open All Channels
seplocked Features and Ideas Discussion
blankseplocked Xaen's List of UI Improvements
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 3 4 5 6 [7] 8 9 10 11 ... : last (13)

Author Topic

Manfred Rickenbocker
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2007.11.30 14:32:00 - [181]
 

/signed signed very much signed, pertaining to the OPs suggestions.

Writing a mini macro-able UI would not be too hard, even one that wont be very useful to macro miners. Also, the side benefit for throwing the UI in another thread is the ability to allow user modification (within limits). XML anyone? The new Trinity improvements were sorely needed, but hotkeys are a must.

Now, where are one of those players that has CCP on instant messenger so we can bug 'em?

G0rF
Gallente
The Causality
Electus Matari
Posted - 2007.11.30 17:03:00 - [182]
 

Edited by: G0rF on 30/11/2007 17:06:39
Some great ideas here, and some that would just make macroing a dream.

I admit I've only read the first page and a bit, so apologies if this has been asked already.

How come the "Ship AI voice" can tell me "I cannot set a waypoint for the same destination twice", or "those items are not stackable", but can't be bothered to tell me "Shields down" or "Armour at 50%"?

[EDIT]I'm with MKingley here: I'd also like to hear "you are being warp-scrambled" BEFORE I get to the point where I have to hear "You're going to die because you're being warp-scrambled" or whatever she says.[/EDIT]

How come when I'm locking a target I get a tone, but when he's locking me, there isn't?

More useful audio feedback would be great.

I'm looking forward to the new UI, I must admit. Almost as much as I'm looking forward to the new models.

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2007.11.30 17:14:00 - [183]
 

Originally by: G0rF
Some great ideas here, and some that would just make macroing a dream.
This is a pretty common and flawed argument actually. Bots already work and they don't care if it takes 18 steps to accomplish a task. People do care, and it's annoying and un-fun when it takes a person 18 steps. So what if it becomes easier to write a bot? They're already work great if Ingunnen or whatever is any judge. But UI-macros would benefit PLAYERS more than bots.

Originally by: G0rF
How come the "Ship AI voice" can tell me "I cannot set a waypoint for the same destination twice", or "those items are not stackable", but can't be bothered to tell me "Shields down" or "Armour at 50%"?

[EDIT]I'm with MKingley here: I'd also like to hear "you are being warp-scrambled" BEFORE I get to the point where I have to hear "You're going to die because you're being warp-scrambled" or whatever she says.[/EDIT]

How come when I'm locking a target I get a tone, but when he's locking me, there isn't?

More useful audio feedback would be great.

I'm looking forward to the new UI, I must admit. Almost as much as I'm looking forward to the new models.
Good point on the audio feedback. Unfortunately the "UI overhaul" is a bunch of crap. They made three windows movable/resizable. Weaksauce. And in true CCP style, using the "Minimize all windows" hotkey minimizes your overview and selected target windows now. Way to go CCP! With all half-assed improvements come new and irritating bugs.

Darth Nerf
Posted - 2007.12.01 20:17:00 - [184]
 

/signed for bump/support

JasonKuehn
The Graduates
Morsus Mihi
Posted - 2007.12.03 05:07:00 - [185]
 

/Signed x1000

Even a a fraction of the things listed would be a huge improvement.

I remember the the VERY FIRST QUESTION I ever asked on the newbie help channel the first day I started playing.


me>"How do I assign keyboard shortcuts to things, none of the useful functions I want to map are in the config settings"

someoneelse>You don't. Get used to clicking a lot.

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2007.12.06 15:21:00 - [186]
 

In celebration of reaching page seven:

NERF RIGHT CLICK

Seriously. Boost Q W E R T Y U I O P A S D F G H J K L Z X C V B N M!

Orffen
Amarr
Ministry of War
Posted - 2007.12.10 07:41:00 - [187]
 

Definitely need better module cycle indicators - especially since against some backgrounds it's practically impossible to see which modules are active or deactivating.

Big resounding YES to the "reorganize" hotkey or ability!

Kei Nagase
Minmatar
Applied Creations
The Fendahlian Collective
Posted - 2007.12.10 21:37:00 - [188]
 

Kei Nagase /signed

Jomanda
Useful Implements Inc
Posted - 2007.12.16 23:45:00 - [189]
 

/signed

Cyxopyc
Navy of Xoc
The Remnant Legion
Posted - 2007.12.22 08:36:00 - [190]
 

Many concerns listed by Xaen echo my own. The UI is pretty but it is convoluted. A significant fraction of the battle in EVE is not with other players but with attempting to navigate the UI efficiently.

Although I was very happy with the Trinity I expansion changes to the Overview (drone hotkeys too woot) it worries me CCP is investing time in the current UI when something altogether different may be needed. Whatever language the UI is written in appears bulky and lacks versatility. Rookie chat lags/pauses the client if left open for long and the Overview is known to bog down and do the same. Right click menus in EVE can be quite long and change in length depending on the situation. This could be helped by using a color, highlight, or symbol (▼ Asteroid belts) to help with quick identification and selection of commonly used commands. Absence of these aids must mean it's not possible with the current UI's code.

If you can't give us a new UI please keep improving the current one. I'd be happy skipping an expansion of content just to have CCP full power applied to the UI.

Wet Ferret
Posted - 2007.12.22 10:10:00 - [191]
 

As many others have said, the UI is one of the only bad things about EVE. It can seriously detract from the enjoyment of the game at times.

So. Multithreading? Is that like being able to freely move the mouse and enter commands client-side while the game is otherwise "frozen"? WoW does that. EQ does that. CoX does that. I really cannot see how EVE can't do it. Why is it such a challenge? Before I played EVE I was very used to that kind of thing with MMOs and it feels somewhat like a step backwards Confused Anyway, I'd love to see this implemented in EVE more than anything else.

A couple other things at the top of my wanted UI features list are:

More control over sound effects. Zooming out the view to turn down the sounds volume is terrible!!! Arg! (And frankly, I don't give a flip how many of you just turn the sound off. I'll go insane without hearing the sounds of what I'm doing in a game.)

Repackage option for items in station containers. Because why the hell not?

You know how they made the overview solid? Do that for the selected target icons as well. Currently they look solid but if you click on one and there is something in space behind it, the object in space will be selected instead and the target will not change.

Many other smaller things I cannot think of right now, but I completely agree with your suggestions about HOTKEYS. Hotkeys for everything are essential to gaming, they should at the very least be an option.

Segmentation Fault
Minmatar
Rim Collection RC
Test Alliance Please Ignore
Posted - 2007.12.22 11:45:00 - [192]
 

This is a great thread, and I'll sign as others have that the client needs some help.

I'd like to see less space used by unnecessary items in the interface. For example, I don't need to see people's character pictures (or place holders) in the channel user list (especially local)...I only need to see their names and standings. I waste the entire left side of my screen with a big "local" window, when it doesn't need to be anywhere near that size.

I would like a way to reduce the size of the icons for the targets...again, using a lot of space unnecessarily.

Likewise with the item icons in the inventory windows.

Nalshiga Dshoayo
Posted - 2007.12.28 16:01:00 - [193]
 

bumped and signed...

I have a few medical problems with my hands from overuse of the mouse buttons... I would LOVE more hotkeys, and a more adjustable UI...

why do I have to click EVERY missile bay to change missile type? why not a "change missile type at bay 1-6 to xxx"-button?

why not a "fire all missile bays"-button?

this stupid clicking orgies ruin my hands... especially "select all - right click - repackage - right click - stack all - right click - sort by type"... it is torture

even worse are the tiny tiny (24" TFT @ 1900*1200) target / untarget and open / close loot can symbols.... to even navigate the mouse accurately enough is so goddamn stressful and stupid... all while my hand hurts...

PLEASE CHANGE THAT and give us more options

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2007.12.28 16:16:00 - [194]
 

Shortcut L to lock <<<< This is the most needed shortcut in all of ****ing eve.

Qanael Radlari
Caldari
Morior Invictus.
Velocitas Eradico
Posted - 2007.12.29 06:02:00 - [195]
 

This thread is amazing. EVE's usability would increase several orders of magnitude with only a few of the ideas presented here. Hotkeys, customization, knowing what's going on with your ships besides the basics (for God's sake, it's ridiculous sometimes), better hotkey recognition. A resounding YES to all of it.

Also, stop using the tiny, slow-updating notification dialog for combat events? Please? With sugar on top?

Siest Pelan
Minmatar
The Singleton Pattern
Posted - 2008.01.02 21:50:00 - [196]
 

/signed

CCP, listen to Xaen. Better yet, hire the dude!

Please..

Vemille Kechov
The Arrow Project
Morsus Mihi
Posted - 2008.01.04 03:11:00 - [197]
 

I have another idea to add that's been with me since my earliest experience with EVE.
Basically, the modules, ships, drones, etc. in EVE all have a massive amount of information and statistics associated with them; in addition to the complexity of the information already there, skills modify the information further. The problem is, there is no way to know the stats on a particular module based on your skills unless you fit it to your ship.

What I propose is that a second column be added to the "show info" window; the first column would give the base stats of the module (or ship, ammunition, drone, etc), and the second would give the stats as your skills modify them. This is especially important for missiles; currently, the only way to find out your missile stats is to select "show info" on the missile through the fitting window. Anywhere else, be it in space or in station, it is impossible to find out your missile stats. Very annoying. Maybe an extension of this proposal would be an option for "show info for active ship."

Another thing that needs to happen is the organization of the info for some items, particularly drones. While a ship's stats are organized into different groups, such as defense, offense, capacitor, navigation, etc., the drones' information is given in no particular order or organization, making them hard to compare and comprehend.

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2008.01.07 16:16:00 - [198]
 

Originally by: Siest Pelan
/signed

CCP, listen to Xaen. Better yet, hire the dude!

Please..
While I appreciate your vote of confidence I am currently not willing to move to Iceland, and thus have not even applied. So remote consulting is really the best I can offer. But I appreciate your support!

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2008.01.07 16:19:00 - [199]
 

Originally by: Vemille Kechov
I have another idea to add that's been with me since my earliest experience with EVE.
Basically, the modules, ships, drones, etc. in EVE all have a massive amount of information and statistics associated with them; in addition to the complexity of the information already there, skills modify the information further. The problem is, there is no way to know the stats on a particular module based on your skills unless you fit it to your ship.

What I propose is that a second column be added to the "show info" window; the first column would give the base stats of the module (or ship, ammunition, drone, etc), and the second would give the stats as your skills modify them. This is especially important for missiles; currently, the only way to find out your missile stats is to select "show info" on the missile through the fitting window. Anywhere else, be it in space or in station, it is impossible to find out your missile stats. Very annoying. Maybe an extension of this proposal would be an option for "show info for active ship."
The only problem with this is, many modules get bonuses from the ship. In fact, most weapon modules you fit, and many others get ship bonuses. So showing modules with post-skill stats wouldn't really be all that useful.

Originally by: Vemille Kechov
Another thing that needs to happen is the organization of the info for some items, particularly drones. While a ship's stats are organized into different groups, such as defense, offense, capacitor, navigation, etc., the drones' information is given in no particular order or organization, making them hard to compare and comprehend.

Yeah, this is yet another oddball inconsistency that I'm fairly sure is unintended.

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2008.01.07 19:07:00 - [200]
 

/signed

Think about this CCP, boosting the UI is the ONLY change you can make to the game which will not result in huge forum whines from anyone. Imagine that... a patch that actually results in general forum-wide praise Very Happy

... well, maybe there would still be a few whiners, but at least you wouldn't get 50 page threads threatening to hunt down and kill Zulupark LaughingYARRRR!!

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2008.01.07 20:50:00 - [201]
 

Originally by: Karentaki
... well, maybe there would still be a few whiners, but at least you wouldn't get 50 page threads threatening to hunt down and kill Zulupark LaughingYARRRR!!
lol

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2008.01.10 21:34:00 - [202]
 


Raevus Insidiae
Halo Holdings .Inc
A.F.K
Posted - 2008.01.11 04:06:00 - [203]
 

/signed

Pretty much all the issues I've encountered are discussed here. The interface is workable, if not daunting for new players, but the lack of hotkey access and UI customisation, along with advanced features for actual gamers makes the interface pretty archaic in comparison with many MMOs.

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2008.01.14 00:38:00 - [204]
 

Here are some comments from a clueless newbie who, back in the dark ages, was a game designer, programmer, and user interface designer. After playing the game for a couple of weeks there are a few simple things that can make the UI a lot easier to work with, many of which have been mentioned earlier in the thread. Here are a few that didn't get mentioned AFAICT.

* Buttons in background windows (like the repair window). I spent 10 days cursing the fact that there wasn't a "repair all" button. Well, there is, but it's always hidden behind the chat window! Having buttons like that at both the top and the bottom of those windows would make them a lot easier to use.

* Oh, and the line items in the repair window -- you can click on the name of the item, but not on the icon.

* You cannot organize objects at a station or in your cargo hold into convenient groups (ie: file system directories/folders). Everything's all mixed together. And while we are at it, a line item view would be nice, instead of the large icons. Folders are an easy fix, they can be faked in the client the way the original MacOS did it.

* The ship control panel is graphically very nice -- but its location is a problem, because it's dead center in the middle of the bottom area of the screen, which is absolutely prime real estate. It prevents, for example, the user from having a wider chat window, or having more untruncated tabs in that window. It should be movable anywhere on the screen, with options for the action buttons to extend either left, right, up, down or in a "halo" around the status circle.

Also, from a mousing point of view, bottom center is harder to mouse to, because the mouse will not pin left and right. Many people would no doubt prefer the control panel in the TL or BL corner because the edges of the screen will make it easier to quickly mouse to the control panel. There is a reason why Apple put the Apple menu in the TL corner (though they forgot when they came out with OS X, much to Bruce Tognazzini's annoyance)

* Similarly, you should be able to set the center of the 3D display to any XY position on the screen, so you can do things like have windows to the right and bottom, and have the 3D display of space have its center in the unused space.

* Collapse all (ie: all the subelements) in lists like the Market items list.

* You can select several items at once in the window that has the compare button, but any compare you do will compare all of the items, not just the ones selected.

* An easy to use "sell all this junk" interface that lets you just select all the trash you've looted. Ideally it should bring up a window similar to reprocess, tell you the price you will get (and choose to reprocess if it will get you more ISK), let you exclude items you decide not to sell, and do all the transactions with a single button press.

* Better documentation of the features of the UI. I *still* don't know what the heck PIN does other than make a window more transparent - it certainly isn't documented anywhere that I can find!

* A meta-suggestion -- a better forum user interface would cut down on the duplication and confusion. Simple things like telling me when a thread I've posted in has new postings. AFAICT, unless I manually bookmark this thread in my webbrowser, and manually check, I'll never know!

I would write more, but I've got to log in and change skill training... oh yeah, regarding that, when time's up on training a skill, the game should just keep track of accumulated untrained time (say, up to a week), and let me use it when I log in. If nothing else, it would save wear and tear on the authentication server...

Arcayan
Posted - 2008.01.14 01:22:00 - [205]
 

I certainly haven't read all of this thread, so this might have been mentioned.

I can't comprehend why I'm able to set the color and transparency level of windows, but not the market window.

I considered that this may just be an oversight on my part, but doubted it.

I can't describe how much I hate transparent windows with large amounts of information - well I can, but there are profanity filters.

Salia WinterDrake
Tsunami Cartel
Chain of Chaos
Posted - 2008.01.14 04:28:00 - [206]
 

Excellent ideas everyone /signed, signed, signed.

In big letters - ones you can see. In a readable font. That you can change.

Originally by: Trebor Daehdoow


* ... I spent 10 days cursing the fact that there wasn't a "repair all" button. Well, there is, but it's always hidden behind the chat window!



There is a Repair All button??? I've played the game for three months and not seen it! Shocked OH, it must be covered by my chat window!

Originally by: Trebor Daehdoow

* You cannot organize objects at a station or in your cargo hold into convenient groups (ie: file system directories/folders). Everything's all mixed together. And while we are at it, a line item view would be nice, instead of the large icons.



Well, you can buy and use station containers to sort your stuff out (like using bags in other MMO's). But if an item is in a station container, you can't repackage, sell or fit the item!

Trader: "Hi, welcome to Salia's Discount Emporium! I have over 500 items for sale but if its in a container, I can't sell it to you!"

I think you can organise as a set of line items though - isn't there an icon toggle in the top section of the window? Show Large/Small/Line?

Originally by: Trebor Daehdoow

* The ship control panel is graphically very nice -- but its location is a problem, because it's dead center in the middle of the bottom area of the screen, which is absolutely prime real estate.



Absolutely agree - the overview used to be fixed too - why not the target icons, ship shield/armour status display, weapons/modules etc aswell???

I'd like straight lines for shields etc, or a LARGER numeric option (one where you can read the difference between 8 and 9. Not all of us have 200/20 vision and using a tiny font with extremely poor kerning just throws readability out of the window.

Other UI gripes that may not be listed yet:
- Move/resize medical bay/repair windows etc
- clock-hand style timer on activated/deactivated modules (like the original Command and Conquer)
- "Show market details" for skill books listed in the Character Skills window
- If you open a market window for a single item; fix the Groups Tab, so it actually shows all items in that group.

There are so mnay others... I love Eve but Eve UI - its like pulling teeth!

Salia WinterDrake
Tsunami Cartel
Chain of Chaos
Posted - 2008.01.14 04:51:00 - [207]
 

- Saving and quickly accessing different ship loadouts? Assuming all modules are available.

Similar to MechWarrior IV.

That'd save me tons of time.

Ginja Ninja
Caldari
Sentinel Freelancers
Posted - 2008.01.14 05:07:00 - [208]
 

Firstly, great thread. I'm also a developer and I have to agree the interface does seriously need some work, for me it feels like Eve is an application, rather than a game with windows all over the place and having to right click everything.

Just add a way for people to write their own 3rd party customisations/mods, similar to World of Warcraft (sorry to refer to this game, but I started playing it after I quit Eve and it's the only other MMORPG I've played). If CCP can't be bothered or don't have the time to implement good ideas, let the players themselves have some control over it. Failing that of course, here's my list of things I can think about off the top of my head.

Cut back on having to right click everything, shortcuts or an intuitive UI would help. If I was playing an FPS, I wouldn't want to right click the person I'm shooting at. I know it's a harsh comparison but you know what I'm saying...

Modules need to show the time remaining per cycle. I'd like to know just how much longer my armour repairer is going to take. Again similar to what's shown in WoW (sorry but their interface works quite well).

If you've equipped a survey scanner please show the remaining units of ore that's left on the targetted asteroid. Failing that, highlight targetted roids with a different colour in the results. Finding the same roid can suck and with the cycles of strip miners it's a huge waste of time on a roid with only a few units left.

Combat logs that are customisable. I want to see damage done and damage taken separated. Customise it to filter certain things. Add more windows (but for God's sake not freakin poorly designed ones). It would be nice to have an alert window, perhaps similar to the fleet broadcast window for certain events like being scrambled and by who.

Please stop sharing the window positions of cans with the items/ships in station. Say I'm mining... I like to have my ships cargo hold open, and directly above it a cargo can that I'm mining into. I like this window small as it's nice to see what else going on out there. I like my station item window large because I always seem to have a bloody huge amount of stuff because it's so time consuming sorting out loot. Normally this wouldn't affect me because I normally merge these into the station side panel - but as CCP screwed that up this patch I've had to revert to yet more windows.

Although I hate having to right click everything, if you must use that method, please add a refine context menu to items in corp hangers (if you have full access to them of course).

For the love of God add horizontal scroll bars. I'm running Eve on a 22" widescreen at 1680x1050 and I STILL don't have room for some of the screens (mainly in the Corp window).

The chat window shouldn't be a window as it currently is. I think typing a message should be initiated by pressing the Enter key, that way my key presses wouldn't sometimes end up in the chat window and I wouldn't have to spam corp mates with random rubbish.

The number pad could be used for your targets. Pressing a number would correspond to a target (which would have a relevant number shown on the target (maybe like how T2 items have the little bit in the corner).

Please.... When I'm CTRL clicking a target in the overview to lock it stop refreshing the list while the CTRL key is held down. I can't express how frustrating it is to lock the wrong target because it's shifted position in the list.... Normally I lock a corp mate or something by accident which in turn makes them lock me, annoying both parties...

Above all else, please when/if you eventually implement these features take the time to test them thoroughly. Bug fixing generally means fixing bugs, not re-introducing old ones again. You'd be able to implement more nice features if you didn't have to fix old problems Rolling Eyes. Sometimes I wonder if CCP play the game or to be honest any other game the way this clunky UI works

Ginja Ninja
Caldari
Sentinel Freelancers
Posted - 2008.01.14 05:21:00 - [209]
 

Edited by: Ginja Ninja on 14/01/2008 05:36:45
I couldn't get this all in one post...

Say I'm running a mission with a corp mate or two. We get the loot and take it back to the station and sort it out. It takes ages because selling anything is time consuming in Eve, finally what isn't worth selling gets refined and then the minerals are shared out equally. This takes even longer because I have to manually calculate the amount of ore and split it. If the size of the stack is large I have to firstly right click and split the stack to see the exact number of units (which is modal so I have to memorise it, and cancel so I can use the in-game calculator Rolling Eyes. It's almost as time consuming as the mission.

Please add a feature to ask me how many equal stacks I want to make.

Skill training queues. Most games require you to play it in order to advance. This game is different, please make it a little easier on me so I can train the skills I actually want, rather than having to sometimes switch to another skill just because it will end at an inconvienient time when I won't be online to change skill (so I don't waste time with nothing being trained) Confused. Just three skills queued up and/or being able to set the level you want your current skill trained would be brilliant. Who knows, you might get more people paying for 2nd accounts because they wouldn't have to babysit their toons quite as much.

Currently as much as I like this game and there are some absolutely great features to it, there's also a Heavy Fun Neutraliser (T2 of course) that's zapping me the whole time I'm playing.

Yaturi
Posted - 2008.01.14 19:22:00 - [210]
 

/signed

As for skill training queues, its just not gonna happen guys. We all know CCP isn't gonna bend over backwards for this so just leave the issue alone. Never gonna happen period. Be glad you have evemon.

There are a lot ideas in this thread and I admit I haven't read them all but here are my 2 most wanted gui improvements.

1. Easy range and orbit insta-click modifiers.
(just right click the orbit or keep-in-range icons and have a list of predefinable distances you can make)

2. The ability to add specific bookmarked locations to the overview in overview settings

If I had these two fixes I would be a happy man YARRRR!!




Pages: first : previous : ... 3 4 5 6 [7] 8 9 10 11 ... : last (13)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only