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blankseplocked The lag in mission areas is pretty bad (edited subject)
 
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Kern Hotha
Posted - 2007.06.28 03:24:00 - [1]
 

Edited by: Kern Hotha on 28/06/2007 03:51:58
I don't care if the game gets split into 10 servers. This game cannot handle the number of players in main mission areas. It really seems like something needs to be done to either improve performance in these areas.

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2007.06.28 03:26:00 - [2]
 

Youre wrong.

gamertrav
Trauma Ward
Posted - 2007.06.28 03:27:00 - [3]
 

Huh? It seems to be pretty lag-free lately, unless you are in massive fleet battles or something.

Curzon Dax
Deep Core Mining Inc.
Posted - 2007.06.28 03:29:00 - [4]
 

I'm not in Jita. Or Motsu. Nor in a fleet battle. Pre-Revelations 2, I had no lag unless I went to Jita.

Now, when I run a mission, I lag when I open a cargo container. I lag when I move a cargo container's contents to my hold. I lag when I lock a new NPC.

Onezen
Gallente
Quantum Cats Syndicate
Posted - 2007.06.28 03:36:00 - [5]
 

I'm seeing the same problem that curzon is describing.

everytime I move items to different containers, or open a container, I experience about 2 to 3 seconds of lag.

The lag while launching and recovering drones is still present as well. I think I remember reading in the patch notes that this was supposed to be fixed in the last patch.

Not a "show stopper" by any means, just irritating.

Richard Aiel
Caldari
Umbra Exitium
Order Of The Unforgiving
Posted - 2007.06.28 04:52:00 - [6]
 

lag was a feature of Rev 2
Didnt you read the patch notes?

Marakish Kalar
Minmatar
Brutor Tribe
Posted - 2007.06.28 04:55:00 - [7]
 

Yes I remember when I first started here that there was that hanging effect as the items in the container were moved to another, but then they fixed it with the very next update/patch? So hopefully the same will happen. From past experience there are all manner of things that can be missed or over looked when patching, you know, GM someone forgot to read the amendment from the 2nd amended 5th note of the 2nd editions update? ugh

Hey I'm not the messiah! I'm just a naughty, naughty little boy Razz

Jim McGregor
Posted - 2007.06.28 05:18:00 - [8]
 

Originally by: Kern Hotha
Edited by: Kern Hotha on 28/06/2007 03:51:58
I don't care if the game gets split into 10 servers. This game cannot handle the number of players in main mission areas. It really seems like something needs to be done to either improve performance in these areas.


But I (we?) do. You havent understood that the single shard is what makes Eve one of the real mmorpg's out there, where your actions have global consequences and you make a name for yourself in one universe. Simple because there is only one world, its much more interesting. You can invite your friends into the game world without telling them what server you are on. They are in the same world as you are.

It sounds like you havent played the game for long enough to see the brilliance in this.

Maglorre
Posted - 2007.06.28 05:21:00 - [9]
 

Edited by: Maglorre on 28/06/2007 05:38:05
Edited by: Maglorre on 28/06/2007 05:37:24
Originally by: Onezen
everytime I move items to different containers, or open a container, I experience about 2 to 3 seconds of lag.

Yes, I'm was sure this was noted somewhere in known issues or the patch notes but I can't find it. Might have been in a forum post but it has been acknowledged.

Originally by: Onezen
The lag while launching and recovering drones is still present as well. I think I remember reading in the patch notes that this was supposed to be fixed in the last patch.


This has been drastically improved with the patch in my experience of the last few days.

My client used to lock up for a good 3-4 seconds when my drones all returned at once (although didn't noticably lag at all when they came in individually). Now I get at most a short stutter when they return. Very happy about that.

Molly Parker
Minmatar
Independent Manufacturers
Posted - 2007.06.28 05:50:00 - [10]
 

We made a lvl5 mission in a group of five and couldn't do it because the entry lag was so high we couldn't lock and shoot a single ship before our tank ran out of armor.

Lost 2 ships worth around 1.5bn. Losing the nightmare after the second try was really a shame...

Kern Hotha
Posted - 2007.06.29 01:05:00 - [11]
 

Originally by: Jim McGregor
Originally by: Kern Hotha
Edited by: Kern Hotha on 28/06/2007 03:51:58
I don't care if the game gets split into 10 servers. This game cannot handle the number of players in main mission areas. It really seems like something needs to be done to either improve performance in these areas.


But I (we?) do. You havent understood that the single shard is what makes Eve one of the real mmorpg's out there, where your actions have global consequences and you make a name for yourself in one universe. Simple because there is only one world, its much more interesting. You can invite your friends into the game world without telling them what server you are on. They are in the same world as you are.

It sounds like you havent played the game for long enough to see the brilliance in this.


I've been playing since day 1 of retail. I wouldn't invite more people to play at this point, because the problem is...more people.

The single game universe is a fine ideal but it's not holding up very well in certain areas of the game anymore.

FarScape III
Journey On Squad
Posted - 2007.06.29 01:14:00 - [12]
 

Originally by: Molly Parker
We made a lvl5 mission in a group of five and couldn't do it because the entry lag was so high we couldn't lock and shoot a single ship before our tank ran out of armor.

Lost 2 ships worth around 1.5bn. Losing the nightmare after the second try was really a shame...
I know same with me is even L4 mission I mean WT heck is this CCP?

CCP why don't you just taper it off a bit? Why are you sending our ships right into the middle of 30 NPC's all shooting at once?

And yeah the container lag and garbled sound.

P.S. No one will do a L5 mission that I know because the lag makes it useless. And we live in low sec so that is not the problem.

They say when you enter the screen just turns into a still photo for a long time, and I see this even in L4’s The mission makers need to play their own missions!

tiewan
Posted - 2007.06.29 01:15:00 - [13]
 

lag when dragging items out of cans is not an issue that has anything to do with eve being on a "single sever"

it's annoying and I am sure it will be fixed.. but it hasn't stopped my ability to loot.

F90OEX
F9X
Posted - 2007.06.29 01:31:00 - [14]
 

Guys did you not read the patch notes .. the new lvl 5 missions have lag added in for a higher level of difficulty Laughing


As Much as I hate lag, either running around , pvping or trading its part of Eve, always has always will be.

Either CCP need to cap the amount of players that Join Eve or Add more servers

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2007.06.29 01:31:00 - [15]
 

Originally by: Jim McGregor
Originally by: Kern Hotha
Edited by: Kern Hotha on 28/06/2007 03:51:58
I don't care if the game gets split into 10 servers. This game cannot handle the number of players in main mission areas. It really seems like something needs to be done to either improve performance in these areas.


But I (we?) do. You havent understood that the single shard is what makes Eve one of the real mmorpg's out there, where your actions have global consequences and you make a name for yourself in one universe. Simple because there is only one world, its much more interesting. You can invite your friends into the game world without telling them what server you are on. They are in the same world as you are.

It sounds like you havent played the game for long enough to see the brilliance in this.

Notice that the OP is talking about missions. The only part of the game in which being on a single server with everyone else doesn't matter in the slightest. So the OP's "don't care" is probably more accurate, as why would you care if you're just playing a glorified single player game anyway?

Santa Anna
Caldari
Einherjar Rising
Cry Havoc.
Posted - 2007.06.29 01:33:00 - [16]
 

Edited by: Santa Anna on 29/06/2007 01:32:57
I haven't personally noticed a change in lag in mission "dungeons." When the system is laggy, the dungeon is laggy.

I have noticed that fleets can be laggy with the whole bonus assignment thing, so if you had a fleet formed to assign bonuses that may have caused problems.

I do wish you could turn off all the mission trash, though. The eye candy is neat, but that really seems to lag me out. Missions with a lot of junk in them seem worse, though I haven't come across a dungeon that was unplayable from dungeon lag.

Quote:
Notice that the OP is talking about missions. The only part of the game in which being on a single server with everyone else doesn't matter in the slightest. So the OP's "don't care" is probably more accurate, as why would you care if you're just playing a glorified single player game anyway?


They should be on the same server to scan them down and kill them of course YARRRR!!

Akita T
Caldari Navy Volunteer Task Force
Posted - 2007.06.29 01:43:00 - [17]
 

It's BoB ! Lag only exists in fleetbattles !
No, wait, it's pirates ! That's their revenge to missionrunners !
No, wait, it's macrominers ! They're taking up server space !
Rabble, rabble, rabble !

Originally by: Curzon Dax
Now, when I run a mission, I lag when I open a cargo container. I lag when I move a cargo container's contents to my hold. I lag when I lock a new NPC.


Seriously though, Rev 2.0 codebase is below any standards possible, buggy and laggy as hell, and (except for the billboards thing) not even Rev1.0 was so messed up (back then, THAT one was seriously messed up, but in retrospect, it was merely a mild hickup compared to Rev2.0).

Frug
Omega Wing
Snatch Victory
Posted - 2007.06.29 02:26:00 - [18]
 

Don't insult missions Crumple! Missions are too profitable to stop doing. Ergo I love them.

Zeonos
Amarr
Griffin Industries Ltd
IMPERIAL LEGI0N
Posted - 2007.06.29 03:02:00 - [19]
 

have to say that the need for speed, somehow failed. or did you take the speed out of the server, and used it somewhere else?

Antari Shiy
Amarr
Posted - 2007.06.29 03:51:00 - [20]
 

The need for speed overtook the need for hardware optimisations and code bug testing.

I have noticed more lag in missions since the EvE Central Bank container/wreck hijacking issue cropped up a couple days ago.

Nito Musashi
Posted - 2007.06.29 03:52:00 - [21]
 

Need for speed is bs i get lower fps now that i did last patch, used to run at 160 fps standard maybe 80 fps in missions, now it is down to like 100 fps and 20 to 50 in missions.

And yea i see the same "lag" when looting or using containers, i used to be dragging loot out clicking on the next wreck in overview and hit the approach button to start moving to the next container, now if i do that the game deselects the wreck target ship never gets the approach command and then jumps back to selecting the container i had just looted and is now closed.

But while we on the subject of lag in mission systems, the former i call hitching not lag, but explain to me the logic of ccp. Where lest for gal space there is one highish quality level 4 agent in a hub system in high sec, the rest are in low sec. So now the best place to run level 4s in gal hi sec space has not only 100 people running level 4s there but another 100 spamming trades half the time. Does ccp ever actually think before they do galactically stupid things like this?

Could we lest have 2 or 3 decent quality level 4 agents in high security? And not sitting in hub systems? I would love to see the petitions because there is 3 to 10 second lag to activate a module when there are more than 180 people in system and 80 or more in the surrounding systems.

Maybe think for lest a few seconds or hire someone with some common sense next time when you decide where to place good agents.

zibelthurdos
Concrete Developments
LOADED CONCRETE
Posted - 2007.06.29 09:21:00 - [22]
 

Originally by: Molly Parker
We made a lvl5 mission in a group of five and couldn't do it because the entry lag was so high we couldn't lock and shoot a single ship before our tank ran out of armor.

Lost 2 ships worth around 1.5bn. Losing the nightmare after the second try was really a shame...


had that happen in a lvl 2 a couple days ago, and i am also getting the container lag.
i don't know what has changed but clearly something has.

Cipher7
Posted - 2007.06.29 10:30:00 - [23]
 

*Post removed for trolling - Timmeh, Forum Moderator*

Earl Black
Posted - 2007.06.29 11:18:00 - [24]
 

Bookmarks are gone, drones reduced, but the missions that slow you down are full of pretty graphics, please cut down the pretty stuff.

The waves are good you can manage the amount of ships you tackle with careful work, I have seen it mentioned before that leadership bonuses have been a problem ?
How about removing them on the test server trying to see if they can help, does anyone want the bonus if it means so much lag? the amount of data sent back and forth cant help.

As others have said please ccp play your game not just on the test server, you need to run some mission and see what its realy like, revise you system specs so everyone has an idea what they might upgrade, mine is above the specs but I have some problems same as everyone.

Its no good making pretty lvl 5 mission if you can run them.

Alrich
Posted - 2007.06.29 11:23:00 - [25]
 

I must say that i experiense less lag since rev2...

are you playing under vista? (just want to know if that makes any difference)

Mordrake
Freelance Economics Astrological resources
Tactical Narcotics Team
Posted - 2007.06.29 11:32:00 - [26]
 

Edited by: Mordrake on 29/06/2007 11:37:22



The last patch broke something big time not sure what... container and Mod activation Lag gets worse at times but what I notice All the time is a bad lag in the sounds.

Destroy a ship, you can see it POP and the flash and wreckage.... wait ..... hear ship explosion and watch ship Icon drop from overview. its about a 2 1/2 second lag for me between the graphics and the sounds / UI updates.

Just realized this... the sound is always "In Sync" with the Icon for the NPC dropping from overview, maybee that will point soneone in the direction needed to find the fix.

Other sounds are also delayed / Garbled, weapons fire and mods I activate on ship that have sounds seem to be fighting with eachother to be heard (sometimes my guns are fireing but make no sound though I can hear an armour rep going and my NOS) the sounds are also de-cynced.

Win XP OS


Andrue
Amarr
Posted - 2007.06.29 11:44:00 - [27]
 

I've not noticed any additional lag (ie;none whatsoever) during the mission itself..or most other areas of the game. I have noticed a couple of seconds delay while looting but it doesn't bother me much. The client seems to catch up each time anyway so I don't think it's actually costing me time. Just a slightly irritating UI glitch.

I suspect that the OP and others are just unlucky and happen to be running on a node that is shared either with a fleet battle or one of the genuinely busy systems.

It's no biggie and I think CCP will get on top of it. Single sharding is working okay and I think it'll continue more or less okay for the foreseeable future.

Fink Angel
Caldari
The Merry Men
Posted - 2007.06.29 11:47:00 - [28]
 

I've found the client "sticky" recently. Not really lag, but it freezes more often. Sometimes half a second, sometimes 5 seconds. Can't pin down what's causing it.

Alrich
Posted - 2007.06.29 11:48:00 - [29]
 

this is kinda funny... some say the game has less lag now (me included) and some says the game has gotten more laggy.

CCP will have some serius problems with finding the cause of this, i think.

it is obviusly not OS-based as i too run XP. I have quite high graphics settings and sound on.

Death Kill
Caldari
SolaR KillerS
UN1CUM
Posted - 2007.06.29 11:51:00 - [30]
 

Originally by: Kern Hotha
Edited by: Kern Hotha on 28/06/2007 03:51:58
I don't care if the game gets split into 10 servers. This game cannot handle the number of players in main mission areas. It really seems like something needs to be done to either improve performance in these areas.



1.View agents
2.Check location
3.Move to different location
4.Experience less lag.
5.STFU


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