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Vera Nosfyu
Minmatar
Duragon Pioneer Group
Posted - 2006.06.01 20:15:00 - [91]
 

Personally, despite being a Minmatar pilot, I would like to see ay least one crystal with a higher thermal than EM damage. It'd add more versatility to the Amarr, make things more interesting. However, by the same token hybrids would need to be given a high thermal charge, too, to keep things balanced.

Kaylana Syi
Minmatar
Coreli Corporation
Naraka.
Posted - 2006.06.01 20:18:00 - [92]
 

Originally by: Forsch
Originally by: Sarmaul
My explosive barrage ammo (aka "best ammo ever") sucks vs T2 Amarr, your EM crystals suck vs T2 Minmatar. I need to switch to thermal ammo, so do you.

That's just as wrong. Projectiles should be the best against Amarr ships. At least you can switch to phased plasma.


Why... the game was built while the empires were at peace. They need to be balanced between the 4 races not 2 on 2.

Quote:
Originally by: Sarmaul
with a 2 second reload time you can strip shields with one, change ammo, and **** armour with the explosive crystals.

Like stripping shields with barrage would take long..
Most armor tanks have pitiful shields.


yeah... ever tried shooting Quake or Tremmor? Maybe in 1 on 1 reloads aren't important... but when was the last time you had a streak of 1 on 1s on TQ?

Aemilus Brutus
Posted - 2006.06.02 04:26:00 - [93]
 

Am I the only one that thinks Minnies having one base resist so massively high is not right, I don't see any other factions' ships with one massive base resist that makes them nearly invincible to another side. Why should Amarr get shafted? And the Amarr setups I saw never had a 92% base explosive resist, high yes, but not that high, plus Minnies can do other damage types, Amarr don't have that option. So make Minnies like the Caldari and Gallente with damage types that do ok against each other and not a massive resistance.

Jim Raynor
Caldari
Bad Kitty Inc.
Wildly Inappropriate.
Posted - 2006.06.02 04:41:00 - [94]
 

Originally by: Aemilus Brutus
Am I the only one that thinks Minnies having one base resist so massively high is not right, I don't see any other factions' ships with one massive base resist that makes them nearly invincible to another side. Why should Amarr get shafted? And the Amarr setups I saw never had a 92% base explosive resist, high yes, but not that high, plus Minnies can do other damage types, Amarr don't have that option. So make Minnies like the Caldari and Gallente with damage types that do ok against each other and not a massive resistance.


Well I think it's because CCP added +75% on the main damage resist of the enemy race and 50% on the secondary damage..

Minmatar really lucked out on this because obviously Amarr ships do EM damage with lasers so:

0 EM Shield + 75% built in = 75% base shield.
70% EM Armor + 75% built in = 92.5% base armor.

Since the resist of Minmatar armor against EM was already rather good, the addition of the racial bonus makes it insane..

Other races didn't quite make out as well, for example, while a Caldari ship got a +60% thermal resist boost (the effect of one 75% hardener), Minmatar got 0 to 75% EM resist, which is obviously a huge boost due to the fact that shields have no EM resist what so ever therefore unlike the resists of other races.. no "stacking" penalty. Of course this is kinda moot since Gallente ships mostly do kinetic damage.. and Amarr get pretty screwed too since Minmatar ships probably use EMP Ammo most of the time, yet get boosted explosive/kinetic resists.

Honestly though in the "racial resist" department Minmatar and Amarr are the winners, overall.. Gallente still have a pretty big explosive resist hole, and Caldari are the biggest losers with 0% EM, the other races seem to have overall very good resists which are very easy to plug, comparetively speaking.

Godar Marak
Amarr
Viziam
Posted - 2006.06.02 06:57:00 - [95]
 

Originally by: Jim Raynor

Honestly though in the "racial resist" department Minmatar and Amarr are the winners


We all know Amarr is supposed to tank, but isnt Minmatars supposed to be the exact oposite? High damage and not so good tank.

Meridius
Destructive Influence
IT Alliance
Posted - 2006.06.02 07:02:00 - [96]
 

Originally by: Jim Raynor

Honestly though in the "racial resist" department Minmatar and Amarr are the winners, overall.. Gallente still have a pretty big explosive resist hole, and Caldari are the biggest losers with 0% EM, the other races seem to have overall very good resists which are very easy to plug, comparetively speaking.


Our racial resist does squat against our racial enemy, i don't see how thats so great.

Having explosive as a hole isn't so bad because it is the least common damage type.

Void Walker
Coerce Inc
X-PACT
Posted - 2006.06.02 07:23:00 - [97]
 

Originally by: Exavier Macbeth

If you think about it the longer the range through space the less Thermal energy there will be left in the beam.



Physics comprehension ftw :) Photons loose no energy when travelling through a vacuum, the thermal energy is generated by the interaction of the particle charge on the recipient matter, photons don't get 'cooler' whilst in transit. The only possible reason laser damage would decrease over distance is the size of the focal circumference of the beam, if your lense was less than perfect you may end up increasing the size of the area being hit, although the net energy received on the target would be the same, the surface area of effect would be larger and therefore more easily dissipated.

TBH, as an Amarr specialist pilot i think lasers are fine as they are, any changes would put the ships with a damage modifier into a slightly overpowered situation.

Mnengli Noiliffe
Posted - 2006.06.02 08:07:00 - [98]
 

Originally by: Dark Shikari
EM damage has been made worthless by one single change: the Energized Adaptive Nano boost.

Now that everyone uses EAN2s, EM is always their strongest resist.

well it depends..
it might be the case if you fit only 2 hardeners.
If you fit several EANM, every next one of them will give diminishing effect.
If you fit 4 hardeners then you will get way more resists across the board if you fit 1 EANM, and 1 of each active hardeners except for the EM one. This would mean that only two resiscance mods will stack. If you fit 3 or 4 EANM that would mean that 3 or 4 of them will stack which is absolutely pointless as 3rd and 4th's effects are negligable.
Can't provide numbers but maybe I will this evening.

Dragy
Caldari
United Constructions
Posted - 2006.06.02 08:12:00 - [99]
 

Amarr dmg types are perfect, and you're still whining ... and now i know that being an amarr pilot isnt suck a bad idea. With 7 t2 mega pulses on geddon with conflag + 3 heat sinks II you do about 920 dps with ONLY guns. Add to it 5 ogres/berserkers II and you'll have dps of (almost) mega, but no, you still want more ...

Tiuwaz
Minmatar
No Paradise
Posted - 2006.06.02 08:25:00 - [100]
 

its not like minnies are very happy with their high em armour resist, i guarantue you most would change it for 3 high resists and 1 hole instead of 1 high 1 insane and 2 holes

VeNT
Minmatar
Freelancer Union
Unaffiliated
Posted - 2006.06.02 11:43:00 - [101]
 

Originally by: Tiuwaz
its not like minnies are very happy with their high em armour resist, i guarantue you most would change it for 3 high resists and 1 hole instead of 1 high 1 insane and 2 holes


totaly!
also I'd like a projectile ammo for each range bonus that does each type of damage, so I can fit accordingly.
Kthxbye

Jim Raynor
Caldari
Bad Kitty Inc.
Wildly Inappropriate.
Posted - 2006.06.02 13:50:00 - [102]
 

Originally by: Meridius
Our racial resist does squat against our racial enemy, i don't see how thats so great.

Having explosive as a hole isn't so bad because it is the least common damage type.


T2 Amarr ships armor resist is very very good though, the biggest hole is thermal, which is 35%. Using one energized adaptive nano membrane II + a thermal hardner II you get some pretty good results..

T2 Projectile Ammo is very high in explosive/kinetic damage so the Amarr racial resists do help against that. I'd much rather have my lowest resist be 35% than say.. 10 or 0% as the Caldari/Gallente t2 ships have to compensate for.

Originally by: Godar Marak
We all know Amarr is supposed to tank, but isnt Minmatars supposed to be the exact oposite? High damage and not so good tank.


Eh.. Amarr can do do very high DPS + Tank as well..

Godar Marak
Amarr
Viziam
Posted - 2006.06.02 14:25:00 - [103]
 

Originally by: Jim Raynor

Eh.. Amarr can do do very high DPS + Tank as well..


Ehhh, what ship are you talking about nowRolling Eyes

Jim Raynor
Caldari
Bad Kitty Inc.
Wildly Inappropriate.
Posted - 2006.06.02 15:06:00 - [104]
 

Originally by: Godar Marak
Originally by: Jim Raynor

Eh.. Amarr can do do very high DPS + Tank as well..


Ehhh, what ship are you talking about nowRolling Eyes


zealot can do high dps and tank very well.

Godar Marak
Amarr
Viziam
Posted - 2006.06.02 15:21:00 - [105]
 

Originally by: Jim Raynor
Originally by: Godar Marak
Originally by: Jim Raynor

Eh.. Amarr can do do very high DPS + Tank as well..


Ehhh, what ship are you talking about nowRolling Eyes


zealot can do high dps and tank very well.



As I predictedRolling Eyes

Do I really have to explain to you that the Zealot(a t2 ship) is NOT like your average Amarr shipConfused

Evolution doesnt work after allConfused

Weirda
Minmatar
Queens of the Stone Age
Rote Kapelle
Posted - 2006.06.02 15:22:00 - [106]
 

Originally by: Godar Marak
Originally by: Jim Raynor

Eh.. Amarr can do do very high DPS + Tank as well..


Ehhh, what ship are you talking about nowRolling Eyes


grodar... you are embarassment to you race. and that is coming from matari.

go back to you cave.

Godar Marak
Amarr
Viziam
Posted - 2006.06.02 15:25:00 - [107]
 

Originally by: Weirda
Originally by: Godar Marak
Originally by: Jim Raynor

Eh.. Amarr can do do very high DPS + Tank as well..


Ehhh, what ship are you talking about nowRolling Eyes


grodar... you are embarassment to you race. and that is coming from matari.

go back to you cave.


Learn how to read.

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2006.06.02 15:40:00 - [108]
 

Originally by: Godar Marak

As I predictedRolling Eyes

Do I really have to explain to you that the Zealot(a t2 ship) is NOT like your average Amarr shipConfused

Evolution doesnt work after allConfused

We where talking t2 resist at the moment didn't we? How the different racial t2 resits compared to racial damages etc. Zelot is a very good example there.

Godar Marak
Amarr
Viziam
Posted - 2006.06.02 15:49:00 - [109]
 

Originally by: Hoshi
Originally by: Godar Marak

As I predictedRolling Eyes

Do I really have to explain to you that the Zealot(a t2 ship) is NOT like your average Amarr shipConfused

Evolution doesnt work after allConfused

We where talking t2 resist at the moment didn't we? How the different racial t2 resits compared to racial damages etc. Zelot is a very good example there.


If so touche'(sp), but I belive the post I quoted was a post about resistance in general.

Kitty O'Shay
Tharsis Security
Posted - 2006.06.02 21:49:00 - [110]
 

Originally by: Kitty O'Shay
The most glaring examples are Gamma (14/8) vs. Plutonium(12/10), Ultraviolet (12/6) vs. Thorium (10/8), and Radio (10/0) vs. Iron (6/4). These crystals are too EM heavy when compared to the kinetic damage of hybrid ammo.

Just an update. I've bug reported these crystals because of them being too EM heavy in comparison. Maybe a small start is getting these crystals fixed?

Godar Marak
Amarr
Viziam
Posted - 2006.06.03 08:56:00 - [111]
 

Originally by: Kitty O'Shay
Maybe a small start is getting these crystals fixed?


Dont count on it, Amarr is just fine. But more importantly there is no such thing as a crystal reload bug. ugh


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