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Gan Howorth
Caldari
Enigma Inc.
Posted - 2004.01.14 12:27:00 - [1]
 

Well last one was ok, but if any of you darlings are reading can you ask the following:

1. Can you explain the contradictory nature of caldari ships with regard to their actual attributes? (Lock time, size and general lack of agility and the sub-standard ship bonus).

2. What is your comment on the current concern over large fleet battles. Do you think you can improve the situation and do you intend to?

Any others?

Alexis Machine
Minmatar
Asmoday Entertainment
Posted - 2004.01.14 12:30:00 - [2]
 

3.) Any updates to the status of interbus, and what they'll be allowed to do?

Last chat, or maybe the one before it(?) Mentioned first it's just gonna do items, then people, and all that.. and maybe indy's designed to haul ships and all that.. and damnit man.. I just wanna know when (soon doesn't count Razz) I'll be able to hop on a transport ship and move HQ without the use of 290234892384 shuttles. Confused

Ralimenua
Hazara Khan's Haphazard Bazaar
Posted - 2004.01.14 12:39:00 - [3]
 

4. Are you going to be tidying up station models so ships can undock outside the station, and so turning an AB on doesn't drive a ship through the side of the station where it gets stuck? (Especially for the Caldari stations with big flaps and docking bays smaller than a Dominix).

Psy Corp
Caldari
DarkStar 1
GoonSwarm
Posted - 2004.01.14 12:57:00 - [4]
 

Me Wantz Jove When will they come... i want to ehh hmm get to blame everylittle side step on my sickness Wink

Lilan Kahn
Amarr
The Littlest Hobos
En Garde
Posted - 2004.01.14 13:07:00 - [5]
 

any from of sec decay comeing any time soon(tm)

DREAMWORKS
Gallente
Gangbang-Gang
GUARDS 0F AVALON
Posted - 2004.01.14 13:35:00 - [6]
 

5.
In the last CSM you promised NPC's to be changed, we haven't seen a change yet. Alot of players including myself only hunt NPC's, and the income from the last few weeks since castor i have made only from selling the loot i got from pre-castor hunts.

If i lose ships now i only have 2 choices, do agent missions and make 4miljoin a day doing something i don't like or mine the whole day and making me braindead and even more wacko than before.

For the community's sake, when do we have a fix for this problem?

Ravenal
The Fated
E.Y
Posted - 2004.01.14 13:55:00 - [7]
 

escrow/courier missions from corp hangar???

corp owned items and perhaps a corp role "marketing manager" who can mark items corp owned...???

Duracell
Caldari
Posted - 2004.01.14 14:25:00 - [8]
 

Also interested to know what level of person is capable of adding to the Ingame news as shown on launching the game?,

is it, Polaris / GM's / Dev's / or just the man at the top?

Regards

Dura,

Fausto
Caldari
Antonio Fratianni Corp
Posted - 2004.01.14 14:33:00 - [9]
 

1. When will the bug concerning hull modifications (overdrives...) be fixed?

2. When will the implementation of tech2 components be finished (meaning, when do we get it all?)

Primer Xenius
The Collective
Against ALL Authorities
Posted - 2004.01.14 14:40:00 - [10]
 

?. Will you vastly improve the NPC AI? I don't mean the combat tactics as such but there are lots of pirate owned station and they should have production. They should be able to raise fleets and move via 0.0 stargate like anybody else.

Thus if there is a build up of pilot at some location, the pirate could turn up. I think the entire spawning could be slowly eliminated with proper NPC command AI. The entire fleet should be VERY strong and should sometimes make assaults on empire space and capture the odd system before a counterattack or even short invasion.

The NPCs are ULTRA boring right now in their predictability and unrealistic confinement to the belts.

Zen Later
Minmatar
Reikoku
Cascade Imminent
Posted - 2004.01.14 14:47:00 - [11]
 

Any ETA on fixing the session error bug that seemingly pops up at every turn now, the camera bug while in gang and the inability to use local chat (sometimes even other in-game chat channels as well).

drunkenmaster
Evolution
IT Alliance
Posted - 2004.01.14 15:09:00 - [12]
 

Can you sort out the orbiting code.

You should select orbit, if you want to orbit another player, to increase your traversal speed, relative to their guns.

Unfortunately, the orbit code drags you in a straight line towards your enemy, allowing to inflict maximum damage. Then, when it gets to it's orbitting range, it bounces back and forth until it is at *exactly* orbit distance. It *then* starts accelerating in a circular fashion.

Will this be fixed?

Cabadrin
Caldari
Sharks With Frickin' Laser Beams
Posted - 2004.01.14 15:38:00 - [13]
 

Will more Hybrid weapon variety be added to the game? At the frigate level you have the 75mm, 125mm, and 150mm railguns, while at the Cruiser and battleship level you have dual150mm and 250mm, dual250mm and 425mm respectively. Is there any way we can fill the gap between these weapons, adding 200mm and 350mm hybrid turrets? This would greatly help pilots who wish to make maximum use of their turret slots but usually cannot due to the high power requirements of 250mm or 425mm hybrid turrets.

Uuldahan
Posted - 2004.01.14 15:57:00 - [14]
 

Quote:
4. Are you going to be tidying up station models so ships can undock outside the station, and so turning an AB on doesn't drive a ship through the side of the station where it gets stuck? (Especially for the Caldari stations with big flaps and docking bays smaller than a Dominix).


I second that.

Another points about EVE's esthetic:
-When collisions with planets and stations during warp will be added ?
-Will the ship UI will be improved, actually all these tiny buttons when you are on a high resolution are awful Crying or Very sad
-Last one; space is too empty, Will nebulas and other space phenomenons will be added, if yes, perhaps a date ?


 

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