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blankseplocked Increase the undock timer?
 
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Sakura Nihil
Selective Pressure
Rote Kapelle
Posted - 2007.05.08 01:04:00 - [1]
 

What are everyone's opinions on dock timers? Long enough, too short, just right?

With the advent of Kali, I've been finding that most people, as long as they fit a reasonable tank on their ships, are able to undock, shoot off a few rounds, and undock after springing a baiter's trap. Is this the price of empire, or is it an oversight of the HP increase that should be addressed?

Discuss.

umop 3pisdn
Minmatar
Fnck the blob.
Posted - 2007.05.08 01:10:00 - [2]
 

I think its worse, personally, that you are invulnerable as long as you dont touch your pc when you undock. I cant count the number of pets i've seen do this over and over again.

The timer isnt too bad... I think stations may need a rethink as far as shape goes though. Some (sisters of eve) are very easy to bump people away from but others make it near impossible to do anything other than bump the target closer.

Even those with huge redock ranges are ok as long as a phoon or domi can get a good run up... and then its bye bye carrier... in empire its the same. Web + bump = death

Andargor theWise
Collateral Damage Unlimited
Posted - 2007.05.08 01:40:00 - [3]
 

I hate station tactics. Anything to get rid of them.

If you are going to increase the timer, however, then allow peeking out of station while docked.


Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2007.05.08 01:53:00 - [4]
 

Timer is fine, all stations should drop you outside of redocking range however.

Danton Marcellus
Nebula Rasa Holdings
Posted - 2007.05.08 02:04:00 - [5]
 

Add 5 more undocking points, 4 corners, up and down and then jettison the ships out of the station well clear from a random port. That would help solve much station grief.

Del Narveux
Dukes of Hazard
Posted - 2007.05.08 02:08:00 - [6]
 

Station turtling is lame, and borderline exploit. Bumping to disrupt warp/undock/etc is lame, and borderline exploit. Whos to say which is worse?

I sorta like danton's idea though, most of the problems seem to stem from having everyone pop out at one static location.

SiJira
Posted - 2007.05.08 03:26:00 - [7]
 

Originally by: Danton Marcellus
Add 5 more undocking points, 4 corners, up and down and then jettison the ships out of the station well clear from a random port. That would help solve much station grief.

ive heard this so much it might needs it own threads Razz

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2007.05.08 04:36:00 - [8]
 

Originally by: SiJira
Originally by: Danton Marcellus
Add 5 more undocking points, 4 corners, up and down and then jettison the ships out of the station well clear from a random port. That would help solve much station grief.

ive heard this so much it might needs it own threads Razz


It would be rather cool though.

Tonkin
Sacred Templars
RED.OverLord
Posted - 2007.05.08 05:17:00 - [9]
 

Originally by: Sakura Nihil
What are everyone's opinions on dock timers? Long enough, too short, just right?

With the advent of Kali, I've been finding that most people, as long as they fit a reasonable tank on their ships, are able to undock, shoot off a few rounds, and undock after springing a baiter's trap. Is this the price of empire, or is it an oversight of the HP increase that should be addressed?

Discuss.



i think they should introduce windows, so when we are outside the station we can do the clasic hand signals

Tolomea
Gallente
5th Front enterprises
New Eve Order
Posted - 2007.05.08 08:45:00 - [10]
 

I'd like to see station undock work like gate arrival, specifically 15km out in some random direction with a short cloak to get past undock lag.

Lynae
Caldari
Cold Steel Alliance
Posted - 2007.05.08 10:31:00 - [11]
 

Originally by: Tolomea
I'd like to see station undock work like gate arrival, specifically 15km out in some random direction with a short cloak to get past undock lag.


/signed

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2007.05.08 10:38:00 - [12]
 

Edited by: Lord WarATron on 08/05/2007 10:35:52
What would be nice is that then you undock - you randomly appear 15km from station in any direction as the above poster mentioned. A bit like what happens on stargates.

This way people wont bump into each other upon undock, and also avoid people bumping into stations upon undock.

It is also bit silly that you can undock and then instantly redock after invurnerability is over as is currently. This alone is worth forcing you 15km outside the undock range, so if you undock and invulnerbility is over, you better have a plan to survive, just as if you jump through a gate.

If you could jump through a stargate, then instaly jump back as soon as uncloak invulnerbility is over, then everybody would be crying nerf!

Heikki
Gallente
Erasers inc.
Controlled Chaos
Posted - 2007.05.08 10:43:00 - [13]
 

Originally by: Sakura Nihil
opinions on dock timers?
Undock timer (i.e. how long you are invulnerable) seems to be fine (except for some lagged out systems).

Aggression timer for docking should be longer, perhaps variant of ship size. Like current 60 secs for small ships, 120s for bs class, and some 10 minutes for capitals (which are a bit too invulnerable next to stations).

-Lasse

MrLobster
Cosmic Odyssey
BricK sQuAD.
Posted - 2007.05.08 12:36:00 - [14]
 

Originally by: Joshua Foiritain
Timer is fine, all stations should drop you outside of redocking range however.


Then bookmarks for stations become the rage.

heheheh
Phoenix Club
Posted - 2007.05.08 12:52:00 - [15]
 

Originally by: Del Narveux
Station turtling is lame, and borderline exploit. Bumping to disrupt warp/undock/etc is lame, and borderline exploit. Whos to say which is worse?

I sorta like danton's idea though, most of the problems seem to stem from having everyone pop out at one static location.


lol @ borderline exploit,
you dont know what you are talking about.

Sakura Nihil
Selective Pressure
Rote Kapelle
Posted - 2007.05.08 23:31:00 - [16]
 

Seriously, we need station windows.

snaike
Blue Republic
Posted - 2007.05.08 23:40:00 - [17]
 

Originally by: Danton Marcellus
Add 5 more undocking points, 4 corners, up and down and then jettison the ships out of the station well clear from a random port. That would help solve much station grief.


signed


 

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