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Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2005.12.23 12:58:00 - [31]
 

Right so i didnt read the topic but stabs should be highslot items tbh. Indys should also get a few utility high slots to compensate.

This way people either fly a travel set up or a combat setup.

Mangus Thermopyle
Divine Retribution
Daisho Syndicate
Posted - 2005.12.23 13:11:00 - [32]
 

Just remove WCS from the game, problem solved Cool

Or at the very least, give them a stacking penalty, so that 2 WCS gives 1.5 in strength, 3 WCS gives 2, and you would need 5 or 6 to get 3 in strength.

Sky Hunter
0NE
Posted - 2005.12.23 15:44:00 - [33]
 

Another WCS thread....whatever...

For the 100 time: 'If your target doesnt want to fight, then make it fight, otherwise dont whine'

Voidrunner
Posted - 2005.12.23 16:01:00 - [34]
 

It's funny that the HAC with WCS is the coward in your story when you had 3 BS gunning it down. Yeah, real chivalrous. This same story is all over the forums. "Me and my 10 buddies tracked down some ship that was prepared for ubelievable odds and he got away. CCP needs to fix WCS, they're broken."

Tadis
Gallente
0utbreak
Posted - 2005.12.23 16:03:00 - [35]
 

WCS = High slot module = Happy days for true and real PvP'ers.

WCS pilots still fight. They just have the advantage of warping out when they are about to loose.

Countless times in recent days I have had pilots of the opposing 2 x factions down to low armour only for them to warp away.

If you are travelling and using WCS for safe travel, then your at no lose if the WCS were high slot modules.

However its the people that use WCS to gain an unfair advantage in PvP that suck. In the wise words of the elders "Its just not cricket".

Brisi
Caldari
Posted - 2005.12.23 16:08:00 - [36]
 

I said that this exact thing was going to happen, right from the time they announced the stacking changes.

Yes, the Dev's wanted people to tank more in stead of gank, and I fully understand this, but that's just not going to happen. Most people will fill the remaining low slots with stabs, in stead of a light armor tank, it's a simple fact.

Especially in small groups, since if you encounter a fleet to fight, you will still die with a light armor tank, but not with 3-4 stabs on. It makes perfect sense to fit stabs, since fitting a lot of damage mods simply won't counter the advantages of stabs.

Last, I agree that the ganking was going out of hand, with ships dieing within seconds, but the so called solution is definately not optimal.

(I didn't read all the replies, so I might be repeating someone.)

Gronsak
Amarr
Posted - 2005.12.23 16:09:00 - [37]
 

well, im sure in a months time when people stab up on almost every BS out there, everyone will agree something needs to be done


i havent used any stabs in pvp before afaik, but now what choice do i have.
if i have 3 slots spare for a very light tank for 3wcs, i think id choose the wcs.


atm, almost all BS out there will stab up since it only makes sense.
i got my 3 damage mods, 1 tracking mod, 1 rep. now i have 2 slots left, eitehr use 2 energized adaptives and live 30% longer, or use 2 stabs and have a greatly improved chance of getting away.


i see a time when a BS is a rare kill or loss

Gronsak
Amarr
Posted - 2005.12.23 16:13:00 - [38]
 

Originally by: Brisi
I said that this exact thing was going to happen, right from the time they announced the stacking changes.

Yes, the Dev's wanted people to tank more in stead of gank, and I fully understand this, but that's just not going to happen. Most people will fill the remaining low slots with stabs, in stead of a light armor tank, it's a simple fact.

Especially in small groups, since if you encounter a fleet to fight, you will still die with a light armor tank, but not with 3-4 stabs on. It makes perfect sense to fit stabs, since fitting a lot of damage mods simply won't counter the advantages of stabs.

Last, I agree that the ganking was going out of hand, with ships dieing within seconds, but the so called solution is definately not optimal.

(I didn't read all the replies, so I might be repeating someone.)


exactly my point,
with the stacking nerf there are only so many things u can fit in ur lows.
now this is going to effect BS most since they have the most mid slots

what can a BS fit in its low?
Exclamation 3x damage mods
Exclamation tracking mod
Exclamation anti EW [it helps in the odd times that someone is useing EW on you and then just decreases the chance of being jammed ect]
Exclamation speed mods [not really possible for BS, so this isnt an option]
Exclamation WCS
armor rep

so out of those u pick 3dmg mods, maybe a tracking mod, and u have upto 4 slots left.
it just makes sense to go with wcs

BABARR
PARABELUM-Project
Snatch Victory
Posted - 2005.12.23 16:14:00 - [39]
 

WCS FTL !!!!! NERF THIS **** !
In eve, if you dont want to fight, you can avoid WHITOUT WCS. PPL who fight whith load of WCS are lamer, that all. It's already enought difficult to catch ship in eve when he dont want to be, so when they got WCS.... That why there are blob and gank. Do WCS who use more some grid, or who are fitted in hight slot, or like the dammage control (only one can be fitted).

danneh
Amarr
V0LTA
Posted - 2005.12.23 16:16:00 - [40]
 

Every ****ing ship these days sports 4 - 5 cores these days, yesterday to kill a dominix with 4 interceptors, we had to bump him several times from alignment.

Make them use 200 cpu each plz.

Alain Josviar
Minmatar
Sebiestor Tribe
Posted - 2005.12.23 16:30:00 - [41]
 

Originally by: Kael D'mende
*snip*
Originally by: DrakeZakharov
I still think WCS should work like a cloak , in that you can't fire or run your tank when they are active , so you have to pick the right moment to get out or watch your ship burn ;). Or maybe make them only activatable when you are in hull damage... what with the lack of resist and all you better be sure you have enough WCS strength to get out...


Should the same apply for scramblers ?

/Kael


Of course not. What we have here is a classic case of nerf their S%^t, but don't nerf mine.

Steppa
Gallente
Posted - 2005.12.23 16:37:00 - [42]
 

Pure and simple, warp core stabs need to be active modules and suck a decent bit of cap per cycle.

Mobysgimp
Posted - 2005.12.23 16:44:00 - [43]
 

LOL you run after a travelling ship that doesnt want to fight and call in friends to help then complain that the traveller is a coward for fitting so you cant kill him/her easily.

Rolling Eyes

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2005.12.23 16:45:00 - [44]
 

make em highslot items,


or to make them totally balanced make them active, means u have to activate them on enemie ships, make a 2point wcs and a 1 point with the same ranges as the scrams.

1-1 balanced.



id love that solution, but wont happen, so just triple the cpu usage or make em highslots items, that would also balance the lowslot situation aas caldaris have less lowslots then others.

Natasha Kerensky
The Company
The Dominion Empire
Posted - 2005.12.23 16:48:00 - [45]
 

I don't understand why you can't just use warp bubbles

Huskar
Minmatar
Red's Swashbucklers Corp
Legion of xXDEATHXx
Posted - 2005.12.23 16:51:00 - [46]
 

Edited by: Huskar on 23/12/2005 16:54:06
Grosnak,

At first I could see you might have had a point. Then judging by the answers you gave to people who pointed out your mistake - especially the "You are a noob" one. It appears that it is you who doesn't have a fundemental grasp of cornering and disabling an enemy. You appear to be devoid of all tactical knowledge regarding combat, simply calling in 3 Battleships with -1 warp jammers on does not a victory make. Perhaps calling in two friends in Thorax' or Stabbers both equiped with -2 warp scramblers to hold your opponent, whilst your very own -1 warp scrambler is also active may have worked.

Also if someone chooses to not engage in combat it is their right to be able to leave and not your right to kill them. That would be like letting you and two friends with baseball bats come up to me in the street and stand there whilst you broke my bones... it isn't going to happen, I will either run, call for back up or beat the living hell out of you. Depending on the situation I am in.

As for making wcs high slots or active, that is pure non-sense. Already by fitting just two wcs you are limiting your tank/gank abilities. EvE is already swaying towards PvP and tbh us PvPers are getting a lot of favours in the new ships and tactics CCP are bringing forward. If all I have to do is turn up in a belt in a Battleship to win, then PvP will become as fun as mining.

So save the proper fighting for the clever cunning types and go back to hunting Covetors, at least you know they only have 2wcs Rolling Eyes

Ras Blumin
A Cross The Universe
Posted - 2005.12.23 16:59:00 - [47]
 

As I wrote in another "nerf wcs" thread, making them midslot mods would buff travel setups and nerf combat setups.

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2005.12.23 17:05:00 - [48]
 

huskar, u arent always in the situation to b able to change ships, in fact i have this option not very often.

not every1 can use a stiletto with 6 points either, not every1 will b able to afor the interdictors and b able to fly em,
they cant b used in empire, too as bubbles cant either.

bubbles take a minute to anchor, u **** just fly next to a enemie ship and anchor a bubble - so that makes em useless in like 80% of all combat situations,

i for one hate to camp at a gate, just to gank some1, no fun for me.

Bazman
Caldari
Agony Unleashed
Agony Empire
Posted - 2005.12.23 17:20:00 - [49]
 

Real men don't actually use stabs. We also drink alot of beer and lose lots of ships needlessly.

Its the price of being cool :s

But yeah, whenever i fight someone solo, it annoys me to no-end when they warp off with 2 points on them. I remember specifically setting up to kill someones vaga with a blasterthron using 2 webs and 4 points of scrambling, they warped off :P


Darknah Ackei
Caldari
Deep Core Mining Inc.
Posted - 2005.12.23 17:21:00 - [50]
 

Originally by: Huskar
Edited by: Huskar on 23/12/2005 16:54:06
Grosnak,

At first I could see you might have had a point. Then judging by the answers you gave to people who pointed out your mistake - especially the "You are a noob" one. It appears that it is you who doesn't have a fundemental grasp of cornering and disabling an enemy. You appear to be devoid of all tactical knowledge regarding combat, simply calling in 3 Battleships with -1 warp jammers on does not a victory make. Perhaps calling in two friends in Thorax' or Stabbers both equiped with -2 warp scramblers to hold your opponent, whilst your very own -1 warp scrambler is also active may have worked.

Also if someone chooses to not engage in combat it is their right to be able to leave and not your right to kill them. That would be like letting you and two friends with baseball bats come up to me in the street and stand there whilst you broke my bones... it isn't going to happen, I will either run, call for back up or beat the living hell out of you. Depending on the situation I am in.

As for making wcs high slots or active, that is pure non-sense. Already by fitting just two wcs you are limiting your tank/gank abilities. EvE is already swaying towards PvP and tbh us PvPers are getting a lot of favours in the new ships and tactics CCP are bringing forward. If all I have to do is turn up in a belt in a Battleship to win, then PvP will become as fun as mining.

So save the proper fighting for the clever cunning types and go back to hunting Covetors, at least you know they only have 2wcs Rolling Eyes



Bravo...

Blind Fear
Amarr
Posted - 2005.12.23 17:43:00 - [51]
 

The minute that chance-based scrambling comes into the game is the exact time that ransom piracy will be totally and irrevocably dead. Its already been crippled beyond all recognition, but that will be the final nail of many in the coffin.

Franny
Mentis Seorsum
Posted - 2005.12.23 17:46:00 - [52]
 

Originally by: Mangus Thermopyle
Just remove WCS from the game, problem solved Cool

Or at the very least, give them a stacking penalty, so that 2 WCS gives 1.5 in strength, 3 WCS gives 2, and you would need 5 or 6 to get 3 in strength.

careful what you wish for
imagine they did that and put them on the same stacking as jammers(like they did with damps vs boosters)

Gronsak
Amarr
Posted - 2005.12.23 17:48:00 - [53]
 

Originally by: Huskar
Edited by: Huskar on 23/12/2005 16:54:06
Grosnak,

At first I could see you might have had a point. Then judging by the answers you gave to people who pointed out your mistake - especially the "You are a noob" one. It appears that it is you who doesn't have a fundemental grasp of cornering and disabling an enemy. You appear to be devoid of all tactical knowledge regarding combat, simply calling in 3 Battleships with -1 warp jammers on does not a victory make. Perhaps calling in two friends in Thorax' or Stabbers both equiped with -2 warp scramblers to hold your opponent, whilst your very own -1 warp scrambler is also active may have worked.

Also if someone chooses to not engage in combat it is their right to be able to leave and not your right to kill them. That would be like letting you and two friends with baseball bats come up to me in the street and stand there whilst you broke my bones... it isn't going to happen, I will either run, call for back up or beat the living hell out of you. Depending on the situation I am in.

As for making wcs high slots or active, that is pure non-sense. Already by fitting just two wcs you are limiting your tank/gank abilities. EvE is already swaying towards PvP and tbh us PvPers are getting a lot of favours in the new ships and tactics CCP are bringing forward. If all I have to do is turn up in a belt in a Battleship to win, then PvP will become as fun as mining.

So save the proper fighting for the clever cunning types and go back to hunting Covetors, at least you know they only have 2wcs Rolling Eyes



something tells me u fly geddens with 8wcs


by the sounds of it, you either never pvp or your always defensively pvp


we set out and go deep into enermy space, wehre u cant change setup, let alone "Perhaps calling in two friends in Thorax' or Stabbers both equiped with -2 warp scramblers "
that isnt an option for us, what we set out with is what we have to use, cant be changed til we get back to HQ


this next statment is just stupid "Also if someone chooses to not engage in combat it is their right to be able to leave and not your right to kill them."
if i spent 1h going 30jumps, then 5mins scanning down a target, hell it better be my right to kill him, or i wount wast my time again doing this.
it isnt his right ot get away, that is just stupid



"As for making wcs high slots or active, that is pure non-sense. Already by fitting just two wcs you are limiting your tank/gank abilities."
this isnt true, and that is teh point, with 3 low slots left, 1 rep. u have 2 low slots for a tank, which isnt much of a tank at all, so what do ppl fit WCS


this next bit just made me laugh "us PvPers", i mean ur less than 4months old and in a noob corp.


"So save the proper fighting for the clever cunning types and go back to hunting Covetors, at least you know they only have 2wcs "
yes sir, you and your, why didnt u call in 2 thorax with -2s insted of BS, oh low slots are feking up my gank.
you do not have a clue


in short U R a lil nub

without
Posted - 2005.12.23 17:50:00 - [54]
 

Originally by: Blind Fear
The minute that chance-based scrambling comes into the game is the exact time that ransom piracy will be totally and irrevocably dead. Its already been crippled beyond all recognition, but that will be the final nail of many in the coffin.



agree, but if u make a low slot mod that adds +1 to ur warp jammers, then its np. everyon is happy


chance based is a bit dumb.
removing wcs totally from the game though i wouldnt mind, but i can hear the carebares whining now

Gronsak
Amarr
Posted - 2005.12.23 17:53:00 - [55]
 

" That would be like letting you and two friends with baseball bats come up to me in the street and stand there whilst you broke my bones... it isn't going to happen, I will either run, call for back up or beat the living hell out of you. Depending on the situation I am in."



how would u expect to outrun 2 people chasing you, and the instant they got close, they hit u over the head and u fall down.

call for backup: yes

run away: maybe if ur a lot faster and the situation allows for it

not let it happen: u dont really have a choice

Huskar
Minmatar
Red's Swashbucklers Corp
Legion of xXDEATHXx
Posted - 2005.12.23 18:11:00 - [56]
 

I agree that it is annoying when someone you lock down and then scramble just warps out as you push the big boomy buttons. But I don't get annoyed, I just go find someone else to shoot. Lets face it, if they are carrying that many wcs it wont be a good fight anyway as they wont have anything of a good combat set up. It will be a kill, and that is it. Like fox hunting, 50 dogs and men on horses vs one fox is just a blood letting, its not a sport as such.

I like it to be mano a mano, outwitting eachother with quick dodges and dives around a system. At least that way if no one wins you can say it was a good time.

As for needing an interceptor to tackle someone, I find that seriously over the top if you are going mob handed. Specialist equipment (e.g Interceptors) should be used when manpower is tight. If you have 3 people on 1, even if that person is in a HAC then I am sure two people with cruisers and Nos' could hold it off until the Battleship managed to aquire a lock and deal the damage.

Huskar
Minmatar
Red's Swashbucklers Corp
Legion of xXDEATHXx
Posted - 2005.12.23 18:21:00 - [57]
 

Gronsak,

Out running is NOT proportionate to the amount of people chasing you. Learn this

Fighting back is NOT proportionate to the amount of people hitting you. Learn this

Also, if you can only answer back as "you're a lil noob" then you sir are either 13 years old or have very poor arguing and perceptive powers.

You also want to hide behind the excuse, "I can't get back up of fit wcs out by my lonesome" well poor you. Forgive me, I owe you a violin, you should go into battle prepared for most certainties. One big certainty is that the enemy will run away. This appears to be your downfall. Get it into your head that people don't want to play this game to die just for your betterment.

As for flying a Geddon with 8wcs, is that the best retort you have in your big book of "witty omg soundlikea13yearoldAOLkid" insults? All that you have done so far is fellate the people who agree with you and resort to calliong all those who don't agree with you "noobs."

I may not have as many skill points or as many faction mods as you, but I do have (obviously) a far better understanding of tactics and warfare. You seem to wish for something that will allow you to kill whom ever you want without recourse. I call this a pointless action. If you want to kill things that don't run away there is a rat spawn in Mista that might be better for you.


Taraniis
MAFIA
Posted - 2005.12.23 18:32:00 - [58]
 

Well, I am with Huskar on this one.

Unless only playing for 10 months counts me out of the argument Rolling Eyes

Quote:
this next statment is just stupid "Also if someone chooses to not engage in combat it is their right to be able to leave and not your right to kill them." if i spent 1h going 30jumps, then 5mins scanning down a target, hell it better be my right to kill him, or i wount wast my time again doing this.
it isnt his right ot get away, that is just stupid



That made me laugh, just crossing it with Huskars "beat me in the street" thing. If you spent an hour walking around the streets with two friends and found someone, is it your right to then beat them up? Is it your right they stand still and take the punishment? Another question, do you know what the real world is?

Last question, did you think about that before you wrote it, if so, how the heck did it sound good in your head?

How the heck is it stupid for a person to evade you? You went after them. You spent all the time hunting for someone out in 0.0, you got out witted by something as simple as wcs and to save face you are bleating on like a little girl. If you are such a big hard arse why not just shut up, knuckle down and go do it all over again?

When you fail to plan, you plan to fail.

Pesadel0
the muppets
RED.OverLord
Posted - 2005.12.23 18:59:00 - [59]
 

I agree that stabs need some sort of balance ,they could indead put the stacking nerf in them .

But Gronsak with insults you will get nowere,this will turn into a flame fest,my advise Wink learn manners skill level 5 Cool

Sky Hunter
0NE
Posted - 2005.12.23 19:04:00 - [60]
 

Originally by: Tadis
WCS = High slot module = Happy days for true and real PvP'ers.

WCS pilots still fight. They just have the advantage of warping out when they are about to loose.

Countless times in recent days I have had pilots of the opposing 2 x factions down to low armour only for them to warp away.

If you are travelling and using WCS for safe travel, then your at no lose if the WCS were high slot modules.

However its the people that use WCS to gain an unfair advantage in PvP that suck. In the wise words of the elders "Its just not cricket".



That will help: pirates and those pilots who usually tend to use defencive tactics i.e. camping.

So, if your for example flying alone in your BS in fully hostile region with like 40 jumps away from any dockable station.....wouldnt you git 1-2 WCS just for emergency of some EW Scorp jumps on you suddenly?

IMO, a change to WCS shud be done, but without affecting first 2-3 modules, just like dmg mods do. Make it that first 2 or 3 WCS(1 is too low since some BS use -2) and 4th and more WCS will be next to useless....

With this i see no problem catching 3 WCS BS.


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