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blankseplocked 1600dps Astarte in Quickfit - Fantasy or Reality?
 
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Leandro Salazar
Quam Singulari
Posted - 2007.08.16 12:49:00 - [31]
 

Originally by: DarkElf
just do the manual calculations. takes dmg figure of ammo, times by dmg mod, times by number of guns, divided by rof. then add whatever 5 hammie II's do. ignore quickfit stats.
DE



Yeah or let quickfit do it since it comes up with exactly the same numbers as when you do it by hand as long as you don't use damage rigs which are pointless anyway for common viable setups on anything larger than a frig...

DarkElf
Veto.
Veto Corp
Posted - 2007.08.16 13:07:00 - [32]
 

Originally by: Leandro Salazar
Originally by: DarkElf
just do the manual calculations. takes dmg figure of ammo, times by dmg mod, times by number of guns, divided by rof. then add whatever 5 hammie II's do. ignore quickfit stats.
DE



Yeah or let quickfit do it since it comes up with exactly the same numbers as when you do it by hand as long as you don't use damage rigs which are pointless anyway for common viable setups on anything larger than a frig...


damage rigs are pointless? that's news to me.


DE



Setana Manoro
Gallente
Firefly Inc.
Posted - 2007.08.16 13:08:00 - [33]
 

Edited by: Setana Manoro on 16/08/2007 13:09:58
Originally by: twit brent
On tranquility before the nerf to gleam I could get my geddon to over 1000DPS lasers only to tachyons at 50km range. I think it was arround 1100 dps with 46km optimal.

Had 5% large energy turret dmg and 5% rof implants.
1 tairels and 1 brokara's modified heatsinks (spelling) with 2 dark blood heatsinks.
Also Maxed skills.

After they nerfed gleam I kinda stopped trying but I think I could get arround that again in an abaddon.


I reached 1005 on Abaddon with Mega Pulse II, Spec 4, 3% to all turret damage and large energy turret damage hardwirings, surgical strike5 + rapid firing 5, amarr bs 5 and 4 T2 HS in the lows. Setup is somewhat realistic, I had 32k of armor with lowest resist exp as 50% i think.
There's a lot of room for improvement on it, i think 1100 dps is a possibility.

PS: Conflagration L off-course. :)
Damage mod was a bit over 8.92 i think.

Acoco Osiris
Gallente
Posted - 2007.08.16 13:44:00 - [34]
 

I believe you can get 1.5k DPS on an Astarte if you go all-gank setup. I can easily get 200 DPS on an Ishkur (calculated by hand), and that's with a more realistic, best named/T2 setup without even close to full skills, so a ship that much bigger's gotta be able to get there with full skills, faction gear, and over twice as many guns (NTM bigger ones).

Goumindong
SniggWaffe
Posted - 2007.08.16 13:49:00 - [35]
 

Edited by: Goumindong on 16/08/2007 14:00:10
Originally by: DarkElf
Originally by: Leandro Salazar
Originally by: DarkElf
just do the manual calculations. takes dmg figure of ammo, times by dmg mod, times by number of guns, divided by rof. then add whatever 5 hammie II's do. ignore quickfit stats.
DE



Yeah or let quickfit do it since it comes up with exactly the same numbers as when you do it by hand as long as you don't use damage rigs which are pointless anyway for common viable setups on anything larger than a frig...


damage rigs are pointless? that's news to me.


DE





Pretty much yes. You should never have to fit damage rigs unless you are very starved for low slots. And who is going to dump 10m a rig onto a tech 1 frigate or cruiser?

I have heard some people saying they get decent results with a Muninn and damage rigs, but i dont believe them.

The only damage rigs that are usefull are tech 2 RoF rigs. Otherwise all the others will stack unfavourably with damage mods.

EFT is giving me 1478 with tech 2 guns, 1 tech 2 RoF rig, 4 Cormacks MFSs, a 7% RoF all turret and 5% Dmg med turrets implant, DG antimatter, 5 hammerhead IIs, and maxed skills.

EFT doesnt have any officer medium blasters in its database, so i dont know if you can increase damage above that in that manner.

FokkeWulf
Amarr
REUNI0N
Against ALL Authorities
Posted - 2007.08.16 14:01:00 - [36]
 

Originally by: Goumindong
And who is going to dump 10m a rig onto a tech 1 frigate or cruiser?



Anyone that doesn't mind losing 10mil? Like....99% of good PvPers?

Goumindong
SniggWaffe
Posted - 2007.08.16 14:17:00 - [37]
 

Originally by: FokkeWulf
Originally by: Goumindong
And who is going to dump 10m a rig onto a tech 1 frigate or cruiser?



Anyone that doesn't mind losing 10mil? Like....99% of good PvPers?


There is a difference between spending 10m isk to make your ship better[like putting on faction hardeners/damage mods] and spendng 10m isk to throw money into the void.

If you want to do that, you can just send me the isk instead, its pretty much the same effect as putting the damage rig on your ship.

Spoonarithm
Gallente
Shut Up And Play
Posted - 2007.08.16 14:33:00 - [38]
 

why use void if you get 1dps/gun less by using CAL navy antimatter and with no penaltiess

Leandro Salazar
Quam Singulari
Posted - 2007.08.16 14:34:00 - [39]
 

Originally by: FokkeWulf
Originally by: Goumindong
And who is going to dump 10m a rig onto a tech 1 frigate or cruiser?



Anyone that doesn't mind losing 10mil? Like....99% of good PvPers?


More like 99% of the PvPers who want others to think they are good but actually suck. In my experience, expensive mods drop from silly people, and those who know very well what they are doing drop the cheapest mods that get the job done.

Obviously there are exceptions, but those exceptions are usually ships that never die anyway.

Jordan Musgrat
Convergent
Posted - 2007.08.16 15:03:00 - [40]
 

Last time I checked damage mods give ROF and dmg bonuses, so ROF rigs stack exactly like damage rigs. Once you get 3 mag stabs on, damage/ROF rigs do indeed become useless, so the only viable way to do it is to put 1 at most mag stab on, then the damage/ROF rigs so stacking doesn't make them useless.

DarkElf
Veto.
Veto Corp
Posted - 2007.08.16 15:07:00 - [41]
 

Originally by: Goumindong

who is going to dump 10m a rig onto a tech 1 frigate or cruiser?



i have 3 rigs on my thorax Laughing


DE



Katabrok First
Caldari
Apukaray Security
Posted - 2007.08.16 15:34:00 - [42]
 

This is my pvp setup. I use the implants of 3% rof, 3% damage and 3% pg:

Magnetic Field Stabilizer II x 3
Energized Adaptive Nano Membrane II x 2
Medium Armor Repairer II

10MN MicroWarpdrive II
Medium Electrochemical Capacitor Booster I with 800 charges
Fleeting Propulsion Inhibitor I
Fleeting Warp Scrambler I

Heavy Neutron Blaster II x 7 with caldari navy medium am

Nanobot Accelerator I
Auxiliary Nano Pump I

Hammerheads x 5

Total DPS = 919


Obtuse Sai'dar
Gallente
Rayn Enterprises
Test Alliance Please Ignore
Posted - 2007.08.16 15:41:00 - [43]
 

Originally by: Katabrok First

Magnetic Field Stabilizer II x 3
Energized Adaptive Nano Membrane II x 2
Medium Armor Repairer II




Katabrok have you ever tried dropping 1 EANM for 1 DCU?

Katabrok First
Caldari
Apukaray Security
Posted - 2007.08.16 17:09:00 - [44]
 

Well, my effective hp goes from 39000 to 41000 but I lose some resists on armor. I don´t know which is better.


Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2007.08.16 17:15:00 - [45]
 

Originally by: DarkElf
Originally by: Goumindong

who is going to dump 10m a rig onto a tech 1 frigate or cruiser?



i have 3 rigs on my thorax Laughing


DE





Thorax is Tech 1.5 though. Wink

Djerin
Morsus Mihi
Posted - 2007.08.16 18:23:00 - [46]
 

With 4 Cormack 1478 is absolute maximum dps possible while still piloting a viable ship. Of course this is bull****. Noone would fit 4 Cormacks on an Astarte and go gank noobs at 2km.

Using Shadow Serpentis magstabs instead maximum dps would be 1399. The most expensive thing to buy for this would be the 7% rof implant which should be something like 600 to 800 million isk. The t2 rof rig aint cheap too, but you could build it on your own.

Here you can have a look at it. As you see normal non-complex stuff still fits. This is the most damage you can deal with a realistic fitting imho.

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2007.08.16 18:42:00 - [47]
 

Originally by: port22
Edited by: port22 on 16/08/2007 09:06:12
I also forgot to include, this includes all implants that affect dmg and rof at 5%. And includes a rof hybrid rig.

The astarte dmg is quite frankly amazing. :o


And you spend three quarters of your time running after a target. Blasters may be good for solo pvp, but for gangs and fleets astarte users fit railguns.

Rastigan
Caldari
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2007.08.16 18:57:00 - [48]
 

Originally by: port22
I fly an astarte. I nearly have it maxxed out. WIth max skills in quickfit, with faction gear and full gank it shows it is possible to achieve 1600dps+ with Void and Hammerhead II's. Remembering Medium T2 Neutrons do hit big targets very well with their scan resolution.

Fantasy or Reality? Your comments please....


I hate these posts because then people will claim the Astarte does too much DPS and will whine to get it nerfed. In reality most Astartes with T2 and some damage implants will do from 800-1100 DPS, with the low end DPS setups being more balanced with Dual Reppers and some tank.

Ryysa
Mission Fail
Posted - 2007.08.16 19:00:00 - [49]
 

As I've always said, take gallente fanboi DPS, divide by 2 to get real DPS.

Also, this thread is screaming "noob" all over it, note the references:

1. Gallente
2. DPS
3. Quickfit
4. Theoretical

I'll laugh at your 10k dps when you can do them at 2k, and i pwn your astarte with my hugin because you have no tank tbh ;)

Djerin
Morsus Mihi
Posted - 2007.08.16 19:31:00 - [50]
 

Originally by: Ryysa
I'll laugh at your 10k dps when you can do them at 2k, and i pwn your astarte with my hugin because you have no tank tbh ;)


Haha yeah well, only if the Astarte cannot call for reinforcements within 10 minutes or something. Rolling Eyes

But nevertheless, Astarte is perfectly balanced. Damage rocks, resistances are not bad, rep bonus is usefull and range, agility and speed suck really hard. That's why people prefer other ships. Astartes fail at dictating range and therefor at dictating fighting circumstances. Basicly they only pwn noobs who fail to pilot their ships correctly.

Ryysa
Mission Fail
Posted - 2007.08.16 20:05:00 - [51]
 

Edited by: Ryysa on 16/08/2007 20:08:44
Originally by: Djerin
Originally by: Ryysa
I'll laugh at your 10k dps when you can do them at 2k, and i pwn your astarte with my hugin because you have no tank tbh ;)


Haha yeah well, only if the Astarte cannot call for reinforcements within 10 minutes or something. Rolling Eyes


You do realize that, those 1k+ dps astarte have 0 tank, and that a properly fitted huginn does 350 dps, most of it explosive, right?

Rolling Eyes

xenodia
Gallente
DYNAMIC INTERVENTION
ORPHANS OF EVE
Posted - 2007.08.16 20:30:00 - [52]
 

Originally by: Djerin
Originally by: Ryysa
I'll laugh at your 10k dps when you can do them at 2k, and i pwn your astarte with my hugin because you have no tank tbh ;)


Haha yeah well, only if the Astarte cannot call for reinforcements within 10 minutes or something. Rolling Eyes

But nevertheless, Astarte is perfectly balanced. Damage rocks, resistances are not bad, rep bonus is usefull and range, agility and speed suck really hard. That's why people prefer other ships. Astartes fail at dictating range and therefor at dictating fighting circumstances. Basicly they only pwn noobs who fail to pilot their ships correctly.


As much as it pains me to agree with Ryssa, an all gank Astarte would die to a well fit Huginn much faster than 10 minutes. To get that "theoretical" dps, youd have basically no tank, and the Huginn, or anything else that can do decent explosive damage, will rip right through you. The Huginn or Rapier would be especially bad because of their ability to web you from afar and stay well outside your engagement range. A Rapier you might have a chance against if your Hammerheads got after him because force recons dont usually have as much of a tank as a combat recon. But a Huginn youd be toast.


Kazuo Ishiguro
House of Marbles
Posted - 2007.08.16 20:51:00 - [53]
 

Originally by: Goumindong
And who is going to dump 10m a rig onto a tech 1 frigate or cruiser?


At the last count, 2 frigates with 50m worth of rigs each, 2 destroyers for a similar amount, and 1 or 2 cruisers. And that's just on TQ Cool

Djerin
Morsus Mihi
Posted - 2007.08.16 20:57:00 - [54]
 

You dont have to correct my post because i said the same thing. The 10 minutes were just sarcastic comment about the Huginns awesome dps. Rolling Eyes

I do own an Astarte and tbfh it is a pita to fight any recon with it. If you dont fit a tank you'll go down in a 1on1 against all recons. But then again we all know 1on1 is pretty rare. Twisted Evil

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2007.08.16 21:51:00 - [55]
 

It' a ship known as an Ass-Tart.

Seriously, with a name like that, it's got to be a thug.

Haniblecter Teg
F.R.E.E. Explorer
The Initiative.
Posted - 2007.08.16 23:29:00 - [56]
 

So why are we talking about theoretical fits and pilots that pour billions into a fit?

Zeknichov
Life. Universe. Everything.
Posted - 2007.08.17 00:09:00 - [57]
 

6x comack's mag stab
5x hammerhead II's
7x Neutron II's /w Dread Gurista AM.
Deadeye ZGM1000 implant
Gunslingler CX-2 implant

OVERHEATED = 1600DPS dead on.

Elmicker
Wreckless Abandon
Posted - 2007.08.17 01:59:00 - [58]
 

Originally by: Haniblecter Teg
So why are we talking about theoretical fits and pilots that pour billions into a fit?


Because we're playing eve?

port22
Gallente
Eclipse Industrials
IMPERIUM.
Posted - 2007.08.17 02:13:00 - [59]
 

Firstly, thanks for the opinions posted here. This post was merely a guage of exactly how much dps it is possible to achieve from the Astarte with whatever mods ppl can fit.

The gank fits posted are not what anyone would use in a real life situation. Anyone who trolls and pokes fun really should take a step back or two.

With heat, im quite excited to see what sort of dps this ship can put out with three faction stabs while still being able to tank. And yes, with a corpum med arm rep, the ship reps 675 armor every 7.6 seconds. Id call that a decent tank for most situations.

Thanks for everyones time.

Ryysa
Mission Fail
Posted - 2007.08.17 05:43:00 - [60]
 

Originally by: Djerin
You dont have to correct my post because i said the same thing. The 10 minutes were just sarcastic comment about the Huginns awesome dps. Rolling Eyes


You have clearly never flown one before. 350 dps, a lot of it in explosive, and the ability to web your target down to 10m/s means that I have made a lot of gallente blasterboats cry very hard ;)

And trust me, it does not take 10 minutes, a lot less actually.


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