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Tripoli
XenTech
Posted - 2005.11.02 06:00:00 - [1]
 

Edited by: Tripoli on 22/03/2010 00:34:18

Attributes & Skills – The New Guide




When you create your character, there are five attributes allocated to him/her. They are: Intelligence, Perception, Charisma, Willpower, and Memory.

As you select certain schools and specializations during character creation your attributes are tailored to reflect what would generally best suit those specialties. For example, a scientist should have higher Intelligence and Memory. A fighter will tend have higher Perception and Willpower. A trader will have higher Charisma, and so on.

Attributes affect your training times for skills. Nothing else.

These attributes are the most important factor to consider when planning what skills you're going to train. All skills have a primary and a secondary attribute that apply to them. You can see that information by selecting “Show Info” for that skill either in your character sheet or in the market browser. Only the two attributes listed for a skill will affect how long it takes you to train that skill. The higher your attributes are for a skill, the faster that skill will train.

If you have a lower attribute as the primary attribute of the skill you wish to learn, the training time for that skill will be longer than if you had a higher attribute. Your attributes can make a very significant difference in the time it takes you to train a skill.

Your attribute setup will have a big influence on what skills you can train quickly in EVE. If you create your character to be a fighter, Perception will probably be your most important attribute. High Perception means it will not take you very long to learn gunnery skills and command skills, but it does mean that if you suddenly decide to change your career path and move into research, for instance, then your attributes won’t be as good as you’d like and it will take you longer to train those types of skills.

Tripoli
XenTech
Posted - 2005.11.02 06:00:00 - [2]
 

Edited by: Tripoli on 04/08/2010 02:58:04

You are not stuck with the attributes you get at character creation. You can change your base attributes once when you are a new player, and then once a year after that. It is possible to improve your attributes by training the various “Learning” skills. There are eleven learning skills: Two for each attribute and a general Learning skill that adds 2% to all your attributes per level.

There are 10 skills that increase your attributes by 1 full point per level. The so-called basic set includes “Analytical Mind,” “Empathy,” “Instant Recall,” “Iron Will,” and “Spatial Awareness.” The so-called advanced set includes “Clarity,” “Eidetic Memory,” “Focus,” “Logic,” and “Presence.” By using these attribute-enhancing learning skills it is possible to increase your base attributes by up to 10 points each. The "Learning" skill adds an additional 2% to your attributes per level. EVE does not display decimals after your attributes, but they are there, and they do matter. If you are considering playing the game long-term, then the learning skills will save you lots and lots of time, allowing your character to progress much more quickly.

Detailed information on the exact calculations behind attributes and how they affect your training times can be found here.

People who are interested in training the various learning skills often ask what order it would be best to train the skills. The following list shows the most effective order to train the skills. When you finish this list, you’ll have all 11 learning skills at level 5. If you do not want (or cannot afford) to train the advanced learning skills or non-learning skills for implants, simply omit them from the list. Also, you are not required to train the basic learning skills to level 5 to start training the advanced learning skills, so many people choose to skip those.

1. Cybernetics 1
2. Plug in +3 Implants: Memory Augmentation - Basic & Cybernetic Subprocessor - Basic

3. Instant Recall 1
4. Analytical Mind 1
5. Learning 1
6. Instant Recall 2
7. Analytical Mind 2
8. Learning 2
9. Instant Recall 3
10. Analytical Mind 3
11. Learning 3
12. Instant Recall 4
13. Eidetic Memory 1
14. Eidetic Memory 2
15. Eidetic Memory 3

16. Analytical Mind 4
17. Logic 1
18. Logic 2
19. Logic 3

20. Learning 4
21. Cybernetics 2
22. Cybernetics 3
23. Cybernetics 4
24. Plug in +4 Implants: Memory Augmentation - Standard & Cybernetic Subprocessor - Standard

25. Eidetic Memory 4
26. Logic 4

27. Instant Recall 5
28. Analytical Mind 5
29. Learning 5
30. Cybernetics 5
31. Plug in all five +5 "Improved" Implants

32. Eidetic Memory 5
33. Logic 5

34. Iron Will 1*
35. Spatial Awareness 1*
36. Empathy 1*
37. Iron Will 2*
38. Spatial Awareness 2*
39. Empathy 2*
40. Iron Will 3*
41. Spatial Awareness 3*
42. Empathy 3*
43. Iron Will 4*
44. Spatial Awareness 4*
45. Empathy 4*
46. Iron Will 5*
47. Spatial Awareness 5*
48. Empathy 5*
* Order doesn't matter.
49. Focus 1
50. Clarity 1
51. Presence 1
52. Focus 2
53. Clarity 2
54. Presence 2
55. Focus 3
56. Clarity 3
57. Presence 3
58. Focus 4
59. Clarity 4
60. Presence 4
61. Focus 5
62. Clarity 5
63. Presence 5


Please note that while this is the absolute fastest way to get through this, due to financial constraints it may not be practical for newer players (especially the +4 and +5 implants).

Tripoli
XenTech
Posted - 2005.11.02 06:01:00 - [3]
 

Edited by: Tripoli on 14/07/2009 05:08:07

Implants, like learning skills, can also boost your attributes and save you significant training time. At the moment it is possible to get implants that add anywhere from 1 to 5 points to any given attribute. You can only plug in one implant per attribute. Implants are destroyed if you try to remove them from your head, so once you have plugged one in it cannot be taken out and reused. Removing the implant will destroy it. Implants are also lost if you are pod-killed.

To be able to use implants you first need to have trained the “cybernetics” skill. (In order to train Cybernetics you need the “Science” skill at level 3). Implants can be obtained by doing agent missions (a lot of them) or by buying them off the market from other players.

Remember, implants will be lost if you get pod-killed; therefore, you may want to think twice about buying and installing a full set of implants if you are likely to be operating in dangerous areas.


General Tips

To date, charisma is generally considered one of the less useful attributes in EVE. Currently there are relatively few skills that have Charisma as a primary attribute. It is likely that this attribute will become more useful as the game progresses and content is added, but at this point it is easily the least useful. Right now, it is good for people who wish to make a living doing trading and running agent missions, but its usefulness doesn’t extend very far beyond that, especially when compared to attributes like Intelligence and Perception.

Try to maximize your attributes in any areas where you will be doing lots of training. For example, Navigation skills all have Intelligence as their primary attribute and Perception as their secondary attribute, so if you are about to embark on training all your Navigation skills to level 4 or 5 then boosting your Intelligence and Perception will save you a substantial amount of time.

Another thing that people often wonder about is the “Rank” of a skill. It is actually very simple what the Rank of a skill implies. The higher the rank, the longer it will take you to train. Now, it’s not that it takes you longer to gain 1 skill point, it’s that it takes more skill points to finish a level of a skill. A Rank(2) skill will take exactly twice as long to train as a Rank(1) skill because it requires twice as many skill points.

Always have a skill training. Since early 2009, EVE has had a skill training queue, accessible by pressing the Open Training Queue button at the top of your skills list. This queue will allow you to queue up skills to start over the next 24 hours. Note that you can start a skill that will take much longer than 24 hours as long as it starts in less than 24 hours. Using this queue will almost entirely prevent you from losing any training time because of work, vacation, etc.

Tripoli
XenTech
Posted - 2005.11.02 06:01:00 - [4]
 

Edited by: Tripoli on 22/03/2010 00:21:14

Here are the various skill groups, which attributes are typically the most important for them, how many total skill points can currently be obtained in each group (CCP adds more in each expansion), and what each group's emphasis is:

Corporation Management: Memory / Charisma (7,424,000)
(Skills for leading your own corporation.)

Drones: Memory / Perception (23,552,000)
(Combat skills which allow you to use unmanned combat drones.)

Electronics: Intelligence / Memory (18,176,000)
(Skills for targeting and electronic warfare.)

Engineering: Intelligence / Memory (15,616,000)
(Skills for improving your shields and your power output.)

Gunnery: Perception / Willpower (45,568,000)
(Combat skills, allow you to use more turret-style weapons and to deal more damage.)

Industry: Memory / Intelligence (26,624,000)
(Skills for production and mining.)

Leadership: Charisma / Willpower (15,872,000)
(Fleet skills, give small bonuses to your ships when in a fleet.)

Learning: Memory / Intelligence (5,376,000)
(Skills which make you train all skills faster.)

Mechanic: Intelligence / Memory (35,072,000)
(Skills for improving your armor, advanced production skills, and advance ship outfitting skills.)

Missile Launcher Operation: Perception / Willpower (24,064,000)
(Skills for using and increasing damage from all types of missiles.)

Navigation: Intelligence / Perception (9,728,000)
(Skills to make you go faster, jump farther, and use less power/fuel.)

Science: Intelligence / Memory (68,352,000)
(Skills for research and advanced production.)

Social: Charisma / Intelligence (5,376,000)
(Skills to improve mission rewards, and decrease market fees.)

Spaceship Command: Perception / Willpower (116,224,000)
(Skills to fly all ships, also boosts the capabilities of those ships.)

Subsystems: Intelligence / Perception (5,120,000)
(Skills to use highly-advanced ships.)

Trade: Charisma / Memory (8,960,000)
(Skills affecting your ability to place market orders and contracts, and to decrease market fees.)

Personally, I think a balance of attribute points in Intelligence, Perception, Memory, and Willpower will serve you best in the long run. Even if you intend to be an ace fighter which requires high Perception and Willpower, a lot of the secondary skills that are required to make a really good fighter (such as Engineering and Electronics) require good Intelligence and Memory. Intelligence and Perception are, in general, the most important attributes in the game.

I hope that you will find this information helpful. I always welcome questions and comments. I’ll try to keep this information up to date for y’all. Wink

Asaaj Ventress
Minmatar
Posted - 2005.11.02 07:44:00 - [5]
 

Sweet stuff! Thanks for putting in the time, this will help noobs like me Razz. I just wanted to know, about how long would it take to train the below skills(assuming current set skills are pretty balanced). Thank you again.

Instant Recall I
Analytical Mind I
Learning I
Instant Recall II
Analytical Mind II
Learning II
Instant Recall III
Analytical Mind III
Learning III
Instant Recall IV
Analytical Mind IV
Learning IV
Instant Recall V
Eidetic Memory I
Eidetic Memory II
Eidetic Memory III
Eidetic Memory IV
Analytical Mind V
Logic I
Logic II
Logic III
Logic IV
Learning V
Iron Will I
Iron Will II
Iron Will III
Iron Will IV
Iron Will V
Spatial Awareness I
Spatial Awareness II
Spatial Awareness III
Spatial Awareness IV
Spatial Awareness V
Empathy I
Empathy II
Empathy III
Empathy IV
Focus I
Focus II
Focus III
Focus IV
Clarity I
Clarity II
Clarity III
Clarity IV

Stephen HB
Mystical Knights
Malum Exuro
Posted - 2005.11.02 09:22:00 - [6]
 

Hey Tripoli, we've got to stop meeting like this Laughing.

Good to see an updated guide for the new kids. Might cut down on repetitive explanations to have an up-to-date link.

One minor correction: In your explanation of rank you state that a rank (2) skill takes twice as long to train as a rank (3) skill. I think you meant to say a rank (1) Confused

Maelzel Zante
MerTeK
Posted - 2005.11.02 15:35:00 - [7]
 

Edited by: Maelzel Zante on 02/11/2005 15:35:02
Originally by: Tripoli
A trader will have higher Charisma, and so on.

To date, charisma is the most useless attribute in EVE. Currently there are relatively few skills that have Charisma as a primary attribute.


I believe the majority of the trade-related skills use charisma as a primary attribute. While I agree it isn't as useful as the other attributes, it is quite helpful if you are going the 'trader' route.

Not trying to be picky, just trying to improve this guide of yours.

Reevus
Future Tech Industries
Posted - 2005.11.02 16:08:00 - [8]
 

Sticky please! I found one error you may want to correct. You say....

Another thing that people often wonder about is the “Rank” of a skill. It is actually very simple what the Rank of a skill implies. The higher the rank, the longer it will take you to train. Now, it’s not that it takes you longer to gain 1 skill point, it’s that it takes more skill points to finish a level of a skill. A Rank(2) skill will take exactly twice as long to train as a Rank(3) skill because it requires twice as many skill points.

You should change Rank(3) here to Rank(1). i.e. A Rank(2) skill will take exactly twice as long to train as a Rank(1)... not Rank(3).

Great Info and thanks for putting this together.

Omber Zombie
Gallente
Frontier Technologies
Posted - 2005.11.02 16:20:00 - [9]
 

trip, thank you. It's much easier to point someone at this than to try and explain it to them.


MIRMIDON
Caldari
Posted - 2005.11.02 17:11:00 - [10]
 

Edited by: MIRMIDON on 08/07/2006 09:24:31
Tripoli you are doing great as allways, posting valuable posts.One thing i want to add here which IMHO needs to be considered by the new and old players is the factor of costs in isk.This has to be taken in mind for all because as it is well known those skill books cost isks. Since you post this guide for the new players, i would like to contribute the sum of isk cost, for all the skill books you suggest to be learned, regarding the basic and the advanced learning skills, hence :

Learning 35k
Analytical Mind 50k
Empathy 50k
Instant Recall 50k
Iron Will 50k
Spatial Awareness 50k
Clarity 5m
Eidetic Memory 5m
Focus 5m
Logic 5m
Presence 5m

TOTAL 25m 285k

The above cost is based on the costs taken from the item database and the values are concidered very low, since the ingame costs are different per market/region.From my part i did a quick survey in Lonetrek region were i found that the cost for all the advance learning skills to be as high as 4,5mil per skill book. Eventualy, since players are supposed to learn all the above mentioned skills, are also considered to keep in mind that they will need many millions in isk in order to obtain them.These costs apply to the old players as well, allthough i persume that old ones are considered to make money easier. Everyone should take in mind that the cost factor is for others a small drawback and for others (new players) a big one. This goes also as a tip to the CEOs of the corporations that they recruit new players and they want to support them finacialy when they take their first steps in eve universe.

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2005.11.02 20:07:00 - [11]
 

45 million? Wow... That's exactly ten times what the prices are in my current region.

Schrodingers Cat
Minmatar
The Nietzian Way
Posted - 2005.11.03 04:48:00 - [12]
 

No, not 45 million, 4.5 million. I call Lonetrek my home, and trust me the prices for the advanced learning books are only 4.5 million a piece.

However, I would like to note what should be a minor change to the learning skills order... As the advanced learning skills are not based strictly on a Mem-Int primary-secondary standing, it is actually more useful to return to the orignal "learn one move to the next" shuffle that you start off with in the beginning with Instant Recall, Analytical Mind, and Learning. Clarity relies on Perception and Willpower, while Focus is Willpower and Charisma, and, Presence is Charisma and Perception. So the fastest skill progression list would be:

Instant Recall I
Analytical Mind I
Learning I
Instant Recall II
Analytical Mind II
Learning II
Instant Recall III
Analytical Mind III
Learning III
Instant Recall IV
Analytical Mind IV
Learning IV
Instant Recall V
Eidetic Memory I
Eidetic Memory II
Eidetic Memory III
Eidetic Memory IV
Analytical Mind V
Logic I
Logic II
Logic III
Logic IV
Eidetic Memory V
Logic V
Learning V
Iron Will I
Iron Will II
Iron Will III
Iron Will IV
Iron Will V
Spatial Awareness I
Spatial Awareness II
Spatial Awareness III
Spatial Awareness IV
Spatial Awareness V
Empathy I
Empathy II
Empathy III
Empathy IV
Empathy V
Focus I
Clarity I
Presence I
Focus II
Clarity II
Presence II
Focus III
Clarity III
Presence III
Focus IV
Clarity IV
Presence IV
Focus V
Clarity V
Presence V

Of course, if you aren't one for learning the level 5's of the advanced skills, then feel free to remove them from their respective places.

Tripoli
XenTech
Posted - 2005.11.03 04:57:00 - [13]
 

Edited by: Tripoli on 03/11/2005 05:21:56

Dang it, Schrodingers Cat......you JUST beat me to updating that. I had simply copied that info from an old post from someone else and hadn't bothered checking it. You posted up your reply WHILE I was auditing that list...and our lists are nearly identical, though I'm leaving out the level 5 advanced stuff for now. Smile Oh well, the post has been updated.

Thanks to those who caught my typo regarding Rank. Corrected.

Maelzel, I was debating if I was a little too harsh with my Charisma bashing. I've edited it to be a little more friendly to that beloved attribute.

And Asaaj, I added an estimate of the total time required for training my updated list. It's about 60 days to train all basic skills to level 5 and advanced skills to level 4. Yes, that takes into account your accelerating training speed throughout the process.


ISD...Where's my STICKY??? Wink

Espen
NorCorp Security
Ministry Of Amarrian Secret Service
Posted - 2005.11.03 19:52:00 - [14]
 

Edited by: Espen on 03/11/2005 19:54:14
Quote:
ISD...Where's my STICKY??? Wink



Mail 'em at mods@ccpgames.com.

Joshua Keeling
Gallente
The Nightshift
Session Changes
Posted - 2005.11.03 22:33:00 - [15]
 

All the of the learning skills have different required skills than you stated ^_^.

Some use charisma, some use willpower, etc.

Oiri Yusko


ISD YARR
Interstellar Services Department
Posted - 2005.11.03 22:54:00 - [16]
 

Stickied. Old sticky removed, since this one's more up-to-date. Cool

Stephen HB
Mystical Knights
Malum Exuro
Posted - 2005.11.03 23:05:00 - [17]
 

Originally by: Joshua Keeling
All the of the learning skills have different required skills than you stated ^_^.

Some use charisma, some use willpower, etc.


Not all of them. The basic learning skills are all MEM/INT. The advanced use their own boosted skill as primary, and another as secondary. So the full list becomes:

Learning:

Basic learning skills MEM/INT
(Learning, Total Recall, Analytical Mind, Spatial Awareness, Iron Will, Empathy)

Advanced learning skills:
Eidetic Memory ..... MEM/INT
Logic .............. INT/MEM
Clarity ............ PER/CHA
Focus .............. WIL/PER
Prescence .......... CHA/WIL


Draegario
Posted - 2005.11.04 00:00:00 - [18]
 

Originally by: Asaaj Ventress
Sweet stuff! Thanks for putting in the time, this will help noobs like me Razz. I just wanted to know, about how long would it take to train the below skills(assuming current set skills are pretty balanced). Thank you again.

{list removed}



With all attributes starting at 8, except for charisma at 7, it will take just over 77 days to train all of those skills in that order. This assumes no implants are used, too.

- Drae

Tripoli
XenTech
Posted - 2005.11.04 05:05:00 - [19]
 

Originally by: Joshua Keeling
All the of the learning skills have different required skills than you stated ^_^.

Some use charisma, some use willpower, etc.

Of course, several skill catagories have more than two attributes that apply to them, but generally two attributes are clearly favored. In the case of the Learning catagory, Memory and Intelligence are definately the dominant attributes because of their association with the so-called basic learning skill set.

Tripoli
XenTech
Posted - 2005.11.04 05:07:00 - [20]
 

Originally by: Oiri Yusko
Stickied. Old sticky removed, since this one's more up-to-date. Cool

Why thank you. I will do my best to keep this sucker as up-to-date and accurate as I can. Already have a few more improvements I'm working on. Stay tuned. Wink

MIRMIDON
Caldari
Posted - 2005.11.05 02:16:00 - [21]
 

Edited by: MIRMIDON on 08/07/2006 09:27:41
Updated my above quote with right prices....

Hardin
Amarr
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2005.11.08 02:07:00 - [22]
 

Just wanted to say thank you to Tripoli for taking this on and even crediting me Razz

I have not actually left (completely) however I no longer have the time to dedicate to EVE that I once did. In addition I cancelled my web hosting subscription and forgot that it held the guide!

Thanks again Tripoli and I hope this gets somewhere near the 86,000 read the first thread got. Smile

Hardin






Tripoli
XenTech
Posted - 2005.11.08 02:13:00 - [23]
 

Originally by: Hardin
Just wanted to say thank you to Tripoli for taking this on and even crediting me Razz

I have not actually left (completely) however I no longer have the time to dedicate to EVE that I once did. In addition I cancelled my web hosting subscription and forgot that it held the guide!

Thanks again Tripoli and I hope this gets somewhere near the 86,000 read the first thread got. Smile

Hardin

It's my pleasure to follow in your footsteps. Geez, 86,000 reads...I'd better get busy...

F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 ... Laughing

Diss Champ
Amarr
VentureCorp
Posted - 2005.11.08 16:39:00 - [24]
 

When you get to the advanced skills for Charisma, Perception, and Willpower, your progression is not optimal yet.

If you care about every second, in the general case you learn level 1 of each, then 2 of each, etc, ordered so that you are always training the skill you just got a point helping the secondary from.

To optimize further, you make sure that the one of these that you train slowest is not the first you train to level 1, so that you get it's secondary trained up a level before you train it.

An interesting question which someone should compute is what the optimal time to train to use implants is in the progression. Obviously, if you are training a second account you will give them some implants to speed their start- but how much MEM/INT/Learn is optimal for them to learn before they learn cybernetics? (Assuming you didn't do a path that gives them cybernetics to start).

Three scenerios of interest would be for a set of +1 (for new players), a set of +3 (most players), and a set of +5 (for the rich who want to catch up fast, since this analysis requires much more training time assume that +3 will be plugged at the appropriate time to put in the +3, so we are only interested here in when it's optimal to train enough to upgrade to +5).

Tripoli
XenTech
Posted - 2005.11.09 02:15:00 - [25]
 

Originally by: Diss Champ
When you get to the advanced skills for Charisma, Perception, and Willpower, your progression is not optimal yet.

If you care about every second, in the general case you learn level 1 of each, then 2 of each, etc, ordered so that you are always training the skill you just got a point helping the secondary from.

To optimize further, you make sure that the one of these that you train slowest is not the first you train to level 1, so that you get it's secondary trained up a level before you train it.

I was actually trying to give a generalized order, and as you can see, I said that that order varies from character to character. That said, I did put Focus, Clarity, and Presence in the proper order, though I didn't explain why. I do go into much more detail on this in my other thread about attributes calculations.
Originally by: Diss Champ
An interesting question which someone should compute is what the optimal time to train to use implants is in the progression. Obviously, if you are training a second account you will give them some implants to speed their start- but how much MEM/INT/Learn is optimal for them to learn before they learn cybernetics? (Assuming you didn't do a path that gives them cybernetics to start).

Three scenerios of interest would be for a set of +1 (for new players), a set of +3 (most players), and a set of +5 (for the rich who want to catch up fast, since this analysis requires much more training time assume that +3 will be plugged at the appropriate time to put in the +3, so we are only interested here in when it's optimal to train enough to upgrade to +5).

Well, the answer for using +3 implants is easy. Don't train any learning skills first. You only need Cybernetics level 1 to use a +3 implant and that only requires Science level 3. Adding three points to all of your attributes in your first 12 hours of training is well worst putting the learning skills on hold for.

For a +1 implant, the decision would rely on how long it actually takes you to train Science to level 3 and Cybernetics to level 1 (same requirements as a +3 implant). Looks like on average that should take about 10-11 hours, so whatever you can train faster than 10 hours is worthwhile (except maybe level 2 of Learning). This would suggest that getting Learning level 1, Instant Recall level 2 and Analytical Mind level 2 would probably be a good way to start before training for the +1 implant. The same logic would apply to a +2 implant.

The +5 implant would obviously be put off a little longer because it requires training Cybernetics to level 5. I'd train for this after having trained Instant Recall level 4, Analytical Mind level 4, and Learning level 3. I didn't actually do the math on this, but that's a well-educated guess.

Jumbala
Posted - 2005.11.28 00:36:00 - [26]
 

helo, could you explain the snake inplant and the 15%?

Tripoli
XenTech
Posted - 2005.11.29 01:27:00 - [27]
 

Originally by: Jumbala
helo, could you explain the snake inplant and the 15%?

Check out this thread: Pirate Implants FAQ

Eric Secundus
Caldari
Divine Power.
Wildly Inappropriate.
Posted - 2005.11.29 16:42:00 - [28]
 

Edited by: Eric Secundus on 29/11/2005 16:42:21
Are fractions of an attribute, though hidden, taken into account when determining skill training time?

For instance, will a 15,9 Perception character train Spaceship Command any faster than a 15 Perception one?


Tripoli
XenTech
Posted - 2005.11.30 07:31:00 - [29]
 

Originally by: Eric Secundus
Edited by: Eric Secundus on 29/11/2005 16:42:21
Are fractions of an attribute, though hidden, taken into account when determining skill training time?

For instance, will a 15,9 Perception character train Spaceship Command any faster than a 15 Perception one?



Yes and yes.

Aquilles Caley
Gallente
Shadows Of The Federation
Posted - 2005.12.10 15:09:00 - [30]
 

I read it somewhere that training for level 5 in Learning skill, only pays off like a year after. If so, why not leave it for the last on the list?

p.s. First post on EVE foruns. First month on EVE. This guide is extremly usefull for us noobs Wink


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