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Bresingir Purifi
Posted - 2007.01.24 10:05:00 - [91]
 

Originally by: maarud


A) It needs cap to jump
B) Bubbles effect it, so if you can tie down long enough to drop a large bubble near it, you just have to keep it webbed from then onwards.
C) Get a couple nano domis/phoons to bump it so that it can't warp, if you can't get bubbles.

2x Interdictors
2x Huggin
4x Nano BS
4x NOS/NEUT Geddons
3x Damping Arazu's

Lots of carriers and dreads for dmg.


...so the text "totaly imune to all electronic warfare" is just bull then?

to answer the question: is it not obvious? Get another titan to attack it! Laughing

Joe
Umbra Legion
Shadow Empire.
Posted - 2007.01.24 10:42:00 - [92]
 

Originally by: Bethany Brokatt
Originally by: Joe
Originally by: LeMonde
Naglfars fitted with MWD's, snake sets and nano/inertia stabs will make sure the titan doesn't go anywhere by bumping it out of alignment.


Sorry, Mwd'ing Dreads? Bumping?

Can a real member of the dev/gm team please confirm this is an actual Dev, using the same 2.14.28296 Patch, or is this a poor attempt at a joke?




Stupid as it sounds with an officer MWD and implants you can get the Dread up to 1k m/s Shocked

Enough to bump fairly effectively me thinks !! Though tbh... Bumping is a trully lame tactic in my opinion and should be coded out of the game, but meh Confused

Bethany LAIDAI


Funny thing is it could be 'coded' out pretty simply, its the exact same mechanism that cuased the old problem of being 'bumped' when hit by missles.

I dont see this rediculous problem ever being fixed tho with Dev's like LeMonde around, who obviously missunderstand the term 'exploit of a game mechanic'ugh


Lenaria
Caldari
Ursa Ritor
Posted - 2007.01.24 11:36:00 - [93]
 

As much as i heard titans & MS cant be bumped even by dreads. Allthought i didnt tested it personally, but rumors tells that...

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2007.01.24 11:55:00 - [94]
 

Give us capital Afterburners (good effect on carriers and dreads, small effect on MS and titans) and capital neutralisers / capital NOS!


Shamis Orzoz
Sniggerdly
Pandemic Legion
Posted - 2007.01.24 14:46:00 - [95]
 

Edited by: Shamis Orzoz on 24/01/2007 15:20:23
Originally by: Bellon

Let me rephrase what you are saying:

Chowdown cannot be killed By YOU . You dont have a big enough capital fleet or the tactical nous to achieve it. You are a 2-bit pirate corp that is ****ed that, despite the invulnarability afforded by NPC stations in 0.0, something can basically kick your ass back to the stoneage. You wouldnt understand community investment in a project like the titan if it kicked you in the teeth.

If he is sufficiently cautious it will be difficult for ANYONE to kill him, but how is this at all different from... say, a cloaked recon? As long as it only ever attacks in very safe situations, it will never die. The same goes for the titan, only there are more safe situations. There are still MANY in which chow would not risk the titan: jumping directly onto an enemy dread fleet in a lagging system, jumping into a 200 man camp, etc etc.


So you're saying that a large capital lag fleet would pose a threat to the titan? Ok. So lag can kill it. Any other suggestions?

And no, the titan can't "kick our asses back to the stone age". It would have been of no threat had we not investigated killing it. Which there was never an opportunity to do, because he docked until his cap was up from jumping, then he had the ability to safely jump to his pos in hlw anytime he wanted.

Cloaked recons are easy to kill.


Raem Civrie
Deep Core Mining Inc.
Posted - 2007.01.24 14:49:00 - [96]
 

Originally by: LeMonde
-Some Horrible Stuff-


What *happened* man? You used to be cool!

Wild Rho
Amarr
Silent Core
Posted - 2007.01.24 14:55:00 - [97]
 

The idea of Titans and Motherships having a large number of built in WCS points seemed fairly reasonable tbh.
It gives people the option trying to tackle the ship but requiring a heck of alot of people to do it.

The whole concept of having to "bump" a ship to be able to have a chance of stopping it escaping is really dumb tbh especially when realistically it'd be ramming the ship if it wasn't for a Eves "physics".


Wendat Huron
Stellar Solutions
Posted - 2007.01.24 14:57:00 - [98]
 

Nanos and bumping, that's the solution? I had higher hopes for the developement of it all...

Kharakan
Amarr
Veto.
Veto Corp
Posted - 2007.01.24 15:13:00 - [99]
 

Originally by: Shamis Orzoz


The LV titan is often seen hanging around curse at the moment. Which means he can jump in right next to a station and dock.




Slight error spotted... he can't jump right next to a station and dock, for obvious reasons.

Deus Ex'Machina
Amarr
modro
R.A.G.E
Posted - 2007.01.24 15:19:00 - [100]
 

Originally by: LeMonde

Two more Naglfars fitted with MWD's, snake sets and nano/inertia stabs will make sure the titan doesn't go anywhere by bumping it out of alignment. These will also deal damage but be fairly weak if the titan has any sort of tackling setup fitted.



This is ******ed.

On one hand you peeps reimburse the owner of a Titan cause his ship was blown because of bumping.

And on the other hand you suggest to kill a titan by bumping into it with other ships.

I may be naive but 1. Those ships should blow up upon crashing into the titan. 2. You suggest them to use a tactic that is a no no and that will give the victim it's ship back. 3. If the victim gets it's ship back , the ones that blew up the original titan will probably not be reimbursed for their losses, if any, probably many casualties.

Try again without bumping , i'm curious.

Shamis Orzoz
Sniggerdly
Pandemic Legion
Posted - 2007.01.24 15:25:00 - [101]
 

Originally by: Kharakan
Originally by: Shamis Orzoz


The LV titan is often seen hanging around curse at the moment. Which means he can jump in right next to a station and dock.




Slight error spotted... he can't jump right next to a station and dock, for obvious reasons.


yeah, I'm no longer allowed to post before my morning coffee

Mikojo
The Really Awesome Players
Posted - 2007.01.24 16:07:00 - [102]
 

Originally by: Patch86
I think the simplest answer by far is to remove the stupid immunity to warp scram, and replace it with one of two things:

1: A very large inherent number of WCS points- lets say, 40pts for a titan, 30pts for a mothership. You can scramble one with a fleets, therefore, containing between 20 and 40 Scram modules.

2: Give it an absurdly high number of WCS points (say, 5050 for a mothership, 10050 for a titan) and release a new module "Capital Warp Scrambler", which scrambles for 1000 points of scram. This makes both ships effectively invulnerable to regular scrams, but vulnerable to the new module. The extra 50 pts is to avoid situations where a mothership is scrambled by 5 Capital scrams + 1 conventional scram, for 5001 pts, keeping standard modules out of the whole thing.



Patch you copier!


Good second idea though.

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2007.01.25 06:49:00 - [103]
 

Originally by: Bellon

Let me rephrase what you are saying:

Chowdown cannot be killed By YOU . You dont have a big enough capital fleet or the tactical nous to achieve it. You are a 2-bit pirate corp that is ****ed that, despite the invulnarability afforded by NPC stations in 0.0, something can basically kick your ass back to the stoneage. You wouldnt understand community investment in a project like the titan if it kicked you in the teeth.

If he is sufficiently cautious it will be difficult for ANYONE to kill him, but how is this at all different from... say, a cloaked recon? As long as it only ever attacks in very safe situations, it will never die. The same goes for the titan, only there are more safe situations. There are still MANY in which chow would not risk the titan: jumping directly onto an enemy dread fleet in a lagging system, jumping into a 200 man camp, etc etc.


titans are also a much bigger target then a cloaked dictor and people are much more likely to x up alliance chat to go kill it. if the same attitude were afforded to other 'unkillable' ships then they would be much more likely to die. there are tactics that can be used if one cared enough to use them. not so with a titan.

also if we're a pirate corp full of noobs becuase we're unable to kill a titan then what does that say to all you massive superawesome alliances that havent managed to kill a titan in a real fight either? ships MUST die in eve the game revolves around it, it does not sit right with many people for months to pass without any titan or mothership ever actually dieing in real combat. it's not about us it's about a class of ships.

Scav Silver
Amarr
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2007.01.25 06:59:00 - [104]
 

Just hit it w/ a rock..

Flinx Evenstar
Sniggerdly
Pandemic Legion
Posted - 2007.01.25 07:19:00 - [105]
 

Originally by: Lenaria
As much as i heard titans & MS cant be bumped even by dreads. Allthought i didnt tested it personally, but rumors tells that...


Well if you have ever warped a fleet to a titan to portal jump, you will here the Titan pilot screaming "dont fkin bump me" Laughing

It seems that even frigates can knock him about Laughing

The Enslaver
Viziam
Posted - 2007.01.25 07:23:00 - [106]
 

Originally by: Lenaria
As much as i heard titans & MS cant be bumped even by dreads. Allthought i didnt tested it personally, but rumors tells that...


Believe me, they can. Several times I have had friendly frigates/drones bump me or block my path. Makes me glad I never leave home without smartbombs.

Minuz1
Shinra
Posted - 2007.01.25 09:11:00 - [107]
 

Originally by: mazzilliu
Originally by: Bellon

Let me rephrase what you are saying:

Chowdown cannot be killed By YOU . You dont have a big enough capital fleet or the tactical nous to achieve it. You are a 2-bit pirate corp that is ****ed that, despite the invulnarability afforded by NPC stations in 0.0, something can basically kick your ass back to the stoneage. You wouldnt understand community investment in a project like the titan if it kicked you in the teeth.

If he is sufficiently cautious it will be difficult for ANYONE to kill him, but how is this at all different from... say, a cloaked recon? As long as it only ever attacks in very safe situations, it will never die. The same goes for the titan, only there are more safe situations. There are still MANY in which chow would not risk the titan: jumping directly onto an enemy dread fleet in a lagging system, jumping into a 200 man camp, etc etc.


titans are also a much bigger target then a cloaked dictor and people are much more likely to x up alliance chat to go kill it. if the same attitude were afforded to other 'unkillable' ships then they would be much more likely to die. there are tactics that can be used if one cared enough to use them. not so with a titan.

also if we're a pirate corp full of noobs becuase we're unable to kill a titan then what does that say to all you massive superawesome alliances that havent managed to kill a titan in a real fight either? ships MUST die in eve the game revolves around it, it does not sit right with many people for months to pass without any titan or mothership ever actually dieing in real combat. it's not about us it's about a class of ships.


a) Us vs You
a.1) We (LV) haven't gone up against a Titan...and I would think that when we do...we'll have a heck of a brainstorming on the howto's aswell and I even with that I can't see a way atm...unless lady luck is on our side or a serious problem occurs with the pilot of said Titan.
a.2) Your company(Don't know who's in your alliance) revolves around PvP on a whole different scale then LV, albeit SNRA is a PvP corp we do massive amount of logistic works aswell...it is a part of being in a alliance on our scale and complexion.
a.3) Compared to us you are a 2-bit pirate corp....not that it's a bad thing....not at all...there are benefits in holding no space in space...would you like to do logistics or camping gates for days?

b) Comparison between a recon and a titan?
b.1) Recons use gates which can be bubbled and camped
b.2) Recons need to target a hostile target in the same grid to do dmg, allowing the hostile to engage.
b.3) Recons are often seen in small PvP gangs...titans are accompanied by fleets

Hope that nothing of this offends you dear reader.

CCP Fear

Posted - 2007.01.25 09:32:00 - [108]
 

Originally by: Shamis Orzoz
Is there a CCP employee that would be willing to give a hypothetical tactic that would allow one to blow up a titan? One that doesn't involve its owner logging out with an aggro timer and going afk?

Shamis


I don't really see much of a tactic needed. Specially, as you say, if it has no fitting at all. All ships can be taken down, and I think they are also supposed to.

However, me being so poor on TQ, I can't fly one there. So I am stuck using the test servers. I did experiment this a bit when the titans were coming out (they might have been balanced a bit since then, not sure about that). But I went out there with some random fitting of the ship. Warped into one of the battlefields, and asked in local to be attacked. There was a mothership there and like 4 BS's. The Doomsday weapon did nothing at all, killed of some bypassing frigate (who never knew what hit him). But I think it was like 5 minutes that it took to shoot me down.

As a conclusion, if attack a titan, and it is not guarded, or has good enough defensive capabilities, then it is going down quickly.. or you know "quickly".

Elisa Coreli
Gallente
Coreli Corporation
Posted - 2007.01.25 10:17:00 - [109]
 

Edited by: Elisa Coreli on 25/01/2007 10:13:34
Originally by: CCP Fear
As a conclusion, if attack a titan, and it is not guarded, or has good enough defensive capabilities, then it is going down quickly.. or you know "quickly".

Fightclub != Tranq.
Free Devtoys != Alliance project.

Your experience on the test server is completely irrelevant and holds no basis as to what it might be like on TQ. You dont have to worry about the massive ISK and morale loss if you die. You didnt have 3 seperate escape plans when you went into battle. Titans also got boosted.

Pan Crastus
Anti-Metagaming League
Posted - 2007.01.25 10:44:00 - [110]
 

a) use BoB's exploit to crash the Titan pilot

b) kill Titan while he's logged off and unable to log back in ;-)

(Yes, I'm joking. Or am I?)

Evil Thug
Rage and Terror
Against ALL Authorities
Posted - 2007.01.25 10:58:00 - [111]
 

Sadist prevented my mothership to warping out for 5 minutes, using shuttle. Replace shuttle with vagabond, or tanked battleship (to tank smart for a long enough), and you will have only to drain his cap. Rolling Eyes

I think that problem lies not within "immunity to EW", or "unable to bump". But within your skill and skill of your pilots. Its possible to kill mothership, or titan.

Deus Ex'Machina
Amarr
modro
R.A.G.E
Posted - 2007.01.25 12:53:00 - [112]
 

Is there anyone that has ever killed a Titan on TQ without the victims ship being reimbursed ? Huh , no one ? Then what's with the know it all " I've done it on SiSi " attitude ? On SiSi players fly with modules that they would never usually fit on such ships due to costs , obviously such tests are beyond irrelevant.

As far as we know , if you're a Titan pilot and you somehow get your ship blown , CCP will give it back to you since that's the only precedence to this date. That makes Titan's unkillable due to faulty game mechanics.

I'm still waiting for a tactic that takes into account CCP's intervention in a world where people pay real chash for isk when trying to kill a titan.

The Hardman
Amarr
Uncle Fester's Olde Tyme Barbershoppe
Posted - 2007.01.25 13:02:00 - [113]
 

First: Have Cyno people in all systems that the Titan could conceivably just to. Maybe have a couple other people there, just so that you have a solid force. Preferibly have an interdictor in every system also.

Second: Obviously have Mothership(s)/Titan(s) of your own. The key point is the maneuverability. You will need to move your killer fleet fast.

So follow the Titan if it jumps, try to stop it from jumping with bubble/etc. And shoot at it whenever you can.

Have some probe pilots available to chase it if it starts warping also.

Obviously your fleet needs lots of damage, lots of NOS, also.

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2007.01.25 15:22:00 - [114]
 

Originally by: CCP Fear
Originally by: Shamis Orzoz
Is there a CCP employee that would be willing to give a hypothetical tactic that would allow one to blow up a titan? One that doesn't involve its owner logging out with an aggro timer and going afk?

Shamis


I don't really see much of a tactic needed. Specially, as you say, if it has no fitting at all. All ships can be taken down, and I think they are also supposed to.

However, me being so poor on TQ, I can't fly one there. So I am stuck using the test servers. I did experiment this a bit when the titans were coming out (they might have been balanced a bit since then, not sure about that). But I went out there with some random fitting of the ship. Warped into one of the battlefields, and asked in local to be attacked. There was a mothership there and like 4 BS's. The Doomsday weapon did nothing at all, killed of some bypassing frigate (who never knew what hit him). But I think it was like 5 minutes that it took to shoot me down.

As a conclusion, if attack a titan, and it is not guarded, or has good enough defensive capabilities, then it is going down quickly.. or you know "quickly".


Well firstly, both the DD weapon and the Titan's HP have been boosted since then, considerably.

Secondly, Titan is a fleet ship. One must assume that its going to have atleast some support.

Finally, what was stopping you just warping out? You can't be warp scrambled, there was no interdictor there (and they definitely would get popped by DD) and, since Titans can't be webbed, theres nothing stopping you making your way out of any disruptor bubbles in your own sweet time.

So, we're back to nano-bumping, which I think we all agree is the height of lame, and I've personally always hoped CCP had it on their to-fix list. If thats not only CCP endorsed, but also acknowledged as the only game mechanic actually able to kill a Titan, I think we're ina pretty sorry state.

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2007.01.25 15:23:00 - [115]
 

Originally by: Mikojo
Originally by: Patch86
I think the simplest answer by far is to remove the stupid immunity to warp scram, and replace it with one of two things:

1: A very large inherent number of WCS points- lets say, 40pts for a titan, 30pts for a mothership. You can scramble one with a fleets, therefore, containing between 20 and 40 Scram modules.

2: Give it an absurdly high number of WCS points (say, 5050 for a mothership, 10050 for a titan) and release a new module "Capital Warp Scrambler", which scrambles for 1000 points of scram. This makes both ships effectively invulnerable to regular scrams, but vulnerable to the new module. The extra 50 pts is to avoid situations where a mothership is scrambled by 5 Capital scrams + 1 conventional scram, for 5001 pts, keeping standard modules out of the whole thing.



Patch you copier!


Good second idea though.


I need to learn to type faster Embarassed

CCP Fear

Posted - 2007.01.25 15:31:00 - [116]
 

Originally by: Elisa Coreli
Edited by: Elisa Coreli on 25/01/2007 10:13:34
Originally by: CCP Fear
As a conclusion, if attack a titan, and it is not guarded, or has good enough defensive capabilities, then it is going down quickly.. or you know "quickly".

Fightclub != Tranq.
Free Devtoys != Alliance project.

Your experience on the test server is completely irrelevant and holds no basis as to what it might be like on TQ. You dont have to worry about the massive ISK and morale loss if you die. You didnt have 3 seperate escape plans when you went into battle. Titans also got boosted.


It's not irrelevant, as it is a hypothetical question, which was requested by the OP. And as I said, I am not sure of the titan boost since then, other than the HP increase with Revelations.

And yes I'm aware of the ISK and moral loss.... but if you had read what I said, I said I don't have one on TQ... and it would be pointless in giving a hypothetical suggestion, without the hypothetical. I used the Titan on the test server as a demonstration as it can Theoretically be taken down quickly.

CCP Fear

Posted - 2007.01.25 15:33:00 - [117]
 

Originally by: Patch86
Originally by: CCP Fear
Originally by: Shamis Orzoz
Is there a CCP employee that would be willing to give a hypothetical tactic that would allow one to blow up a titan? One that doesn't involve its owner logging out with an aggro timer and going afk?

Shamis


I don't really see much of a tactic needed. Specially, as you say, if it has no fitting at all. All ships can be taken down, and I think they are also supposed to.

However, me being so poor on TQ, I can't fly one there. So I am stuck using the test servers. I did experiment this a bit when the titans were coming out (they might have been balanced a bit since then, not sure about that). But I went out there with some random fitting of the ship. Warped into one of the battlefields, and asked in local to be attacked. There was a mothership there and like 4 BS's. The Doomsday weapon did nothing at all, killed of some bypassing frigate (who never knew what hit him). But I think it was like 5 minutes that it took to shoot me down.

As a conclusion, if attack a titan, and it is not guarded, or has good enough defensive capabilities, then it is going down quickly.. or you know "quickly".


Well firstly, both the DD weapon and the Titan's HP have been boosted since then, considerably.

Secondly, Titan is a fleet ship. One must assume that its going to have atleast some support.

Finally, what was stopping you just warping out? You can't be warp scrambled, there was no interdictor there (and they definitely would get popped by DD) and, since Titans can't be webbed, theres nothing stopping you making your way out of any disruptor bubbles in your own sweet time.

So, we're back to nano-bumping, which I think we all agree is the height of lame, and I've personally always hoped CCP had it on their to-fix list. If thats not only CCP endorsed, but also acknowledged as the only game mechanic actually able to kill a Titan, I think we're ina pretty sorry state.


Assuming is the first step of damnation!

We can't assume that there is going to be constant guard over a titan, and I think it has already been proven. But this is beside the point. IF you have a titan, with X fitting, and with no or small backup, then the titan can go down. Anything else is speculation.

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2007.01.25 15:39:00 - [118]
 

Originally by: CCP Fear
Originally by: Patch86
Originally by: CCP Fear
Originally by: Shamis Orzoz
Is there a CCP employee that would be willing to give a hypothetical tactic that would allow one to blow up a titan? One that doesn't involve its owner logging out with an aggro timer and going afk?

Shamis


I don't really see much of a tactic needed. Specially, as you say, if it has no fitting at all. All ships can be taken down, and I think they are also supposed to.

However, me being so poor on TQ, I can't fly one there. So I am stuck using the test servers. I did experiment this a bit when the titans were coming out (they might have been balanced a bit since then, not sure about that). But I went out there with some random fitting of the ship. Warped into one of the battlefields, and asked in local to be attacked. There was a mothership there and like 4 BS's. The Doomsday weapon did nothing at all, killed of some bypassing frigate (who never knew what hit him). But I think it was like 5 minutes that it took to shoot me down.

As a conclusion, if attack a titan, and it is not guarded, or has good enough defensive capabilities, then it is going down quickly.. or you know "quickly".


Well firstly, both the DD weapon and the Titan's HP have been boosted since then, considerably.

Secondly, Titan is a fleet ship. One must assume that its going to have atleast some support.

Finally, what was stopping you just warping out? You can't be warp scrambled, there was no interdictor there (and they definitely would get popped by DD) and, since Titans can't be webbed, theres nothing stopping you making your way out of any disruptor bubbles in your own sweet time.

So, we're back to nano-bumping, which I think we all agree is the height of lame, and I've personally always hoped CCP had it on their to-fix list. If thats not only CCP endorsed, but also acknowledged as the only game mechanic actually able to kill a Titan, I think we're ina pretty sorry state.


Assuming is the first step of damnation!

We can't assume that there is going to be constant guard over a titan, and I think it has already been proven. But this is beside the point. IF you have a titan, with X fitting, and with no or small backup, then the titan can go down. Anything else is speculation.


Fair point. Scrub point two, then. Points one and three are still valid- three particularly. If theres no way to stop a titan warping away, the task of killing it becomes, if not impossible, then in the lap of lag, bugs and luck. And thats a sorry state of affairs, to say the least.

Gabriel Karade
Gallente
Noir.
Noir. Mercenary Group
Posted - 2007.01.25 15:42:00 - [119]
 

I can't believe we've had an endorsement to 'bumping', it's lame, immersion breaking, and I'm pretty sure in a past EON it was mentioned as one of those things may be looked at to go with the shiny new graphics engine...ugh

(as I recall the quote was with regards to having great-looking ship models spoilt by acting like billard balls...)

The Hardman
Amarr
Uncle Fester's Olde Tyme Barbershoppe
Posted - 2007.01.25 16:36:00 - [120]
 

I actually don't at all see what the problem is with bumping. If ships in real life had to align to warp to a point, I would expect that would be a commonly used tactic. I mean, even when ships don't warp, they ram eachother at times...

Really, it just needs better support.


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