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Topic |
 Sheriff Jones Amarr Clinical Experiment
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Posted - 2007.05.01 16:18:00 - [ 1]
Edited by: Sheriff Jones on 17/05/2007 16:34:26 So EVEr since i start playing this, i've always liked the idea of hunting bad guys(name..duh...really?). But ingame, there's not really much, well, except the bounty system. This system gets basicly thrown out the window because people alt-kill and do naughty stuff like that.
I have a few ideas, just cooking up and brewing to full blown ideas:
CONCORD rewards: This would bring more people into the "game" of bountyhunting. Every person with a negative sec status would give out a reward to the BH, much like the NPC rat hunting does. This would give the hunters the carrot to hunt evil people down.
The basic thing is, if you become a bounty hunter, you NEED to have a high sec status. Also you get a bounty hunter rating which is gained by doing the job.
You wouldn't get sec hits from hunting criminals, but if you went out and shot a "civilian", you would be given a bounty hunter rating hit as well as a temporary hunter ban. Naughty action= day ban from hunting bad guys. Podding a civilian= loose of permit alltogether.
BH missions: These would be similar to the missions given by corporations, but focusing on "training" the bountyhunter into what he does. You would have to find NPC's, chase them, kill them and so forth. Rewards could be purely ISK and also gear for the BH to use in his job.
New NPC corporations could be speacialised in this. As you gain more loyalty points etc towards this company, new ships would be available/offered. Like navy type ships are.
BH ships: Specialised ships for BH profession would be something that's needed. Not much ideas into this yet, but a frigate/cruiser class, wingman possibilities(npc fighters for hire) and such are brewing. One big thing about the BH ships would be the ability to locate people.
Bounty Hunter Launcher:
Much like the probe launcher, the BHL launches probes to find people instead.
These probes would work in a similar fashion as the basic probes, but find people instead. They could fly to other systems/regions(depending on skill). Some probes can even follow people to give the hunter time to get to the location.
Frigate classes:
Seeker ship: Cov Ops tree ship, meaning bonuses to cloaked flying etc. Specialised in finding the people. Can fit a special launcher to track down enemies. All BH ships can fit the launcher, but the Seeker ship is more specialised into this.
BH skills: Some ideas on BH spesific skills are; -Criminal location: Basicly finding people with low security. -Bounty collection: Added bonus to bounties/rewards from taking down criminals. -Spaceship skills ofcourse. -Criminal hunter: Allows you to go into higher sec after criminals. -Legalised hunter: Increases your security status.
BH permits: This is where the criminal hunter skill comes to mind. You could actually hunt down, with concords permission, people in higher security systems. The higher your BH rating, the higher you can go. Top hunters hunt down criminals no matter where.
Just some ideas, some probably old as day, and will be using this "spot" to refine this. |
 Sheriff Jones Amarr Clinical Experiment
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Posted - 2007.05.17 16:37:00 - [ 2]
Bumpage. Updated ideas a bit. |
 Dotard Minmatar Kernel of War Goonswarm Federation |
Posted - 2007.05.18 11:51:00 - [ 3]
Another good idea to fixing the Bounty Hunting system!
/rant mode on
There are always good ideas concerning this found on these forums. Why oh why is it CCP is dragging it's feet on this?
C'mon powers that be. We have been waiting a long time for a fix.
Could it be that many with the powers to make changes actually play this game too and are in that "bad people" group and just don't want to do whatever may hinder their evil actions? Seems to me that 'nerfs' and the like are geared toward the pirates/griefers/PKers and very few (if any, not unlike Gods I heard they exist but I ain't never seen one) help out the peaceful players that would just like to escape from trouble when looking for the bigger ISK in lowsec. And those are 'nerfed. (i.e. the WCS)
/rant mode off
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 Tokuji Hayakawa |
Posted - 2007.05.18 14:13:00 - [ 4]
BH could be a great profession,I am a huge fan of the old Strontium Dog tales from the ancient 2000AD comic,(hehe if any of you oldies remember that one). This is my personal view,but I would like to see podcaptures and deliveries to Bounty Offices. So instead of hunting down the Target and having to podkill them,you could web/scram disable their ships functions,then hack their Autoeject sequence,popping their pod out to be scooped by converted Blockade (Brigg) runner class ship. The pod would then have to be returned to the nearest BH station for bounty collection,with the player cussing and calling in reinforcements througout their pleasure cruise back to base. Specialist Skill Tree and ship conversions all the way. |
 Hugh Ruka Exploratio et Industria Morispatia |
Posted - 2007.05.18 14:41:00 - [ 5]
The Bounty system is not abuse proof, that's the problem.
A validation and resource usage should be implemented. My vision is this:
Bounty assignment works like today. Somebody ****es you off, you set a bounty on his head. However if you just kill him like that, the bounty is NOT payed.
The BH profesion will be tied to agent missions. Basicaly after you reach certain amount of LP for a Navy agent of the respective empire, you get an offer for a "Licence to Kill" and the bounty reward on a pirate from the Navy agent. After accepting this offer, you get no sec hit when attacking the target, and the killright is mutual only.
Successful kill will raise your BH status, declining an offer will lower it. Of course you start with 0. Depending on your BH status you get offered more attractive targets.
This means that you need to invest considerable resources to build your reputation to get the highest bounty offers. This should deter some of the abuse (however we cannot get rid of it).
I see one problem in the current system (and it was reported for can flagging too). You can attack the target and he can fight back. His mates cannot attack you in highsec. But they can rep him in highsec basicaly making this unfair. But since the targets will be moving mostly in 0.0 or lowsec, this should not be a problem. |
 Jessie Arr |
Posted - 2007.05.19 05:12:00 - [ 6]
Everything needed to make Bounty Hunting work is already in-game, there's just three problems:
1- How do I keep the bounty I put on Jim from ending up in Jim's pocket?
2- How does a Bounty get high enough to be worth risking a BS over.
3- How do I kill a BS 1v1 and still get the pod?
Here's what I propose: Make corporations that have Bounty Hunter programs. You enlist, and are given a BH rating of 0. Then you run missions to get it up above 5, and now you can go get bounties. Over time, your BH rating will decrease, but killing Marks will give you a large boost to it. This way, a career BH can maintain a level of 5 easily, but BH alts will be hard to maintain.
Next, change the way bounties work. They should be placed on the Pirate by CONCORD according to player ships they kill. BS is worth more than a frigate obviously. Now here's the interesting part: Pirates can go to Pirate factions (Angels, Serpentis, Sansha, etc.) and get signed on as a "Pirate Affiliate", commissioned to go out and wreak as much havoc and mayhem as possible. From this point on, killing other players will give two benefits: corp standings, and Pirate-oriented LP. Kill a carebear, get LP, buy shiny things.
LP should be paid out according to the amount of bounty the pirate currently has, plus the amount of bounty gained (or type of ship killed, in other words.) Example: I have a 100M Bounty, and kill a BS (5M increase), I get 1000LP from my current bounty, and 500 from the increase(Note that the ship killed awards more LP per ISK of bounty than the currently held bounty, this way killing dozens of shuttles isn't nearly as good as killing a BS). This way, pirates will WANT to keep their mega-bounties, both as a badge of honor(dishonor?) and as a source of income. Meanwhile, BHs can kill them for fame and fortune. Additionally, pirates killing the same person multiple times should only recieve the reward once per day, to ensure that Pirates don't spend all day blowing up alts.
Additionally, payouts should be based on destroying the Pirate's ship, not his pod (sit down, Pirates, let me finish :P) The bounty will be paid as a percentage according to size of the ship. 5% for a Shuttle/t1 frig, on up to 100% for a BS or Command Ship. Also, the bounty will be payable to multiple BHs, if they participate in the killmail. Final Blow could be 30%, as could most damage, and the remaining 40% could be split among the participants equally. Obviously, if multiple Pirates kill a carebear, their bounty increase would reflect this as well.
Warning: Cool but not nessecary ideas below:
Reform the bounty office so that it is regional. I'd rather know about a 100M Mark 12 jumps away than a 500M one 68 jumps away. Also: allow BH to search Marks by name and bounty. And DON'T do the "top 20" thing that currently exists, that's an annoying lag-bomb. Allow people to open the Bounty menu before checking the "top 20 pirates sighted locally" thing.
If they ever actually make LP-markets, bounties could be paid in the form of BH-LP to combat the inflation that would go along with this. Also: consider paying BHs LP according to the size of the bounty they recieve, then make their LP offers cost some cash, so they spend the bounties on items worth more than the cash itself. Get 10M and 1k LP, turn it all into a 15M item and go sell it on the market.
Bragging Rights is the name of the game with Bounties, so consider awarding Bounty Hunters and their victims certificates at the stations where they signed up for the BH program that say: "Congratulations, BountyHunter, you were awarded the 100 ISK that was set to YarrPirate123's head." and: "The Angel Cartel commends you, YarrPirate123, on your success in wreaking havoc and avoiding capture long enough to attain the enviable bounty of 100 ISK. Unfortunately, your reign of terror was finally ended by BountyHunter." Flashing big bounties in local would be its own reward, and a cool alternative to corpses |
 CPT KRAT0S |
Posted - 2007.08.18 19:54:00 - [ 7]
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 Wachtmeister

 ISD YARR Interstellar Services Department |
Posted - 2007.08.18 21:00:00 - [ 8]
Please do not resurrect dead threads. |
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