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Car Wars
Mortis Angelus
Northern Coalition.
Posted - 2007.02.25 11:24:00 - [391]
 

I have a question concerning ship results that maybe at a POS.

What do you guys normally do? warp in @ 100km to check first. And then warp in closer if it turns out not to be at a POS?

William Strider
Posted - 2007.02.27 06:12:00 - [392]
 

Edited by: William Strider on 27/02/2007 23:08:03


Is it now possible to find cloaked ships with probes?
Can someone please verify this and how is this done?
Thanks.


Sylaan
Caldari
Rakeriku
Otaku Invasion
Posted - 2007.02.27 10:38:00 - [393]
 

It's not possible.

Alystra Swift
Posted - 2007.02.28 21:22:00 - [394]
 

Edited by: Alystra Swift on 28/02/2007 21:20:42
First, thank you for a well written and kept up-to-date guide. :)

Now for my questions:
Originally by: Hoshi


Range Multiplier = e^-((Target Range / Max Range)^2)


In this formula what does "e" stand for? Sorry if I should know this from my old math classes but it isn't coming to me.

And, has anyone figured out the formula to reverse engineer the target signal strength of a exploration site. Sorry again, but it has been way too long since I was in math classes to do this myself.

One more thing, that is e raised to the power of negavitve ((target range/max range) raised to the power of 2) correct?

Thanks for any help,
Aly

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2007.03.01 13:46:00 - [395]
 

e is the base of the natural logarithm.
ln(e^x)=x

Like Pi it has an unlimited amount of decimals but is approximately equal to 2.718
And yes last line would be the correct way of saying it with words yes. Maybe I should have added another set of () to make it clearer.

The Signal Size of the target site should be:
Signal Size = Signal Strength / ((Probe Sensor Strength * (1 + Level of Astrometric Triangulation * 0.05) / 100) * (e^-((Target Range / Max Range)^2)))

Signal Strength here is the value returned by your scan.

Alystra Swift
Posted - 2007.03.01 20:40:00 - [396]
 

Thank you much Hoshi. :)

JJ McHawker
BazCo
Posted - 2007.03.05 18:51:00 - [397]
 

Originally by: Hoshi
..when kali first came live on sisi one of the scan groups was named Containers and could be used to scan for cans. Now that group is named Scrap and seems to find nothing.

Cans (both jet cans and anchored) don't even show up on the directional scanner anymore.


Has anyone found a wreck by scanning yet, or indeed anything as a result of including the Scrap group?

Since reading this guide some weeks ago, I've been using probes to do "scavenging" - setting up an array of probes* to locate abandoned drones, mainly. Occasionally when I reach a pack of drones, they will be surrounded by wrecks which yield salvage, but those weren't found by the scan.
*2007.02.24.17.45.23.jpg (1680x1050 653K)

I'm wondering whether to abandon all hope of finding anything with that group. As I only have Astrometrics to IV, I'd rather include Cosmic Sigs in the hope of stumbling onto an Exploration site.

Thoughts?

Cheers,
JJ

Giacomo Lutz
Merch Industrial
GoonSwarm
Posted - 2007.03.06 17:25:00 - [398]
 

Just a thanks for writing this. Very useful.

Barbarellas Daughter
Lonely Barbarella
Posted - 2007.03.07 04:30:00 - [399]
 

Did someone already say sthg about scanning logged pilots?
I tried it with an alt. I got a result, but when i warped there the ship was already gone. Is it possible at all? What scan time do u need to do it? What should i be aware of?

shebeich
Posted - 2007.03.12 07:27:00 - [400]
 

Hi I have found a Huge silvery white staligmite with my scanning it was comming up as an unknown what do we do with it other than min the mins around it?.

Damien Smith
The Insane Tormentors
Posted - 2007.03.14 12:02:00 - [401]
 

Originally by: Car Wars
I have a question concerning ship results that maybe at a POS.

What do you guys normally do? warp in @ 100km to check first. And then warp in closer if it turns out not to be at a POS?


Have an overview preset with nothing but planets and gates. Once you get your result load that preset and compare the result distance with all the planets distance. If any of them match then do a 5 degree scan towards that planet/gate and see if the ship shows on scan. If so then he's probably at that object.

eatingyak
Garoun Investment Bank
Posted - 2007.03.19 01:54:00 - [402]
 

Edited by: eatingyak on 19/03/2007 01:52:24
Quote:
Other ships that are useful for probing is the cloaking force recon ships for the warp cloaked ability ...


I have heard people say force recon ships cannot use Covert Ops Cloak II for cloaked warping?

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2007.03.19 11:26:00 - [403]
 

Originally by: eatingyak
Edited by: eatingyak on 19/03/2007 01:52:24
Quote:
Other ships that are useful for probing is the cloaking force recon ships for the warp cloaked ability ...


I have heard people say force recon ships cannot use Covert Ops Cloak II for cloaked warping?

Each race has 2 Recon Ships, one that is called a Combat Recon (Curse, Rook, Lachesis, Huginn) and one that is called a Force Recon (Pilgrim, Falcon, Arazu, Rapier). The Force recon ships can fit and use and warp cloaked with a Covert Ops Cloak, the Combat recon ships can not.

Alystra Swift
Posted - 2007.03.22 14:48:00 - [404]
 

Edited by: Alystra Swift on 22/03/2007 14:44:47
Ok, I have just now started messing with the formula for calculating the Target Signal Strength from the Signal Strength that is returned in the scanner result and I have run into a mathmatical question on the formula.

In this formula:
Signal Size = Signal Strength / ((Probe Sensor Strength * (1 + Level of Astrometric Triangulation * 0.05) / 100) * (e^-((Target Range / Max Range)^2)))

The calculation that involves your skill level is where I am confused: (1 + Level of Astrometric Triangulation * 0.05) / 100).

Should I be adding 1 to the level of Astro Tri first then doing the rest of the formula or should I be taking my skill level times 0.05/100 first then adding 1?

Thanks again

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2007.03.22 20:21:00 - [405]
 

The /100 is not really part of the skill level modifier. It's supposed to read more like: (Probe strength * skill mod)/100
* normally have priority over / but most of the time in math it doesn't really matter in which order you multiply and divide stuff.

Skill mod here would then be equal to (1 + skill level * 0.05) which if you have level 4 would be equal to (1 + 4 * 0.05) = (1 + 0.2) = 1.2 as * have priority over +.

So if probe strenght is 10, skill level is 4 it would read as
10 * (1 + 4 * 0.05) / 100 = 10 * (1 + 0.2) / 100 = 10 * (1.2) / 100 = 12 / 100 = 0.12


Alystra Swift
Posted - 2007.03.23 17:33:00 - [406]
 

Thanks again Hoshi,

I knew how it should have been under normal math rules, was just wanting to make sure that was how it was suppose to be done in this case. :)

Bart Roberts
Minmatar
ANZAC ALLIANCE
Posted - 2007.04.01 16:19:00 - [407]
 

Edited by: Bart Roberts on 01/04/2007 20:10:44
Edited by: Bart Roberts on 01/04/2007 20:09:40

(moved to Exploration Guide v.1.5 thread)

eatingyak
Garoun Investment Bank
Posted - 2007.04.14 08:28:00 - [408]
 

I finally have decent enough skills to scan, and just in time for the cheaper Covert Ops cloaks! Very rewarding and satisfying to probe something out when others can't do it :D

Thanks for writing the guide Hoshi, and the EON article too.

Bob Farsenbruck
Posted - 2007.04.19 09:05:00 - [409]
 

Originally by: Hoshi


Scrap - This group was named Containers for a while and at that time could be used to find cans, now I have no idea what it picks up (does not pick up wrecks).




so you mean i can find safe where there are Standard Cargo Containers or Secure Cargo Containers anchored???

What about capsules? I think is in ship group, but not sure.

Thank u.

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2007.04.19 11:37:00 - [410]
 

Originally by: Bob Farsenbruck

so you mean i can find safe where there are Standard Cargo Containers or Secure Cargo Containers anchored???

What about capsules? I think is in ship group, but not sure.

Thank u.

Capsules are in the ship group yes. As far as I know the Scrap group still doesn't pick up anything, neither cans nor wreaks nor anything else.
It was for a short time during the beta testing on sisi that they picked up cans but it was changed before it went live.

I think the idea is still that it will pick up wrecks but as it stands just allowing people to scan for wrecks would make it too easy to find mission runners while they are doing their mission.

Hopefully there are some workaround being developed so both the mission runners and the salvager's can be happy.

Adril Alatar
Minmatar
Galactic Shipyards Inc
Huzzah Federation
Posted - 2007.04.20 05:46:00 - [411]
 

Edited by: Adril Alatar on 20/04/2007 05:45:53
Originally by: Hoshi

  • Recon Probe Launcher I – 120 sec base cycle time (can be cut down to 21.7 sec) 1m3 capacity 2.5 sec rate of fire. Intended to be used for ship probing.




  • the 21,7 seconds are not reachable
    There is no ship with scan probe launcher bonus and enough calibration points for 2 t2 gravity capacitor upgrade rigs. They use 300 calibration points each.

    On a covert ops you can only fit 2 t1 rigs and the best cycle time possible is 24,3 seconds.

    Roemy Schneider
    Vanishing Point.
    Posted - 2007.04.21 07:55:00 - [412]
     

    hummm any details about multiple probes, yet?
    - just wondering 'cause warp-bookmarking can be a p.i.t.a with my internet connection/the servers on weekends (not sure which). basically i'm wondering if a large collection of tetrahedrons might prove useful in my favourite systems LaughingEmbarassedRolling Eyes

    Hoshi
    Hedron Industries
    Red Dwarf Racketeering Division
    Posted - 2007.04.21 12:38:00 - [413]
     

    Originally by: Adril Alatar

    the 21,7 seconds are not reachable
    There is no ship with scan probe launcher bonus and enough calibration points for 2 t2 gravity capacitor upgrade rigs. They use 300 calibration points each.

    On a covert ops you can only fit 2 t1 rigs and the best cycle time possible is 24,3 seconds.

    Thought I had already updated that, well done now at least.

    Originally by: Roemy Schneider
    hummm any details about multiple probes, yet?
    - just wondering 'cause warp-bookmarking can be a p.i.t.a with my internet connection/the servers on weekends (not sure which). basically i'm wondering if a large collection of tetrahedrons might prove useful in my favourite systems LaughingEmbarassedRolling Eyes

    Not really, back on sisi during the testing I had setup a nice system with loads of BMs perfectly placed to do multi probe testing but then they first made all bookmarks stop working and then a new mirror which meant I would have to redo all the work. Didn't feel very motivated to redo all the work and I haven't got around to it since.

    If you want to can give you the sample data I do have, maybe you can make something out of it.

    Roemy Schneider
    Vanishing Point.
    Posted - 2007.04.21 17:55:00 - [414]
     

    *raise eyebrow* hummmm only if it takes less than 15 minutes for you

    Miss CJB
    Gallente
    In White Suits
    Posted - 2007.04.25 12:52:00 - [415]
     

    Originally by: Roemy Schneider
    hummm any details about multiple probes, yet?
    - just wondering 'cause warp-bookmarking can be a p.i.t.a with my internet connection/the servers on weekends (not sure which). basically i'm wondering if a large collection of tetrahedrons might prove useful in my favourite systems LaughingEmbarassedRolling Eyes


    overlaping probes work wonders, found 2 missionrunners, within 3 attemps, one with a 20au and 10au overlaping, and the other with 2 10au's

    Marlenus
    Ironfleet Towing And Salvage
    Posted - 2007.04.25 23:04:00 - [416]
     

    Edited by: Marlenus on 25/04/2007 23:00:50
    Originally by: Roemy Schneider
    basically i'm wondering if a large collection of tetrahedrons might prove useful in my favourite systems


    A well-surveyed system is a joy to live in. I love being able to lay a full system's spread of quest probes in less than six minutes, with perfect coverage and substantial overlap.

    Generally in the course of surveying a system that well, you also wind up with a good set of safe spots, which is handy for other reasons.

    "Come play in my backyard, I know where all the holes are."

    D'Uai Petopolix
    Posted - 2007.04.30 14:43:00 - [417]
     

    Has anyone successfully scanned down pos modules? I have repeatedly tried it with no results. And if it is not possible to scan for pos modules, then what is included in the scan group "structures"? Only pos towers perhaps? Or NPC structures?

    Hoshi
    Hedron Industries
    Red Dwarf Racketeering Division
    Posted - 2007.04.30 14:57:00 - [418]
     

    Originally by: D'Uai Petopolix
    Has anyone successfully scanned down pos modules? I have repeatedly tried it with no results. And if it is not possible to scan for pos modules, then what is included in the scan group "structures"? Only pos towers perhaps? Or NPC structures?

    I have probed them successfully several times. They just have a very low Signal Size.

    Filthy Pierre
    Jericho Fraction
    The Star Fraction
    Posted - 2007.05.08 06:42:00 - [419]
     

    Hey, Hoshi!

    Can you scan down cloaked ships?

    <Ducks and waits for Hoshi's screams of rage...)

    ..now, seriously, folks...
    I live in a system that seems to generate plenty of mission-generated wrecks. See them on the system scanner all the time. It's tantalizing - I'd dearly love to go after those buggers for the salvage (seems that the majority of the runners don't bother to clean up after themselves.)

    Problem is, there's no way of scanning for wrecks at this time, if I read this entire thread correctly.

    Conversely, shouldn't I be able to fire off a multispectral, chase down the signatures and most likely find the wrecks by finding the spaces/complexes they're in?

    TIA,

    FP

    Hoshi
    Hedron Industries
    Red Dwarf Racketeering Division
    Posted - 2007.05.08 13:23:00 - [420]
     

    Multispectrals and other exploration probes only pick up exploration sites and static complexes. They don't pick up mission sites. The best you can do is probe down the person inside the mission while he is doing it.


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