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Okotomi Anki
Posted - 2006.12.06 19:20:00 - [61]
 

OK, looks like whiners have won again. Good job on rendering Asrometrics 5 useless, CCP. Please, implement "untrain" feature ASAP, this one was suggested numerous times.

If you want exploration not to be restricted by skills, at least make it accessible only for those who have brain and motivation, keep imbeciles out, please. There are so many of them that any number of signatures would be insufficient...

Qual
Gallente
Cornexant Research
Posted - 2006.12.06 21:35:00 - [62]
 

Originally by: Fafer

So far my opinion:
- do not change complex spawn chance
- do not change complex difficulties
- do not change escalation path chance
- make rewards a bit better
- remove all static 10/10, 9/10 and 8/10 complexes!!!
- make good documentation regarding probe racial types and complexes

I'll keep exploring. Great idea CCP Very Happy


Exept for removing the static complexes I agree totally.

Qual
Gallente
Cornexant Research
Posted - 2006.12.06 21:48:00 - [63]
 

Originally by: Dutarro

1) Sometimes you get the sinking feeling that there's nothing at all to be found in a system, no matter how many times you probe. Please add some indicator when the chance of an exploration hit is absolutely zero, such as "CONCORD astrosurveying database reports that this system is completely charted"



No, no, NO!

This would kill exploration. Completely.

Sites are NOT hard to find. It takes an efford, but its all fair as teh rewards can be substantial.

Problem is that if they put a marker on systems people will know its there, thus persist until they find it. This will lead to effective strip mining of the exploration sites.

Bad BAD idea!

Miss Overlord
Gallente
Doomheim
Posted - 2006.12.07 01:31:00 - [64]
 

i agree no indicator but .... the risk reward things needs considering CCP originally planned up to 10 per solar system at ocne but what we have is one site per 3-4 systems at any one time which means 1 system with something 3 without - this simply makes it not very worthwhile when 80% having nothing of any great value - CCP increasse the seedign of plexes the total amount even if most are worthless junk it will give ppl the impression of results as it is its mostly time wasted and ppl will not use this feature much depends if CCP want to spread the player base out ( a vibale multiplayer alternative to mission running blobs or not) as it is not much in the risk v reward or general activity keeping ppl occupied departement to make it worthwhile

Miss Overlord
Gallente
Doomheim
Posted - 2006.12.07 03:18:00 - [65]
 

2 days 3 corp mates 35 mil in probes wasted effort total rewards ( only dropping in on mission runenrs and looting and salvaging finished missions) in terms of exploration 1 famred deadspace 20 odd systems otherwise squat thats right 0 nothing. This is a totally sucky implementation atm what happened to the SISI promises of 10 exploratoin spots per system per day.

Myadra
Posted - 2006.12.07 04:44:00 - [66]
 

Me personally, regarding 0.0 cosmos for the pirate factions, I think its a joke, the lack of content added compared to the empire factions.. we still don't even have research agents. but thats off topic.

I was really hoping for a constellation for each faction like the empire ones, with many agents and sites, with contested sites with empire ships to be destroyed, storylines and missions from the pirate factions veiw, and other aspects other than just booster production missions & gas harvesting

for the 5 major pirate factions at least..

Gurista, Sansha, Angel , Serpentis, Blood Raiders.

I'm not too impressed so far, from what I've seen. not exacly the type of content that would make people come out to 0.0 or equal to the empire factions cosmos level of quality they got.

----------------------------------------------------------

As for exploration, I have not found one thing in 0.0 yet, and i've used a ton of exploration probes & time, few days and 35m in probes, the quest ones mostly. as their the best range ones, its very slow... and not found anything yet in many systems. is this exploration for low sector only 0.1+ ?

Also , in anticipation for 0.0 Cosmos and Exploration, I trained survay 5, astrometrics 5 i allready had for 4 months, and hacking/archeoligy. 4. But I have yet to get much use of these skills in 0.0 space, the 0.0 cosmos missions i did get needed me to harvest clouds and i had no gas harvester.

The exploration is a nice addition but not sure if it works in 0.0.. cause i was hoping to find. like below.

Amarr navy plex's in Blood Raider space "Delve etc"
Caldari plex's in Sansha space "Stain etc"
Gallente plex's in Serpentis space ... and so on.

I think, you should give the empire people the 0.0 cosmos you gave us, and empire cosmos, re-modeled to pirate factions to 0.0 ;p cause i'm disapointed... and hope this "cosmos" is just for boosters and not the full cosmos meant for pirate factions.. cause it sucks & 0.0 is supposed to have way more content than empire to make people take the risk to come out there.

Just my feedback..


nullhttp://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=434990

More ideas here...


Qual
Gallente
Cornexant Research
Posted - 2006.12.07 06:48:00 - [67]
 

35M in probes? Cost of on probe is 100k, thats 350 probes?

All i'll say is that we have had succes in fining something with around every 25-30 probes used. So thats 3mil max pr site, which is not unresonable considering the possible rewards.

If you manage to use 35M in probes without result I would reexamine my probing strategy. You are clearly doing something wrong.

Sunaria
Posted - 2006.12.07 07:22:00 - [68]
 

INSERT INTO dbo.invTypes
(typeID,groupID,typeName,description,graphicID,
radius,mass,volume,capacity,portionSize,raceID,
basePrice,published,marketGroupID,chanceOfDuplicating)
VALUES
(26909,479,'Frequency Probe',
'This probe scans the entire solar system for frequencies and gives results on what types of scan frequencies exist if found.

Example: I drop the probe and scan for Cosmic Signature, there are two of these in the system, one is Radar and one is Lader. The reults then just give me the type of scan strength; no distances, accuracy or anything alike.',2704,1,1,1.25,0,1,null,23442,true,null,0.07);

I found this data entry in the new revelations datadump ... this is exactly what we need ... why didn't it make it into revelations ?????

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2006.12.07 08:48:00 - [69]
 

Originally by: Sunaria
'Frequency Probe','This probe scans the entire solar system for frequencies and gives results on what types of scan frequencies exist if found.

I found this data entry in the new revelations datadump ... this is exactly what we need ... why didn't it make it into revelations ?????

Would prolly make scanning too easy.

Originally by: Myadra
As for exploration, I have not found one thing in 0.0 yet, and i've used a ton of exploration probes & time, few days and 35m in probes, the quest ones mostly. as their the best range ones, its very slow... and not found anything yet in many systems. is this exploration for low sector only 0.1+ ?

350 probes and not one result? I've used about 24 quest probes and found 5 complexes... so i think you've done something wrong.

Originally by: Myadra
Also , in anticipation for 0.0 Cosmos and Exploration, I trained survay 5, astrometrics 5 i allready had for 4 months, and hacking/archeoligy. 4. But I have yet to get much use of these skills in 0.0 space, the 0.0 cosmos missions i did get needed me to harvest clouds and i had no gas harvester.

Archaeogeolgy and hacking are quite useful in the new pirate cosmos.

Originally by: Myadra
The exploration is a nice addition but not sure if it works in 0.0.. cause i was hoping to find. like below.

Amarr navy plex's in Blood Raider space "Delve etc"
Caldari plex's in Sansha space "Stain etc"
Gallente plex's in Serpentis space ... and so on.

I want those too, people have been able to farm pirate faction ships for months, when do we get to farm empire faction ships? Sad

Abbadon Wrath
Reikoku
IT Alliance
Posted - 2006.12.07 09:02:00 - [70]
 

Originally by: Okotomi Anki
OK, looks like whiners have won again. Good job on rendering Asrometrics 5 useless, CCP. Please, implement "untrain" feature ASAP, this one was suggested numerous times.

If you want exploration not to be restricted by skills, at least make it accessible only for those who have brain and motivation, keep imbeciles out, please. There are so many of them that any number of signatures would be insufficient...



Wait wait wait, You don't need astro V for all the probes?!? Not cool, I've just spent 18d training astro V, which now has **** all use. Thanks CCP!

Aiyleena Iluvatar
Posted - 2006.12.07 09:15:00 - [71]
 

i cant understand why so many ppl complain about this game addition.
as the devs said this is a mini "profession"
it isnt meant for everybody like i just fit my scanner and go find some other npc to hunt down
if u dont like sitting in a system an scann for days sometimes then dont do it.
its the same as when u say hey i dont like the manufacturing thing, why cant i get all my stuff from the loot, when some1 says its not "fun" to wait infront of its screen to get a scan result.

i know its hard to get anything from these new Deadspaces or agents, but if u try long enough the reward is sometimes enough for sitting days in a system for scanning.
(in my opinion)

i would hate it when ccp change such a great idea with mini professions just to make the majority happy(why its called profession when everyone can do it or has fun with it)


to devs: u "chill" much in the offices, dont u? YARRRR!!


Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2006.12.07 10:25:00 - [72]
 

Originally by: Aiyleena Iluvatar
if u dont like sitting in a system an scann for days sometimes then dont do it.

UnFortunatly this "profession" is an (unwanted) road block on the way to more interesting parts of eve, hence "not doing it" is not an option.

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2006.12.07 10:30:00 - [73]
 

Originally by: Aiyleena Iluvatar
i cant understand why so many ppl complain about this game addition.

In the civilized world we have something called "criticism", basically its when you donít like something you tell the creator what you donít like and how you would do it differently. Then the creator can review his creation and decide whether or not you brought up a good point, if you did he adjust his creation (Usually referred to "improving" something).

Originally by: Aiyleena Iluvatar
if u dont like sitting in a system an scann for days sometimes then dont do it.

Unlike production, mining or anything else people don't like this "profession" is an (unwanted) road block on the way to more interesting parts of eve, hence "not doing it" is not an option. If there was a way to get the required goods for booster production without exploration then I wouldnít be exploring. Wink

Monica Rawr
Posted - 2006.12.07 13:19:00 - [74]
 

Originally by: Joshua Foiritain
If there was a way to get the required goods for booster production without exploration then I wouldnít be exploring. Wink


You buy them off a professional gas harvester, unfortunately the market is quite exclusive to these professions. Your doing this profession so you have the advantage of being the first on the market and make loads of iskies instead of someone making a load of iskies off you. Free Enterprise huh

All the whiners are the ones who can't get on top first! Everyone else seems rather content/happy with the system.

Aiyleena Iluvatar
Posted - 2006.12.07 13:35:00 - [75]
 

Edited by: Aiyleena Iluvatar on 07/12/2006 13:40:35
Originally by: Joshua Foiritain
In the civilized world we have something called "criticism", basically its when you donít like something you tell the creator what you donít like and how you would do it differently. Then the creator can review his creation and decide whether or not you brought up a good point, if you did he adjust his creation (Usually referred to "improving" something).

When I read these post, I'm forced to believe nobody can like it and if you do, you must be stupid or, as someone said, a masochist.

Originally by: Joshua Foiritain

Unlike production, mining or anything else people don't like this "profession" is an (unwanted) road block on the way to more interesting parts of eve, hence "not doing it" is not an option. If there was a way to get the required goods for booster production without exploration then I wouldnít be exploring.

Maybe buy it like anyone else (sure I know its not an option for yaWink)

Originally by: Monica Rawr

All the whiners are the ones who can't get on top first! Everyone else seems rather content/happy with the system.

Seems to me so too.Neutral

btw dont take me too serious

Irrilian
EVE University
Ivy League
Posted - 2006.12.07 13:38:00 - [76]
 

Edited by: Irrilian on 07/12/2006 13:57:54
A little love for the Astrometrics skill please. There's not much point having it trained up to level 5.

I did have an idle dream of making some cash auctioning off bookmarks to exploration mining sites in empire and low sec. Oh well.

A suggestion: How about an Exploration Survey probe which requires Astrometrics 5, when launched it attempts to detect signatures. If successful it simply tells you whether one is present and gives the probability of what race it is. No location, simply if something is present and what it sensor type you should use.

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2006.12.07 14:05:00 - [77]
 

Edited by: Joshua Foiritain on 07/12/2006 14:06:33
Originally by: Monica Rawr
You buy them off a professional gas harvester

Those dont exist, not around here anyway. Cool

Originally by: Monica Rawr
All the whiners are the ones who can't get on top first! Everyone else seems rather content/happy with the system.

3 days, 30ish probes, Two Gas Clouds Complexes, 1 Drone Complex, 1 High end ore complex with about 20 bistot roids, 1 Hacking complex with booster reactions and bpos.

Happy with the result? Sure. Happy with the new system? No. Pre-Kali scanning relied more on player skill then luck. Admittingly luck has its advantages as theres always a chance that whoever came before you missed something... of course at the same time there always the chance that after 3 hours of scanning, you missed something as well Razz

Of course, exploration now being automated has its upside, made 150 mill isk and enough loot to built a battleship while scanning those systems. Scanned one large and one small systems' moons too. ugh

Di Jiensai
Gallente
Domination.
THE KLINGONS
Posted - 2006.12.07 15:04:00 - [78]
 

So far, i found 1 complex in gallente 0.5 space.
2 pockets, some rats and This strange Roid Formation.

All roids have 500 Veld, and are so small you almost cant see them, (picture taken at extreme zoom).
I cleared the plex, and after that decided that there had to be something with these roids, so i tried to mine them, and the moment i engaged a mining laser, some ships spawned.

so, if you find something, and it aparently has no interesting stuff, look closer and "explore" a bit.
All this is called exploration, and not painting-by-numbers, right?

Gybson
Minmatar
Posted - 2006.12.07 16:05:00 - [79]
 

Edited by: Gybson on 07/12/2006 17:30:15
Edited by: Gybson on 07/12/2006 17:29:36
Edited by: Gybson on 07/12/2006 17:28:01
Here's my quick recount of my newb attempt at exploration. I used a Minmatar Probe frigate (Astrometrics bonus), and Ladar type probes (these were the only type available in my region). I have Survey 3, Astrometrics 3.

I flew to a nearby 0.8 system with no stations an a bunch of planets. I used the system map and picked a location that would cover the most planets with a single Quest probe (covered roughly 4 planets). Lucky me, on the first scan, I found a dead space signature. 0.3 resolution, 2.8au range, 0.6au accuracy (showed yellow on the map).

Because I only have Astrometrics at 3, and I didn't want to wait the 2+ days to train to 4, I used the Comb probe for the next attempt (I can't use Sift probes yet). First I warped to the Quest probe hit, then dropped the Comb probe. Again, I think I got lucky with Ladar probe type, because on the first scan, it pinpointed the deadspace location with 0m accuracy (didn't need a Sift probe after all). Flew directly to it, found the acceleration gate, set a book mark, and went and got my Rifter.

Since it was .8 space, I assumed it would be easy. It was actually much harder. Similar to a multi-stage level 2 mission. The first stage had 3 clusters of rats, 2 cruisers 4 frigates in each cluster. Plus 3 additional spawns at various times. Great bounties, almost no loot. The second gate took me to the final stage. Mostly cruisers, a handful of frigates, and an Angel Cartel Drug Lab structure. Much better loot this time. I was also disappointed that after destroying the lab, no loot dropped from it.

I went back and got my salvager, salvaged all the wrecks, and got at least one item from every ship (lots of different curcuit items).


Edit: Upon reading another thread, regarding this complex, it appears as though an escalating step should have been triggered after destroying the drug lab. I didn't get that step (bug?)

Boxt Dryden
Posted - 2006.12.07 18:43:00 - [80]
 

I was part of a group who ran a Serpentis Luxury Lodge exploration complex today. The difficulty of the deadspace area was far greater than a 10/10 and we greatly enjoyed it! Unfortunately, we were disappointed to find that there wasn't the normal journal expedition entry at the end of the run nor was there any loot beyond normal rat loot (The asteroids weren't even able to be mined). We did loose a ship given it was so difficult (A good thing!) but we'd expected at least some reward at the end.

I petitioned requesting if this was "working as intended" and the kind GM suggested that I post it here for player/dev review and included my petition in his shift notes.

As for the difficulty, there was easily over 100 battleships alone and hundreds of NPC's in total. The space-scape was outstanding with huge, erupting ion fountains (for lack of a better description) and after destroying the Luxury Lounge a very large electrical cloud remained in it's place.

While the mission was a blast, the lack of any form of faction loot or journal entry was a bit dissapointing.

Phyrr
Minmatar
The Gosimer and Scarab
Posted - 2006.12.07 19:14:00 - [81]
 

Originally by: Imperil
I just have to LAUGH at some of the replies in here. Rolling Eyes

Quote:
for the amount of time u need to use its perfectly good! ppl who are whining "it takes too long" etc stop becouse thats part of the exitement and in EVE it should allways be so that u need to work for the good things to come, i hate when things are made too easy.

Yes, I guess you find it very exiting AND very cool to sitt in a system, watch a screen, and scan for hours to find something.

I guess you also find MINING very exiting too eh? Just sitt and watch at your screen and see the ore come in your hangar. That is what you call content is it not?

Too bad this is not how the rest of the community feel. They want to have fun and enjoy their time playing, making it UBER HARD and take 5 hours per system is NOT the way to make it fun, no matter what you think - "Oh oh, it is very balanced and EXITING me think!". Well, what the f*** is EXITING when all you do is watch your screen for scan results, and if no results found, scan again?

Quote:
I love the new exploration, and for all which are already crying its to hard, man just try it 10 times and not 2.

Yes, you thought this was a smart reply did'nt you? Go back to your nub-hut please.. Rolling Eyes

The EVE community want content with fun and depth, not some mindless sitt and scan and one in a million - You get a RESULT!


then dont be an explorer.

Joerd Toastius
Octavian Vanguard
Posted - 2006.12.07 20:15:00 - [82]
 

Originally by: Sunaria
INSERT INTO dbo.invTypes
(typeID,groupID,typeName,description,graphicID,
radius,mass,volume,capacity,portionSize,raceID,
basePrice,published,marketGroupID,chanceOfDuplicating)
VALUES
(26909,479,'Frequency Probe',
'This probe scans the entire solar system for frequencies and gives results on what types of scan frequencies exist if found.

Example: I drop the probe and scan for Cosmic Signature, there are two of these in the system, one is Radar and one is Lader. The reults then just give me the type of scan strength; no distances, accuracy or anything alike.',2704,1,1,1.25,0,1,null,23442,true,null,0.07);

I found this data entry in the new revelations datadump ... this is exactly what we need ... why didn't it make it into revelations ?????


This I think is the one thing missing from the current system. There seems, from my somewhat limited testing, to be no way to establish in advance what probe type you should be using, and no way to establish whether there's anything to find at all. This probe would solve both problems in one go by the looks of it without requiring any further changes or alterations.

Once you get your initial signature the system's pretty good as a whole - tracking it down from there is fairly straightforward and the sites we've found so far (in 0.0) have been fairly rewarding. We haven't found any large plexes on release yet; if it's true that they're not dropping anything interesting I personally think that should be changed - they're harder to find than fixed plexes so they take effort, and if they're as difficult they certainly have risk, so IMO there should be a roughly proportionate reward. If there's worries about flooding the markets or whatever then tone it down a little, sure, but a 10/10 equivalent difficulty site with no worthwhile loot is unfair in my opinion.


Will add more stuff about the exploration sites as we find them, but for now my main observation is that the "probe grind" of dropping a set or several sets of quests and working them for a significant length of time only to find diddly squat is unfun. I've been watching DVDs while I probe to keep myself occupied, which probably isn't the desired goal - unless you really are trying to simulate the monotony of automated exploration ;) I realise that as the players work out more things will get easier, but... right now it's a pain, and if there isn't a way of telling in advance what probe type you need before you start, that's a problem, particularly with the chance-based system.

Cybela
Posted - 2006.12.07 20:51:00 - [83]
 

I really hate to make this post. I was so overjoyed and eager to try out the next exploration content when Revelations launched.

I've scanned probably for 10-15 hours, all types of probes, in a couple different 0.0 Regions. Below I will paste my un-edited and un-spellchecked notes on them. However, the results are very clear: TEN seperate exploration complex's that were completely crap. Not one ounce of loot. Roids that were small, or in completely useless systems. Hardly any bounties. And I got the same 'type' (ie serp battlestation on second level) more than once. The dev's states there are over 250 different types of exploration content/complex's. So I scanned 10 plex's out. Each one I assume has a .4% chance at being whatever it is, yet I got the same one twice or more. Bugged? Sounds like it to me. And no loot. NONE what so ever beyond the very very crappy normal loot you could get from a .7 system.

My question to you devs: Is exploration content broken? Or is it a just a huge waste of time with no reward what so ever?



My exploration content notes:

1. 2 levels, first level had 3 groups of 15 bad guys each, then last level had about 30 bad guys with a big serp battlestation. No loot

2. had a few bad guys, 2 levels, no loot, one big BS at the end worth 2.5 mil sp with an ok tank

3. found an 'encounter' not a gate, with hallow & broken asteriods ... 3 rogue drones spawned, nothing else, and it did not go away. Ater 24 hours, its still not gone. Hollow Asteriods, Gloven Grey Asteriods that you can't mine. Barren Asteriods not minable. 19 bistot riotds, around 10 bistsot, 7 triclinic, and 4 monoclinic

4. a plex with 4 corelum cruisers on first level ... killed them, 3 more spawned. then 3 more BC's spawned, activated gate 3 bad guys (cruisers) in side, corelum cheif's worth 62k each then 2 core adrmials (worth 881k) and 2 corelatis high captians spawned, then 3 more cruiser + 2 frigs, No good loot, no good bounties.

5. rogue drone area was about 3 bs's, 6 frigs that hit sorta hard ... 2 large objects to kill. Lots of bistot again. prime ark. 0 bounties on all, lots of alloys. no loot except alloys around wreck that looked like startrek wreck :)

6. gate. activated, 2 sets of frigs drones. i killed one set, when i started killing other set more spawned. the one i killed where more spawned were called 'diggers looked kinda like a drone mining op. started killign 3rd wave, and 4th spawned. nuker and bomber drones, some 'strain sunder alvi' that spawned short range, fast, small, low damage. i brought my prowler in to get loot ... but no industrial ships are allowed, WTF! After i killed the 'infested station' that took forever, a new wave spawned also my corpmate in a bc came in. kinda hard, i did it in a zealot. 2nd level was about 20 drones, they broke my zealots tank biut i lived. about 10 'leaking container' cans, lots of stuff, and drone cruise guns. killed them all, started to loot cans, more spawned. all channels said: HIVE: leave now. 4 bs's, called hive swarm, 2 frigs called hive swarm, and about 15 other frigs. when only hive swarm was left, cruisers spawned, and easily broke my zealot's tank. Got raven my torps hit the cruisrs for 36 dmg, very strong cruisers ... more BS's spawned, total of 6 now 7 now ... very high resists on the bs's, my torps hit for less than 1/2 of normal dmg.. after i killed a couple hive, they said in all my channels: error error error empty hive'. they hit very hard as well. No good loot, only a handfull of alloys to reprocess.

7. two accel gates. nothing inside, looks like it had been run. Giant station in second part, called 'indepdence' that was a destroyed station. No loot. Also had 2 Unstable Wormhold, did nothing.

8. found bistot area identical to before

9. found arkonor/ bistot area, with drone walls / junctions / lookouts

10. two level plex. 3 'sets' of baddies, 2 of which had bs's on the first level. SEcond level had a bunch in one group on the Serp stati

Sonlatur
Minmatar
Matari Raiders
Posted - 2006.12.07 21:52:00 - [84]
 

Found 2 deadspace complexes in lowsec (.4 and .1). The same complex both times.

Most loot was crap, standard t1 stuff - waste of time to pick up. Like missions.
In the second complex i found a Malkuth HAL which should sell for 4-5 million at the moment. Considering that finding and doing the plex took around as long as 2 level 3 missions i would say that in this one plex the rewards were pretty much in line with those.

Was easy in a battlecruiser. I couldnt do it in a cruiser though, damage was too much at one point.

The first time was interesting. But its getting old, especially since i have to fly around so much. It feels very much like a normal mission plus some fancy surprise spawnings (which however force you to fly around a lot).

Finding the plexes was not much of a problem. I did it with a Probe (the ship).
If i dont get results soon i will leave the system and try another one. Maybe that is why i got the easy and poor complex twice.

Reward is rather poor but maybe i havent figured out everything - there are some open questions remaining which i hope to find answers to soon. However if there is no secret trick, i'm disappointed.
Flying hundreds of kilometers back and forth to catch the newly spawned little rats with a bcruiser just for a named HAL and some rubbish loot doesnt quite cut it.

It would be really nice if there was some thing to figure out...
Having exploration just as some pseudo-missions you find with probes without standing boost would be really lame.

What i liked is that nothing respawns, so you can do the plex in several sessions and arent forced to do it in one long session. Very nice.

Miss Overlord
Gallente
Doomheim
Posted - 2006.12.08 08:05:00 - [85]
 

so i guess its working i must have just had really bad luck or were looking in the wrong system this was gallente space ill head for amarr sapce next might find something useful

Qual
Gallente
Cornexant Research
Posted - 2006.12.08 09:00:00 - [86]
 

Edited by: Qual on 08/12/2006 09:00:17
Originally by: Cybela
I really hate to make this post. I was so overjoyed and eager to try out the next exploration content when Revelations launched.

I've scanned probably for 10-15 hours, all types of probes, in a couple different 0.0 Regions. Below I will paste my un-edited and un-spellchecked notes on them. However, the results are very clear: TEN seperate exploration complex's that were completely crap. Not one ounce of loot. Roids that were small, or in completely useless systems. Hardly any bounties. And I got the same 'type' (ie serp battlestation on second level) more than once. ...

*snip*



Lol!

Bring your mining gear. THat last site I mined triggered two officer spawns on roids going pop.

You are clearly NOT exploring. Thats the problem really. Rule number 1! The site wont go away until you have stripped it of content. SO if the site stays, there is mroe there to be found. Yeah, sometimes you have to mine to trigger things, sometimes kill things and sometimes just go near stuff. Triggers ftw!

It does seem though that the loot tables for the exploration sites are fubar. (Much like the 10/10's atm.)

Zissou
Caldari Provisions
Posted - 2006.12.08 09:22:00 - [87]
 

Edited by: Zissou on 08/12/2006 09:27:04
Immediately after the patch I scanned 3 systems (all 0.4) and found 2 sites.

"Provisional Guristas Outpost" - easier than a 1/10 deadspace, nothing interesting.
"Exploration - Gneiss - Small" - No complaints Wink.

Since completing the sites and having them disappear, I've repeatedly scanned the systems in the hope that a new site will spawn (sites move around, the sites in these systems have moved so I'm logically expecting another site to move into one of these systems). Many hours of scanning and lots of scan probes (even tried all racial types in each system) and nothing has appeared.

Maybe some feedback on the probability of a system to have a site would be welcome?

Edit: Before I get flamed, I'm not whining, not complaining etc, more curious. Exploration definately gets the thumbs up though.

Lord Goodberry
Gallente
Pulsar Combat Supplies
Posted - 2006.12.08 14:34:00 - [88]
 

Had my first 'deadspace signature' after 3 days of scanning, 10's of millions invested in probes, other 10's of millions invested in blueprints and +30 days training specific skills.

Was very exciting but as I was narrowing the deviation with comb/sift probes the deadspace signature poofed. Anyway it should take some fun effort and I appreciate the mechanic.

I agree that it should not be an everyman's profession but I think the current exploration system could use a little tweaking, which they will probably do in the Dec 13th patch.


Mohoi
Posted - 2006.12.08 16:13:00 - [89]
 

Originally by: Cybela

My exploration content notes:

1. 2 levels, first level had 3 groups of 15 bad guys each, then last level had about 30 bad guys with a big serp battlestation. No loot

2. had a few bad guys, 2 levels, no loot, one big BS at the end worth 2.5 mil sp with an ok tank

3. found an 'encounter' not a gate, with hallow & broken asteriods ... 3 rogue drones spawned, nothing else, and it did not go away. Ater 24 hours, its still not gone. Hollow Asteriods, Gloven Grey Asteriods that you can't mine. Barren Asteriods not minable. 19 bistot riotds, around 10 bistsot, 7 triclinic, and 4 monoclinic

4. a plex with 4 corelum cruisers on first level ... killed them, 3 more spawned. then 3 more BC's spawned, activated gate 3 bad guys (cruisers) in side, corelum cheif's worth 62k each then 2 core adrmials (worth 881k) and 2 corelatis high captians spawned, then 3 more cruiser + 2 frigs, No good loot, no good bounties.

5. rogue drone area was about 3 bs's, 6 frigs that hit sorta hard ... 2 large objects to kill. Lots of bistot again. prime ark. 0 bounties on all, lots of alloys. no loot except alloys around wreck that looked like startrek wreck :)

6. gate. activated, 2 sets of frigs drones. i killed one set, when i started killing other set more spawned. the one i killed where more spawned were called 'diggers looked kinda like a drone mining op. started killign 3rd wave, and 4th spawned. nuker and bomber drones, some 'strain sunder alvi' that spawned short range, fast, small, low damage. i brought my prowler in to get loot ... but no industrial ships are allowed, WTF! After i killed the 'infested station' that took forever, a new wave spawned also my corpmate in a bc came in. kinda hard, i did it in a zealot. 2nd level was about 20 drones, they broke my zealots tank biut i lived. about 10 'leaking container' cans, lots of stuff, and drone cruise guns. killed them all, started to loot cans, more spawned. all channels said: HIVE: leave now. 4 bs's, called hive swarm, 2 frigs called hive swarm, and about 15 other frigs. when only hive swarm was left, cruisers spawned, and easily broke my zealot's tank. Got raven my torps hit the cruisrs for 36 dmg, very strong cruisers ... more BS's spawned, total of 6 now 7 now ... very high resists on the bs's, my torps hit for less than 1/2 of normal dmg.. after i killed a couple hive, they said in all my channels: error error error empty hive'. they hit very hard as well. No good loot, only a handfull of alloys to reprocess.

7. two accel gates. nothing inside, looks like it had been run. Giant station in second part, called 'indepdence' that was a destroyed station. No loot. Also had 2 Unstable Wormhold, did nothing.

8. found bistot area identical to before

9. found arkonor/ bistot area, with drone walls / junctions / lookouts

10. two level plex. 3 'sets' of baddies, 2 of which had bs's on the first level. SEcond level had a bunch in one group on the Serp stati


Thats exactly what I have encountered so far, I really wonder what they meant my 250 'unique' encounters.

Fraknar Kromo
Posted - 2006.12.08 16:32:00 - [90]
 

I found a 0.0 gisti hidden gate, with corp m8s we completed the area's, it then sent us 7 jumps to be told we were too late (we still had 30 mins on timer) it then sent us 4 more jumps to kill 20+ cruisers then told us we had hit a dead end and we didnt know where to go... i probed the hell out that system found nothing so we just returned home empty handed, little junk loot and nothing else found. timer on intial message i got reset too 24hrs and is still running. I returned to the 3 areas we were sent too and all has disapeared.
To me was totaly pointless, unless im missing something...


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