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Hirana Yoshida
Behavioral Affront
Posted - 2007.06.05 13:50:00 - [1]
 

I have been following the descriptions of additions being made to SiSi. Exciting times ahead indeed, particularly with the new POS and outpost changes.

While reading the details of the planned POS changes I stumbled over this.

Originally by: CCP Nozh
Starbase Warfare 2.0
.....
  • Defensive structures become incapacitated when they've taken a certain amount of damage (atm 1% structure)

  • Defensive structures get reactivated once their shield reaches 50% (they need full structure/armor also, remote structure repairers are being made available)

  • .....
    Nozh
    EVE Online


    What is stop say a gang of battleships from using these remote hull repairers and hull tank using damage controls and bulkheads?

    20k+ hull with 60% resists is one hell of a damage sponge.

    As it is now, the only reason not to do it is the insane ISK cost and/or time use associated with hull repair

    I hope that some kind of limitation is planned for the remote hull repairers, such as not able to function if the target has any armour damage.

    Jita Alt
    Posted - 2007.06.05 14:04:00 - [2]
     

    What is to stop a gang of battleships from using remote armor reppers and 1600 plates?
    Or what is to stop a gang of battleships from using remote shield boosters and large shield extenders?

    Cap usage of course ;)

    Eleana Tomelac
    Gallente
    Eclats de verre
    Posted - 2007.06.05 14:21:00 - [3]
     

    Originally by: Hirana Yoshida

    What is stop say a gang of battleships from using these remote hull repairers and hull tank using damage controls and bulkheads?

    20k+ hull with 60% resists is one hell of a damage sponge.



    A 70% (or even more, but 70% is easy and you may have some plates in the setup) armor tank with remote armor repairers is more efficient, there is more armor repaired per capacitor unit for armor than structure.

    Originally by: Hirana Yoshida

    As it is now, the only reason not to do it is the insane ISK cost and/or time use associated with hull repair

    I hope that some kind of limitation is planned for the remote hull repairers, such as not able to function if the target has any armour damage.


    Imho, the armor should be repaired only when the structure is repaired, I mean, if there is only 10% structure left, what do you rebuild the armor on?
    No limitation of this kind should be made.

    If there is a damaged gun and several ships trying to keep it alive and functionnal, one can repair shield to have protection against structural damage and the other repair the structure, armor can go totally forgotten. You can do the opposite, repairing armor and structure while forgetting the shield, both are fine for me.
    Also, this means that the support ships (cruisers, logistics, carriers or bigger) of all races can be used and you don't need a gallente/amarr carrier to keep your guns online.


     

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