| Author |
Topic |
 Haas Tabris |
Posted - 2007.02.16 05:20:00 - [ 1]
True story. WE had about 450 in local, most of us on the gate or ready to be on the gate. THEY had about 400-450 on the other side of the gate. We all expected lag, even a node crash (or two), but it's been about an hour now and we still haven't had a fight. EVE keeps crashing. I'm frapps-ing some of the discussion, thinking of making a movie with my "entering the game as Haas Tabris" screen as the only visual and just letting folks listen to the ts banter. CCP, I'm really not here to *****, I just think you may have reached the limit of 0.0 warfare with the game as it is. I'd suggest rethinking the stargates. I understand this is an integral part of the game, BUT, when 400+ players try to jump through all at once it just plain doesn't work. Perhaps give all ships jump-drives that work without cynos. Your ship then has a light-year range, and a light-year per minute speed, and you just go to the map and jump. You wind up somewhere in the system, and then you need to group up with your fleet by warping to gang members. The defenders will need to have their probers out and working and the defending fleet commanders will have to figure out where the hostile fleet(s) are forming up and coordinate a defense. The defenders would also need some sort of sensor to alert them that hostile ships are inbound, but I sure you can imagine something. I think it could be pretty cool. Plus, it might make it easier for you to shift the server loads around. If it takes 3 minutes to jump to a nearby system (as opposed to 5 jumps that also take about 3 minutes), your servers then have a few minutes to ready themselves for the new load. I know I'm anthropomorphizing a bit, but I think you get the idea. Anyways, just a few thoughts as I sit here waiting to load back in... |
 DubanFP Caldari Caldari Provisions |
Posted - 2007.02.16 05:23:00 - [ 2]
Wow, that's a lot. I thought the 450 in local during battle for I-N was a lot. Still this probebly belongs in CAOD forums. |
 Dred'Pirate Jesus Amarr Ministry of War
|
Posted - 2007.02.16 05:28:00 - [ 3]
Wait for the new client and other optimizations to fleet battle.. Obviously the playerbase has outrun CCP's ability to keep up with them..  |
 Plutoinum Mercenaries of Andosia Veritas Immortalis |
Posted - 2007.02.16 05:33:00 - [ 4]
Edited by: Plutoinum on 16/02/2007 05:33:02 400 player jump into 450 .... what did you expect ?
From my experience, the node crashes already happen with like 450 people in local, when it comes to a fight. 850 fighting ? No way. |
 cyphus veers Gallente Caldari Navy Runners Dark Taboo |
Posted - 2007.02.16 05:37:00 - [ 5]
enemy had more than 450 they had about 200-300 plus 500 then the reinforcements lol |
 crice Caldari Blackwater USA Inc. Against ALL Authorities |
Posted - 2007.02.16 05:39:00 - [ 6]
Originally by: cyphus veers enemy had more than 450 they had about 200-300 plus 500 then the reinforcements lol
and again.. false. You have no honor. |
 Zoey Lionheart |
Posted - 2007.02.16 05:40:00 - [ 7]
Can we say there were 1000 more than us for kicks and giggles? |
 Haas Tabris |
Posted - 2007.02.16 05:40:00 - [ 8]
guys, please please please don't make this a stupid ****ing contest.
i was really hoping for ideas on how CCP could fix this. have any? |
 Magnum III Journey On Squad
|
Posted - 2007.02.16 05:41:00 - [ 9]
Edited by: Magnum III on 16/02/2007 05:38:20 Originally by: Haas Tabris guys, please please please don't make this a stupid ****ing contest.
i was really hoping for ideas on how CCP could fix this. have any?
Don't you know CCP is going to make it were as you won't even WANT to be in a gang of more than 30 ships? Then when you guys want to war you will be doing it in many systems at once not just on the other side of a gate. |
 Naitoa Skyrichi |
Posted - 2007.02.16 05:43:00 - [ 10]
You obvious haven't been to a good fleet battle have you? |
 Ket Halpak ANZAC ACADEMY
|
Posted - 2007.02.16 05:44:00 - [ 11]
Whoa! Damn! Uninteligable exclamations of disbelief!
Thats a lot of pilots!
I belive you have just created a black hole in the eve server! Too many ships in one place has warped cyberspace into a black hole where time slows down before breaking apart altogether! |
 Dred'Pirate Jesus Amarr Ministry of War
|
Posted - 2007.02.16 05:44:00 - [ 12]
Edited by: Dred''Pirate Jesus on 16/02/2007 05:42:05 Originally by: Haas Tabris guys, please please please don't make this a stupid ****ing contest.
i was really hoping for ideas on how CCP could fix this. have any?
Yeah.. updated code and optimizations.. I'm fairly sure that CCP had no idea that fleet/pos warfare would escalate to the huge sniping spamfests we have now.. Eves popularity FTL in this case it seems..  Let the marketing division take an unschedualed break..  |
 Enarc Dobachi Gallente Curse Alliance |
Posted - 2007.02.16 05:53:00 - [ 13]
Originally by: crice
Originally by: cyphus veers enemy had more than 450 they had about 200-300 plus 500 then the reinforcements lol
and again.. false. You have no honor.
Funny coming from an LV. The irony meter overloaded 5 months ago or it'd still beep. |
 umop 3pisdn Minmatar Fnck the blob. |
Posted - 2007.02.16 05:56:00 - [ 14]
Theres a lot of jokes about jita being run on a pumped up super server... is this true? And with the size of the war growing daily.... shouldnt it move to follow the action?  The carebears wont be able to log on in jita... true... but who gives a ****? are they writing the next few months (at least) of eves history? pff no. |
 CCP Valar

 |
Posted - 2007.02.16 06:02:00 - [ 15]
I've been trying to get JV1V-O unstuck but no matter what I do it gets too loaded in minutes or seconds after its remapped. It's now running on a server identical to Jita after I forced it to load on it when I killed the node it was on before. Manually killing the node atm is pointless as it will just get stuck again(I've tried 6 times). Sorry I can't help more. |
 J'ghathii Caldari 54th Knights Templar THORN Alliance |
Posted - 2007.02.16 06:04:00 - [ 16]
The carebears might not be writing the next chapter of eve history, but if it wasn't for them, the servers would have shut down a while ago due to lack of funds for upkeep.
Anyhow, breaking the 600-odd limit that seems to be in place for systems would be neat. |
 Haas Tabris |
Posted - 2007.02.16 06:05:00 - [ 17]
Hey, thanks for trying Valar. We appreciate it. |
 Garia666 Amarr T.H.U.G L.I.F.E Xenon-Empire |
Posted - 2007.02.16 06:05:00 - [ 18]
i would like to defend my space.. |
 Aceonfire Caldari Caldari Provisions
|
Posted - 2007.02.16 06:05:00 - [ 19]
Originally by: Valar I've been trying to get JV1V-O unstuck but no matter what I do it gets too loaded in minutes or seconds after its remapped. It's now running on a server identical to Jita after I forced it to load on it when I killed the node it was on before. Manually killing the node atm is pointless as it will just get stuck again(I've tried 6 times). Sorry I can't help more.
Can we have Jita's node also? |
 Southern Paladin The xDEATHx Squadron Legion of xXDEATHXx |
Posted - 2007.02.16 06:06:00 - [ 20]
so like....what do expect us to do? let LV get away with something we came to kill  |
 Jake Noble Amarr SniggWaffe
|
Posted - 2007.02.16 06:06:00 - [ 21]
Originally by: Valar I've been trying to get JV1V-O unstuck but no matter what I do it gets too loaded in minutes or seconds after its remapped. It's now running on a server identical to Jita after I forced it to load on it when I killed the node it was on before. Manually killing the node atm is pointless as it will just get stuck again(I've tried 6 times). Sorry I can't help more.
So what are we supposed to do? Just allow the POS to be popped or what? If anything close the WHOLE node down and put the hostiles back in the other system and then fix it for christ sake. For you to say " sorry i cant help anymore " is an insult... our friends are to loose there pos because you guys cant handle / fix the load? |
 Mitch Taylor Dark-Rising Executive Outcomes |
Posted - 2007.02.16 06:07:00 - [ 22]
Originally by: Valar I've been trying to get JV1V-O unstuck but no matter what I do it gets too loaded in minutes or seconds after its remapped. It's now running on a server identical to Jita after I forced it to load on it when I killed the node it was on before. Manually killing the node atm is pointless as it will just get stuck again(I've tried 6 times). Sorry I can't help more.
turn off empire? :P |
 Bellon Shinra Shinra Alliance |
Posted - 2007.02.16 06:08:00 - [ 23]
Edited by: Bellon on 16/02/2007 06:04:49 Originally by: Valar I've been trying to get JV1V-O unstuck but no matter what I do it gets too loaded in minutes or seconds after its remapped. It's now running on a server identical to Jita after I forced it to load on it when I killed the node it was on before. Manually killing the node atm is pointless as it will just get stuck again(I've tried 6 times). Sorry I can't help more.
Is that in then? Dead titan. New tactic of lagswarm officially dev approved? If you ruled on this (eg: LV would have recharged shields by now, so we are recharging it and moving all hostiles home), then we can all give up and go home |
 Nekuva The SMITE Brotherhood
|
Posted - 2007.02.16 06:08:00 - [ 24]
time for more server upgrades?  |
 VBboy United Confederation of Factions
|
Posted - 2007.02.16 06:08:00 - [ 25]
This was going to be one Awesome fight! EVE WORLD WAR 1 FTW! |
 The Ratfink |
Posted - 2007.02.16 06:09:00 - [ 26]
Its not a node crash its a feature Those cunning devs wanted to extend fleet battles you got it  |
 aimez Shinra Lotka Volterra |
Posted - 2007.02.16 06:10:00 - [ 27]
|
 TBONE 9th GONE RETARD BACK LATER WE FORM VOLTRON |
Posted - 2007.02.16 06:10:00 - [ 28]
Last I remember, Jita didnt have 25 large Warp Bubbles on the gate. lol. |
 Adoro Reikoku Cascade Imminent |
Posted - 2007.02.16 06:10:00 - [ 29]
|
 Tusal Blackwater USA Inc. Against ALL Authorities |
Posted - 2007.02.16 06:10:00 - [ 30]
Valar suggestion:
Put all the people the jumped into jv1v last back into 2-3 systems back. Then put a 30 sec per 10 ship jump limit into jv1v, we will fix the lag our self from there, k thanks. :) |