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Kjellerup
Minmatar
The Qing Dynasty
X13 Alliance
Posted - 2006.06.07 13:19:00 - [1]
 

Edited by: Kjellerup on 04/07/2006 07:53:40
Edited by: Kjellerup on 07/06/2006 13:21:28
Over time I've seen so many posts about Material Research (ME) on this forum. Some have been great, others pure guessing. Therefore I've decided to write this little paper on what skills and what research to do when you want to produce at low cost.

When you produce stuff there is always some kind of waste involved. This waste can be decreased by two things:

1) Your Production Efficiency skill (Reduces incompetence waste). Called PE.
2) The Material Research Level of the BPO (Reduces design waste). Called ME.

Wasteage is always added to the base mineral amount of what you are producing, and no skill level or ME lvl can reduce mineral cost below the base amount. Base amount is best found by looking up the item in item database on the Eve website.

First let me point out that there's a little confusion as to incompetence waste. According to the skill Production Efficiency it reduces waste by 4% per skill level, but according to the formula in the Player Guide it reduces waste by 5% per skill level. In the following I will assume it's 25% minus 5% per skill level, but it doesn't really matter if it's so or 20% - 4% per skill level, as you definitely want this skill at lvl 5 when going into production.

On a note some people will probably come here saying it's 25% - 4% per lvl, meaning you will always have a 5% incompetence waste, even at PE lvl 5. This is not true, as it's been tested and the numbers ingame simply gives PE5 a 0% incompetence waste.

Your base incompetence waste is 25%. Therefore you can calculate a formula for incompentence waste as: 1.25 - 0.05 * PE lvl.

When you reach PE lvl 5 you are no longer incompetent at producing, so personally you have no waste. Unfortunately the BPO which you just bought have a few design flaws that gives it design waste. You can reduce this waste by researching the Material Level (ME) of the BPO. You can see the design waste on the BPO under Wasteage Factor. This is always 10% (0.1) except for some rare items that have a 5% (0.05) Wasteage Factor. Drones used to have a 5% wasteage factor, but apparently they don't anymore. By researching the BPO we can reduce the design waste using the following formula: 1 + Base Wasteage / (1 + ME lvl).

Let's do some numbers for ME then. Using the above formula on a BPO with 10% base wasteage, we can calculate our production waste (assuming PE 5) to be:

ME0 - 10%
ME1 - 5%
ME2 - 3.3%
ME3 - 2.5%
ME10 - 0.9%
ME50 - 0.2%

As you can see, ME lvl's from 1 - 10 takes wasteage from 10% to 1% whereas lvl's 11 - 50 only takes it from 1% to 0.2%. For some people this will mean that researching a BPO above ME10 is a waste of time as you're only removing the last 1% of waste on those levels. I will leave that decision up to you. Generally the bigger the item, the more it will gain from being researched above ME10 but then again bigger items have a tendency to take ages for just one ME lvl.

Let's take what we know now and see an example. I will use the Kestrel for this example. Looking at the Kestrel BPO we can see that it requires the following materials:

Tritanium - 14,852
Mexallon - 2579
Isogen - 861
Noxcium - 1
Zydrine - 1

Kjellerup
Minmatar
The Qing Dynasty
X13 Alliance
Posted - 2006.06.07 13:19:00 - [2]
 

Edited by: Kjellerup on 14/08/2006 08:17:04
I should note that the below formulas only can be used with PE5. At different PE lvl's please use the formula provided by GC13 in his industry guide.

This is of course the base mineral costs found on the Eve website. Your waste will add to these amounts. I will assume you have PE5, as anything else is just dumb. If you want to produce and sell, get that skill up there, in fact, log in now and start getting it up there now! Okay, let's see what ME0, ME10 and ME50 will do for this Kestrel. (Remember our formulas from above). Im using some average mineral prices so build costs isn't exact but the ratio between them are.

ME0
Tritanium 1.25 0.05 * 5 * (1 + 0.1 / (1 + 0)) * 14,852 = 16,337
Mexallon 1.25 0.05 * 5 * (1 + 0.1 / (1 + 0)) * 2,579= 2,837
Isogen 1.25 0.05 * 5 * (1 + 0.1 / (1 + 0)) * 861 = 947
Noxcium 1.25 0.05 * 5 * (1 + 0.1 / (1 + 0)) * 1 = 1
Zydrine 1.25 0.05 * 5 * (1 + 0.1 / (1 + 0)) * 1 = 1
Build cost 176,116 ISK

ME10
Tritanium 1.25 0.05 * 5 * (1 + 0.1 / (1 + 10)) * 14,852 = 14,987
Mexallon 1.25 0.05 * 5 * (1 + 0.1 / (1 + 10)) * 2,579= 2,602
Isogen 1.25 0.05 * 5 * (1 + 0.1 / (1 + 10)) * 861 = 868
Noxcium 1.25 0.05 * 5 * (1 + 0.1 / (1 + 10)) * 1 = 1
Zydrine 1.25 0.05 * 5 * (1 + 0.1 / (1 + 10)) * 1 = 1
Build cost 157,891 ISK

ME50
Tritanium 1.25 0.05 * 5 * (1 + 0.1 / (1 + 50)) * 14,852 = 14,881
Mexallon 1.25 0.05 * 5 * (1 + 0.1 / (1 + 50)) * 2,579= 2,584
Isogen 1.25 0.05 * 5 * (1 + 0.1 / (1 + 50)) * 861 = 862
Noxcium 1.25 0.05 * 5 * (1 + 0.1 / (1 + 50)) * 1 = 1
Zydrine 1.25 0.05 * 5 * (1 + 0.1 / (1 + 50)) * 1 = 1
Build cost 156,776 ISK

It should be clear that the more you research the less you gain from that research. But there is also something called Perfect ME, which is the point at which any further research will be fruitless. This is calculated per mineral and can be from 0! (yes you read correct) to millions!

Kjellerup
Minmatar
The Qing Dynasty
X13 Alliance
Posted - 2006.06.07 13:20:00 - [3]
 

Edited by: Kjellerup on 07/06/2006 13:23:35
Perfect ME is calculated by doing a little math on the above formula. As Perfect ME would be the ME lvl that yields no waste when we compare the base mineral level to our production of the item, we can easily calculate Perfect ME levels for this Kestrel. This has been done many times on this forum and basically comes down to this:

Perfect ME = Quantity * Base Wasteage Factor / 0.5 (Rounded down)

So back to the Kestrel, this gives us the following Perfect ME values:

Tritanium 14,852 * 0.1 / 0.5 = 2970
Mexallon 2,579 * 0.1 / 0.5 = 515
Isogen 861 * 0.1 / 0.5 = 172
Noxcium 1 * 0.1 / 0.5 = 0
Zydrine 1 * 0.1 / 0.5 = 0

Considering what we already know, I'll leave it up to you how much you will research this BPO, even though researching this BPO to ME2970 seems a bit overkill to save a little Tritanium. What you might also have noticed is that from ME50 to ME171 you save just 1 Isogen!

What some people fail to understand is that Perfect ME can be as low as 1 or even zero for a complete BPO! I'll give you two examples of this.

First we have the Nanofiber Internal Structure I Blueprint. It's mineral requirements are 9 Isogen and 1 Nocxium. Assuming we have PE5 the mineral requirements for Isogen at ME0, ME1 and ME10000 are as follows:

ME0: (1.25 - 0.05 * 5) * (1 + 0.1 / 1) * 9 = 10
ME1: (1.25 - 0.05 * 5) * (1 + 0.1 / 2) * 9 = 9
ME10000: (1.25 - 0.05 * 5) * (1 + 0.1 / 10001) * 9 = 9

Giving you a Perfect ME for Nanofiber Internal Structure of 1. We could of course have used our other formula:

Perfect ME = 9 * 0.1 / 0.5 = 1

An example of Perfect ME 0 is the laser crystal Microwave S, with the mineral requirements of 4 Tritanium, 1 Pyerite, 2 Mexallon, 3 Isogen and 3 Nocxium. It should already be clear that even ME1 would be a waste of time on this BPO.

With a little luck, this post will help loosen the strain on the Research Laboratory slots as people will hopefully stop spending time researching those Microwave S to ME200!

Okay, that's it. I hope this sheds a little light on the mystery of ME, PE and Perfect ME. By now you're probably wondering why some people pay 80 million for an ME50 and 125 million for an ME75 of the same BPO, when we've just shown that the difference in waste on these BPOs are just 0.0645%! Don't worry I've
been wondering about that too Smile

Vigilant
Gallente
Vigilant's Vigilante's
Posted - 2006.06.07 14:10:00 - [4]
 

Can this post be linked to the BP Channel...... Please Exclamation Explain to the new players, that ME 50 is not needed on BS BPC ....

hydraSlav
Synergy Evolved
Posted - 2006.06.07 15:40:00 - [5]
 

Awsome thread.

For somebody like me that is just research about production, this really helps

Suncats Shadow
Caldari
PuttieTat Lab Rats
Posted - 2006.06.07 15:53:00 - [6]
 

Very nicly done Kjellerup.

With all I have read on the other threads, I have not been pushing my ME above 15 for my BPO's. This is due to just what you stated in the low decrease in mineral usage after that.

I do spend some time working up the PE of the BPO in order to allow me to build that item faster; but again there is also a diminishing return on that.

I do hope you are right in the research slots opening up a bit now Cool

SpaceDrake Storyteller
Posted - 2006.06.07 16:07:00 - [7]
 

This thread deserves some glue tbfh.

Neue Regel
Minmatar
Deadly Metal Incorporation
Namtz'aar k'in
Posted - 2006.06.08 02:10:00 - [8]
 

way too much math... can we have the short version please?

Richard Masterson
Virulence.
Insurgency
Posted - 2006.06.08 02:22:00 - [9]
 

Many of the BPOS with ME 8 billion are holdovers from the old style lab slot system. Correct me if I'm wrong, but if you had a job installed your rent could become past due, but you would not use the slot. Therefore many BPOS were just stuck in there for placeholders. Now that you pay for the number of runs rather than a weeks worth of building, it's not as savvy to keep researching.

However, I'd like to point out that the owners of large item BPOS (battleships, etc.) that only use them to make copies and sell, have a higher interest in getting their ME above what others have. This is simply because if two BPCs are on escrow for 2 million each and one is ME 40 and the other ME 50, people will buy the ME 50 first.

Aldir Rundal
The Order of Chivalry
Nex Eternus
Posted - 2006.06.08 02:30:00 - [10]
 

Originally by: Neue Regel
way too much math... can we have the short version please?


...or and Excel sheet database. I really suck at math. Embarassed

I do agree with Richard though, for pure market relavance, the higher the ME the higher the price you can sell for. This is a producers point of view though, there will be those smart enough to view this and only buy what they need.

Kjellerup
Minmatar
The Qing Dynasty
X13 Alliance
Posted - 2006.06.08 07:11:00 - [11]
 

Edited by: Kjellerup on 08/06/2006 07:15:22
Originally by: Aldir Rundal
Originally by: Neue Regel
way too much math... can we have the short version please?


...or and Excel sheet database. I really suck at math. Embarassed

I do agree with Richard though, for pure market relavance, the higher the ME the higher the price you can sell for. This is a producers point of view though, there will be those smart enough to view this and only buy what they need.


Ehm, I suck at Excel, but I can give you a short version.

1) Train PE to Level 5
2) Research from ME11 to Perfect ME only removes the last 0.9% waste
3) An approximate Perfect ME can be found by dividing mineral costs by 5

This only for those who "suck at math" Smile

Jalqe
Caldari
Caldari Provisions
Posted - 2006.06.08 08:48:00 - [12]
 

A very good excel manufacturing spreadsheet can be found here:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=316900

It has a page in it that will show you the 0 waste ME for any BP you select.

zzCoins
Fighting Cats
Posted - 2006.06.08 12:02:00 - [13]
 

Whilst I agree that doing research over ME15 does not save much, that is only half the story.
Where I am, in empire space, ME labs cost 83isk/hour so researching to ME150 or more is often a profitable thing to do. If lab costs were to rise then I would stop my excessive researching. In some other regions ME labs cost more, but the lab que suggests that they are still too cheap.

Sable Moran
Gallente
Moran Light Industries
Posted - 2006.06.08 12:34:00 - [14]
 

Originally by: zzCoins
Where I am, in empire space, ME labs cost 83isk/hour so researching to ME150 or more is often a profitable thing to do.


Profitable??? On what grounds? Try as I might I really can't understand your logic, could you please clarify.

Juwi Kotch
KOTCH Construction and Anchoring
Posted - 2006.06.08 13:46:00 - [15]
 

Thanks, that was exactly what I was looking for!

Juwi Kotch

Kjellerup
Minmatar
The Qing Dynasty
X13 Alliance
Posted - 2006.06.08 13:55:00 - [16]
 

Edited by: Kjellerup on 08/06/2006 14:02:36
Edited by: Kjellerup on 08/06/2006 13:59:48
Originally by: zzCoins
Where I am, in empire space, ME labs cost 83isk/hour so researching to ME150 or more is often a profitable thing to do.


I too fail to see the logic in this. Unless of course you talk about bpo's with high mineral requirements. But let's do the calculations on the Kestrel.

With ME 10 you use 14987 Trit, 2607 Mexallon, 869 Isogen, 1 Nocxium and 1 Zydrine
With ME150 you use 14862 Trit, 2581 Mexallon, 862 Isogen, 1 Nocxium and 1 Zydrine

Saving you a total of 125 Tritanium, 26 Mexallon and 7 Isogen.

125 * 2 + 26 * 9 + 7 * 120 = 1,324 ISK saved per Kestrel.

Now I agree that you save a little on those extra 140 ME levels, but those levels come at a cost of approximately 46 days of research and a research cost of roughly 34,860 ISK. Now you have to sell 26 Kestrels just to make up for those ISK payed, and you have lost 46 days of selling Kestrels. All in all I seriously doubt that anyone knowing these numbers will do what you suggest, but hey, thats just my oppinion Smile

Night Swordstrike
Amarr
Viziam
Posted - 2006.06.08 14:57:00 - [17]
 

Originally by: zzCoins
Whilst I agree that doing research over ME15 does not save much, that is only half the story.
Where I am, in empire space, ME labs cost 83isk/hour so researching to ME150 or more is often a profitable thing to do. If lab costs were to rise then I would stop my excessive researching. In some other regions ME labs cost more, but the lab que suggests that they are still too cheap.


In this you are completely incorrect. Let us use a BS BPO such as a dominix and just use fake market price for minerals and PE 5 in this example.

Dominix perfect build min cost : 50,000,000 <just an example>

Lets say its a tough market and you can only sell one a day at 55,000,000.

Just for the examples sake lets say each level of ME takes 3 days.

Player A takes 27 days to research ME 9 (1% waste).
Player B takes 60 days to research to ME 20 (.476% waste)
Player C takes 297 days to research ME 99 (.1 % waste).

A makes 4.5 mil per ship, B makes 4.76 mil per ship, C makes 4.95 mil per ship.

A pays off his investment of 500,000,000 in 111 (500 mil / 4.5 mil) + 27 = 138 days.

B takes 105 + 60 = 165 days to pay off his investment.

C takes 101 + 297 = 398 days to pay off his investment.

Now for the real fun. Lets caclulate how long it takes players B and C to catch up to A's overall profit level.

A paid off his BPO 27 days before B does, and 260 days before C does.

This gives A a profit lead of 121.5 mil vs B and 1170 mil vs C (at time that B and C reach break even).


B is now gaining 260,000 more per day than A but to catch up to A's lead it will take 467 more days to catch up, therefore at day 632 B is finaly passing A's profts.

C is gaining at 450,000 per day but has to make up 1,170,000,000 that takes 2600 days, therefore at day 2998 C is finally making more overall cash than A.

It's your choice to be A, B or C but I choose A.

Neue Regel
Minmatar
Deadly Metal Incorporation
Namtz'aar k'in
Posted - 2006.06.08 19:11:00 - [18]
 

Ok, I have it that you are saying research to 11. But If I want to go further, is there a formula to take it further. Say from 11 to 20, 20 to 40, 40 to 80 and so on? In other words, with there be a significant diference between 19 and 20, or is it all reletive.

B1FF
Posted - 2006.06.08 19:34:00 - [19]
 

Originally by: Night Swordstrike
Originally by: zzCoins
Whilst I agree that doing research over ME15 does not save much, that is only half the story.
Where I am, in empire space, ME labs cost 83isk/hour so researching to ME150 or more is often a profitable thing to do. If lab costs were to rise then I would stop my excessive researching. In some other regions ME labs cost more, but the lab que suggests that they are still too cheap.


In this you are completely incorrect. Let us use a BS BPO such as a dominix and just use fake market price for minerals and PE 5 in this example.

Dominix perfect build min cost : 50,000,000 <just an example>

Lets say its a tough market and you can only sell one a day at 55,000,000.

Just for the examples sake lets say each level of ME takes 3 days.

Player A takes 27 days to research ME 9 (1% waste).
Player B takes 60 days to research to ME 20 (.476% waste)
Player C takes 297 days to research ME 99 (.1 % waste).

A makes 4.5 mil per ship, B makes 4.76 mil per ship, C makes 4.95 mil per ship.

A pays off his investment of 500,000,000 in 111 (500 mil / 4.5 mil) + 27 = 138 days.

B takes 105 + 60 = 165 days to pay off his investment.

C takes 101 + 297 = 398 days to pay off his investment.

Now for the real fun. Lets caclulate how long it takes players B and C to catch up to A's overall profit level.

A paid off his BPO 27 days before B does, and 260 days before C does.

This gives A a profit lead of 121.5 mil vs B and 1170 mil vs C (at time that B and C reach break even).


B is now gaining 260,000 more per day than A but to catch up to A's lead it will take 467 more days to catch up, therefore at day 632 B is finaly passing A's profts.

C is gaining at 450,000 per day but has to make up 1,170,000,000 that takes 2600 days, therefore at day 2998 C is finally making more overall cash than A.

It's your choice to be A, B or C but I choose A.


Your example is wrong. A BPO is not a cost. A BPO is an asset. You don't loose anything when you buy a BPO. You don't need to earn that 500 mil back. In fact researching ME to 10 increases your wealth. In your example you would only have to account for the money and time cost of the additional ME.

Kjellerup
Minmatar
The Qing Dynasty
X13 Alliance
Posted - 2006.06.08 19:58:00 - [20]
 

Originally by: Neue Regel
Ok, I have it that you are saying research to 11. But If I want to go further, is there a formula to take it further. Say from 11 to 20, 20 to 40, 40 to 80 and so on? In other words, with there be a significant diference between 19 and 20, or is it all reletive.


Okay, as said before I suck at Excel, but I just made a little spreadsheet on waste at different ME levels. It's very simple and I know it, so don't flame me too much Shocked

Spreadsheet

Neue Regel
Minmatar
Deadly Metal Incorporation
Namtz'aar k'in
Posted - 2006.06.08 22:54:00 - [21]
 

wow Kjellerup, that was not required by any means but I appreciate it. So really, it is purely an incremental change and each level of ME is in fact a specific level or wastage savings.

Neue Regel
Minmatar
Deadly Metal Incorporation
Namtz'aar k'in
Posted - 2006.06.08 23:46:00 - [22]
 

Edited by: Neue Regel on 08/06/2006 23:50:26
OK, after using your spreadsheet you created, I created another spreadsheet that shows the incremental savings after certain ME on a BP. I used a Raven for the example. After looking at the data, it doesnt really make sense to research it over 19. The difference between perfect and a BP not reserchaed at all is like 9.5 million in current average prices for minerals. By researching the BP to 1, you already have saved $4,657,672 per ship. Going to ME 9 saves you $8,290,657 from a non researched BP. Going to level 19 saves you an additional $535,632 from the ME 9 BP and overall $8,826,289 from a non researched BP. At ME 19 you are $489,056 form being perfect and going above ME 19 seems silly in the amount of time you would spend to research the BP in regrads to the minimal savings you would obtain.

Here is the spreadsheet info.

Linkage

Kjellerup
Minmatar
The Qing Dynasty
X13 Alliance
Posted - 2006.06.09 00:25:00 - [23]
 

Originally by: Neue Regel

Here is the spreadsheet info.

Linkage


Nice Job. That was for a Raven. Imagine what little difference it does to frigs and modules Smile

IonHammer
Minmatar
SPORADIC MOVEMENT
Merciless.
Posted - 2006.06.09 01:17:00 - [24]
 

nice post Kjellerup

i was lucky to get a production spreadsheet way back it had a killer sheet for looking at research benifits.

I know with bs's me7 bpo needs to be the first research level b4 u run copies, then the difference between me7 me 20 saves a bit more.

Where many look at the differences between me x and y the main thing is to get to me7 build some ships with the bpc's u have then research a few more me levels. Think our bs's are at me 25 now dont seem the need to ramp em up any more i might sneak em out to me 30 but ...

I am one a few that likes to do pe research because sometimes 4 hours for a bs is just to long a time to wait :)

talking about return and research me levels and the such always seems to be a little pointless to me unless you fully utilise your bpo and i dont know many people that do that, I certainly dont build 60 bs a week that for sure from our stock thats for sure.

zzmin
Posted - 2006.06.09 10:22:00 - [25]
 

Edited by: zzmin on 09/06/2006 10:23:28
Spending a year researching a BS BPO is not smart.
Lets go back to Kjellerup's Kestral calculations

Quote:

125 * 2 + 26 * 9 + 7 * 120 = 1,324 ISK saved per Kestrel.

Now I agree that you save a little on those extra 140 ME levels, but those levels come at a cost of approximately 46 days of research and a research cost of roughly 34,860 ISK. Now you have to sell 26 Kestrels just to make up for those ISK payed, and you have lost 46 days of selling Kestrels.



So the extra research is profitable once 26 kestrals have been sold. I would not buy a BPO unless I expected to sell a lot more than 26.

I will however have lost 46 days of manufacturing time. If the Kesrtal BPO is my only BPO then this is a problem, but I have a lot more BPOs than factory slots so the BPO would have been unused for most of that time anyway, so no real loss.

I am zzCoins

Potior Clades
Posted - 2006.06.09 12:31:00 - [26]
 

So, what about PE level of a BPO? How much in percent does the production time reduce per level?

Night Swordstrike
Amarr
Viziam
Posted - 2006.06.09 19:43:00 - [27]
 

Originally by: B1FF


Your example is wrong. A BPO is not a cost. A BPO is an asset. You don't loose anything when you buy a BPO. You don't need to earn that 500 mil back. In fact researching ME to 10 increases your wealth. In your example you would only have to account for the money and time cost of the additional ME.


I still say too much ME isn't a good idea if you can put it into production.

The BPO is an asset but it you still want to earn back the ISK as fast as possible so you can buy more BPO's. Leaving a BPO in ME too long is a waste of resources even it's value does go up (And smart buyers won't pay much more for a ME 40 BPO over a ME 20 BPO ... but then again there are plenty of people who don't know how the system works).

I have BPOs that are at ME 9 and are earning back 10% of their basic value each and every day. I think 10 days of production and a new BPO is better than a BPO at 14 ME.



hydraSlav
Synergy Evolved
Posted - 2006.06.09 20:41:00 - [28]
 

Edited by: hydraSlav on 09/06/2006 20:41:45
Originally by: Potior Clades
So, what about PE level of a BPO? How much in percent does the production time reduce per level?


I am wondering the same. Would someone please shed some light for us newbs? Thanks

Halada
Caldari
Lone Star Joint Venture
Posted - 2006.06.09 21:15:00 - [29]
 

Excellent guide! I know it can be hard to summarize and find all the information, very well done Very Happy

Kjellerup
Minmatar
The Qing Dynasty
X13 Alliance
Posted - 2006.06.09 21:21:00 - [30]
 

Edited by: Kjellerup on 09/06/2006 21:39:52
Originally by: Potior Clades
So, what about PE level of a BPO? How much in percent does the production time reduce per level?


Ah, yeah PE research, well to calculate PE lvls you actually need the data that is available in the CCP data transfers by t20!

Luckily Fubar already wrote about this, so that kind of saves me some time Smile

Fubar's calculations

Fubar doens't talk about what it means, so I guess a little explanation is in order. Production time is governed by 3 factors.

1) Achievable time saving from PE research, only found in the above mentioned data transfers
2) PE level on the blueprint
3) Your Industry skill

So lets start with the easy stuff. By training Industry you save 4% production time per level up to a total saving of 20% at Industry level 5.

Additionally you can save some extra time be researching PE on the blueprint. For 90% of all blueprints, the maximum time you can save by researching PE is another 20%. The last 10% (253 blueprints) are a mix of COSMOS and some T2 items (I know you're gonna ask, so I made a list of them here). The time you can save on these are very varied and are listed too, though I doubt you will find most of these as BPOs ingame.

Using Fubar's formula we find that we can save the following time at different PE lvl's:

PE 1 - 10%
PE 2 - 13%
PE 5 - 17%
PE10 - 18%
PE20 - 19%

It's clear that this follows the same pattern as we saw with ME. Now I've never researched PE that high, but when you reach PE39 you are at exactly 19.5% and at ME1000 you are at 19.98%. In accordance with my ME post I've made an Excel spreadsheet showing what percentage of time you save at different ME lvl's.

PE spreadsheet

Hope this answers your question Smile

(EDIT: Gaah .. uploaded a bad spreadsheet, if you dl it before the timestamp at the top of this post, please get it again)


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