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Ogul
Caldari
ZiTek Deepspace Explorations
United Front Alliance
Posted - 2007.03.06 10:52:00 - [901]
 

Rewrite the client so that waiting for server response no longer locks up the UI.

Vansard
Posted - 2007.03.06 10:55:00 - [902]
 

Improve the scientific/hacker/archeologist proffession(s) so they become specializations with expanded skill trees and _gameplay_possibilities_. The devotion needed to master such proffession (in term of training time) should be similar to that needed master a hac or command ship. Followed by a gameplay content (based on current building blocks) that would be designed for these kinds of specialist (keeping in mind that they shouldn't need a constant fleet support to achieve goals).


Skaz
Minmatar
Skazmanian Industries
Posted - 2007.03.06 11:05:00 - [903]
 

Some sort of a skill training que with custom ship decals...Rolling Eyes

see how I did that Wink

Dufas
Amarr
freelancers inc
-Mostly Harmless-
Posted - 2007.03.06 11:13:00 - [904]
 

Give us the option to turn off cyno fields

NAFnist
Rage and Terror
Against ALL Authorities
Posted - 2007.03.06 11:50:00 - [905]
 

Edited by: NAFnist on 06/03/2007 15:37:46

Make our avatars evolve in time.

(Ive played for nearly 3 years and havnt aged a day. Make avatars the 'EVE' way)

Lu'Pa
Caldari
Posted - 2007.03.06 12:03:00 - [906]
 

Make sales taxes, contract fees and broker comissions vary depending on the volume of business performed in the system in question, in order to spread the market more evenly across a region.

Damir36
Gallente
PPN United
Against ALL Authorities
Posted - 2007.03.06 12:06:00 - [907]
 

Take some time to erase existing errors and lag before you move on to new features.

I think its time to consolidate this game we love, fix all the littel bugs and things to make it solid. A lot of people leave because they are annoyed.

When there are no more (few) Bugs and the Petition queues are getting smaller, then move on to all the new things that you have planned and we will be doubly excited because we don`t get angry over old bugs.

Oh and thx for listening to us :-)



Tiodus
Gallente
City of Certitude
Zinc Alliance
Posted - 2007.03.06 12:19:00 - [908]
 

Top priority to station-walking for tightened social networks and better immersion.


Blackout
Minmatar
Cash Money Brothers
Posted - 2007.03.06 12:28:00 - [909]
 

I am a returning "oldtimer" from days when the forum was in a MS Access database and EVE was but some screenshots and a movie without any UI. We (the forum crowd) spent time analyzing the movies and were extatic when we spotted an icon and the mouse pointer at 51 seconds in...

To the point. I just got an email treating me to a week of going back into my pod and taking a look at EVE again. I would as the Senior Producer have prepared for this invitaion of old players by organizing something in-game to gather us lost souls into a group and give a tour of EVE anno 2007 as compared to EVE anno 2003.

Sean Hernandez
Posted - 2007.03.06 12:41:00 - [910]
 

I would like to see the Research agents retained - to help you optimise BPCs. Where a research job with the agent will achieve a greater or faster improvement in one characteristic of the BPC only.
Several restrictions could be placed on this, for example the number of times that optimisation could be attempted.


However, that is for a flaming hot thread.

Have a nice day

Twisted Evil

Esaam DeVries
Kernel of War
Posted - 2007.03.06 12:53:00 - [911]
 

Edited by: Esaam DeVries on 06/03/2007 12:50:31
I'd like to see an overall Player Owned Structures check-up (take it as a rather "wide" definition: poses and outposts). From bug-hunting to new modules and options from small corps to alliances.

Zordag
Posted - 2007.03.06 12:55:00 - [912]
 

Edited by: Zordag on 06/03/2007 12:51:41
Add more hull and make modules randomly go off line (or destroyed) when the hull gets hit.

Janice Warner
Gallente
Merch Industrial
We Are Nice Guys
Posted - 2007.03.06 13:07:00 - [913]
 

Better Documentation, this includes a better new players guide, along with a proper set of documentation for the game. Updating the website so the Item database is up-to date and things like the picture links to the Eve Chronicles wouldn't go amiss either.

Slaughterford
Caldari
Let All Mortal flesh Be Silent
Posted - 2007.03.06 13:11:00 - [914]
 

The combat should be more 'twitchy'.

Tedric
Genco
Posted - 2007.03.06 13:15:00 - [915]
 

I would like a new item of information added to ships.

I would like to know who made it.Shocked

I make ships, LOTS of ships, expensive ships!! I would like to know where my babies get toLaughing

tedric.

Million Man
Posted - 2007.03.06 13:20:00 - [916]
 

Add a skill that allows you to speak to an agent in space, just outside the station.

Grismar
Gallente
Vertigo Corp
Posted - 2007.03.06 13:20:00 - [917]
 

'Interactive Mining'

Add something to mining that requires the miner to interact with the game in a more complex way than just "select asteriod, target, activate lasers, drag and drop ore into can".

I can think of hundreds of ways to make mining both more fun and harder to automate. In one fell swoop, you will be eliminating macro mining -and- making one of the most boring parts of the game more interesting. I'm sure you can think of a couple yourself in a coffee break.

And if you're worried about losing players who can no longer 'afk mine', just leave the old interface in as well, but make sure that that type of mining only gets you minimum yield, whereas if you're playing the 'mining game', you can get the top yield.

Shailo Koljas
Ars ex Discordia
GoonSwarm
Posted - 2007.03.06 13:24:00 - [918]
 

Improved collision detection. With high-tech ships that can survive in the void of space, blow each other up, and in some cases jump across systems, you'd think someone would have worked out how to stop the ship from trying to rub up against an asteroid or station. Perhaps even a toggle for those who like to use their ship as a battering ram.

Lprezidente
Posted - 2007.03.06 13:58:00 - [919]
 

Edited by: Lprezidente on 06/03/2007 13:56:19
fix Jita and other densly populated areas, giving pilots the opportunity to easily bypass these lag infested zones.

Kan Mei
Gallente
Posted - 2007.03.06 14:29:00 - [920]
 

Player housing!

Chi Quan
Bibkor Enterprises
Posted - 2007.03.06 14:43:00 - [921]
 

Edited by: Chi Quan on 08/03/2007 11:02:30
uhh, kinda hard to put all in a sntance:
i'll just go cleanning 1. the ore belts and 2. the UI


1. the anchorable cans should degrade over time (i am so shure a bunch of those cans are not used any longer)

2. - skill training que
- remove the member count and the name list from local chat, BUT DEFFINATELY KEEP LOCAL
- make all listings exportable to file (current container, current asset search result, current cargohold, current hangar, current jump route)
- horizontal scroll bars
- drones ui
- hotkey to often used functions (warp to xx, fire all guns, orbit at yy, order current drone group to attack target, order current drone group to dock)
- piechart clock for mining lasers and a better orescanner (as suggested already)
- gang window movable
- BIGGER INGAME FONT
as you see edited quite often as i recall more and more stuff

Saietor Blackgreen
Armored Saints
Posted - 2007.03.06 14:55:00 - [922]
 

I'm relatively new, so no screams if this was discussed million times in the past.

SKILL STACK!

Why omit this feature anyway? If it is concern of people going online, then its a strange one, 'cuz it takes around 30 seconds to change the skill. If its about getting money, then I dont see why not making skill stack while you allow character training on non-payed account.

There's no need to provide stacking of 10 skills. Even 3, or even 2 would ease life of lots of families :) without harming anything, as far as I can see.

More people will feel better about playng EVE, which is what you're looking for, right?

Cheers, your hypothetical CCP CEO.

I still dont get the idea, why character continues training on non-payed account, but I have to plan my personal life according to training plan of a virtual character.

Nacona
Genbuku.
M. PIRE
Posted - 2007.03.06 15:02:00 - [923]
 

- Being able to quickly look up alliance level standings. (having them show up in character info)


As an alliance exec I am constantly being hounded by people asking "is corp x friend or foe ? " For some reason you can see your corp --> individual and corp --> corp standings by simply looking at a characters info but unfortunately absent is the alliance -> corp standings . Instead we have to go pull up the alliance info tab and look alphabetically through the list to see if / where they are listed. Life would be so much easier with this simple data field present.


John McDuff
Caldari
Jovian Labs
Jovian Enterprises
Posted - 2007.03.06 15:31:00 - [924]
 

I'd like to see the problems with large engagements concentrated on a lot more than is already so. Its a trademark thing for the game and would be a shame if it was going to be resolved by attempting to eliminate large numbers of players in single battles.

An idea i had today reading another thread was to give fleet commanders a way to send a heads up to CCP when they are planning an offensive. This would enable CCP to anticipate the extra server load for those nodes, although i am not sure if and how such a thing would work server-side. Another thing i read today (don't remember where and who gets the credit, sorry) was a chance for us to disable the models to battle client-side lag.

In short, please prioritize on the lag thing and pretty please don't let it cost us large engagements!

Borasao
Ex Coelis
The Bantam Menace
Posted - 2007.03.06 15:33:00 - [925]
 

Balance the risk/reward for being a gankbear.

Lea Re
Dirty Labs
Infinite Improbability Alliance
Posted - 2007.03.06 15:55:00 - [926]
 

more diversity in combat - ways to counter capital ships with smaller specialised vessels

Ephemeral Waves
Silver Snake Enterprise
Posted - 2007.03.06 16:09:00 - [927]
 

Only 1 thing? That is tough as there are 3 that I consider critial.

But, the easiest to fix: Change the font to something readable. A font where the o and 0 do not look identical and where you can tell 1 from l and Y from V.

Eph.


M3ta
Amarr
Giants in the Playground
Privateer Alliance
Posted - 2007.03.06 16:40:00 - [928]
 

Fix the lag. (yeah, delete Microsoft SQL, install Oracle, DB/2 or Postgres).

Bucholtz
Caldari
Deep Core Mining Inc.
Posted - 2007.03.06 16:49:00 - [929]
 

I'd hire more programmers who can fix long-persistant bugs and write new code.

Your programmers are clearly can't keep up with your content developers.

Maze La'Zie
Sons Of 0din
C0NVICTED
Posted - 2007.03.06 17:09:00 - [930]
 

I would introduce dynamic planetary economics. (Think of the Elite series of games).

Planets and starbases would supply and demand goods based on wealth, type and population, and also sec status.

For example, a poor, but heavily industrial planet with a high population would supply cheap robotics and consume basic foodstuffs.

Prices would be fixed by supply and demand. If demand was not met in a given period then the population would fall or output will decrease.

There would be a basic (adjustable) level of NPC trade, but most trade would come from players.

Low/zero-sec planets and stations would end up paying a premium to the traders who risked the journey.

Alliances could battle over further lucrative resources.

This could be tied into to system sovereignty with alliances taxing or otherwise restricting trade.

This would encourage 'carebears' into risky areas for more reward.


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