:05:00 - [ 2]
because as someone estated some time ago basic eve movements it's considered more like if the ship would be underwater than in space. if someday ccp can manage to change the game engine to act as space with gravity wells, right acceleration and deceleration, the game may become espectacular like x3, or nexus  |
 Chribba Otherworld Enterprises Otherworld Empire |
Posted - 2007.10.18 10:06:00 - [ 3]
Warping is not MWDing.
When warping you triangulate the destination using magnetic fields (or so I understood from the Library subforum) while MWD/AB moves towards an object without locking it into position. |
 CrayC Gallente CrayC Inc.
|
Posted - 2007.10.18 10:08:00 - [ 4]
I could write a very long list of things that are wrong in EVE, but for now let's just settle with "because that's how it is".
A slightly longer version would be: How come you can fly away from someone warp-scrambling you? It's because warp-speed and normal flight is two different propulsion systems. Your ship calculates the route and power-need from A to B when warping, but not when flying. That's simply change course and full speed ahead... |
 Vyktor Abyss The Abyss Corporation |
Posted - 2007.10.18 11:08:00 - [ 5]
Of course I know it is physics engine, game mechanics, and tough to make more realistic.. Call MWD the 'Picard Maneuver' all you like Chribba  and CCP's army of writers can write all about why this is the case, but it doesn't really change the fact that this mechanic sucks. I'm not seriously too bothered, just sometimes you know you wake up, get breakfast and the kettle doesn't actually boil. So you start with a cold cup of tea... It has been one of those days, and I needed to whine about something...So CCP - Fix my kettle!!! Oh...wait...I mean, fix the physics engine!  |
 Acoco Osiris Gallente |
Posted - 2007.10.18 11:51:00 - [ 6]
Because the inaccuracy of ABs/MWDs is an important game mechanic, while where you warp is a bit less so? |
 Gaven Blands Caldari Cosmic Fusion Systematic-Chaos |
Posted - 2007.10.18 12:24:00 - [ 7]
Because if you decelerated at a reasonable speed, a web would catch a Vagabond at full tilt, and we'd rather not have to suffer all those whining "hardcore" PvPers threads Thankya Verrry Much! |
 Ebodhisatva The Templars Knights
|
Posted - 2007.10.19 09:47:00 - [ 8]
Strangely enough,
If you press ctrl + spacebar it will stop your ship.(Slooooowwww)
If you left click in space behind your ship, it stops far more faster than ctrl + spacebar
|
 Vyktor Abyss The Abyss Corporation |
Posted - 2007.10.19 09:56:00 - [ 9]
Edited by: Vyktor Abyss on 19/10/2007 10:00:22 Originally by: Ebodhisatva Strangely enough,
If you press ctrl + spacebar it will stop your ship.(Slooooowwww)
If you left click in space behind your ship, it stops far more faster than ctrl + spacebar
Genuis...Now all I a have to do is spam keys and clicks every time I want to slow down and stop...Hang on...When did Eve become a flight Sim? |
 Snake Jankins Minmatar German Cyberdome Corp Cult of War |
Posted - 2007.10.19 11:07:00 - [ 10]
Edited by: Snake Jankins on 19/10/2007 11:07:26 Think it's good that things can happen like overshooting with a speedy interceptor and letting the target escape, because of that or crashing into the gate at high-speed, missing the click, bouncing back and getting killed.
If the game forces you to pay attention and rewards it, if you know what you are doing, but punishes you, if you screw up, it makes sense. If everything was just '1-click and forget, nothing can go wrong anymore' ... boring. |
 ThaMa Gebir Gallente SUECHTLER Inc. Saints Amongst Sinners |
Posted - 2007.10.19 12:23:00 - [ 11]
Ok, consider it like this;
Regular (we will call it normal space) travel is based on impulse type propulsion.
Warp travel however is quite literally when you ship is inside a warp bubble, this allows faster than light travel, because you are not "touching" normal space.
When however you drop out of warp (warp bubble collapses) your ship is again touching real space, which is more or less a fluid environment which can and does actually slow you down due to the friction on your hull.
Ab's and MWD's need to overcome such massive friction (in eve, not in real life) that your ship cannot actually accelerate at a higher rate. |
 Ebodhisatva The Templars Knights
|
Posted - 2007.10.19 12:54:00 - [ 12]
Originally by: Vyktor Abyss Edited by: Vyktor Abyss on 19/10/2007 10:00:22
Originally by: Ebodhisatva Strangely enough,
If you press ctrl + spacebar it will stop your ship.(Slooooowwww)
If you left click in space behind your ship, it stops far more faster than ctrl + spacebar
Genuis...Now all I a have to do is spam keys and clicks every time I want to slow down and stop...Hang on...When did Eve become a flight Sim?
Well m8, I wasn't ranting or anything, and I totally agree with you, since that patch making wreck's fly a fly-thru object it sux big time imho... |
 Mr Friendly The Lost and The Damned |
Posted - 2007.10.20 03:30:00 - [ 13]
Originally by: Ebodhisatva
Originally by: Vyktor Abyss Edited by: Vyktor Abyss on 19/10/2007 10:00:22
Originally by: Ebodhisatva Strangely enough,
If you press ctrl + spacebar it will stop your ship.(Slooooowwww)
If you left click in space behind your ship, it stops far more faster than ctrl + spacebar
Genuis...Now all I a have to do is spam keys and clicks every time I want to slow down and stop...Hang on...When did Eve become a flight Sim?
Well m8, I wasn't ranting or anything, and I totally agree with you, since that patch making wreck's fly a fly-thru object it sux big time imho...
It's not strange, it's (Eve) physics.... when you say left-click, I presume you mean 2x click... this means you are now changing vectors and so applying a velocity to a new direction. Whereas with merely stopping the ship you are relying on Eve's space-friction to stop you, not applying energy to counteract your current vector. I imagine you'd feel different about the wreck issue if your 50 billion ship (plus 30 or so billion in fittings) that has ridiculously high mass gets deflected by a tiny wreck of a Velator, thus making aligning near impossibly hard. That titan should simply crush the offending wreck. Blame Eve's designers for not modelling proper collisions. Instead, they did a band aid maneuver to cover up their inadequate physics. Oh well, I don't think their solution breaks the game; rather, it partially corrects an existing problem. |
 Surfin's PlunderBunny Minmatar Sebiestor Tribe
|
Posted - 2007.10.20 03:32:00 - [ 14]
Hey Chribba, what's the turning radial velocity of a sub warp veldnaught?  |
 3535325385hdgsbndgsdjg |
Posted - 2007.10.20 04:50:00 - [ 15]
Just another trivial troll. |
 Baleur Caldari Provisions
|
Posted - 2007.10.20 11:28:00 - [ 16]
I suppose your question is, why cant the ship decelerate as fast at it can accelerate? Because it only has tiny brake-thrusters at the front ^_^
Why cant it decelerate as precicely as it can when exiting warp? Because the entire warp travel has been perfectly calculated by the ship computer before even entering warp. You dont wanna end up inside a planet now do you ;)
There you go :D |
 3535325385hdgsbndgsdjg |
Posted - 2007.10.20 14:39:00 - [ 17]
It does not matter. |
 Ed Anger Weekly World News Derek Knows Us |
Posted - 2007.10.20 14:50:00 - [ 18]
eve spaceships physics = you paddling in a lake behind a kickboard. |