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Liare
Caldari
Little Garden
Posted - 2006.02.26 21:52:00 - [31]
 

Originally by: Garataus
Yea i definatly agree with the smack-talk but there isn't an enforceble way to remove it. Smacktalk is the only reason im a carebear for life :P i have 4 mil in combat skills. I just got tired of congradulating my enemies only to get my nose rubbed in it.



heh, im rating people's smacktalk on a 1-10 scale myself, and printing the more memorable ones.

but that is off topic.

Filan
Caldari
Posted - 2006.02.26 21:54:00 - [32]
 

before you go off wanting stabs made a high slot item remember that haulers only have two high slots. course thats exactly what the gate gankers want im sure, make it easier to lock down an indy.

Meridius
Destructive Influence
IT Alliance
Posted - 2006.02.26 21:58:00 - [33]
 

I don't mind 1 or 2 stabs on solo pilots or stabbed up people who are fit to travel only (no combat). I hate stabs on pretty much anyone else.

Anything more then 3 makes me vomit.

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2006.02.26 22:08:00 - [34]
 

Edited by: Wrayeth on 26/02/2006 22:08:06
Stabs on PvP ships are...lame. They're the no-risk option. It's for people who want to PvP without consequences, who don't have the testicular fortitude to accept risk. Frankly, the only combat ships I can really see them being valid on, possibly, are faction ships, which cost an arm and a leg.

For traveling and non-combat ships in general, however, I have no problem with people using stabs. I expect to find that the indy I'm trying to kill has stabs, and that's perfectly okay.

bundy bear
Posted - 2006.02.26 22:21:00 - [35]
 

Once camping in a 0.0 pipe we had 1 megathron, 4 interceptors and 2 thorxes. We have a scout in the systems behind and ahead of us in the pipe. Our scouts report an incoming armageddon. We all get on the gate exept for the megathron. The hostile armageddon jumps through and we all open up on him. We had 6 points of scramble on him but he had 7 frig guns, a nos and 6 or more stabs. He kills 1 of the ceptors then runs to a safespot and smacks about how godly he is for 20 minutes before logging.

Ralus
Caldari
The Littlest Hobos
Ushra'Khan
Posted - 2006.02.26 22:37:00 - [36]
 

if the general consesus is that its ok for people to add 1 or 2 stabs then why don't you add a stacking penalty that increases cpu use for each stab fitted, that way even if you did fit more than 2 stabs you would gimp your setup far far worse than just the loss of 1 low slot with the crippiling loss of cpu.

Would have minimal effect on haulers either cos they've got huge amounts of cpu

Turia
Amarr
Obliteration Unlimited
R i s e
Posted - 2006.02.26 23:11:00 - [37]
 

You know, I don't fly with stabilizers. I don't have the low slots to waste on non-combat ships, and as for my combat ships, they're an utter freaking waste.

If I'm engaged, one of two things is happening: Either my opponent is summarily having their arse handed to them on a shiny platter (*waves to all the solo/duo inty pilots*) or stabilizers ain't helping me anyhow (*waves to the wolfpacks of 4+ intys*).

But god, the stupidity quotient out there is reaching an all-time high. "OMG STAB BOO HOO Crying or Very sadCrying or Very sadCrying or Very sadCrying or Very sadCrying or Very sadCrying or Very sad"

You can take the stabs from carebears when you take the armor/shield repairers off of everyone else. Why, itssounfairomgmylaserscantbreaksomeguystankomgnoriskpvp ughughughughughugh


TheSoul
Posted - 2006.02.26 23:29:00 - [38]
 

WCS became a problem when people started fitting them on their pvp setups.

All they need is a Rate of fire nerf for guns/missles/drones/nos. This way you fit wcs, you are gimped in pvp, yet if you want to travel you can do so just as you can now.





Ralus
Caldari
The Littlest Hobos
Ushra'Khan
Posted - 2006.02.27 01:16:00 - [39]
 

lol Turia your sig actually made me jump there, hehe there was me thinging a big of late night forum whoring in the dark before bed would be relaxing

Lord Spidey
Deep Core Mining Inc.
Posted - 2006.02.27 01:23:00 - [40]
 

After facing a Sac with 2 stabs and a Thorax with 4 stabs I am disgusted with them. I mean what good is sacrificing 2 of my mid slots on my ferox if they can still warp away?

P.S. Facing a Sac/Thorax/Maller at the same time in my ferox and the Sac still has stabs disgusts meTwisted Evil

Thercon Jair
Minmatar
Nex Exercitus
Raiden.
Posted - 2006.02.27 03:32:00 - [41]
 

I think the main problem is the new stacking nerf for the damage mods. I constantly run into gankers/snipers who try to kill my ship, I usually manage to get away and when I finally, after many warp outs and ins and 1000 wreckings, end up on top of them and scramble them they just warp away because they have stabs.

Before the stacking nerf people fitted as many dmg-mods as they could, now they fit 3 of them and have 3-5 slots left. What can you do? Just fit WCS, more damage mods doesn't make sense, so just make my sniper invincible. There's also the people who fit 3 dmg mods, 3 tracking enhancers and fill the remaining slots with WCSs.

It's really hard to kill them as you also have to get all ships at the same time on top of the sniper, and if he's prealigned you're never going to catch him.

Survivor X
Gryphon Dreaming
Tygris Alliance
Posted - 2006.02.27 03:46:00 - [42]
 

Much of the hate for stabs comes from PVPers. Not pirates. I like it how it is for pirates. For PVPers? I thought about hi-slot WCSes as an alternative, but then somebody pointed out haulers only have 1-2 hi slots. So, meh. What it should have is a cap/damage/defence penalty. Like 75% shield/armor reduction, or somesuch. Eliminates possibility of PVPers fitting 8 stabs. But it still leaves the possibility of you carebears with WCSes being viable.

Breed Love
DOUBLE IDENTITY
Posted - 2006.02.27 05:05:00 - [43]
 

Stabs nerf your setup already. And they are combat mods. No further nerfing is needed.

Bazman
Caldari
Agony Unleashed
Agony Empire
Posted - 2006.02.27 05:50:00 - [44]
 

WCS should be deleted from the game. We just need a dev willing to go into the database and press "DEL"

You don't know frustration until you're attacked by an enemy Enyo which you start to school only to have it warp off with +2 on it. I mean, ARRRRGGGGHHHHH

AcheLone
Caldari
Pleasure Planets and Pie
Delinquent Habits
Posted - 2006.02.27 05:52:00 - [45]
 

well my raven have 2 wcs fitted and do occasionally pvp if there's hostile in local(not always). well the reason is to remove the possibility of warp jamming by one ship(which most annoying interceptor). will you all hate me for it?

Confused

Breed Love
DOUBLE IDENTITY
Posted - 2006.02.27 05:57:00 - [46]
 

Originally by: Bazman
WCS should be deleted from the game. We just need a dev willing to go into the database and press "DEL"

You don't know frustration until you're attacked by an enemy Enyo which you start to school only to have it warp off with +2 on it. I mean, ARRRRGGGGHHHHH

Been there.. But if that happens you can be calm knowing his setup is so gimped, that he can be pwned by a punisher.. Enemies want to annoy you, and you being frustrated means that they've been successful. Don't let this happen Wink.



Kyguard
Deep Core Mining Inc.
Posted - 2006.02.27 06:15:00 - [47]
 

Originally by: Lord Spidey
After facing a Sac with 2 stabs and a Thorax with 4 stabs I am disgusted with them. I mean what good is sacrificing 2 of my mid slots on my ferox if they can still warp away?

P.S. Facing a Sac/Thorax/Maller at the same time in my ferox and the Sac still has stabs disgusts meTwisted Evil


Whiner.

Seriously though, when a sniper can sit 100km away, always aligned and stabbed to hell its impossible to get them. Not to mention that it completely removes the element of solo pvp when your foe can warp away as soon as he starts to lose.

Kyguard
Deep Core Mining Inc.
Posted - 2006.02.27 06:17:00 - [48]
 

Originally by: Bazman
WCS should be deleted from the game. We just need a dev willing to go into the database and press "DEL"

You don't know frustration until you're attacked by an enemy Enyo which you start to school only to have it warp off with +2 on it. I mean, ARRRRGGGGHHHHH


2-3 stabs on an enyo.. (don't think you can fit more than that without using civilian guns) is the most pathetic thing I've ever seen.

Zysco
Petition Inc.
Posted - 2006.02.27 07:17:00 - [49]
 

Edited by: Zysco on 27/02/2006 07:17:29
Stabs are 4tw.

On many ships there is no reason not to fit them.

If you can't beat them, join them.

All combat I now go into assuming that the enemy has 2 stabs.

Learn to ram, ***s.

Liare
Caldari
Little Garden
Posted - 2006.02.27 08:24:00 - [50]
 

Originally by: Kyguard
2-3 stabs on an enyo.. (don't think you can fit more than that without using civilian guns) is the most pathetic thing I've ever seen.

not quite as pathetic as a punisher with two stabs in my opinion, in the case of the enyo there is atleast a semi legitimate reason behind it.

Herko Kerghans
Taleweaver
Posted - 2006.02.27 09:19:00 - [51]
 

Edited by: Herko Kerghans on 27/02/2006 09:29:19
Originally by: Wrayeth
They're the no-risk option. It's for people who want to PvP without consequences, who don't have the testicular fortitude to accept risk.


Hum... do you fit a tank in your ships? Do you fit EW as jammers and tracking disruptors?

Aren't all of the above modules that allow you to avoid consequences, aka your ship going boom?

Quote:
Frankly, the only combat ships I can really see them being valid on, possibly, are faction ships, which cost an arm and a leg.


How do you define "an arm and a leg"? It is ok to fit them in a 2 billion isk ship if you have 5 billions in your wallet? What about a 20 million ship if you have 10 millions in your wallet?

(If you are thinking to play the "dont fly what you cannot afford to lose" card... isn't that lacking testicular fortitude?)


Don't get me wrong: I am not saying that, all things considered, WCS should not be made active modules with cap consumption, and/or added stacking penalties, and/or higher fitting requirements. I am not able to comment on that, so I'll leave it at that.

But what I AM saying is:
a) We are not talking about a specific ship that you may not be able to fly, or a module for a certain class of ship; it is a module everybody can use.
b) They have a counter (warp scramblers).

So if your enemies' strategies, of use of the module, prove to be superior to you, either use the module in smart ways yourself, fit the counter-module, or combination of them two.



(EDIT: removed last paragraph; it was the rest of a quote... Embarassed)

Pytria Le'Danness
Posted - 2006.02.27 09:27:00 - [52]
 

(irony)
WCS are the I-Win button!

- they make you able to flee without losing your ship, so you win by virtue of not losing (and in addition you get the option to smack)
- if outnumbered by enough people to stop you, you win by being able to complain about being unfairly blobbed
- they allow pirate hunters to legitimize blobbing, so they win too

Seriously, everyone wins simply because they are there! Why remove such a useful item?

(/irony)

Seriously, I think fitting WCS on a combat ship is going into the battle with the notion of "I'm going to lose anyway, so why even try?". WCS are in game, so we have to deal with them. I just don't have much respect for people who use them on combat ships.

Second, I think pirates who snipe at industrials from a spot outside of sentry range have no right to complain about being blobbed. If they want a fair fight, attach the industrial on even grounds Razz.

Last, I'm still laughing about the Thatcher post Very Happy

Jenny Spitfire
Caldari
Posted - 2006.02.27 10:03:00 - [53]
 

WCS... cant live with them, cant live without them. Crying or Very sad

hired goon
Posted - 2006.02.27 10:26:00 - [54]
 

Stop your pointless musing, foolish fools! The best idea for WCS-replacement is a system developed by my arch-nemesis j0sephine.

I don't currently have the link, but if anyone does please post it in this topic.

Sarmaul
Brutor Tribe
Posted - 2006.02.27 10:30:00 - [55]
 

Originally by: Zysco
Edited by: Zysco on 27/02/2006 07:17:29
Stabs are 4tw.

On many ships there is no reason not to fit them.

If you can't beat them, join them.

All combat I now go into assuming that the enemy has 2 stabs.

Learn to ram, ***s.


Theta9 is offering lessons Wink

x Misako
Posted - 2006.02.27 11:03:00 - [56]
 

Hehe, the Thatcher post had me in stiches. Anyhow, I think the biggest problem with stabs is that they are a powerful tool consistently used by people with mindsets crapped up to the point where their existence is found abhorrent by any logically reasoning players.

An example: I was having some fun with my Rupture around Jan and here jumps in a Deimos. I think - what the hell, whatever, I can beat a Thorax, I can try a Deimos, I wonder how his duper tank is gonna take to my EMP. The guy charges at me, I scram -2, do the usual stuff - halfway into my clips the guys sports a sweet smoke from his ass and WARPS AWAY. Judging by the way he went down, I seriously doubt he had anything in his lows besides the med rep and the stabs.

It's that kind of idiocy that generates the hate - people like these just waste everyone's time and the stabs only help them do so, which causes frustration. And lots of it. There are times in <0.4 when you feel as if 50% of all the players were hardcore 30yr-old BDSM'ers who never had the balls to tell their girls about their little secret and now they feel so unfulfilled they just have to take it out on someone. Damn, I actually even stopped responding to people asking me "hey, you're like a one-anna-half year old char, come and help us kill that sniper", because there's no point, he's going to be stabbed to hell, so I tell all the beginners to read up on bookmarks and leave them 10 free copies of the system on ESC, because there's just no point in fighting whatsoever.

And there are zillions of these examples - stabbed gate camps in 0.0 that smack traders and miners for wcs'ing their barges and indys, stabbed gate camps that SS when you call for friends to have a nice 3 on 3 (and smack you in local), then you have stabbed NPC'ers in apocs that run from BS spawns (AND YOU) because of that, stabbed jammers that can't break your tank and smack you for calling in friends (which can take a LOT of time sometimes). Ah, Jesus, all Stab users should have to pass psychological tests first, this way we'd have stabbed friendly carebears, miners, travellers and mildly (1-2) stabbed 0.0 ratters and that would be it:). Gee, you see? Stupid stabs made me write all that pointless stuff, which is mostly repetition of others' opinions anyway.

Ras Blumin
A Cross The Universe
Posted - 2006.02.27 11:44:00 - [57]
 

Originally by: Zysco
If you can't beat them, join them.
Sad but true..

Anyone up for some man love? Neutral

Ernest Graefenberg
Minmatar
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2006.02.27 11:46:00 - [58]
 

The only problem with stabs is the lack of 3 point scramblers, and maybe stacking beyond 3-5 points of stab. They make a valid and sensible defense against 15k+ orbitters, but the reward of getting within the fairly lethal 7.5k range of a larger ship is just too small atm (unless you have 2 scrams fitted).

Jaketh Ivanes
Amarr
House of El
Posted - 2006.02.27 11:47:00 - [59]
 

I don't mind a change to WCS, but it should be chance based, like Jamming is now.

Someone said, that WCS didn't have a stacking penality and that it was bad. Well, scrammers don't have a stacking penality either.

There will allways be dumb cowards that have to boost their ego's in any way possible, thats not the WCS's fault. Thats just one type of people.

Then there are those that need their BOOM fix, they should consider a rehab clinic Smile

Sarmaul
Brutor Tribe
Posted - 2006.02.27 11:49:00 - [60]
 

Originally by: Jaketh Ivanes
I don't mind a change to WCS, but it should be chance based, like Jamming is now.


they nearly did, but the problem was basically there was a chance that 1 scrambler could keep someone in place forever, and also a chance that 100 scramblers would never keep someone in place. Also, the system that was tested involved racial scramblers and other crap like that.


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