| Author |
Topic |
 Midnight Halo |
Posted - 2007.07.17 14:05:00 - [ 1]
What would you say would be necessary skills to fly an Arazu confidently? Obviously you need the ship requirements....but what else?
Just trying to make an EVEMon plan and wondering if I'm missing anything in my list. |
 Vasiliyan Aliastra
|
Posted - 2007.07.17 14:34:00 - [ 2]
You also need Cloaking IV. The ship is cap sensitive, so cap skills, and the skills that reduce scram and dampener cap usage, and the EW range extension / dampener effectiveness skills (these are all under electronics somewhere). |
 Midnight Halo |
Posted - 2007.07.17 15:08:00 - [ 3]
Edited by: Midnight Halo on 17/07/2007 15:08:22 So, assuming a perfect world...
Cloaking 4 Frequency Modulation 4 Long Distance Jamming 4 Sensor Linking 4 Signal Suppression 4 Propulsion Jamming 4 Propulsion Optimal Range 4
Anything else? What about weapon/drone/tank skills? |
 Minyon Cross Roads Ouroboros Cross Combine |
Posted - 2007.07.17 20:32:00 - [ 4]
Edited by: Minyon on 17/07/2007 20:34:00The Arazu Makes for an excellent Scout ship so i would also train the skills needed for to use probes and all cpu skills so you can fit the probe luncher ( it needs 220cpu  ) so Astrometrics Level IV Science Level III Electronics Upgrades Level IV ( for Co-procesor II) Electronics Level V Would also be a good idea to have a Cynosural Field if your corp has any capital ships Cynosural Field Theory Level I |
 Illyria Ambri SMASH Alliance |
Posted - 2007.07.17 22:23:00 - [ 5]
I recomend you also import your xml into quickfit and start fitting the ship.. base your fit off the arazu shipsets recomendation threads.. then adjust your evemon plan from there as you learn what skills you need to mount the recomended modules.
It will show you what skills you need to learn to fully fit the ship with the mods you will need such as sensor damps, boosters, and weapons.
For example.. atm I dont have the skills to mount 3 rails on my future arazu.. to do so I realize I need at least 2 lvls of skill that I didn't realize I'd need.
Its also nice cause it will tell you exactly what skills and lvls you need to be able to fly the fit you setup. |
 Gilgamoth Minmatar Eldritch Storm |
Posted - 2007.07.18 10:56:00 - [ 6]
I know Cloaking 5 is a bind, but it removes all CPU usage from the Covert Ops Cloak module.
Regards,
Gil |
 Fakespace |
Posted - 2007.07.18 11:01:00 - [ 7]
Edited by: Fakespace on 18/07/2007 11:10:35 Originally by: Minyon Edited by: Minyon on 17/07/2007 20:34:00 The Arazu Makes for an excellent Scout ship so i would also train the skills needed for to use probes and all cpu skills so you can fit the probe luncher ( it needs 220cpu ) so
Astrometrics Level IV Science Level III Electronics Upgrades Level IV ( for Co-procesor II) Electronics Level V
Would also be a good idea to have a Cynosural Field if your corp has any capital ships
Cynosural Field Theory Level I
Probe Luncher - yes, good if your scouting Cynosural Field - NO, FOR THE LOVE OF GOOD, DO NOT FIRE OF A CYG-FIELD, YOU WILL ONLY GET A DEAD ARAZU  Oh, and you dont actually "need" Propulsion Jamming to 4. I'v been flying one for months now, and i still only got it to 3 (uses 3 kapteyn or low frequency sensor dampeners). But then, i usually just use it to kill off any cloak-farmers thats stupid enough to try to farm in our area (and they are ALWAYS in a Raven:) |
 Gefex Genco Curatores Veritatis Alliance |
Posted - 2007.07.18 12:01:00 - [ 8]
|
 Jonak Gallente |
Posted - 2007.07.24 12:40:00 - [ 9]
I have to ask, "cloak-farmers"? |
 Devon Manticore Minmatar PAK
|
Posted - 2007.07.24 13:33:00 - [ 10]
Originally by: Midnight Halo
So, assuming a perfect world...
Cloaking 4 Frequency Modulation 4 Long Distance Jamming 4 Sensor Linking 4 Signal Suppression 4 Propulsion Jamming 4 Propulsion Optimal Range 4
Anything else? What about weapon/drone/tank skills?
Looks good, except for the fact that Propulsion optimal range skill do not exist  Originally by: Minyon
Astrometrics Level IV Science Level III Electronics Upgrades Level IV ( for Co-procesor II) Electronics Level V
Sure you need Electronic Upgrades 4 for co-procesors, but you need it at 5 to actually fly the ship  Originally by: Gilgamoth I know Cloaking 5 is a bind, but it removes all CPU usage from the Covert Ops Cloak module.
Regards,
Gil
No, It does not, it reduces the targeting delay after uncloaking 10% faster per level. I think you ment the recon ship skill. If you (Midnight Halo) really like the arazu train recon ships 5 as well as the other skills that you mentioned. But I don't think you will have any fitting problems with the covert ops cloak with recon 4. Here is some skills for you to add to your list: Electronic Superiority Rigging 1 (sensor damp rigs) Targeting 4(5) ( so u can spread scramblers and damps between targets, very handy) Energy Management atleast 4 (damps suck cap you will need cap) Energy Systems Operation 5 (damps suck cap you will need cap) That's from the top of my head. There is probably more useful skills to train though. I hope this helped  |
 Shmachura 0.1 Corp
|
Posted - 2007.07.24 17:32:00 - [ 11]
Edited by: Shmachura on 24/07/2007 17:35:18 If you're planning to solo gank then you'll need Medium Railgun Spec 4 (for T2 rails) and T2 medium and light drones, meaning Scout Drone Operation 5 and Gallente Drone Spec 2(minimum). |
 Ishbuanium Sector 10 Enterprises |
Posted - 2007.07.24 18:13:00 - [ 12]
|
 Sikozu Prioris Serenity Engineering and Transport Company Syndicate. |
Posted - 2007.07.24 21:45:00 - [ 13]
Well since arazu gets a 50% reduction in cyno time, unless u are cyno'd up in a hostile system (well even then) the cap ship should be more than enough protection imo |