| Author |
Topic |
 TZeer BURN EDEN |
Posted - 2006.06.30 10:41:00 - [ 1]
To all it may concern, and who dont yet know it. Logon trap`s are not an exploit. Have fun  |
 Kuolematon Space Perverts and Forum Warriors United |
Posted - 2006.06.30 10:43:00 - [ 2]
Edited by: Kuolematon on 30/06/2006 12:03:43Now now, play nice with Evil Thug.  |
 Gee'Kin Tha Specialz
|
Posted - 2006.06.30 10:45:00 - [ 3]
Lol  |
 Dark Shikari Caldari Deep Core Mining Inc.
|
Posted - 2006.06.30 10:45:00 - [ 4]
They haven't been for quite a while, ever since they implemented the 1 million kilometer emergency warp. |
 Tachy |
Posted - 2006.06.30 10:45:00 - [ 5]
They're lame, according to the devs, but they have nothing in place to stop them. |
 R3dSh1ft Deep Core Mining Inc.
|
Posted - 2006.06.30 10:46:00 - [ 6]
If thats true (evidence pls btw),
1. Its' BS 2. Why? Its total exploit... lol 3. just.... wtf.?
Logon trap is no fun for anybody... your client lags out with all the ships warping in on you, bah, its just lame. |
 TZeer BURN EDEN |
Posted - 2006.06.30 10:48:00 - [ 7]
Quoting from GM conversations is bad, mmkay?
Mephysto. |
 R3dSh1ft Deep Core Mining Inc.
|
Posted - 2006.06.30 10:50:00 - [ 8]
Simple then, covops at gate, all on vent, sum1 jumps in or whatever,
"now"
and they all click thier chars and spam ppl with lag, leaving them helpless???
that IS an exploit of the game mechanics... its the definition lol |
 TZeer BURN EDEN |
Posted - 2006.06.30 10:52:00 - [ 9]
Edited by: TZeer on 30/06/2006 10:52:51 Not according to CCP/GM`s.
It`s not RA.
And it`s not important who it is.
What`s important is that this tactic is legal and not seen as an exploit.
|
 Traxio Nacho Dark Knights of Deneb
|
Posted - 2006.06.30 10:54:00 - [ 10]
Originally by: TZeer Edited by: TZeer on 30/06/2006 10:52:51 Not according to CCP/GM`s.
It`s not RA.
And it`s not important who it is.
What`s important is that this tactic is legal and not seen as an exploit.
*cough* SE/RAT *cough*? |
 Scorpyn Caldari Infinitus Odium
|
Posted - 2006.06.30 10:56:00 - [ 11]
It's not considered to be an exploit by CCP, but it's still extremely lame.
Don't count on getting any kind of respect whatsoever from anyone if you're doing it. |
 Kozak Caldari The Collective Against ALL Authorities |
Posted - 2006.06.30 10:56:00 - [ 12]
When you have 70+ people logon in system. It will take you a considerable amount of time to overcome the lag, by that time. It's too late.
If you look at the rule, it stated anyone causeing intentional lag is commiting an exploit. Doesn't it mean that massive logons are exploits, or jettisoning vigils with 1000 of bookmarks at a POS also considered an exploit? |
 Traxio Nacho Dark Knights of Deneb
|
Posted - 2006.06.30 10:58:00 - [ 13]
Originally by: Kozak When you have 70+ people logon in system. It will take you a considerable amount of time to overcome the lag, by that time. It's too late.
If you look at the rule, it stated anyone causeing intentional lag is commiting an exploit. Doesn't it mean that massive logons are exploits, or jettisoning vigils with 1000 of bookmarks at a POS also considered an exploit?
That is a good point if it causes massive lag to the system then it should be a punishable offence. |
 Blacklight Reikoku IT Alliance |
Posted - 2006.06.30 11:02:00 - [ 14]
2004 called, they want their news back.
|
 Kalaan Oratay Caldari Provisions
|
Posted - 2006.06.30 11:05:00 - [ 15]
Edited by: Kalaan Oratay on 30/06/2006 11:05:13 Originally by: Blacklight 2004 called, they want their news back.
Take a message. /edit: Oh you did  |
 Jenny Spitfire Caldari |
Posted - 2006.06.30 11:06:00 - [ 16]
It is legal. Listen to what Evil Thug says. If you know mass logoffs in an area, bring more friends. |
 Malachon Draco eXceeded
|
Posted - 2006.06.30 11:11:00 - [ 17]
Bring friends.....or do it yourself, with 10 times more people and crash the server.
Its legal after all.
CCP better think this over again or warfare could get really ugly really fast.
|
 tookar Amarr THORN Syndicate THORN Alliance |
Posted - 2006.06.30 11:13:00 - [ 18]
This sucks :( |
 mootehfuck |
Posted - 2006.06.30 11:15:00 - [ 19]
Edited by: mooteh**** on 30/06/2006 11:15:43 Originally by: Blacklight 2004 called, they want their news back.
coming from an alliance that uses login traps how suprising  oh btw wasnt logging off to save your ship comsidered an exploit aswell? guess now its not |
 Bhaal Minmatar Sebiestor Tribe
|
Posted - 2006.06.30 11:17:00 - [ 20]
Another cheat that CCP can't find a solution for... |
 Evil Thug Rage and Terror Against ALL Authorities |
Posted - 2006.06.30 11:20:00 - [ 21]
Edited by: Evil Thug on 30/06/2006 11:23:01 CCP : Please fix pvp timer. If someone is logging off, and then getting aggroed, he must have usuall pvp timer, not just 1 minute. |
 Malachon Draco eXceeded
|
Posted - 2006.06.30 11:24:00 - [ 22]
Originally by: Evil Thug Edited by: Evil Thug on 30/06/2006 11:23:01

CCP : Please fix pvp timer. If someone is logging off, and then getting aggroed, he must have usuall pvp timer, not just 1 minute.
Yah, we wouldnt want people to be able to avoid your bloody exploits....right. |
 Day Dream |
Posted - 2006.06.30 11:25:00 - [ 23]
Originally by: Jenny Spitfire It is legal. Listen to what Evil Thug says. If you know mass logoffs in an area, bring more friends.
There is still the MASSIVE lag issue. Bringing more pilots who cant see anything either doesnt help... Originally by: mooteh**** oh btw wasnt logging off to save your ship comsidered an exploit aswell? guess now its not
Now it doesnt matter, because they implemented game mechanics to combat it. All you need is a prober and theyre still f**ked. |
 Ann Mari Amarr Imperial Shipment
|
Posted - 2006.06.30 11:32:00 - [ 24]
Edited by: Ann Mari on 30/06/2006 11:34:26 The problem comes with load balancing....
I'm not gonna find the thread, but a Dev did say that in order for load-balancing to be totally dynamic, all users to the balancing node will have to be disconnected in order for load balancing to occur "live".
So the only possible solution will be something like... 20% of node allocated to system X. When load from system X reaches 15%, disconnect all users to node (which may be running 100 systems) Reallocate 25% node resources to system X Allow node users to reconnect.
At this point resource allocation occurs at down time, and is run on averages. If a system is pulling more resources than it's current average, more resources are allocated to it. If it's pulling less resources than it's own average, the resource allocation will be adjusted accordingly at next down time.
Correct me on this if I'm wrong Devs/ISD!!!
The only workable solution I can see is to add logon delays, if you logged out in space. Taking into account how long ago you logged out in space. It's obvious that CCP hoped that the threat of logon traps being a banable offence would be enough to prevent it. Now it's obvious that it's not.
If anyone can come up with a more practical solution I'm sure CCP will consider it. I believe the biggest consideration should be... Not too complicated that that a simple logon will consume all the system resources... Simplicity of the counter action is paramount.
Edit Replaced "cluster with node to be technically accurate |
 Malachon Draco eXceeded
|
Posted - 2006.06.30 11:35:00 - [ 25]
Originally by: Ann Mari The problem comes with load balancing....
I'm not gonna find the thread, but a Dev did say that in order for load-balancing to be totally dynamic, all users to the balancing cluster will have to be disconnected in order for load balancing to occur "live".
So the only possible solution will be something like... 20% of cluster allocated to system X. When load from system X reaches 15%, disconnect all users to clusetr (which may be running 100 systems) Reallocate 25% cluster resources to system X Allow cluster users to reconnect.
At this point resource allocation occurs at down time, and is run on averages. If a system is pulling more resources than it's current average, more resources are allocated to it. If it's pulling less resources than it's own average, the resource allocation will be adjusted accordingly at next down time.
Correct me on this if I'm wrong Devs/ISD!!!
The only workable solution I can see is to add logon delays, if you logged out in space. Taking into account how long ago you logged out in space. It's obvious that CCP hoped that the threat of logon traps being a banable offence would be enough to prevent it. Now it's obvious that it's not.
If anyone can come up with a more practical solution I'm sure CCP will consider it. I believe the biggest consideration should be... Not too complicated that that a simple logon will consume all the system resources... Simplicity of the counter action is paramount.
No the solution is to seriously crack down on heavy offenders. **** loadbalancing, **** redesigning systems. Technical expertise only goes so far, I understand that. But unless CCP starts to ban the *******s that exploit this, it will only become more prevalent until there will be no battle without exploits left and right. |
 Malachon Draco eXceeded
|
Posted - 2006.06.30 11:36:00 - [ 26]
|
 tookar Amarr THORN Syndicate THORN Alliance |
Posted - 2006.06.30 11:36:00 - [ 27]
Is logging out when under the pvp timer then back in for 1 sec then out then in for 1 sec etc etc to constantly change ss randomly considered an exploit? |
 Evil Thug Rage and Terror Against ALL Authorities |
Posted - 2006.06.30 11:38:00 - [ 28]
Originally by: Malachon Draco
Originally by: Evil Thug Edited by: Evil Thug on 30/06/2006 11:23:01

CCP : Please fix pvp timer. If someone is logging off, and then getting aggroed, he must have usuall pvp timer, not just 1 minute.
Yah, we wouldnt want people to be able to avoid your bloody exploits....right.
So, you are using this exploit, to avoid freighters killed, right ? Just like deploying outposts in 8 hours, instead of 24, or get 250 ppl at gate, with launched drones, waiting for enemy to jump in  Funny. |
 Jenny Spitfire Caldari |
Posted - 2006.06.30 11:39:00 - [ 29]
Originally by: Day Dream
Originally by: Jenny Spitfire It is legal. Listen to what Evil Thug says. If you know mass logoffs in an area, bring more friends.
There is still the MASSIVE lag issue. Bringing more pilots who cant see anything either doesnt help...
IMHO, cant be avoided much because it is a server-client session loading issue. Could be optimised by preloading players then mark them active. Other problem will appear because this though. |
 Wild Rho Amarr Silent Core |
Posted - 2006.06.30 11:40:00 - [ 30]
It may not be an exploit but it's a pathetic "tactic" to use. |