| Author |
Topic |
 ArtemisEntreri Deep Core Mining Inc. |
Posted - 2006.12.07 20:11:00 - [ 31]
There is PvV as you so lightheartedly call it, in other games as well. In the exact same circumstances as EvE, in WoW you can attack another player while he is mining, on a PvP server though, but it's still possible and there are plenty of people that get ganked in wow. |
 Xori Ruscuv Multiversal Enterprise Inc. Cry Havoc. |
Posted - 2006.12.07 20:21:00 - [ 32]
Originally by: ArtemisEntreri There is PvV as you so lightheartedly call it, in other games as well. In the exact same circumstances as EvE, in WoW you can attack another player while he is mining, on a PvP server though, but it's still possible and there are plenty of people that get ganked in wow.
Oh yeah, I forgot. It isn't like there is any REAL risk though. If someone ganks and camps you, you can just stand on your corpse until they get bored and leave. You lose nothing. |
 Cecil Montague Minmatar The-Forsaken The Forsaken. |
Posted - 2006.12.07 20:21:00 - [ 33]
It is very hard to apply labels like PvP and PvV in Eve.
Eve is not a game of shades of grey, it can't be because CCP never defined black and white.
Eve simply Is. |
 Serial Driller |
Posted - 2006.12.07 20:55:00 - [ 34]
I wasn't going to post in this thread until a day had passed. I saw some of the early replies, but was going to wait and see where the thread went. Perhaps I was too vague in my OP, so let me set a few things straight. 1. I APPROVE OF PVP IN ALL FORMS! I just wish I could participate as effectively as others with high speed connections. To me, PvP is the only 'real way' you can be challenged in an online game. There is no such thing (as of the time of this writing) as genuine AI. What games call AI is nothing of the sort. The game doesn't actually learn, it has preprogrammed counter measures. It doesn't guess, it doesn't have instinct, it doesn't have a gut feeling, and (most importantly), the game isn't out to save it's own arse. 2. I never once said that PvV is bad. I simply stated that it is different from PvP and that Eve has made a home for it. How is it different? I suppose the most basic boundary is motive. I'll go into that in greater detail in this response. 3. I think that everyone playing Eve should expect to be in the crosshairs at least once if they are going to play. Doesn't matter if you haul freight, mine, explore, or hang around newbie stations dropping 'Join Us, no really!' cans all over the place. If it undocks, it target locks. All's fair! 4. If I used the term 'carebear' or 'griefer', it wasn't to state that I think either side is that way, but that is the way that both sides refer to each other. I was using established names. If you read all of my post, I also called PvP'ers 'fighters', and PvE'ers 'pacifists', but that got lost somewhere I guess. I 'tried' to make the OP both reasonable and unbiased. Whatever. I said ... he said ... she said ... fa la la. Regardless, I do think there is a difference between PvP and what I termed 'PvV'. Maybe I should've made a clearer picture of what I was saying. I'll try to explain it more. NOTE: I'm not saying either PvP or PvV is bad. Just stating that PvV is more common and even tolerated in Eve. Most base reference? A PvV player is a bully. He's not looking for a fair fight. He's usually not serving a cause. He wants to enjoy the game by hurting others. That is his reason for playing. PvV is not about winning. In most instances where PvV occurs, the person inflicting it usually has the odds stacked very high in their favor to the point that losing isn't really in the equation. Examples? A. A player in a fully armed Cruiser sitting outside a newbie station target locking rookie ships with the hope that they will slip up and initiate combat. There's no real threat here. This person is just squashing ants with a rock. B. Opening fire and destroying a shuttle. Not because you are defending a gate or a controlled area of space. Just to kill the poor sap in the shuttle. This isn't a challenge. There's no threat. The person in the shuttle isn't a scout because the person killing him isn't defending anything. Do players use shuttle to scout and do players defending a point have a right to kill them? Absolutely. But that isn't what is happening in this instance. The PvV'er is killing the player 'just to do it'. I can give more examples, but I think I made my point. A PvV player doesn't seem to have a purpose for their acts other than a form of self gratification that most other players don't understand. NOTE: If you are a PvP player and think that I'm trying to lump you together with a PvV player, then you are missing the point. Chances are, if you are offended by what I'm writing, then you are a PvP'er, and not a PvV'er. Truth be told, a genuine PvV player would probably enjoy the fact that others (PvP/PvE) think they are scum. But are they? Eve allows PvV. Good or bad. Necessary or not. It's here and it probably isn't going away. In RL, a person is never truly safe wherever they go. Even the guy next door could blow a head gasket, grab a chain saw, and...  Maybe having PvV helps make Eve more real. Maybe not. You decide. |
 Lone Bear Band of Brothers |
Posted - 2006.12.07 20:56:00 - [ 35]
There is no Victim: Always mind your surroundings.
That should be Eve modo tbh. |
 Shamis Orzoz Sniggerdly Pandemic Legion |
Posted - 2006.12.07 21:00:00 - [ 36]
This is one of the many things that makes EVE great.
If you want a simple game don't play eve. Eve emulates real life in many ways. You can't predict the market, you can't be sure nobody will try to attack you while minding your own business, and nobody will help you when you lose all your isk except perhaps your friends.
I wouldn't have it any other way. |
 Elphaba Minmatar |
Posted - 2006.12.07 21:36:00 - [ 37]
Edited by: Elphaba on 07/12/2006 22:01:50Edited by: Elphaba on 07/12/2006 22:00:56What would be the POINT of eve without PvV? Do you REALLY WANT a massively multiplayer Mining Sim? (well, maybe you do, in which case i'm totally wasting my time on you) PvV (as you call it, to me you are simply renaming PVP, and redefining carebear dueling as "real PvP") is what this game is ABOUT. Its the paranoid looking over your shoulder at every warp, its the panicked OGM WARP DAMMIT OGOD IM GUNNA DIE! when a big gang of Pie Rats blinks in and starts locking you. And yes, its the pure visceral joy of finding some poor noob all by his lonesome out in the middle of lowsec, and pewpewpewing his one and only frigate into spacejunk just because you can  "Consentual PvP" is NOT PvP... it's dueling. The thing that makes Players more dangerous than NPCs is that the players PICK THEIR FIGHTS. They pick the fights they think they can WIN. Anything else is just more boring carebear cuddleplay like you could get in any other MMOG, only with fancier graphics and more complex PvE "encounters" EvE is special because no matter how rich, careful, or skilled you are... somewhere theres someone out there who can and will pwn u in teh fase given the slightest opportunity. It's what makes the game worth playing. [edit: sorry bout the mining sim/carebear references, your update clarified your stance there a bit] to simplify even more... imo, the whole concept of "fair fight" is an inherently "PvE"-type experience. "PvP" gets interesting when there are hard decisions to make ("can i take him?" "does he have friends?" "will that hauler pop before concord jams me?" "Is that gate camped?" "can i get that roid mined before anyone spots me here??") and when there are consequences for making the wrong decision. An awful lot of people seem to want to claim "PvP" when really they just want a slightly less predictible NPC... Victim: "Waaaaahhhhh! I wasn't READY -- no FAIR!" vs NPC: "Sorry, I'll wait for you to prepare next time." vs Player: "Yes, I know. That's WHY I attacked. duh." |
 Tecam Hund Jericho Fraction The Star Fraction |
Posted - 2006.12.07 22:41:00 - [ 38]
I will be honest and say that I did not read all of your post. Putting tags and labels on things does not interest me and does not give me any measure of comfort. Either way its combat. Everyone decides on their own to fight back or to die crying. PvP - Pirate vs Prey  |
 Sexorella hotz SexyCor
|
Posted - 2006.12.07 23:53:00 - [ 39]
To the OP's second post, just a few things:
Calling the "PvV"'r a bully clearly has poor connotations, and to the people you described, popping noob ships out of noob stations and so forth, yeah, that's griefing and so forth. But it seems to me your lumping also the guy that pop's a hauler for its contents in there as well, cause a hauler is as you'd describe it, a Victim. Not true, that hauler could be feeding the corporation you're at war with, or could be competing with you in your markets, etc etc. No matter what, it is to your benefit, not merely for their grief, that you kill them, from an entirely gameplay based perspective. Likewise, my alliance ganked a squad of 10 pilots in shuttles because they were known cap ship pilots trying to get to their dreads. To call situtations where the odds strictly favor one side a PvV situtation is not at all accurate. Before said non-PVP'r is faced with combat, he has the option to avoid it, and at this point the odds are highly in his favor so long as he makes the right choices and acts carefully.
Yes, EVE has some PvV in the true griefing sense and it is somewhat pointless, the noob gankers in Jita and so forth, but this is by no means a significant part of the game, besides those I can think of no other form of fighting is PvV, because the person not fitted for combat should be avoiding combat, that is their form of PVP, or they should have friends to protect them. A hauler is by no means a victim, neither is a shuttle, because they know what they're capable of and should be avoiding situations they cannot handle.
So, basically, if EVE was a 100% combat game, then yes, you would gain nothing from killing someone not consenting to said PVP. But its not, that's the reality of it, and you're competing in a world of "limited" resources to succeed, its always to your advantage if the other person must fail, and you are free to do whatever you can to make him fail. Even a carebear is competing with the world around him, because the economy is based on the world around him. So no victims, people who didn't play their cards right, every day, all the time, all over the galaxy, but victims, nah. |
 t72Buttz Minmatar Brutor Tribe
|
Posted - 2006.12.07 23:58:00 - [ 40]
Whine On[ ] Whine Off[x] |
 Zhaine Imperial Shipment
|
Posted - 2006.12.08 01:13:00 - [ 41]
Anybody care to do like an editted version of the OP/thread? From my uber-skimmed read it looked like a typical moron-whine-Igotganked post, followed by the usual flames and stuff, but I just can't be sure. In fact I'm not sure I care that much anymore. . . Was there anything worth reading? |
 Marcus TheMartin Gallente Tuxedo.
|
Posted - 2006.12.08 01:55:00 - [ 42]
Originally by: Zhaine Anybody care to do like an editted version of the OP/thread? From my uber-skimmed read it looked like a typical moron-whine-Igotganked post, followed by the usual flames and stuff, but I just can't be sure. In fact I'm not sure I care that much anymore. . . Was there anything worth reading?
he tried to coin the acronym PvV for player versus victim trying to state that pvp is only consensual why he made this post I'll never know |
 Galan Amarias Amarr Kantian Principle
|
Posted - 2006.12.08 09:07:00 - [ 43]
Ok I'm up too late so apologies for spelling but posts like this always tend to catch my eye. In this case the OP is vehemently defending PVP and claiming that it is equivilant, two unmesurable things next to each other have to be equivilant, to PVE as far as value of play. Then there is this new thing PvV which is some kind of grifing but seems mainly to try and put PVP and PVE into boxes of the OP's design.
There are some fundamental flaws in this reasoning. 1st your terms are far far to vague. The reason for this is that you want pvv to apply to more than the weenies ganking noobs in Jita. And yes noob gankers you are weenies. However noob ganking is not what eve is about. I dare say noob ganking is vanishingly rare. Why? Because I too have played for nearly a year, I've met literally hundreds of players and not one of them has ever been ganked as a noob. None of them.
2nd You are looking for some sort of debate on why PvV is allowed in EVE. Here it is. EVE provides a place, or places, and toys. What is done with those places and toys is largely up to the players. However the mechanics that allow them to interact in the full range available need to be broad. Thus you get unfair fights. But wait its only PvV if the unfair fight has no in game gain for the player being unfair? How would you code to detect and prevent a set of circumstances who's definition requires mind reading of a player outside the game? If I blast a noob because I want him to suffer it's PvV but if I think explosions are pretty it's back to PvP?
3rd, PvE and PvP are not equivilant in EVE. The game was built to bring players into conflict. And this is the other thing you have misdefined. PvP is not a relativly equal battle between consenting forces. PVP is conflict with players. Conflict is combat, competitive pricing, mining all the kernite in .5 before your rival corp can get to it, blasting the rats 1st, getting into the complex early. and on and on and on. Everyone in eve participates in some level of PVP unless they hunt rats in empty systems, or mission, and never ever buy anything on the market from a player. Because as soon as you buy a ship you have given a pvp victory to the person you bought it from over the other people selling in that region.
So to adress what seems to be the point of your post, yes noob ganking is lame. Lame lame lame lame lame. And then add some more lames. However EVE is EVE and to take away any of the freedom of interaction would make it a hollow shell. Like SWG, gawd who'd think it'd be possible to ruin Star Wars, chalk one up for SOE, the'll never see another dollar of mine. |
 Serial Driller |
Posted - 2006.12.08 13:07:00 - [ 44]
Thank you, Galan Amarias, for your response.
I agree with most of what you wrote. I never said that any specific player 'has' to be only PvP, PvE, or PvV, though many tend to stick to one area. In fact, during my play in Eve I've been in different camps at different times depending on circumstances.
I mostly PvE; but this is due largely in part to my connection issues. However, I have PvP'ed when friends or corp mates called upon me. While I haven't initiated PvV, I have been on the receiving end, but that is par for the course.
Any player can be all things in Eve. While I tried to describe play styles into different categories, I don't believe that people can be placed into tidy boxes that way. Even the most non-violent pacifist can be sent into a blood-frenzied rage if prodded the right way. Show me the most vicious and cruel PvV'er, and I'll show you someone that has hauled freight or taken the occasional PvE mission from time to time.
I wasn't trying to say we have to be one or the other because we can't be. My point was that Eve has made a home for a type of player that most other games try to ignore or shun. As a result, there is a portion of the populous that is unpredictable and (to an extent) unstable.
In SWG, I played an Imperial Combat Medic. The majority of the player base were Rebels (with their starry-eyed opinion of being righteous and saving the galaxy), but very few wanting to pick up a blaster. I spent months watching posts on the forums screaming out to weaken my faction, nerf my profession, and (worst of all) turn my beloved AT-ST into nothing more than a Big Bird version of R2D2. In the end, the rebels got their way.
Why mention all of that? Because I've seen what 'control' can do to ruin a game. I'm not suggesting that Eve change. I like the freeform environment. Sadly, I see posts in the Eve forums that 'try' to nerf ships or gear. My OP was never about change, it was about realization.
I've played a lot of online games (AC1 was my first). In all of those games, there has always been a few players that were ********s. They were a headache to both the players and the devs. They pushed the boundaries and received constant warnings to 'behave', but they continued pushing.
Welcome to Eve. The wild west of gaming. Law and order is largely controlled by the players. Yes, there is Concord, but the long arm of the law isn't that long and (as is the case in RL) justice can be blind.
With that freedom, also comes the freedom for the worst elements. If anyone reading this hasn't experienced what I've phrased as a PvV'er, then you don't travel in my circles. I've seen quite a few.
My OP wasn't an attempt at change. It wasn't an attempt at pigeon-holing people. It was just for discussion. Everyone says theses forums are 98% whines and complaints. I tried to make a post that simply discusses a topic. Look where that got me. |
 Plutoinum Mercenaries of Andosia Veritas Immortalis |
Posted - 2006.12.08 14:09:00 - [ 45]
Edited by: Plutoinum on 08/12/2006 14:28:57I play a mixture of usual mmorpg and realtime sim/strategy game. I don't play a PvE game that was just extended by PvP matches. My pvp has a reason beyond having a nice 1-one-1 to see, who has the better setup or pilots his ship best. Well, I play mostly in 0.0 and there everything goes. So if you get attacked by me, can have multiple reasons: 1) I want to do some shooty shooty in a relaxed athmosphere (gang) 2) I like the hunt. It's fun. And I have no problems to be hunted, then I feel satisfaction, if I escape. 3) I want to cause damage to an opponent. Trying to ring your opponent down by blowing up his stuff, reducing his freedom in that area of 0.0 is fun. 4) profit So I'd even follow NBSI policy in a region that we don't own and blow some up there in a belt for example, because it satisfies point 1,2,4. Do I PvV by your definition ? Yes, but I assume that we are all potential victims and the one, who plays smarter, wins more often. I play this game in full competition mode like a true player vs. player game in all aspects. I don't care if someone wants it consentual or not, I don't offer that option usually and I don't demand it from others. The only thing that I wouldn't do is treat new players too bad, except they cross my way in 0.0, then they might take the pod express home, because I don't care about the SP of the guy I target there. And I don't like things that smell like an exploit, so you usually won't see me doing those things. I'm more the one who sneaks up-on you in a tactical shooter than your best friend, who plays PvE with you and invites you to a fight, if you like. For me this is a combat game, whenever I feel like it or my opponent does. And to add, I feel good, I enjoy EVE this way, I will never gonna change it no matter if someone tries to tell me, that forcing pvp up-on someone is unfair. If I seek the conflict or see the profit, I most likely won't ask, but take my chance. Be prepaired / cautious or become a victim, your choice ! ( So far I didn't pirate, but it may come. I see nothing bad about it and think it's interesting. ) Ok, now feel free to call me an arse. I don't care. Like I said, I see EVE as a mixture of usual mmorpg and economy/society/politics/combat simulator.  P.S.: EVE is a 'darvinistic' harsh universe. That makes it a really interesting experience to play it and even more interesting to play/cooperate with others to reach your goals. P.P.S.: Sometimes I carebear, trade, build stuff etc. Feel free to try to gank me, when I do it. But I'm confident enough that it won't screw-up my fun for more than a few minutes, because if I carebear, becoming a potential target/victim is always something that I consider. That's part of my game. |
 Katrina Kirellii Caldari Escorts of Eve
|
Posted - 2006.12.08 14:24:00 - [ 46]
Originally by: Serial Driller
My OP was never about change, it was about realization.
My OP wasn't an attempt at change. It wasn't an attempt at pigeon-holing people. It was just for discussion. Everyone says theses forums are 98% whines and complaints. I tried to make a post that simply discusses a topic. Look where that got me.
I get what you were trying to discuss. I will state the obvious that some people see the Forums as an extension of the Eve Conflict. Some of the PvV is occuring in this forum. Others would say if you post - you are consenting to PvP. I see you were just discussing and performing Forum PvE. (you could be a PvVer on the Forum and trying to start something though - hard to tell what is in a person's soul) I made my movie ( Lukkat the Pirate ) for the same reason you tried to discuss this I think. I tried to put it more visually through Weird Al's song because it was perfect in laying out the issue. (perfect enough) I do not think that Lukkat is a PvV person really as he takes lots of risks. As another example, one might even argue that Hagular is really a PvP site since it pops up a message saying "beware" before you enter. However, everyone knows that there is a boundary and lame does exist. Killing new pod pilots in the tutorial is lame. Probably attacking someone IN the tutorial should be banned somehow. Now the problem is that in so stating something, you are in effect attacking the PvVers out there. In trying to address what I see as their personal issues, you are indeed attacking in a roundabout way. I am not a therapist, so I don't know the right about this. My instinct says waste of time as the main audience here is probably the PvP crowd who roleplay pirates and not the PvVers who don't really care about others so why read what they say anyhow. Thanks for taking the time to try and lay out a discussion. Maybe a simpler description would be lame and not lame. I think we might have an easier time defining lame which might be more of a resultant than the intent going into the battle. One example might be someone delivering a Raven and having just enough skill to fly it and nothing in it module wise. Someone might attack it without scanning the modules and think - oh boy - I am gonna have me a fair fight when really - it is cake. That same person might be annoyed there was no loot later so at least in this example - the person only gets rewarded with loot based upon the risk... All declared wars and Alliance/Corp warfare is clearly PvP and OKAY. Lame things: killing people in the tutorial, joining a gang to really attack without warning a gangmember, wanting a fair fight and then spying on their teamspeak, aggroing a mission spawn to attack others upon your exit in mass However, there will always be the person who kills random people without scanning or even a hint of the cargo/capabilities of the victim. If all they want is a killmail of anyone - then this might be a victim... Maybe you ought to start a thread in a more humorous mode - as laughter takes off the edge... If you find yourself shooting noobs in the middle of the night, you might be a Looser(PvVer not be confused with a loser or one who has lost). If you fit a battleship to dual a buddy in a frigate and you promised that friend you would fly a frigate too, you might be a Looser. If you listen in on Teamspeak to your opponent to get that edge that you just can't seem to find any other way, you might be a Looser. If your name contains leetspeak, and you give everyone a hard time about pronouncing it, IN ORDER TO PICK A FIGHT on a noob, you might be a Looser. If you fight only with day old characters so you won't be ashamed of your reputation and use them to attack someone you fear in your main, you might be a Looser. The "Iffing" and "Might" take the edge off in case there is an exception. |
 Katrina Kirellii Caldari Escorts of Eve
|
Posted - 2006.12.08 14:42:00 - [ 47]
Just one more thought.It is easier to be a griefer than it is to hunt griefers. If we truly note that there is what is laid out here as PvV. Then there is also the "Bounty Hunter" or "Vigilante" opportunity out there. I think this aspect of Eve is not talked about enough. This whole section of the Forum seems to glorify Crime and minimize Punishment discussion. It is not just CCPs job to stop injustice, in our Eve sandbox each of us has the opportunity to make a difference and assist the moral and ethical enforcement of the law. (It is healthy to laugh - so if you were holding it in - let it out - have fun - you paid for enjoyment!) Somehow I doubt there are as many people interested in delivering justice as there are those wishing to be injust...  >  |
 Marcus TheMartin Gallente Tuxedo.
|
Posted - 2006.12.08 15:23:00 - [ 48]
Originally by: Serial Driller
In SWG, I played an Imperial Combat Medic. The majority of the player base were Rebels (with their starry-eyed opinion of being righteous and saving the galaxy), but very few wanting to pick up a blaster. I spent months watching posts on the forums screaming out to weaken my faction, nerf my profession, and (worst of all) turn my beloved AT-ST into nothing more than a Big Bird version of R2D2. In the end, the rebels got their way.
Who wouldn't want to nerf a combat medic you guys had that damn mind poison (and I would always pick up my t21 to go fight you filthy imps (unless there was a bunch of jedi since saber block rendered me useless)) |
 Billy Sastard Amarr Life. Universe. Everything. |
Posted - 2006.12.08 15:31:00 - [ 49]
This is quite an interesting post. I see the OP's point which is just, in essence, disucssing the fact that CCP has condoned, and even to a certain extent encoraged, certain styles of play which would be considered greifing in other game. Now, what is getting my hair up, is that about half of the people posting to this forum are berating the guy for wanting consensual PVP!! Nowhere did I see him say this. He has only simplified things into 3 essential groups, which for the most part are accurate. PvP is enganged in by parties who are all out to engage in combat with other players, PvE is camp where all the guys just want to get along with each other and blast NPC's, and PvV is the aspect of the game where people are allowed to engage in combat with others who do not wish to participate. However, I feel that one cannot divide things by such hard lines. One portion of this is the people who are classified as PvE. While those who spend all their time running missions appear to be PvE'ers, alot of these people are using the market to sell the spoils of their missions. The market is as bloodthirsty and cutthroat as any 0.1 border system out there, and these mission runners competing for buyers of their high end items are engaging in PvP every time they place an item at a competitive price. This is just one example, I am sure that there are a myriad of different situations that blur the lines set out by the OP. My point is just that, the OP has a point! What is passed off as PvP in this game, in quite a few instances, would be a bannable greifing act in other games. Nowhere has the OP (nor I) stated that this is a BAD thing, only that CCP has created a game with these tactics as another 'layer' of the game, which (in my opinion anyway) helps to enrichen the game and create a more realistic game. In a universe where the only 'police' are there to punsh after the crime is over, and mete out punishment which to many is easily dealt with, there are going to be people who devote their energy to exploiting this. That is the nature of this hard, cold, bloody world that is EVE, and it is this possibility, among the many many others, that keeps me logging in every day.    |
 Serial Driller |
Posted - 2006.12.08 15:38:00 - [ 50]
Plutoinum, from what you wrote, I think you have 'what I consider' to be a near perfect PvP way of thinking. While I agree with what you said, that doesn't mean that you or I have it right. PvP is personal. You and I see eye to eye and if you turned my shiny ship into shrapnel, then kudos to you. Does that mean I accept defeat with a smile? Hell no. I get ripped. I fume. I cool down. I move on. If PvP didn't evoke strong emotions, it wouldn't be PvP.
When being the victim of a PvV'er, the emotions can run even stronger. The PvV'er can make the player feel things they won't get in other games. If 'All is fair' in Eve, then nothing can be 'unfair'. If that is true, then being on the receiving end of a PvV'er should be okay, but it isn't. They can still get under your skin and that is their most powerful weapon. That is their strength and that is the rush they get. Who am I to deny someone that? Are they lame? By my standards, yes. However, my individual enjoyment of the game is not what is best for the game. Why would I want to play along with 150,000 versions of me?
Katrina Kirellii, regrettably, I can't view your movie (56k blues). You touched on the idea that my post may be offensive to PvV'ers. Forum warfare. Well, the closest comparison I can make is a forum troll, and who hasn't dealt with them?
Forums are not safe territory from trolls, but even the Eve forums are policed more than the game is. A troll has less chance of terrorizing these forums than a PvV'er has of practicing his craft in-game, but your point is well taken. You're right, my OP may be perceived as 'baiting trolls'. Truth be told, the best trolls don't take the bait. A genuine dyed-in-the-wool troll is smarter than that.
If I click 'undock', I'm on the clock and time is ticking. If I take a storyline mission that has me delivering a unique or irreplaceable item through low/0.0 space, then my adrenaline is pumping and my eyes are flitting across the screen like crazy. Now THAT is playing. Unlike other games where a PvV'er is frowned upon, I've no doubts that I'm open game in Eve. The fact that PvV'ers exist in Eve has caused me to 'marginally' abandon the concept of ethics and fair play; provisionally. For example:
A. I won't be ransomed. If my ship is close to pop and I'm being asked for ISK, I tell them to go screw themselves and kill me. Why? Because even after paying the ransom, I can still get destroyed. Why give them double gratification?
B. If a storyline mission expects me to travel through a corps area of space and I decide to take the mission, then I won't ask for permission to enter their space and then 'expect' a free ticket. I may ask, but I will still be prepared to be attacked even if cleared. If I choose not to ask, then I'm aware that I'm trespassing and that I am incurring their wrath.
C. I don't duel. To me, dueling is like boxing and I don't think boxing is fighting; not real fighting. Accepting a duel is putting your trust in the other person that they are looking for a clean and fair fight. What can you really learn from that? In real combat, your opponent isn't going to hold back. If you want to fight me, then lock on and start shooting without all the pretense. Then we're dueling.
The point of my examples? In other games, I didn't feel that way. Knowing there were 'ethics' and 'codes of conduct' hidden in the fabric of the game, I was complacent. I didn't worry about the consequences of my actions because 'decency' and 'civility' were expected. In Eve, I need to have eyes in the back of my head and my head thinking clearly. There is no confusion. I can be killed any time, by any one, for no reason whatsoever.
It isn't about dying, it's about survival and the two are not the same. |
 Vizgoth |
Posted - 2006.12.08 15:39:00 - [ 51]
It can still be called PvP whether consensual or not. However, it can not be called combat unless it is with another combat craft. Ganking miners and haulers is as much combat as beating an old lady over the head and stealing her purse. |
 Rynik Under The Influence
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Posted - 2006.12.08 15:56:00 - [ 52]
To the OP:
If you are saying PvV is the griefers then mostly I agree with you.
To all others:
I cannot see how it can be anything but PvP in Low Sec since you are warned what can happen and you have to 'Consent' to enter low sec. (Pop up box)
Consenting to enter the systems and then shouting PvV doesnt work in my book.
If i have it wrong please explain but by clicking 'Yes' you are agreeing with Low Sec and all that goes on there.
High Sec activities are a different matter and above point is solely concerning Low Sec. |
 Serial Driller |
Posted - 2006.12.08 16:05:00 - [ 53]
Billy Sastard, you touched on an area that I didn't go into. Can there really be a true PvE player in Eve? Simple answer? No, there can't. Any action (regardless of what it is) affects the environment and makes even slight changes in the universe. Examples?
A. A single player mines all of the ore in one belt. What happens to that ore? Does it get used to make a POS, or ammo, or ships? Did the miner get rich? Does he have an alt that will use that money to attack your corp? No one can be certain. What if players from your corp needed that ore?
B. A player sells a heap of Zydrine on the market for a cheaper price than your corp sells it. Your corp loses sales and money. What if the other player was that miner you ignored when you were belt ratting and he is an alt from an enemies corp? The other corp just hurt your group through market terrorism.
Note: I know of one instance (not giving details) where a corp discovered that a main source of income for an enemy corp was the sale of certain commodities in various regions. This corp then flooded the market with cheaper goods during peek buying times. It wasn't enough to send up a red flag, but damage (albeit marginal) was done.
The examples can go on forever. That is because despite the magnitude of the universe, even an infinitesimal change can ripple throughout it. A PvE player may not bring the battle to the PvP player, but that doesn't mean an effect doesn't occur.
Money is a valuable weapon. Eve players don't require things such as food, clothing, medicine, or other amenities. Money only really gets used for articles of war and resource gathering. There is no guns and butter in Eve; just guns. Structures are not domiciles. A POS or moon mining facility is not a residence. In the end, everyone is keeping the cogs in the war machine turning, whether directly or indirectly. When you think about it, there really isn't anything you can do in Eve that could be considered a peaceful activity, ergo ... there are no pacifists. |
 Drasked North Face Force
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Posted - 2006.12.08 19:01:00 - [ 54]
Edited by: Drasked on 08/12/2006 19:03:14 There are no victims in eve.. nobody is holding a gun to your head when you first undock.
Only when you are forced to play eve by a third party your a victim.. and even then i would have a hard time accepting you as a victim. |
 Yarek Balear Veto. Veto Corp |
Posted - 2006.12.08 19:16:00 - [ 55]
I think your definition of splitting PVP, PVE and PVV are fair... What I don't agree with is your perception on the motivation behind the PVV player. You imply that he is not motivated by winning, honour or a challenge.
In the PVV I've been involved with, on different levels all of your assumptions are incorrect... Alliances will conduct PVV against small corps to capture space. Is this a fair fight, no, but as Wild Rho pointed out - it's done to achieve a goal. Will the same pilots also engage in fair fights - of course they will...
Unless you have tried pirating all out, you perhaps won't appreciate the challenge behind following that course of action. Being -10 and being able to be aggressed by one or more pilots at any point in time is a challenge, believe me (I do have a pet hate that if a pirate is engaged by a gang that his corp mates should be able to engage in the fight unhindered by sentries, but that's just me...)
Your initial post correctly states a few things about EVE being different than other MMORPGS and is what keeps me here tbh... It also paints a moral slant on the pilots who chose a different course of action than the other MMORPGS allow and that is simply a fancy way of saying "omg you ganked my hauler, you suck"...
Kinda losing the point of the thread now... |
 Quineverre Menace ll Society
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Posted - 2006.12.08 20:05:00 - [ 56]
In PvE in quite a lot of games the enemies comes when they game decides and you can be suprised by them. I dont see why PvP cant be the same and I dont see why PvP cant have that same qaulity and thus i dont see the need to have a system where you have to accept a challenge to fight.
PvV assumes the second party always is the victim. This makes me think more about the type of player that brags about his number of kills but who won most or all of them by hanging at a 0.4 gate popping newbies. Not much of a challenge there. A sure kill a sure victim.
As for Eve being obviously PvP based. I disagree. Its community based in my view. Ofcourse you can play alone but you miss out on a lot of things if you do. And even if you fly solo you need others. If nobody build the ships and mods you would not have any. If nobody killed other players there would not be a real economy as we see now.
To me the two things that make Eve special are: 1. Everything goes as long as its done with normal game mechanics. Wich is where PvP lovers get their freedom from but its also the freedom for those who play the ingame scam type of chars. 2. Real player driven economy. And ofcourse this is where the carebears come in.
1 and 2 need eachother.
|
 Lumel Gallente University of Caille |
Posted - 2006.12.08 22:34:00 - [ 57]
In a different thread a while ago I posted about how everyone was yelling at each other and not listening while each side argued the merits of orange juice versus apple pie. It's somewhat disheartening to see that these forums haven't really improved much since that time. When I first started playing, I was impressed by how generally helpful, knowledgeable, and even-tempered most posters were.
In this case, I found the OP's topic to be interesting. Then a bunch of people came along and started yelling at the top of their lungs, not realizing that he wasn't stabbing them with a knife but that they were merely expressing the pain of some thorn that they carried in with them. Oh well. |
 Haffrage Regeneration
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Posted - 2006.12.08 22:45:00 - [ 58]
Victims are generally carebears.
Victims aren't people.
Therefor, carebears aren't people.
I <3 your logic |
 Yakov Draken Minmatar Tides Of War |
Posted - 2006.12.08 22:49:00 - [ 59]
Very interesting thread - I agree with posters who argue there is no clear line between pve/pvp and "PvV" in Eve and that is part of the joy. But I think posters have generally missed the key reason behind all this.
Eve, as afar as I can tell, has been designed as a ROLEPLAY. This is pretty unique as most rp games have no real rp. Eve creates a universe that is more than usually plausible/realistic and sets your free to play/live in it. PvP in Eve is unlike previous games because there is actually things to fight over - obviously losing your ship, being spaced etc but more importantly the fight for territory and resources. "RP" games with no real consequences have no real rp because life has consequences.
I've played many MMOG's since I played UO in its early pk days and the difference with Eve is they have allowed us to fight over issues with real in game consequence beyond the individual. In Eve you can change your environment which makes the whole game pvp as any roleplay game has to be.
Without the *possibility* of PvV there is little roleplay - just a shallow imitation.
Cheers |
 Maestra Jsun Caldari The Vago's
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Posted - 2006.12.08 23:49:00 - [ 60]
Originally by: Krulla This game would not be half as good as it is without the non-consentual PvP.
I can recall the days of endless mining...long hours of mission humping...warping from belt to belt killing rats, looting cans...drooling with anticipation as my skill points increased. I knew my boundries...I was a carebear. I avoided low-sec at all costs to secure my assets. I had a nice wallet, and a good collection of mods that I thought were top notch at the time. Finally, after what seemed like decades, I got my first tech II ship. A crow. Even highlighted the moment with a set of "uber" +2 implants  I slapped all my cheesy "pimp" mods on it and looked forward to completely ruining belt rats that had beaten me in the past....so I jump into a .4 for the 2nd time. FLASH!!!! Overview is lit up like a damn war zone....red pulsing like a mad traffic signal intent on carnage. Suddenly, a tempest with 1400mm II's unloads what could have only been 2 rounds and I am in my pod. All that work!!!!....all those hours of play for this damned ship!!! NOOOOOOOO!!!!....I think I am going to cry... Before I could get the thought out, I was waking up in my new clone. My only memory: Damn. I want to play that kind of Eve again. 5 minutes later, my heart slowed...and I was bored again. Would I have experienced that in PvE? No. Would I have experienced that if said tempest pilot had asked to fight me? No. (Which would have been my answer) I was ganked. Unfairly and brutally. It changed how I played the game. I learned the magic of the scanner, watching local, gathering intel, mapping courses, reading the map, and most importantly, fitting my ship. To this day I still carebear about most of the time...but my eyes are always on the tools that are made available to me, to stay alive and well. |
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