| Author |
Topic |
 Akita T Caldari Navy Volunteer Task Force
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Posted - 2007.03.17 09:43:00 - [ 1]
All are under the "Science" tab.
1. Duplicating (rank 4, prerequisite L4 Science) Description: Skill at duplicating items using a Molecular sequencer. While molecular sequencing does usually involve some basic understanding of the item being duplicated it is really more of an art than it is a science and often involves a great deal of trial and error to get right. Skill level x Item duplication chance = chance of succesfully duplicating a item
2. Reverse Engineering (rank 4, prerequisite L5 Science) Description: Skill at illegaly creating blueprints from items . Skill level x Item Reverse engineering chance = Chance of reverse engineering a Item into a blueprint
3. Hypernet Science (rank 5, prerequisite L5 Science and L5 Electronics) Description: Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites.
And some other skills that (one of them) might have existed already but are now more clearly visible (Cybernetic L5 needed):
1. Diagnostics Interfaces Description: The skill interfacing with ship energy and structural diagnostics systems. Allows the use of advanced diagnostics implants.
2. Remote Interfaces Description: The skill interfacing with Remote systems such as drones and missiles . Allows the use of advanced Remote implants.
3. Gunnery Interfaces (this one used to exist before too) Description: The skill interfacing with a ships turrets. Allows the use of advanced gunnery implants.
Anybody got an idea what's up with them ? Facts (hardly probable), speculations (hehe), history (for interfaces) ? |
 J Valkor Caldari Provisions
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Posted - 2007.03.17 10:22:00 - [ 2]
A 1. Dunno. A cheap invention alternative? 2. Invention fun. 3. More advanced skills for their future plans for exploration and missions B 1. Woohooo. Advanced skill implants for my shields and armor 2. Yay. Advanced implants for drones and missions. 3. Yippee. Advanced implants for guns.
It sounds like they are trying to expand the role of implants as well as give secondary reasons to train cybernetics 5. Also expect a new skill for advanced learning implants in the future. Thinking about it, it could be possible that Duplicating can be used to create new implants.
|
 JForce Minmatar |
Posted - 2007.03.17 10:43:00 - [ 3]
The first lot are for reverse engineering. Take an item, put it through RE research, come out with a BPO/BPC, an extension to invention.
The second lot are for new implant sets coming and upping their effectiveness. |
 Auron Shadowbane Pelennor Swarm G00DFELLAS |
Posted - 2007.03.17 17:11:00 - [ 4]
at least gunnery interface has been around a bit, never seeded and enver needed.
jahoo on RE anyways ^^ |
 Juwi Kotch KOTCH Construction and Anchoring |
Posted - 2007.03.17 21:49:00 - [ 5]
Originally by: Akita T 1. Duplicating (rank 4, prerequisite L4 Science) Description: Skill at duplicating items using a Molecular sequencer. While molecular sequencing does usually involve some basic understanding of the item being duplicated it is really more of an art than it is a science and often involves a great deal of trial and error to get right. Skill level x Item duplication chance = chance of succesfully duplicating a item
Duping will become a skill?!  Juwi Kotch |
 Akita T Caldari Navy Volunteer Task Force
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Posted - 2007.03.17 22:13:00 - [ 6]
Originally by: Juwi Kotch Duping will become a skill?! 
Hey, next thing you know, we get a skill called "macro mining" that automatically jets to cans, and a skill called "macro ratting" that (in conjunction with auto-targetter) auto-activates all weapon slots on locked targets ! And a skill called "scamming" or simply "ISK farming" that generates 6.66 ISK per second spent logged in times level of skill^3  [/sarcasm] |
 Ezra Gallente Calista Industries Brutally Clever Empire |
Posted - 2007.03.18 02:13:00 - [ 7]
Originally by: Akita T All are under the "Science" tab.
1. Duplicating (rank 4, prerequisite L4 Science) Description: Skill at duplicating items using a Molecular sequencer. While molecular sequencing does usually involve some basic understanding of the item being duplicated it is really more of an art than it is a science and often involves a great deal of trial and error to get right. Skill level x Item duplication chance = chance of succesfully duplicating a item
2. Reverse Engineering (rank 4, prerequisite L5 Science) Description: Skill at illegaly creating blueprints from items . Skill level x Item Reverse engineering chance = Chance of reverse engineering a Item into a blueprint
3. Hypernet Science (rank 5, prerequisite L5 Science and L5 Electronics) Description: Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites.
And some other skills that (one of them) might have existed already but are now more clearly visible (Cybernetic L5 needed):
1. Diagnostics Interfaces Description: The skill interfacing with ship energy and structural diagnostics systems. Allows the use of advanced diagnostics implants.
2. Remote Interfaces Description: The skill interfacing with Remote systems such as drones and missiles . Allows the use of advanced Remote implants.
3. Gunnery Interfaces (this one used to exist before too) Description: The skill interfacing with a ships turrets. Allows the use of advanced gunnery implants.
Anybody got an idea what's up with them ? Facts (hardly probable), speculations (hehe), history (for interfaces) ?
Are they "on the market" but not seeded with any sell quantities? There have always been a few "weird" skills in the item database that never existed and at this point never will exist. For example, the Reverse Engineering skill has been an "unavailable" skill in the items database essentially since the game was released. Reverse Engineering was postponed for an eternity, and was partially declared dead when the T2 lottery came into effect. (You would get T2 items via the lotto rather than reverse engineering named items to get BPs for them) It was declared completely dead when Invention went into the game, although Invention contains a few elements from the earliest Reverse Engineering plans - i.e rather than reverse engineering a named item to get a BP for a named item, you reverse engineer one as part of the process of "inventing" a T2 item. My suspicion is that Duplication, Reverse Engineering, and Hypernet Science have nothing to do with invention and in fact currently have no plans for use or release into the game. |
 Akita T Caldari Navy Volunteer Task Force
|
Posted - 2007.03.18 10:47:00 - [ 8]
No, none of the 6 skills mentioned in the O.P. are on the SiSi market. They're not even "searchable" in the market list. For that matter, they share the same fate as other "hidden, absolete, never implemented or restricted" skills like Black Market Trading, Public Relations, Refinery Management, Mobile Factory/Refinery Operation, Warp Navigation, Chief Science/Financial Officer training, Concord, Polaris, Omnipotent and probably other skills like that.
The only BIG difference between the 6 skills I mentioned in the OP and the many other named just now is that in the character sheet, they DO appear as "trainable skills", while all the others don't. Call me crazy, but what are the odds those exact 6 skills were accidentally "slipped in" the trainable skills category and none of the others? Add to that the fact that Cybernetics 5 is a mostly undesirable skill, and the fact that invention/exploration related stuff needs a bit of help... and the speculations on their future existance seem a lot more probable. |
 Cmdr Delrox Oberon Incorporated Morsus Mihi |
Posted - 2007.03.18 17:38:00 - [ 9]
Edited by: Cmdr Delrox on 18/03/2007 18:55:09 I have seen Hypernet Science on some of the R&D agents on the Traq server. Probably for T2 versions of the codebreaker. Not sure of hacking deck or parasites. |
 Effei Gloom Minmatar Lazy T2 Holdings
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Posted - 2007.03.18 19:06:00 - [ 10]
i checked sisi market + new skills today:
available skills are:
CFO Training Astronautic Engineering Genetic Engineering Gunnery Interfaces DED Connections
listed in charakterskills (not trained) but not available on market:
Diagnostic Interfaces Dublicating Hypernet Science Mnemonics Remote Interfaces Reverse Engineering |