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Roxanna Kell
Anormalii S.A.
Vera Cruz Alliance
Posted - 2006.11.18 01:51:00 - [1]
 

Edited by: Roxanna Kell on 18/11/2006 01:51:32
What should ve been done is to Reduce the Tank, remove the shield resistance bonus.
and give the Drake more lows than meds. so it can set up for speed and damage without a significant tank.

so maybe 6 instead from 7 launchers with the rof bonus, change the 5% resistance bonus for Missile velocity, and decrease the ridiculous amount of Medium slots
High 8, 6 launchers
medium, 4
low, 6 <------------------ this will give the Drake the speed you spoke off.
CCP promised all tier 2 Battle cruisers will be more about speed and damage, not tank.

If any ship deserves 8-6-4 is the nighthawk, after all that time of training.

Also while you are at it, fix the vultures Lock range thank you.

Shardrael
Caldari
The Fimbriani
Shadow of xXDEATHXx
Posted - 2006.11.18 01:56:00 - [2]
 

Edited by: Shardrael on 18/11/2006 01:56:52
that right there would be the unkillable nanophoon of the battlecruiser size, fit that puppy with inertial whatevers and dmg mods with a couple 20k points in the mids and orbit 19km spamming assault missles (if good skills allow em to get there)

yeah I think it would be a fun ship and I would fly it but perhaps a bit overpowered.....


ohh and /signed on fixing vultures lock range.... that ships just doesnt sit right as is

Roxanna Kell
Anormalii S.A.
Vera Cruz Alliance
Posted - 2006.11.18 03:09:00 - [3]
 

it was overpowered, but you don't turn it from overpowered to completely useless, thats the biggest nerf ive seen.

Shardrael
Caldari
The Fimbriani
Shadow of xXDEATHXx
Posted - 2006.11.18 03:24:00 - [4]
 

Edited by: Shardrael on 18/11/2006 03:57:15
in all honesty I had not heard of the drake nerf when typing that so I was in the frame of mind that you didnt like the pwnmobile it was and wanted something that could seem to be better from some flying styles, I am in agreement with you(I cant believe I just agreed with roxanna.................) in that the nerf seems to have gone too far but I havent flown the new one yet so that is not from first hand experience.

like I said before though, that setup you posted is overpowered but I would still love to fly something like that, ever since I heard of the nanophoon idea I have been looking for a smaller ship that accomplish that same style, thus far with no luck but ill keep looking

edit: I see my ship I have been waiting for (hurricane) took a hit as well[although a much smaller one]

Malthros Zenobia
Posted - 2006.11.18 06:14:00 - [5]
 

All that needed to be done to make it a better 'gank bc':

5% resists per level changed to 10% missile velocity per level.

Problem solved. Shield recharge is getting a nerf anyways to compensate for the HP boost, so between the resists loss and the regen nerf the damn thing will tank worse than a ferox, and still keep the 'gank' DPS.

ELECTR0FREAK
Eye of God
Posted - 2006.11.18 06:54:00 - [6]
 

It totally doesn't surprise me Burn Eden is posting about this.

Actually, having worked with the Drake on test post-nerf, I have to say it isn't useless. The restriction to kinetic damage is annoying, and it loses a bit of its DPS, but the introduction of Assault missiles still makes it a very worthwhile ship.

Tyler Lowe
DROW Org
Brotherhood of the Spider
Posted - 2006.11.18 07:30:00 - [7]
 

Originally by: ELECTR0FREAK
It totally doesn't surprise me Burn Eden is posting about this.

Actually, having worked with the Drake on test post-nerf, I have to say it isn't useless. The restriction to kinetic damage is annoying, and it loses a bit of its DPS, but the introduction of Assault missiles still makes it a very worthwhile ship.


The problem is, the ship should run about 50 million isk. 50 million isk is a bit much to pay for a tech I ship that can't tank as well nor hit as hard as a tier 1 battleship, which really are not much more expensive. When you start looking at it from that angle, and comparing the revised Drake to the geddon, scorp, phoon, or domi, the Drake is really coming up pretty short. The ship was overpowered when they released it for testing initially. There were several ways to handle this that would have resulted in decent ships.

for example, any of these:

7 launchers, resistance bonus, velocity bonus
7 launchers, rate of fire, velocity bonus
7 launchers, kinetic missile damage "bonus" (*chuckle*), resistance bonus
6 launchers, resistance bonus, rate of fire bonus

The route that has been taken as of now, is over the top. There is no choice from those listed above that would please everyone, but any of them would be preferable to this.

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2006.11.18 08:39:00 - [8]
 

Originally by: Tyler Lowe
The problem is, the ship should run about 50 million isk.


Production cost from an unresearched BP are 40 mil for the drake. The only time where you will be able to sell them for 50 mil will be in the first 2-4 weeks after kali at best.

One of the core problems with the drake is it's somewhat rediculous passive tank. Which is not mainly caused by the shield resistance bonus, but by the little fact that it has 2.1 times the shield of the ferox, but the same recharge time!

Happster
Polaris Project
Posted - 2006.11.18 09:47:00 - [9]
 

Wouldnt it have been enough just to remove the res bonus and put in a shield recharge bonus?

Nyxus
Amarr
Fat J
-Mostly Harmless-
Posted - 2006.11.18 10:14:00 - [10]
 

Post nerf I dont think it's that bad either. Everyone cries about the Kinetic restriction, but the vast majority of Caldari missile ships already had it so it's not like it's something new.

I do concur that the resistance bonus is a bit rediculous. I wouldn't mind seeing it changed to somethingn else, but I don't think missile velocity is a good choice.

Javelin HAMS already go WAY WAY too far. Missile velocity exacerbates this. I wish there was some way to increase missile velocity but not range without nerfing flight time since "+10% velocity per level and -10% flight time" is the crappiest bonus ever concieved.

Nyxus

Lienzo
Minmatar
Amanuensis
Posted - 2006.11.18 11:01:00 - [11]
 

A simple swap of RoF bonus to Kinetic missile bonus would have gone down better.

Being specialized is more important than balance.

Think how hard it would be for Drakes to kill each other then? ugh

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2006.11.18 11:43:00 - [12]
 

Kinetic damage and shield resists makes it just a bit too much like the ferox IMO.
When it came out, I was thinking that 'raven bonuses' e.g. RoF and missile velocity would make this a good ship. Rof, Resists and 7 launchers was overkill, I would agree.

Personally I feel that even 6 launchers, RoF and Velocity would make the Drake a worthwhile ship, and more importantly a _different_ feel of ship. - As a general rule Caldari have Optimal + resists on the railboats, or RoF + velocity on the missile boats. Personally I think the latter would be good.

Ewa Quillam
Caldari
COLSUP
Tau Ceti Federation
Posted - 2006.11.18 13:13:00 - [13]
 

Originally by: Roxanna Kell
Edited by: Roxanna Kell on 18/11/2006 01:51:32
What should ve been done is to Reduce the Tank, remove the shield resistance bonus.
and give the Drake more lows than meds. so it can set up for speed and damage without a significant tank.

so maybe 6 instead from 7 launchers with the rof bonus, change the 5% resistance bonus for Missile velocity, and decrease the ridiculous amount of Medium slots
High 8, 6 launchers
medium, 4
low, 6 <------------------ this will give the Drake the speed you spoke off.
CCP promised all tier 2 Battle cruisers will be more about speed and damage, not tank.

If any ship deserves 8-6-4 is the nighthawk, after all that time of training.

Also while you are at it, fix the vultures Lock range thank you.



Neither speed nor damage have never been the strong points of any Caldari ship. From my personal point of view Caldari are a balanced race and that's what they are receiving.

Giving it a 8/4/6 slot setup will put it out of its race, already. That will never gonna happen, because Caldari is generally about mid slots too.

Roxanna Kell
Anormalii S.A.
Vera Cruz Alliance
Posted - 2006.11.18 15:33:00 - [14]
 

Edited by: Roxanna Kell on 18/11/2006 15:33:29
Originally by: ELECTR0FREAK
It totally doesn't surprise me Burn Eden is posting about this.

Actually, having worked with the Drake on test post-nerf, I have to say it isn't useless. The restriction to kinetic damage is annoying, and it loses a bit of its DPS, but the introduction of Assault missiles still makes it a very worthwhile ship.


Mr, it hasn't been long since i joined Burn eden, 90% of my eve time i wasn't in Burn eden.
and guess what, my name is rox, not burn eden, because if i didn't join burn eden, if i was in LV, ascn, or bob.
i would still have posted this the same way, because it has nothing to do with being burn eden, and if it did, YTF would give a f**k










Originally by: Ewa Quillam
Originally by: Roxanna Kell
Edited by: Roxanna Kell on 18/11/2006 01:51:32
What should ve been done is to Reduce the Tank, remove the shield resistance bonus.
and give the Drake more lows than meds. so it can set up for speed and damage without a significant tank.

so maybe 6 instead from 7 launchers with the rof bonus, change the 5% resistance bonus for Missile velocity, and decrease the ridiculous amount of Medium slots
High 8, 6 launchers
medium, 4
low, 6 <------------------ this will give the Drake the speed you spoke off.
CCP promised all tier 2 Battle cruisers will be more about speed and damage, not tank.

If any ship deserves 8-6-4 is the nighthawk, after all that time of training.

Also while you are at it, fix the vultures Lock range thank you.



Neither speed nor damage have never been the strong points of any Caldari ship. From my personal point of view Caldari are a balanced race and that's what they are receiving.

Giving it a 8/4/6 slot setup will put it out of its race, already. That will never gonna happen, because Caldari is generally about mid slots too.


thank god you are not a dev, otherwise we will all be flying gallente.

Rafein
Posted - 2006.11.18 15:58:00 - [15]
 

Personally, I think all the BC's were fairly balanced, prenerf. Personally, I don't see the hurrican's change as crippling as the Drake's.

TBH, if the Drake needed something done, it should have been an Either/or kinda thing. Either lose a launcher, or change the RoF bous to Kinetic. Either change would have made the Drake an average damage dealing BC with a good tank.

Sides, the other nerf has not fallen the Drkae, but I expect it to be coming soon. The only reason people are so high on the Drake is the passive tanking. And as I recall, Tux said extenders were supposed to be giving a nerf to shield recharge for fitting them. So far on test, i have not noticed shield recharge increasing when putting on extenders, so if that change goes through, well, Gallente are nice.

Malthros Zenobia
Posted - 2006.11.18 20:09:00 - [16]
 

Originally by: ELECTR0FREAK
It totally doesn't surprise me Burn Eden is posting about this.

Actually, having worked with the Drake on test post-nerf, I have to say it isn't useless. The restriction to kinetic damage is annoying, and it loses a bit of its DPS, but the introduction of Assault missiles still makes it a very worthwhile ship.


Why don't you try using heavy missiles for a change?

Didn't think so.

Tyler Lowe
DROW Org
Brotherhood of the Spider
Posted - 2006.11.18 20:13:00 - [17]
 

Originally by: Aramendel

Production cost from an unresearched BP are 40 mil for the drake. The only time where you will be able to sell them for 50 mil will be in the first 2-4 weeks after kali at best.

One of the core problems with the drake is it's somewhat rediculous passive tank. Which is not mainly caused by the shield resistance bonus, but by the little fact that it has 2.1 times the shield of the ferox, but the same recharge time!


Understood, but the fact remains it's a medium weapon platform and a pretty pricey one at that. The passive tank is too good by a bit, but outside of NPCing and 1 v 1's on Sisi where no one needs to actually do things like get in range or tackle, and no one is trying to run, I think the passive tank is much, much less of an issue than people are making it out.

Overall, I think you're right, but the offensive output has been hit a bit too hard, just as the tank is a bit too good right now.

Grey Area
Caldari
Posted - 2006.11.18 20:22:00 - [18]
 

Only explanation for me is that CCP have TWO guys working on Drake changes in Kali, in offices at opposite ends of the building. One of them thought "Hmmm, Drake needs to lose a launcher slot for balance" and the other "Hmmm, Drake needs a different bonus for balance".

Don't you guys HAVE morning meetings?

One or the other NOT both!

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2006.11.18 20:44:00 - [19]
 

Originally by: Grey Area
Only explanation for me is that CCP have TWO guys working on Drake changes in Kali, in offices at opposite ends of the building. One of them thought "Hmmm, Drake needs to lose a launcher slot for balance" and the other "Hmmm, Drake needs a different bonus for balance".

Don't you guys HAVE morning meetings?

One or the other NOT both!



actually no.
It was seleene that convinced the devs to nerf the drake and the hurricane.

so yes, blame seleene for it.

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2006.11.18 20:48:00 - [20]
 

Originally by: Tyler Lowe
the offensive output has been hit a bit too hard, just as the tank is a bit too good right now.


Agree.

Also, the info I wrote was out of date, the tier 2 BCs also have the 50% higher shieldrecharge on sisi now. Still results in an 33% higher rechargerate than it has now, but after fitting 2-3 extenders it is watered down by a good bit.

Anyway, one of the best ideas for new stats which I have seen would be 6 launchers, the ROF bonus and as 2nd bonus the current kinetic one. Loose the resistance bonus, get (a bit more than) the current kinetic dps with all missile types and get (a bit more than) the "old" dps with kinetic only.

X ChaosX
Caldari Provisions
Posted - 2006.11.18 21:16:00 - [21]
 

Originally by: Grimpak
Originally by: Grey Area
Only explanation for me is that CCP have TWO guys working on Drake changes in Kali, in offices at opposite ends of the building. One of them thought "Hmmm, Drake needs to lose a launcher slot for balance" and the other "Hmmm, Drake needs a different bonus for balance".

Don't you guys HAVE morning meetings?

One or the other NOT both!



actually no.
It was seleene that convinced the devs to nerf the drake and the hurricane.

so yes, blame seleene for it.
If thats true that is total BS that CCP would listen to one player about what they think should be done.

Chronus26
Team Laser Explosion
Molotov Coalition
Posted - 2006.11.18 21:21:00 - [22]
 

Drake is nerfed to uselessness?

I just sat in one and tanked a command ship and several other cruiser/BCs with my alt on the test server... A tech 1 ship should not be sitting tanking that kinda damage for + -20 mins. Nerfed, yes, useless no.

Nyxus
Amarr
Fat J
-Mostly Harmless-
Posted - 2006.11.18 21:33:00 - [23]
 

Make it a big Kestral. 6 launchers, lose the resistance bonus.

Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.

Nyxus

Grey Area
Caldari
Posted - 2006.11.18 21:58:00 - [24]
 

Originally by: Chronus26
Drake is nerfed to uselessness?

I just sat in one and tanked a command ship and several other cruiser/BCs with my alt on the test server... A tech 1 ship should not be sitting tanking that kinda damage for + -20 mins. Nerfed, yes, useless no.
Yes, but could you KILL anything with it? Caldari players are sick of just sitting there tanking the damage but not having the DPS to finish anyone off...ESPECIALLY in missile Ships where the target can take the option to warp out before the killer salvo hits.

The Drake was our saviour...close range, fast travel missiles and a high DPS. the part you are complaining about is the part that should have been nerfed for balance. Nerf the tank not the DPS, and I doubt a single Caldari would have complained...most were surprised at how good it was in both departments anyway.

And if the ship was SO overpowered in the first place, you have to ask...why was it released onto the test server at all? Currently, the disappointment at having a GOOD ship snatched away from us is far greater than the disappointment at having yet another average ship handed to us in the first place would have been.

Chronus26
Team Laser Explosion
Molotov Coalition
Posted - 2006.11.18 23:17:00 - [25]
 

Originally by: Grey Area
Yes, but could you KILL anything with it? Caldari players are sick of just sitting there tanking the damage but not having the DPS to finish anyone off...ESPECIALLY in missile Ships where the target can take the option to warp out before the killer salvo hits.

The Drake was our saviour...close range, fast travel missiles and a high DPS. the part you are complaining about is the part that should have been nerfed for balance. Nerf the tank not the DPS, and I doubt a single Caldari would have complained...most were surprised at how good it was in both departments anyway.

And if the ship was SO overpowered in the first place, you have to ask...why was it released onto the test server at all? Currently, the disappointment at having a GOOD ship snatched away from us is far greater than the disappointment at having yet another average ship handed to us in the first place would have been.


You make a good point I guess. I really do like the tank factor, because in terms of Caldari ships I like to tank them to high hell. But then again if you lack the Damage output to kill anything why bother. Would be nice if it got that ROF bonus back, but somehow I doubt we'll get the best of both world this time.

Malkavian Spirit
Minmatar
Malkavian Industries
Posted - 2006.11.18 23:46:00 - [26]
 

fly a nighthawk and stop *****ing

HankMurphy
Minmatar
Pelennor Swarm
Posted - 2006.11.18 23:50:00 - [27]
 

Originally by: Grey Area

Yes, but could you KILL anything with it? Caldari players are sick of just sitting there tanking the damage but not having the DPS to finish anyone off...ESPECIALLY in missile Ships where the target can take the option to warp out before the killer salvo hits.



and why isn't your target scrammed?

Originally by: Grey Area

And if the ship was SO overpowered in the first place, you have to ask...why was it released onto the test server at all?
see: TEST server

Achura Monk
Posted - 2006.11.19 00:33:00 - [28]
 

Sorry, I haven't played on the test server for a while, but could someone tell me what are the specs for the Drake at the moment (after the said nerf)?

I was waiting for this beauty as one of the coolest things in Kali, but looks like I'll stick to Ferox if Drake is nerfed to hell and back.

Tovarishch
Caldari
Body Count Inc.
Against ALL Authorities
Posted - 2006.11.19 00:43:00 - [29]
 

While I do think that the Drake needed a slight nerf... I agree that it was taken too far. Removing both one missile launcher and the ROF bonus was not a proper solution.

Most folks who troubleshoot anything with regularity understand the concept of 'change one thing at a time'. I think either the ROF or the last missile launcher should have stayed. Taking both away and replacing them both with a kinetic only bonus was heavy-handed and unwise.

Lucian Corvinus
Gallente
Expert Systems
Posted - 2006.11.19 00:46:00 - [30]
 

Originally by: HankMurphy

and why isn't your target scrammed?



Because people say that caldari are for medium to long range combat, which means you are not able to scramble. With turrets you have to luxury of insta damage, so the target will not be able to warp out like it would waiting for a salvo of missiles to hit. That was why we loved the drake, close range and high damage.

Unfortunately tux decided to give us yet another useless mission running, nice tanking brick with pathetic damage output. I guess uberdamage is only for the gallente ships, and noone elseSad


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