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blankseplocked Whered this AC buff come from?
 
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Gerraine
Posted - 2006.11.29 06:50:00 - [1]
 

I dont think its always been this way, but my "prototype" AC's on my Rupture now have a 7x dammage mod(I coulda sworn it was only 4.4 or something pre-patch)! I dont have any idea where this buff came in, but Im liking it so far. Anyone else having this "problem"? Oh, not to mention the fast refire rate is the same.

(This is without Gyro's or rigs and on Tranq)

Riddick06
Posted - 2006.11.29 06:53:00 - [2]
 

Should of read the notes ccp reduced the rof of the turrets and compensated this by increasing damage in an attempt to reduce lag. Less shooting equals data being transmitted etc.

Kiyirari
All Star Shipyards
Posted - 2006.11.29 06:57:00 - [3]
 

Because some one lubs minmatar Laughing

Mila Prestoc
Posted - 2006.11.29 06:59:00 - [4]
 

Slowed down the ROF and increase DMG mod.

40% higher DMG mod.
40% slower ROF.
0% DPS difference.

Haniblecter Teg
F.R.E.E. Explorer
The Initiative.
Posted - 2006.11.29 07:00:00 - [5]
 

Originally by: Mila Prestoc
Slowed down the ROF and increase DMG mod.

40% higher DMG mod.
40% slower ROF.
0% DPS difference.


That's actaully very wrong.

Mila Prestoc
Posted - 2006.11.29 07:03:00 - [6]
 

Originally by: Haniblecter Teg
Originally by: Mila Prestoc
Slowed down the ROF and increase DMG mod.

40% higher DMG mod.
40% slower ROF.
0% DPS difference.


That's actaully very wrong.


That was from a few days ago on test, has it changed again?

Gerraine
Posted - 2006.11.29 07:21:00 - [7]
 

So what we got now are blasters with slightly less dammage but slightly better tracking and cap free?

Xori Ruscuv
Multiversal Enterprise Inc.
Cry Havoc.
Posted - 2006.11.29 07:57:00 - [8]
 

Edited by: Xori Ruscuv on 29/11/2006 07:57:52

oodin
North Eastern Swat
Pandemic Legion
Posted - 2006.11.29 08:17:00 - [9]
 

Shocked so the alpha strike from a tempest must really hurt like hell now Laughing

Arktaos
Minmatar
The Bratwurst Burglars
Posted - 2006.11.29 09:01:00 - [10]
 

This just means we use less ammo (YAY!), get a slight better alpha-strike on AC's (YAY!) and we can finally show off big wrecks with our AC's (YAY!).

So to sum up the AC changes: YAY!

Gerraine
Posted - 2006.11.29 09:01:00 - [11]
 

If anything, the alpha from the AC's is gonna hurt nearly as much as one from an arty

Admiral Keyes
Minmatar
Sebiestor Tribe
Posted - 2006.11.29 11:03:00 - [12]
 

i used to get 1300 wreckers from 1200 scouts that had a 10x damage mod, my 800 scouts have a 6.225x damage mod now so so the wreckers will be several hundred lol yeouch. By my calculations, my 800 scouts would top out at about 800 damage wreckers with my skills.

Roemy Schneider
Vanishing Point.
Posted - 2006.11.29 11:12:00 - [13]
 

hummm my small 200mm "perfect'ed" at 504.3 and i should have about 10% more potential, skillwise \o/
too bad they fiddled with hail ammo a lil ^^

Validus Rackham
Posted - 2006.11.29 11:19:00 - [14]
 

Edited by: Validus Rackham on 29/11/2006 11:21:15
Edit: Bah, wasn't paying attention to OP Embarassed

Move along...nothing to see here

Happster
Polaris Project
Posted - 2006.11.29 11:31:00 - [15]
 

Actually....a 40% reduction in RoF and a increase of dam modefier of 40% is a nerf on dps....

Imhotep Khem
Minmatar
Doom Guard
Wildly Inappropriate.
Posted - 2006.11.29 11:38:00 - [16]
 

Originally by: Happster
Actually....a 40% reduction in RoF and a increase of dam modefier of 40% is a nerf on dps....

QFT

Tachy
Posted - 2006.11.29 11:42:00 - [17]
 

Remember this is the design team that thinks that 5% more speed equal 25% higher dps as do 25% higher resistances, or that still thinks that a TP bonus is as much worth as the other ECM systems.

Mila Prestoc
Posted - 2006.11.29 11:50:00 - [18]
 

Edited by: Mila Prestoc on 29/11/2006 12:07:57
Originally by: Imhotep Khem
Originally by: Happster
Actually....a 40% reduction in RoF and a increase of dam modefier of 40% is a nerf on dps....

QFT


WRONG.

Your assuming this is like a DPS bonus which has greater effect because it REDUCES the number, here both number have been INCREASED by 40% hence no change.

Example:
Damage mod of 5x
ROF of 2 secs
Ammo damage is 22

5 x 22 = 110
110 / 2 = 55 DPS

Damage mod of 5x with 40% increase = 7x
ROF of 2 secs with 40% increase = 2.8 secs
Ammo damage is 22

7 x 22 = 154
154 / 2.8 = 55 DPS

Hence NO CHANGE. Shesh

Nordvargr
Sebiestor Tribe
Posted - 2006.11.29 11:58:00 - [19]
 

Originally by: Mila Prestoc

WRONG.

Your assuming this is like a DPS bonus which has greater effect because it REDUCES the number, here both number have been INCREASED by 40% hence no change.

Example:
Damage mod of 5x
ROF of 2 secs
Ammo damage is 22

5 x 22 = 100
100 / 2 = 55 DPS

Damage mod of 5x with 40% increase = 7x
ROF of 2 secs with 40% increase = 2.8 secs
Ammo damage is 22

7 x 22 = 154
154 / 2.8 = 55 DPS

Hence NO CHANGE. Shesh

I like my math more:

1 / 1 = 1
1.5 / 1.5 = 1

No change in DPS. QED.

Max Teranous
Body Count Inc.
Against ALL Authorities
Posted - 2006.11.29 11:59:00 - [20]
 

I think because of rounding, the dps on some a/c's got buffed by something like 0.25%. Not exactly mega, but every little helps ! Very Happy

Natasha Starlight
Posted - 2006.11.29 12:01:00 - [21]
 

Originally by: Mila Prestoc

5 x 22 = 100


Really?

Mila Prestoc
Posted - 2006.11.29 12:07:00 - [22]
 

Originally by: Natasha Starlight
Originally by: Mila Prestoc

5 x 22 = 100


Really?


Typo, pushed zero twice instead of one twice.

Fact I also did 100 / 2 = 55 must be to complicated for you to work out...

Maths is correct, my typing however sucks Laughing

Gray Carmicheal
Immortalis Inc.
Shadow Cartel
Posted - 2006.11.29 12:13:00 - [23]
 

\o/

Me likey! ACs are fun to listen to, as well.

Goumindong
SniggWaffe
Posted - 2006.11.29 14:04:00 - [24]
 

Edited by: Goumindong on 29/11/2006 14:09:32
Originally by: Mila Prestoc
Originally by: Haniblecter Teg
Originally by: Mila Prestoc
Slowed down the ROF and increase DMG mod.

40% higher DMG mod.
40% slower ROF.
0% DPS difference.


That's actaully very wrong.


That was from a few days ago on test, has it changed again?


No, its just that 40% higher DMG and 40% slower ROF that perfectly ofset your damage mod is actualy a damage increase...

Allow me to explain.

When firing guns that have reload times the reload time becomes a reduction in DPS. This is because you have to spend some time reloading and not shooting.

If you can shoot for 10 seconds then reload and reloading takes about 10 seconds then you lose half of your normal DPS due to reloading. If your ROF decreased by 50%[which are the numbers that went live, not 40%, but it doesnt make much of a difference] then now you can shoot for 15 seconds and reloading in 10 seconds means that you only lose 40% of your DPS. A 20% total DPS boost.

Now, the numbers for AC's arent nearly this low, but in another thread where someone was bemoaning the ammo use of AC's i layed it out and will repeat the info here.

1. With Rapid Firing 5 and 2 tech 2 damage mods, 220 autocannons gain about 1.9% DPS due to less need of reloading. Without the damage mods about 1.5%

2. The better your RoF bonus the more you benefit from the change. This means that the rapid firing skill benefits you more by a couple percentage points than it did before the patch.

3. The WORSE the reduction in damage from reloading before Kali the BETTER you do in terms of DPS increase. So 425 autocannons which previously taken a really big hit due to small clip size gain more than the 220 ACs, which could fire longer before reloading.

[added later] If you add in the fact that ammo size has been halved so that you can carry twice as much[but not twice as much in your gun], then combine that with the fact that you use 33% less ammo due to the ROF decrease then you come out to being able to sustain combat ops for 2.6 times[+160% or x 2.6] as long as you had previously been able to before Kali came.

Smagd
Encina Technologies
Namtz' aar K'in
Posted - 2006.11.29 14:31:00 - [25]
 

Originally by: Goumindong
No, its just that 40% higher DMG and 40% slower ROF that perfectly offset your damage mod is actualy a damage increase...

When firing guns that have reload times the reload time becomes a reduction in DPS. This is because you have to spend some time reloading and not shooting.

If you can shoot for 10 seconds then reload and reloading takes about 10 seconds then you lose half of your normal DPS due to reloading. If your ROF decreased by 50%[which are the numbers that went live, not 40%, but it doesnt make much of a difference] then now you can shoot for 15 seconds and reloading in 10 seconds means that you only lose 40% of your DPS. A 20% total DPS boost.




That's mostly what I figured, but didn't want to point it out too clearly esp. in the generic Tuxford direction so it didn't go the way of the Hurricane.

Jaketh Ivanes
Amarr
House of El
Posted - 2006.11.29 14:34:00 - [26]
 

Originally by: Smagd
Originally by: Goumindong
No, its just that 40% higher DMG and 40% slower ROF that perfectly offset your damage mod is actualy a damage increase...

When firing guns that have reload times the reload time becomes a reduction in DPS. This is because you have to spend some time reloading and not shooting.

If you can shoot for 10 seconds then reload and reloading takes about 10 seconds then you lose half of your normal DPS due to reloading. If your ROF decreased by 50%[which are the numbers that went live, not 40%, but it doesnt make much of a difference] then now you can shoot for 15 seconds and reloading in 10 seconds means that you only lose 40% of your DPS. A 20% total DPS boost.




That's mostly what I figured, but didn't want to point it out too clearly esp. in the generic Tuxford direction so it didn't go the way of the Hurricane.



TUX!!! LOOKIE HERE! Laughing

Smagd
Encina Technologies
Namtz' aar K'in
Posted - 2006.11.29 14:43:00 - [27]
 

Originally by: Jaketh Ivanes
Originally by: Smagd
Originally by: Goumindong
No, its just that 40% higher DMG and 40% slower ROF that perfectly offset your damage mod is actualy a damage increase...

When firing guns that have reload times the reload time becomes a reduction in DPS. This is because you have to spend some time reloading and not shooting.

If you can shoot for 10 seconds then reload and reloading takes about 10 seconds then you lose half of your normal DPS due to reloading. If your ROF decreased by 50%[which are the numbers that went live, not 40%, but it doesnt make much of a difference] then now you can shoot for 15 seconds and reloading in 10 seconds means that you only lose 40% of your DPS. A 20% total DPS boost.




That's mostly what I figured, but didn't want to point it out too clearly esp. in the generic Tuxford direction so it didn't go the way of the Hurricane.



TUX!!! LOOKIE HERE! Laughing


I'll buy you a beer (with some good sedative in it) if you stop shouting.

Mila Prestoc
Posted - 2006.11.29 14:51:00 - [28]
 

Originally by: Goumindong
stuff


Indeed. It's more a difference of terms/accuracy

I use DPS as the simplest form of damage of dmg*dmgmod/rof.
I use DOT (damage over time) to include reloads.

Neocount Marentha
Posted - 2006.11.29 14:57:00 - [29]
 

Bulletin:

It is rumored that autocannons may have received a slight, inadvertent buff following recent changes to rate of fire and damage mods. Minmatar sources close to the situation are keeping quiet however, muttering occasionally... "Shhh... HE might be listening."

Goumindong
SniggWaffe
Posted - 2006.11.29 15:06:00 - [30]
 

Originally by: Smagd


That's mostly what I figured, but didn't want to point it out too clearly esp. in the generic Tuxford direction so it didn't go the way of the Hurricane.



I assume he knows and just doesnt care. The DPS buff is different for all weapons, ammos, and varying skilled characters. So balancing it is a bit difficult.

Anyway, the hurricane issue wasnt with damage, it was with tank.


 

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