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Halada
Caldari
Lone Star Joint Venture
Posted - 2006.03.13 07:26:00 - [31]
 

Edited by: Halada on 13/03/2006 07:28:39
Originally by: Kixyrya
Awesome Guide by the way.

One thing I noticed is the Mining Foreman Mindlink Implant also has a bonus of
MiningAmountBonus: 15
That's the same attribute the other mining implants give you the 5%. It's slot 10 so you would have to drop a mining implant, and the implant has a lot more pre-reqs, but if it works it's another 10% bonus.

Hopefully someone can test this out, these are selling for ~850m btw.


I had no idea this implant existed. If it gives a 15% bonus to yield, this means both implant together (at the proice of about 1bn ISK, granted) would give a wh0pping 20% to yield. That is enermous and should be the last thing a miner buys, but surely buys it :)

Originally by: Lani Stalisa

Yes but miner II's require advanced training in mining, so they can not be used as early on. These are a good first set of lasers till they can use the miner II's


Miners II only requires Mining IV, wich is about 1.5 day of training for a new character, maybe 2.5 for someone with really low memory and intelligence. The training is insignificant, and the boost to yield very significant. Any beginner should head for those first before anything else.

Originally by: Maltor'Vak

Halada,

Should a new player just starting out and wanting to get into mining, head right for the Dominix?


No. A Dominix is a Battleship and out of reach for beginners for at least 2 months I would say. If you're starting, get a Bantam, get mining to IV and join a corp. Then get an Osprey or a Scythe and get cruiser to III, IV if you wish (another 20% to yield). Then get Astrogeology to IV as well.

From this point on you have two choices: get a Retriever, by training Industry to V which should take about 5-7 days, depending if you trained some learning skills or not. Or mine in an Osprey until you can afford a Dominix.

If I'd be you, I'd get a Retriever and do some mining ops with the corporation you joined. A Retriever costs about 7mil vs 63mil for a Dominix and the yield is just as good. Dominix is only more suitable than a Retriever for solo mining in 0.0 which you should not be doing as a beginner.

Hope that helps :)

Abdalion


Deep Core Mining Inc.
Posted - 2006.03.13 09:17:00 - [32]
 

Originally by: Halada
Wow thanks a lot :) I was wondering how I was gonna add more sections, nice idea to add space.

Thanks a lot Abdalion Very Happy


Not a problem, I can clear out even more room if you need it. Just send a mail to mods@ccpgames.com to my attention.

FireFoxx80
Caldari
Caldari Provisions
Posted - 2006.03.13 09:49:00 - [33]
 

Halada.

Would be great if you could recalculate those ISK-per-hour figures, taking into account Veld/Pyrox/Hedbergite.

Thx

Shorima
Posted - 2006.03.13 11:21:00 - [34]
 

Edited by: Shorima on 13/03/2006 11:23:19
I am getting a Dominix this week, and i wanted to know if i should buy some modulated deepcore miner 2 with the appropriate crystals or simply miner 2.

My skills are Mining 5, Astro 5, deepcore mining 2, Industry 5, Refinign 5, Refinign efficiency 5 and about all the processing at atleast 2 or 3 and i use drones alot and have Drone interfacing 4, drone 5, mining drone 4.

I try ot figure out with T2 crystals if i can mine more with MDCM2 or with miner 2.

I want to mine mainly for now in .4 and less stuff like hebergite. But my corp have some access in 0.0 so i might also end-up there thtas why i get a Dominix.

Halada
Caldari
Lone Star Joint Venture
Posted - 2006.03.13 12:16:00 - [35]
 

Originally by: Shorima
Edited by: Shorima on 13/03/2006 11:23:19
I am getting a Dominix this week, and i wanted to know if i should buy some modulated deepcore miner 2 with the appropriate crystals or simply miner 2.

My skills are Mining 5, Astro 5, deepcore mining 2, Industry 5, Refinign 5, Refinign efficiency 5 and about all the processing at atleast 2 or 3 and i use drones alot and have Drone interfacing 4, drone 5, mining drone 4.

I try ot figure out with T2 crystals if i can mine more with MDCM2 or with miner 2.

I want to mine mainly for now in .4 and less stuff like hebergite. But my corp have some access in 0.0 so i might also end-up there thtas why i get a Dominix.


If you already have the skills you should of course get Modulated Deep Core Miners II ... you'll get a much better yield.

Fogy
Body Count Inc.
Pandemic Legion
Posted - 2006.03.13 13:39:00 - [36]
 

Edited by: Fogy on 13/03/2006 13:41:29
What about the Vexor with its bonus to mining drones?
how good is it compared to the osprey/cythe?
reason im asking, is becaus its in the path towards the Dominix, and therefor a more vial choise (if its any good at all) compared to the osprey/cythe (wich leads to crappy mining BS's.


could you do the math's plz? :D

Cheers!
FogyYARRRR!!Twisted Evil

pulse1976
Minmatar
Posted - 2006.03.13 14:10:00 - [37]
 

Originally by: Halada

8-Ice Mining
Ice can only be mined by Mining Barges or Exhumers, using Ice Harvester strips. Since the introduction of the Mackinaw, the medium Exhumer, ice mining is less of a pain. Ice is refined into fuel, used for Capital ships or POS. It is however a real pain to haul as each unit has a volume of 1000m3. However, a well organised player can make a fortune out of ice mining. Note that there are no crystal to mine ice.

The Mackinaw
The Mackinaw at Exhumer V will give a 100% bonus to ice mining yield, per ice harvester.

Skills you should have: Mining V, Astrogeology V, Ice Harvesting V (25% to ice yield), Barge V, Exhumer V, Foreman V

You will get the following yield, using Ice Harvester II:
1000 (base yield) * 1.25 * 1.25 * 1.25 * 1.15 * 2 * 1.1 (2xIce Mining Upgrades) * 1.1 = 5435.1 ore per strip/cycle (400sec)

This means you will get each cycle 10 Ice Units, or 90 units per hour. A very considerable yield.


I think these are wrong. Ice Mining is based on the time taken to mine a single unit of Ice. Standard the Ice Harvester 1 will return one unit per 600 secs or 1 unit per 10 mins. Training the Ice Harvesting Skill reduces the time cycle by 5% per level. The Ice Harvesting modules also reduce the time cycle by 5% per module, and the Exhumer skill will reduce the time cycle by 5% per level. These are all the plus points. The bad point is, when using a Mackinhaw you actually incur a 25% one off penalty to the cycle time.

The following calculation is based on my actual standing as of now (Ice harvesting lvl 3, Exhumers lvl 2 and 2x Ice harvesting mods) using T1 Ice harvesters

600 (standard cycle) x 1.25 (Mack's penalty) x 0.9 (2x ice mods) x 0.9 (Exhumers) x 0.85 (Ice Harvesting) = 516.375secs or 2 units of ice per laser every 8.6 mins. Yes 2 units because we have a 100% bonus to the amount mined per laser for the Mackinhaw. This means that I can, and do, mine 14units of ice approximately every hour.

With maxed skills it'll be:

600 x 1.25 x 0.9 x 0.75 x 0.75 =379.688secs = 6.3mins. Therefore we will mine 2units of ice per laser every 6.3mins or 18units of ice in about an hour

By using the Ice Harvester 2 (if anyone knows where i can get 2 let me know!) the cycle time is reduced to 400sec per laser. So in the cals above subsitute the 600 for 400. With T2 Ice Harvesters at max skills the cycle time will be 253secs or 4.2mins or a massive 28 units of ice approximately every hour!

Please if I am wrong, don't flame. Fire suppresing system is now fitted to the Rifter!

Cheers

VodkaMan
Posted - 2006.03.13 14:55:00 - [38]
 

Quote:
(if anyone knows where i can get 2 let me know!)

Well, just saw a couple about 200 mils, but i think, first time they will be too expensive, as usual....

BTW, what about Mining Foreman Mindlink ?
Did anyone tested it and it's mining yield +15% bonus ????

Farjung
Gallente
TAOSP
Posted - 2006.03.13 15:58:00 - [39]
 

Edited by: Farjung on 13/03/2006 16:05:52
Originally by: Halada
Like I said, you can only find Merx in -1 0.0 systems, and there aren't that many.


I'm almost 100% certain that you're wrong on this. If I recall correctly there's 3 or 4 systems at least in Period Basis that have mercoxit, E2-RDQ being one of them, and that's a -0.9x. There's only one -1.0 in Period.

Edit: some kind soul pointed me at this, which confirms what I thought.

Hllaxiu
Shiva
Morsus Mihi
Posted - 2006.03.13 17:36:00 - [40]
 

Originally by: VodkaMan
Quote:
(if anyone knows where i can get 2 let me know!)

Well, just saw a couple about 200 mils, but i think, first time they will be too expensive, as usual....

BTW, what about Mining Foreman Mindlink ?
Did anyone tested it and it's mining yield +15% bonus ????


Yes, it appears you can get up to a 15% bonus from a mining foreman link. But it doesn't stack with the bonus from the mining foreman skill - in other words you'd only get one 15% bonus instead of a 10% bonus and a 15% bonus. (And thats only if you max the skill - with level 4 mining director you only get a 12% bonus - yay for 2%!!!!)

Soren
PAK
Posted - 2006.03.13 18:33:00 - [41]
 

I'm in a mining thread o/

Halada
Caldari
Lone Star Joint Venture
Posted - 2006.03.13 18:35:00 - [42]
 

Originally by: FireFoxx80
Halada.

Would be great if you could recalculate those ISK-per-hour figures, taking into account Veld/Pyrox/Hedbergite.

Thx


Eventually, yes. I'm writing finals in three weeks, after that I'll have more time. Send me an eve-mail if you can't wait, I'll give you the equations you need.

Originally by: Fogy

What about the Vexor with its bonus to mining drones?
how good is it compared to the osprey/scythe?


I looked at its bonuses and I'd take an Osprey anytime. Drones are more complicated to handle, and slower than a mining laser. The Osprey is a better choice, but then the Dominix will outmine the cruisers of course.

Originally by: pulse1976

I think these are wrong. Ice Mining is based on the time taken to mine a single unit of Ice


Mining Laser Upgrades also report a 5% decreasein cycle time, but at the end, it's the same as calculating the 5% as a bonus to yield. Try both, you'll get the same numbers.

The reason why the Mackinaw gets a 100% bonus is because ExhumerV negates the 25% penalty to duration of cycle, which is how I calculated it.

You can't treat it per second as CCP rounds down the figures per cycle. You equation is also wrong for a bunch of the numbers (notably ice upgrades) and you have to do base* 1+bonus, not base*bonus ...

I will look it up further later.

Originally by: pulse1976

I'm almost 100% certain that you're wrong on this. If I recall correctly there's 3 or 4 systems at least in Period Basis that have mercoxit, E2-RDQ being one of them, and that's a -0.9x. There's only one -1.0 in Period.


Thank you for correcting this mistake. It has been changed accordingly in the guide Very Happy

Originally by: Hllaxiu

Yes, it appears you can get up to a 15% bonus from a mining foreman link. But it doesn't stack with the bonus from the mining foreman skill - in other words you'd only get one 15% bonus instead of a 10% bonus and a 15% bonus. (And thats only if you max the skill - with level 4 mining director you only get a 12% bonus - yay for 2%!!!!)


Are you sure? I haven't seen the stats in games yet, but if it is an implant, it should work indepently from the foreman skill... you shoudl get 10% in the gang for foremanV and an extra 15% for the implant.

FireFoxx80
Caldari
Caldari Provisions
Posted - 2006.03.13 22:18:00 - [43]
 

Originally by: Halada
Summarizing the mathematical figures:
ArrowA retriever with rough skills will mine 565 ore/minute
ArrowA covetor with good skills will mine 1188 ore/minute
ArrowA uber miner in a Hulk will 1732 ore/minute alone without any tank.


Ahh, I think I can run the numbers myself, just being lazy. Ok, my calculations for other ores, based on a recent look at Eve-Geek (5th Feb):

Arkonor
Retriever: 39 m/hr
Covetor: 82 m/hr
Hulk: 119.8 m/hr

Bistot
Retriever: 35.2 m/hr
Covetor: 74 m/hr
Hulk: 108.1 m/hr

Crokite
Retriever: 38.8 m/hr
Covetor: 81.5 m/hr
Hulk: 118.9 m/hr

Dark Ochre
Retriever: 20.9 m/hr
Covetor: 44 m/hr
Hulk: 64.2 m/hr

Gneiss
Retriever: 20.3 m/hr
Covetor: 42.8 m/hr
Hulk: 62.4 m/hr

Hedbergite
Retriever: 11.5 m/hr
Covetor: 24.3 m/hr
Hulk: 35.5 m/hr

Hemorphite
Retriever: 9.7 m/hr
Covetor: 20.5 m/hr
Hulk: 29.9 m/hr

Jaspet
Retriever: 6.4 m/hr
Covetor: 13.5 m/hr
Hulk: 19.7 m/hr

Kernite
Retriever: 5.8 m/hr
Covetor: 12.1 m/hr
Hulk: 17.7 m/hr

Mercoxit
Retriever: 54.8 m/hr
Covetor: 115.3 m/hr
Hulk: 168 m/hr Shocked

Omber
Retriever: 6.3 m/hr
Covetor: 13.3 m/hr
Hulk: 19.4 m/hr

Plagioclase
Retriever: 2.3 m/hr
Covetor: 4.9 m/hr
Hulk: 7.2 m/hr

Pyroxeres
Retriever: 3.2 m/hr
Covetor: 6.8 m/hr
Hulk: 9.9 m/hr

Scordite
Retriever: 3.1 m/hr
Covetor: 6.6 m/hr
Hulk: 9.6 m/hr

Spodumain
Retriever: 9 m/hr
Covetor: 18.9 m/hr
Hulk: 27.6 m/hr

Veldspar
Retriever: 2.3 m/hr
Covetor: 5 m/hr
Hulk: 7.3 m/hr

Arkanor
Gallente
Ixion Defence Systems
Posted - 2006.03.14 04:26:00 - [44]
 

Edited by: Arkanor on 14/03/2006 04:26:27
*DELETED*

Micro Miner
Deep Core Mining Inc.
Posted - 2006.03.14 13:22:00 - [45]
 

Excellent guide Halada, great job mate.

lofty29
Aliastra
Posted - 2006.03.14 21:07:00 - [46]
 

Hmm, imagine an alliance, with 100 people in covetors all mining bistot for say, 10 hours solid. 58 Billion Isk...
58 billion! Thats like, 1 titan, 4 motherships, 29 dreads, 58 carriers, 60 - 70 freighters and god knows what else. Now thats a scary thought, an alliance using 5 pos' in tandem to nock out 1 titan per week...Shocked

Spartan III
Xzile-EVE-Corp
Posted - 2006.03.15 02:50:00 - [47]
 

@ FireFoxx80

Are those stats on just selling the ore itself? Or are those after the ore has been refined and the minerals are what is being sold?

If those are just the ores themselves could you also post what the stats for selling the mins after refining?

Mirage swe
Gallente
North Star Networks
Posted - 2006.03.15 07:11:00 - [48]
 

A very good guide.ugh
I was just wondering a bit about this section:

Originally by: Halada
Edited by: Halada on 13/03/2006 18:47:27
7-Mercoxit Mining
...

The Apocalypse
If you’re going to mine Mercoxit into a BS, I strongly suggest using the Apoc with 8x MDCMII. Get a second account to tank if needed. If you can’t mine at least with an Apoc, it is not really worth the trouble, in my opinion.

Skills you should have: Mining V, Astrogeology IV (at least)

Using 8xMDCMII with T2 Mercoxit crystals, you will get the following yield:
120 (base yield) * 1.25 * 1.20 * 1.375 = 247.5 ore/miner per cycle (180sec)

...



I belive it will be quite hard to fit MDCMII with only Astrogeology IV.
If my memory serves me right you need Astrogeology V to train the
Deep Core Mining skill.

Other than that you have done a very nice job! Very Happy

Shan'Talasha Mea'Questa
Minmatar
The Perfect Harvesting Experience
Posted - 2006.03.15 07:36:00 - [49]
 

I'd say this earns a sticky... ugh

Lord Timelord
GETCO
Waterboard
Posted - 2006.03.15 07:54:00 - [50]
 

Originally by: Halada
Hulk… to buy or not to buy?

This is the 1000$ question.

Using this setup, you will be able to tank the triple 1.55mil BS with its cruiser escorts:

High-
3x Strips II

Med-
1x Gistii-A Small Shield Booster
1x Dread Gurista Amplifier
2x NPC Specific Hardeners

Low-
1x PDU 2
1x Internal Force Field Array
(Thanks to a fellow ASCN, Tulia, for the setup)

Granted this is a 150mil setup, but if you had the money to get the Hulk, the investment is worth it.


OUTSTANDING post btw Halada!

Allow me to offer a more inexpensive Hulk setup, that I've tested to withstand 0.1 Battlecrusier Spawns (read that as a CHEAP setup you can use until you make enough Isk with your new ship to buy/equip the above setup). Wink

It's not as uber as the above setup, but it's a lot cheaper, and will allow you to fit somthing on your shiny new Hulk out the door. It will provide more than enough time for you to warp out before you get into armor.

High Slots:

3x - Modulated Strip Miner II's or Ice Harvester II's

Med Slots:

1x - Shield Recharger II
1x - Magnetic Scattering Amplifier II
1x - Kinetic Deflection Amplifier II
1x - Heat Dissipation Amplifier II

Low Slots:

1x - F84 Local Damage System
1x - Warp Core Stablizer I

With the new "Blood" patch. Damage controls have been changed from 50% Structure Resists... down to 45% Structure Resists.

The Hulk's Bonus for Shield Resistances was incorrectly calculated at 5% per level, instead of the 7.5% that the description states. This has now been fixed!

The Hulk is even tougher with the new changes!!!!

My current resists are:

EM - 62.890625 %
EX - 76.25 %
KN - 77.734375 %
TM - 70.3125 %

Please note that the above numbers are with Exhumers Level 3, and all the new Shield Compensation Skills to Level 2.

With Exhumers 5 and the four Shield Compensation Skills to 5, it will make the Hulk an extremely hardened ship!

Exact Values Cut/Pasted from my ships info screen (with damage control active).

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.03.15 08:22:00 - [51]
 

And now for the big question: To pop or not to pop - mining responsibly?

Specifically, this is about asteroid respawn behaviour. The question is whether to mine an asteroid down to 0 contents, let it live with only a little contents, or leave it before it gets too low. My own information on this behaviour is one and a half year old, but back then a typical Arkonor asteroid would respawn with about 500 unit contents if it was popped, while it'd have grown to about 100-200 units if it was left at near depleted status (1-30 units left in it). I've heard it whispered that asteroids left at more than X units would regrow more contents than a respawned asteroid would have, however, and I'd like that confirmed.

- When I mine, I bloody well do it properly so I don't have to do it again.

Kaid Tallinu
Gallente
SHAPE
Posted - 2006.03.15 09:26:00 - [52]
 

Excellent guide, well done!

Has anyone else tried the Mining Foreman - Laser Optimisation links? We did a test yesterday and got some unexpected results...

Me in Covetor, Modulated Strip Miner II, Mining Upgrade I.
Corpmate with Mining Foreman V, Mining Director III, in a Ferox with Laser Optimisation Link.

Strip miner yield before ganging: 679.21875, specialist amount 1103.73046875
After ganging: 747.140625, spec. 1214.10351563 (increase of 10%, as expected by Mining Foreman V)
With link active: 747.140625, spec. 1214.10351563 ugh

No difference at all - are we missing something here?

Kery Nysell
Caldari
Nysell Incorporated
Posted - 2006.03.15 11:11:00 - [53]
 

Originally by: Ithildin
And now for the big question: To pop or not to pop - mining responsibly?

Specifically, this is about asteroid respawn behaviour. The question is whether to mine an asteroid down to 0 contents, let it live with only a little contents, or leave it before it gets too low. My own information on this behaviour is one and a half year old, but back then a typical Arkonor asteroid would respawn with about 500 unit contents if it was popped, while it'd have grown to about 100-200 units if it was left at near depleted status (1-30 units left in it). I've heard it whispered that asteroids left at more than X units would regrow more contents than a respawned asteroid would have, however, and I'd like that confirmed.

- When I mine, I bloody well do it properly so I don't have to do it again.



There was a thread on this subject in the Industry section, where a guy (sorry I forgot his name Embarassed) did a few tests ...

If I remember it right, the conclusions were to pop the roids, since the "growth rate" is less than the "respawn rate" ...

Halada
Caldari
Lone Star Joint Venture
Posted - 2006.03.15 12:32:00 - [54]
 

One of ASCN member had a talk with a dev about this and came up with the following post on ASCN Forums. Since it contains no sensible information, here it is. Thank Hawk Firestorm about this.

-----------------------

Ok after alot of rumors and speculation regarding mining and poping rocks and scanner use, and being a ole alpha testin player I thought I'd ask the devs for some concrete info on how belts and regen and mining in general as placing outposts etc will obviously effect the areas they surround.

There current myths are basically that if you continually pop rocks they can 'vanish' from the belt they are in and be relocated to another region, or are replaced by lower rocks or are downgraded this is not the case.

Here are the responses I revieved from CCP.

Popping an asteroid doesn't affect regeneration. When you mine an asteroid down, whether it be to a pebble or nothing at all, its ore gets respawned elsewhere in the EVE world. It will regenerate in your own system when it's depleted elsewhere, though due to the mechanics of the regeneration (which I can't go into) it may take a while for the asteroid to resume its former size. There's no rhyme or reason to how quickly it'll respawn; it depends completely on how much ore of that type is mined elsewhere, and where in the respawn order your belt happens to land.

Best regards,
[GM]Abraxas
The EVE Online Customer Support Team

I then asked for clarification about some points, that being if a belt had 20 rocks say if their 'placeholders' (the rock) was always there or replaced by a lower type or downgraded by another type if that type was consistantly 'poped'.

Here his response..

The placeholder is always there, yes, and the ore that eventually respawns will be of the same type.
I had a chat with some of the devs about this recently and was told that the mechanics of spawning might well be changed in the near future, but you won't see any difference on your end: The asteroids will regenerate like they used to. I got the above information from them as well.

Best regards,
[GM]Abraxas
The EVE Online Customer Support Team


Basically to sum up, not poping rocks has zero effect on regen, it's the 'quantity' of ore mined that gets redistributed back into the game pool from all eve, which is then regen'd AT RANDOM, to all belts in eve.

If a belt is due to get 2k say regend it'll get 2k regened where that be into 1 rock 'placeholder' or into 20 unpoped rock 'placeholders', they are NEVER replaced or downgraded for a different type, so if a belt had 20 rocks of ark it'll always have a min of 20 ark 'placeholders' only 18 may respawn next DT because of the quantity sent to the belt, 2 being dormant which may appear next DT they haven't gone there just wasn't enough allocated to them to make them appear this regen cycle.

If there was 20 unpoped rocks in belt then the 2k would be distributed between them no additional ammount would be sent into the belt, you just end up with alotta small rocks.

Amrk Wolf
Posted - 2006.03.15 15:14:00 - [55]
 

ShockedHalada great post thanks, i'm a retreiver owner hoping to move to low sec and it helped me answer alot of questions.

Your last post is very interesting and is valueble to all rock watchers :)

Very HappyVery HappyVery Happy

Mr rooflez
Rens 911
Posted - 2006.03.15 16:34:00 - [56]
 

Question: does the moros get a bonus to drone mining amount like it should or not as the description says?

because if it does, it's the best miner in the game.

Halada
Caldari
Lone Star Joint Venture
Posted - 2006.03.15 17:48:00 - [57]
 

Originally by: Mr rooflez
Question: does the moros get a bonus to drone mining amount like it should or not as the description says?

because if it does, it's the best miner in the game.


The Moros doesn't have a bonus to drone mining yield, and even if it did, 50% is insignificant compared to a well skilled Covetor pilot. It couldn't even keep up with the Hulk for a second either.


O'Sirius
Amarr
The Priesthood
The 0rphanage
Posted - 2006.03.16 06:48:00 - [58]
 

Heyas. K I'm a total noob when it comes to mining, so bear with me. I'm planning to mine in the Empire, so I bought an Apoc since I had the closest skills to that miner. Now that I'm looking to fit it with mining gear I'm running into CPU problems.

I have Electronics V and with that my Apoc seems to have 625 CPU. Problem is: Miner II's take 80 CPU each. So 8 * 80 = 640. Allready over the limit. So I guess I'ld need some Co-Processors? How do people manage to have a tank AND 8 Miner II's on the Apoc? And someone here suggested Mining Upgrades on the Apoc as well, no idea how that would ever fit.

Also the cargo bay doesn't seem to be all that big now that I look at it, only 675, doesn't that fill up quick with 8 Miner II's and good skills? I guess some lows will have to go to Cargo Expanders.

Can someone give me a decent Empire Mining Apoc setup?

Halada
Caldari
Lone Star Joint Venture
Posted - 2006.03.16 07:38:00 - [59]
 

Originally by: O'Sirius
Heyas. K I'm a total noob when it comes to mining, so bear with me. I'm planning to mine in the Empire, so I bought an Apoc since I had the closest skills to that miner. Now that I'm looking to fit it with mining gear I'm running into CPU problems.

I have Electronics V and with that my Apoc seems to have 625 CPU. Problem is: Miner II's take 80 CPU each. So 8 * 80 = 640. Allready over the limit. So I guess I'ld need some Co-Processors? How do people manage to have a tank AND 8 Miner II's on the Apoc? And someone here suggested Mining Upgrades on the Apoc as well, no idea how that would ever fit.

Also the cargo bay doesn't seem to be all that big now that I look at it, only 675, doesn't that fill up quick with 8 Miner II's and good skills? I guess some lows will have to go to Cargo Expanders.

Can someone give me a decent Empire Mining Apoc setup?


Liked mentionned in the guide, the Apoc cannot fit 8 miners II and tank efficiently at the same time. In Empire though, the rats are so punny little things that even if you have to sacrifice some low slots for some co-processor, you can just fit some drones and they'll be dead before they got into your armor.

Hi-
8x Miners II

Med-
4x Cap Rechargers (T2, Eutectic, F-B10)

Low-
1x LAR2 (or Accodomation)
2x Rat Specific Hardeners
2x Co-Processors2
2x Mining Upgrades

I'm not entirely sure if that'll fit, you might have to train the mining upgrade skills... this setup should sustain any 0.6-1.0 rats, and fit some drones to finish em' off if they ever do manage to break the tank.

TerrorWOLF
PURE Legion
Pure.
Posted - 2006.03.16 07:58:00 - [60]
 

Edited by: TerrorWOLF on 16/03/2006 08:01:18
I have mining director lvl4 and squadron command lvl4 and the optimizaton ling shows when using show info 11.2% bonus. But at the moment it applays les then 2% of it to the mining lasers

EDIT: same with the ice mining link 11.2%. If you have lvl4 ice mining and fit 2x ice mining upgrade and someone runs the link you have 330s cickle time.


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