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Iog Krugar
The Rising Stars
Cosmic Anomalies
Posted - 2006.12.19 11:12:00 - [151]
 

Originally by: Serrano Balthar
I've found 'arkonor, mercoxit & bistot' area.

really nice things, the bad things is :

=> I've found an accurancy of 8 000 Km
=> Warped here, bm
=> Probed for accurancy @ 0
=> Eject ship
=> Warp to the things

and each time i try to warp to my safe, i appear in the exploration site ...



happened to me once as well. you will need to make the site despawn to remove the deadspace pocket. once the deadspace pocket is gone, you can warp to your bookmark again. if you want to use your pod for the first warp-to, make sure your exploration ship is parked at a safespot at least 0.1AU away from the signature.

(or you get a fast and cheap t1 frig with MWD, use the direcional scanner to find your exploration ship and burn the 8000km towards it, might take an hour or so to reach it...)

Dux Dar
Posted - 2006.12.19 12:15:00 - [152]
 

Feedback?
Ok, you asked for it... blame yourself

It seems impossible to know if an escalating path exploration site didnt trigger the
escalating, or if you still have something to do. Are they supposed to despawn if you
warp out of one after its finnished (not all seems to do that)?

The ore sites seems a waste of time in large parts of 0.0. If i ever wanted to mine,
i already have ample access to some of the best roids. A private belt might sound
nice, but if you put out adroid to help mine or help defend, the belt wont stay private
for more than a few sec (from the fubar'ed scanning of droids in deadspace).

I moved to 0.0 becouse i NEVER EVER AGAIN wanted to see that only every 10'th rat
dropped loot. WHY did you have to use the "reduced loot in mission" code for the
exploration sites?

I havent heard of anyone finding "a pot of gold" yet. What i HAVE heard of is people
beeing promised 1bill in reward for escalating paths, just to get shafted with a
"you've been had"-message. (wow, that must have been SOOOOOO entertaining, and realy
makes you want to do it all over againRolling Eyes).

Also, finding invention stuff IS NOT "a pot of gold", or at least shouldnt be, as
this stuff should realy dropp as frequently as camel turds in sahara, to make
invention into someting usefull...

Basically, to conclude, the scanning in it self actually quite nice (at least i
havent grown tired of it yet), but loot-vise exploration is a joke. We should at least
be able to not loose isk while trying to find a pot of gold.


Khajit Smitty
Minmatar
MisFunk Inc.
Daisho Syndicate
Posted - 2006.12.19 13:08:00 - [153]
 

Yes i have to agree, a message saying in all channels "This exploration site has a weak signal and as such it does not appear to have any further paths to explore" (or something to that effect) would be absolutely great to inform us that its actually complete and we can stop wasting ammo on some of the super structures that take almost 30min to pop...

Rewards : i have given up on the rewards, they are dismal, pathetic and sad - 5 hrs of probing and a 20m reward is not something i find exciting when i can make 300m easy in those 5hrs. However i do not enjoy grinding and exploration is not really a grind (bar clicking analyse), its exciting and adventurous and dangerous at the same time - and yes i will keep at it and hopefully, hopfully in a year or two i will land on the jackpot and strike it rich (hopefully before i die)

Okotomi Anki
Posted - 2006.12.19 14:16:00 - [154]
 

Originally by: Razor Jaxx

Originally by: Okotomi Anki
Originally by: Razor Jaxx

- Decrease probe volumes - carrying 17 probe types to cover all signature types and/or scanning distances eats up cargo space in a hurry, and covops do not have much of that.
- Make scanning time identical to ship scanning. I don't mind scanning repeatedly, but having to do, with decent skills (covops 4, sig acq 3), 10x 4+ minutes scans in succession is a bit tedious and doesn't add anything to the game or the thrill of exploration.



OMG! Will you ever stop whining? They made exploration damn easy already, now you want them to make it even easier. What sort of rewards do you expect then?


These are merely my suggestions. I do not expect everyone to agree, so either post your own constructive suggestions, or kindly stfu, cupcakes. Thx.



The difficulty of exploration doesn't need to be lowered. This is my constructive suggestion. Anyway, this explanation is redundant since you should see it in my post you quoted. But you didn't.

Originally by: Razor Jaxx

Actually, I'm going to grace your idiotic reply with an answer.


Nice commentary. Clearly demonstrates your mental abilities. (Ok, just returning the favor).

Originally by: Razor Jaxx

Making scanning longer or shorter does not make scanning more difficult or easier. Time and difficulty have no direct incidence on one another.


Time is the only reliable measure of effort. Yes, would be good to get brain more involved in the process, but this proved to be distracting for many players (not you personally). There is still some use for brain, though, placement of your probes for example. It is not enough for me (and for you as well, i suppose), but even this tiny bit is overshot for noticeable fraction of playerbase. So what we got is time sink and random generator.

Originally by: Razor Jaxx

As for the probes' volume suggestion, the reason is simple. I am exploring in deep 0.0, with no stations (at least none of them friendly enough to let me dock). As it is, the current cargo bay enables me to do a thorough scan of, say, 10-12 systems, after which I have to fly some 30-odd jumps back to refill cargo. Just added timesink, imo.


I do live in 0.0 as well. If you so concerned about your abilities to scan many systems in one trip, then either make those stations friendly to you or bring along a corpmate in a cheap Probe frigate. What you do is whining.


Originally by: Razor Jaxx

As for rewards, I have yet to see anything truly worthwhile, and yet you didn't see me comment on the issue, did you?


What i said is you will get even lower rewards if the difficulty is going to be nerfed. There are loads of whines about low rewards already, i didn't have personally you in mind.

Originally by: Razor Jaxx

Contrary to what you might think, I'm all in favor of difficulty. I made more isk pre-exodus finding abandoned ships in space without the help of probes whatsoever, than I did with the help of probes ever since. Now THAT required skill & determination.


Exactly my point of view. The more difficult the task is, the more reward you get. Sadly, CCP can't allow themselves make exploration as brain-intensive as we want. They have put significant effort in it, now they want it to be available to wide player population, not only for ppl like you or me.

Mirirar
Solstice Systems Development Concourse
Posted - 2006.12.19 20:23:00 - [155]
 

Do I have to go to the new 0.0 COSMOS systems to probe for hidden content, or can I go to "any" 0.0 system and try it (with a chance of success)?

Jagdkommanderin
Gallente
Jagdkommando
Jagdkommand0
Posted - 2006.12.19 21:23:00 - [156]
 

so i ´ve found in a system a magnetrometic signatur with a multispectral frequencal probe, so i started to scan in the system with magnetrometic probes .i scanned on each planets and gates with a magnetrometic quest probe but i found nothing.

My question is where is my failure can anybody help me.

Thx a lot

Kolmogorow
Freedom Resources
Posted - 2006.12.19 21:36:00 - [157]
 

Edited by: Kolmogorow on 19/12/2006 23:15:03
Today I found a deadspace called "Desolate site" in a 0.5 system in Gallente space. The multispectral probe told me frequency "unknown" and I used magnetometric probe (Quest, then Comb, then Sift). The scanning time was around 75 minutes until I found the acceleration gate.

OK, the deadspace was really "desolate": Some Debris, Snake shaped asteroids, no rats, no drones, no minable asteroids, no further gates. The only remarkable objects were two "Infested station ruins". I tried to use an Analyzer, a Codebreaker, a Salvager: not possible.

Because I didn't know what really to do in this area I begun to destroy one of these Infested station ruins. They have insane hitpoints and at the time of this writing I am still orbiting and shooting (since 60 minutes or so, I wished I had a battery of Citadel torpedos) in a real AFK-combat.

Of course after 3 or more hours with this exploration adventure I expect a really exciting reward dropping from this ruin, at least a blueprint copy for a data interface...

An Edit will come later...

Edit: The station ruin dropped nothing Sad 3 hours a pure waste of time... Maybe someone cleaned the place before me I don't know...

Kaaii
Caldari
Kaaii-Net Research Labs
KAAII-NET
Posted - 2006.12.19 23:13:00 - [158]
 

Originally by: Kolmogorow
Today I found a deadspace called "Desolate site" in a 0.5 system in Gallente space. The multispectral probe told me frequency "unknown" and I used magnetometric probe (Quest, then Comb, then Sift). The scanning time was around 75 minutes until I found the acceleration gate.

OK, the deadspace was really "desolate": Some Debris, Snake shaped asteroids, no rats, no drones, no minable asteroids, no further gates. The only remarkable objects were two "Infested station ruins". I tried to use an Analyzer, a Codebreaker, a Salvager: not possible.

Because I didn't know what really to do in this area I begun to destroy one of these Infested station ruins. They have insane hitpoints and at the time of this writing I am still orbiting and shooting (since 60 minutes or so, I wished I had a battery of Citadel torpedos) in a real AFK-combat.

Of course after 3 or more hours with this exploration adventure I expect a really exciting reward dropping from this ruin, at least a blueprint copy for a data interface...

An Edit will come later...



submit a bug report
really..

I had the exact same thing, except i was first to clear it. It lasted for almost 2 weeks before the petition folks came in to system and take a look. They tried blasting it, told me there should be 3 structures, and one of them was to drop "something"...

After the 2nd week the came in and said, hmm, something wrong here, it works on test. so they reset it all, and it disappeared...


Kolmogorow
Freedom Resources
Posted - 2006.12.19 23:35:00 - [159]
 

Originally by: Kaaii
submit a bug report


Thanks for the tip, I'll do that. Good to know that this desolate total emptiness of the place isn't intended Wink

Joerd Toastius
Octavian Vanguard
Posted - 2006.12.19 23:57:00 - [160]
 

Originally by: Mirirar
Do I have to go to the new 0.0 COSMOS systems to probe for hidden content, or can I go to "any" 0.0 system and try it (with a chance of success)?


Any system

Originally by: Jagdkommanderin
so i ´ve found in a system a magnetrometic signatur with a multispectral frequencal probe, so i started to scan in the system with magnetrometic probes .i scanned on each planets and gates with a magnetrometic quest probe but i found nothing.

My question is where is my failure can anybody help me.

Thx a lot


If your probe layout's good, probably just not enough scans. Last Mag site I found was one of the hard ones and took 30 or so scans to find

Iog Krugar
The Rising Stars
Cosmic Anomalies
Posted - 2006.12.20 01:48:00 - [161]
 

Originally by: Eris Discordia
How do you like my clouds? Tell Redundancy you really want to see pink clouds btw
Wink


love the clouds optically, especially the glowy white ones. but i'd love them a lot more if i could cloak inside them ugh

Vladimir Tinakin
Caldari
Wife Aggro Productions
Posted - 2006.12.20 01:49:00 - [162]
 

Yeah, I found a site in 0.4 with over 105 gneiss roids, many/most of the better flavors...it was 2.5AU from the nearest planetary body and had a low sig return. Basically I couldn't find it until I made some midpoint BMs and blanketed the place with pursuit and quest probes.

As an aside, USE THE SYSTEM MAP!!! You can see where the probe bubbles are, and can plan a nice overlap pattern with them. Overlap=better sensor strength=good.

I also found that gate with the 2 infested station remains and nothing else. Flew around, no triggers. No hack/salvage/archaeology. Not sure if its still around though; I'll have to check my BM later.

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2006.12.20 02:33:00 - [163]
 

Originally by: Serrano Balthar
I've found 'arkonor, mercoxit & bistot' area.

really nice things, the bad things is :

=> I've found an accurancy of 8 000 Km
=> Warped here, bm
=> Probed for accurancy @ 0
=> Eject ship
=> Warp to the things

and each time i try to warp to my safe, i appear in the exploration site ...


Ouch :)
Get a fast ship, use your directional scanner to get the right direction head into the void. 8000km is not that far, at lets say 1000m/s in a vigil with ab it will only take around 2 hours.

Or just wait until the site has despawned.

Aiyleena Iluvatar
Posted - 2006.12.20 05:32:00 - [164]
 

What i am missing with all that exploring stuff is a little bit of adventure style stuff, meaning you will have to solve a riddle or something.
Other thinks i could think of:
- maybe u have to put some stuff in a container to trigger a spawn or open a gate or get something new from this container

- kill all but 1 spezial npc and he will beg for his live and tell u a secret

- add the ship logs to exploration

- add more skills that interact with exploring instead of
just hacking and arch to enter a gate for example
(i found some "unstable wormholes" but you couldnt activate it, allways told me im to far away - no lag tryed in different situations and plexes - , would be funny if u find out your plasma skill shows you how to jump through or something)

- like some1 mentioned(and eris liked it too) repairing or or energy transfer to a damaged strukture work as triggers

- move a container with tractor beam out of position and *pow a fleet spawnes out of nowhere

- to hacking: wouldnt it be fun to try to get a PW to open a container - lets say u can find parts of them or riddles that hint towards them[ok i read to much Dan Brown]

- sensor boost a "stranded" agent to reboot his nav comp

....

did i mentioned i like riddles??Rolling Eyes

Myyona
Minmatar
Ataraxia Pharmacies
Posted - 2006.12.20 12:32:00 - [165]
 

Edited by: Myyona on 20/12/2006 12:34:11
Originally by: Eris Discordia
Leaking containers don't do anything special, there is no point in trying to repair them either. It is a cool idea though and I will remember that one in the future as a way to finish a mission or trigger something nifty, maybe it can be coded in. We'll have to poke people about it.

The leaking containers that show up as red aren't intended to do so and I will try to get that fixed, sadly it cant be fixed overnight.

Again all leaking containers dont do anything special but if you go to close to some of them, there is a chance some npc's come and take a look at you. Maybe.


How do you like my clouds? Tell Redundancy you really want to see pink clouds btw
Wink


Try using a Cargo Scanner on the leaking casks and you will see their content. A Tier 1 Overseer box and an access card to an ordninary level 1/10 complex if I remember correctly.

Btw. I cleared out the Haunted Yard complex in Munory if anybody finds it empty.

EDIT: Seeing their content does not mean that you can take it.

Iog Krugar
The Rising Stars
Cosmic Anomalies
Posted - 2006.12.20 12:44:00 - [166]
 

Originally by: Aiyleena Iluvatar

- sensor boost a "stranded" agent to reboot his nav comp


that idea made me smile

Iog Krugar
The Rising Stars
Cosmic Anomalies
Posted - 2006.12.20 23:26:00 - [167]
 

bit of actual feedback: please make it so that profession sites do not despawn unless all containers have been successfully accessed. i had 3 untouched Gurista Databanks despawn on me because all NPCs were downed when i had to warp out because an enemy covert entered the systen...


maarud
The Scope
Posted - 2006.12.21 08:55:00 - [168]
 

Weeee, did my first bit of exploration last night. Found a 2 lvl complex with drones in it. Cleared the first section, then went to the gate. Getting near the gate spawned more guys, killed them. Went through the gate killed some guys. More spawned, then a "Guard" spawned, which looks like the Domi drone ship from the rouge drone complex (5/10).

Just as we were about to finish up, we got a message saying go to XYZ system. When we were done, we went to the system, used the exploration tab in the journal to warp to another drone spawn, this time, I don't think it was dead space. More guys spawned, with a nother domi.

All in all, the minerals were worth about 8-10mil. There were cans in the first plex that I think needed to be hacked, they were called "Containers with blast markings" or something similar, there were 5 of them. Will be training hacking soon.

I quite enjoyed it, as it was something new and probing it out was 1/2 the fun, but I do think it could have been a little more rewarding, but then, I don't know if anything was in those cans.

LUKEC
Destructive Influence
IT Alliance
Posted - 2006.12.21 11:38:00 - [169]
 

I found gas cloud and 2 plexes. Cleared plexes, one had blood raider cathedral, killed it and it triggered some spawns, killed those and nothing happened. Plex is still there.

Similar with other plex. How do i know if i need to use hacker/analyzer/cargo scanner/ship scanner?

Btw, where do you get description of what sort of plex you find? There is no description for me... just gate and nothing on scanner or journal.

Kai DeathCutter
Posted - 2006.12.21 11:53:00 - [170]
 

if you zoom out to the system map, there should be a named pin...


lrac
Posted - 2006.12.21 16:52:00 - [171]
 

i think you should drop the normal deadspace complexes and make then the new ones

also make different levels of them like current deadspaces are now another thing you could do add lots of random signature to pick up some that might just be stella noise a few rouge asteroids, commets, metors, npc sattlettes things to throw people off you could even stick in swarms of bugs to shoot hehe would make things far more fun to me Wink

Miranda Duvall
Gallente
Saberick Interest and Development
Free Traders of EVE
Posted - 2006.12.21 20:52:00 - [172]
 

Originally by: Kaaii
Originally by: Kolmogorow
Today I found a deadspace called "Desolate site" in a 0.5 system in Gallente space. The multispectral probe told me frequency "unknown" and I used magnetometric probe (Quest, then Comb, then Sift). The scanning time was around 75 minutes until I found the acceleration gate.

OK, the deadspace was really "desolate": Some Debris, Snake shaped asteroids, no rats, no drones, no minable asteroids, no further gates. The only remarkable objects were two "Infested station ruins". I tried to use an Analyzer, a Codebreaker, a Salvager: not possible.

Because I didn't know what really to do in this area I begun to destroy one of these Infested station ruins. They have insane hitpoints and at the time of this writing I am still orbiting and shooting (since 60 minutes or so, I wished I had a battery of Citadel torpedos) in a real AFK-combat.

Of course after 3 or more hours with this exploration adventure I expect a really exciting reward dropping from this ruin, at least a blueprint copy for a data interface...

An Edit will come later...



submit a bug report
really..

I had the exact same thing, except i was first to clear it. It lasted for almost 2 weeks before the petition folks came in to system and take a look. They tried blasting it, told me there should be 3 structures, and one of them was to drop "something"...

After the 2nd week the came in and said, hmm, something wrong here, it works on test. so they reset it all, and it disappeared...




I cleared that site as well, the left "Infested ruin" dropped a wreck, with no loot, and nothing salvaged.

The site stayed, and two of the three ruins respawned

Baron Oxes
Hypermagic Mountain
Posted - 2006.12.22 11:36:00 - [173]
 

Linkage
.. not sure if the thread above is linked anywhere here, but it's full of feedback on the rewards for a complex that sounds like it'd make me cry : )

Crystal Starbreeze
Posted - 2006.12.22 19:30:00 - [174]
 

Some exploration bugs i have found and seeking clarification if other have run into them as well. I have tested these bugs several times as well.

Losing probes that are currently loaded when trying to switch types while cloaked.

Steps to replicate this are to have a couple probes in the launcher, Cloak and then try and switch type. You will get an error that you can not do that you are cloaked. But the launcher is empty and the probes that were there do not appear in your cargo. Basically several probes disappeared. You then have to manually pull the probes from your cargo to the launcher instead of right click and select from list.

Sift probes while quests are in space and trying to scan with both types at once does not work

This one is weird and it defiantly needs tested by someone else. Basically you locate a signature within .5 au with a quest probe and find the quest probe that found it and destroy that probe only to launch a sift in its place. You select all probes still in space and scan. 10 sift probes later you haven't yet found the signature and if you do you do it is several thousand kilometers off.

However if you destroy all the other quest probes and only have the sift probe out or selected it usually only takes 1-2 scans and is at most 150 km off, most of the time 0km. It appears as if the sift probes are sharing the properties of the quest probes for signal strength and error. This has only happened to me twice and is hard to replicate as i dont want to waste to much time and probes for no results when i found a work around that works.

Joerd Toastius
Octavian Vanguard
Posted - 2006.12.23 11:05:00 - [175]
 

1) is, as I've said elsewhere, not entirely accurate - the probes do come back if a) you do a "reload" command once you uncloak and b) you have no other ammo of the same type in your hold

2) is probably down to the reduced-accuracy-from-different-strength-probes thing Hoshi found, although I'm not sure why it's being applied if they're not overlapping

Tanila01
Posted - 2006.12.23 15:00:00 - [176]
 

Edited by: Tanila01 on 23/12/2006 15:02:36
Try to scan in deep 00 and 00-cosmos-constellation.
100 or may be 150 hor spended. Covops, rigs etc.
How many probes... not known time > probe cost.

Result
2 archeo site
3 hacking
1 arch-salvaging
3 Independence drone plex
2 Provincial HQ (where 25 bs + 25 support + 15 towers in first pocket) - not completed
2 hidden belts
2 or soo booster gas cloud places

Lost:
1 buzzard with 2 rig (instantpop) few small ships.
150hour of time :)
many probes

Reward:
700+ salvaged materials... yes 10 or so PER HOUR.
1 t2 rig 2 run bpc

NOTHING ELSE.

We do something wrong or try find in bad place ?
Can someone tell, where can be founded:
1. BPC for interfaces for invention. Type of space ? (cosmos-not cosmos).
Type of missions ? Or better location name :)
2. Booster production related stuff. Skill, modules.

I cannot belive. We really need 150+ hour of dumb clicking every 200s for gain acess to half of kali content ???

PS. We use for hacking-archealogy char with 5-5 skill. Not possible to gain better skill... and 3/4 cans empty.

maarud
The Scope
Posted - 2006.12.24 05:36:00 - [177]
 

Please don't make it easier to find the sites, I think it's fine the way it is. You need to invest a decient amount of skills into it to make it easier.

I've got Astro 4, Sig Aquisition III, Astro Triangulation III (This one made things easier). I know find sites alot quicker and sometimes, I can go straight from Quest to sift.

It's really not that hard, just takes time, but the rewards do need to be beefed up.

Joerd Toastius
Octavian Vanguard
Posted - 2006.12.24 11:19:00 - [178]
 

Tanila, your first mistake there is bothering to launch LADAR probes (or Gravs, unless you have miners on standby) :)

Tanila01
Posted - 2006.12.24 17:58:00 - [179]
 

Originally by: Joerd Toastius
Tanila, your first mistake there is bothering to launch LADAR probes (or Gravs, unless you have miners on standby) :)


I just try to find ALL sites in cosmos constellation.
Now i found 90% or so... and no any reward. Found some gas clouds and no any skill/mod for harvest. From my point of view its really strange.
How many hours i must dpend for gain acess to half-kali content ?
Yes we talk about invention and booster production.
Now i spend 150h and can do nothing... any gm can answer ? may be we need spend 15.000 man-hour or 150.000 ? Or we do something wrong ? (yep i hear about radar etc and not hear anything from someone who already have booster related stuff).

Joerd Toastius
Octavian Vanguard
Posted - 2006.12.26 12:58:00 - [180]
 

Originally by: Tanila01
Originally by: Joerd Toastius
Tanila, your first mistake there is bothering to launch LADAR probes (or Gravs, unless you have miners on standby) :)


I just try to find ALL sites in cosmos constellation.


Yup, and you're wasting your time doing so :)


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