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LNX Flocki
La Morte Noire
Posted - 2005.07.22 19:38:00 - [1]
 

Got my hands on a zealot and was thinking about a good setup while I wait for my skill training to finish. Here's what I came up with (no idea if it'll fit though):

Hi:
4x Heavy Beam II
1x Med Nos

Med:
10MN AB II
Scrambler
Cap Recharger II

Low:
Medium repairer II (maybe 2 of those?)
2 cap relays
3 heat sinks
hardener (depending on whether I use 1 or 2 repairers)

Now I don't know how much of a cap eater the zealot is so maybe I can drop one of the cap relays? Also not sure if I really need 2 repairers. If I do need them I want them to run for a long time so in that case I may probably need more cap. And maybe swap the hardener for another heat sink?

Can't wait to try this lovely looking ship out Very Happy

Comments welcome

Isonkon Serikain
Gallente
Aliastra
Posted - 2005.07.22 20:11:00 - [2]
 

Kind of a mish mash setup...

Heavy beams are great for longer range... But if you want to use your NOS, you wont be tracking very well under 10km, so you'd need at least a tracking comp, and DEfinitely a webber if you want to hope to shoot frigs that close in. Just rememnber what targets you expect to go against.

Zealot' eats cap with its ROF...
You want a bit of tanking, tho I'd pull the nos out, pull out a cap relay, and fit a plate... The resists will give you some good defenses.

I think most ppl use pulses, which hit very hard. I like my beems tho.

Lintaka
Gallente
Posted - 2005.07.22 20:16:00 - [3]
 

I think you almost hit it, but as above has said, with scramble and nos, you wont do well with beams, id say switch with pulses as they are a much better option with lower ranges, and youll want to therm harnder as it puts your resistances up well, also, with a med cap charger Id suggest you lose a low cap charger for heat sink, and I dont think you will actualy be able to fit a med nos, with med pulses on mine, I only have enough space for a small true sansha SB

Deja Thoris
Invicta.
Rooks and Kings
Posted - 2005.07.22 20:18:00 - [4]
 

I run 4HSII, 1 CPR, 1 Hardner and a med repper II in the lows.

I dont think 2 med reppers fit with the big med guns.

I love that setup for PvP. The guns dont track well enough to really hit small targets but they deal goldlike damage to cruisers upwards.

I find with the nos running I can sustain all mods for a pleasing amount of time.

LNX Flocki
La Morte Noire
Posted - 2005.07.22 20:26:00 - [5]
 

Well the idea is to use this ships vs similar sized or bigger ships and have people around to keep small ships off my back. But very good points about the range of nos and scrams. I have both pulse and beam specialization so I think I'll give both a try.

Thanks to all so far.

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2005.07.22 20:47:00 - [6]
 

My Zealot setup looks like this:

HI: 4x Heavy Pulse II, 1x Diminishing Nos
MID: 1x 10mn AB II, 1x Cap Recharger II, 1x Warp Disruptor
LOW: 1x Medium Armor Rep II, 1x Cap Relay, 5x Heat Sink II

It is designed specifically to engage battleships by means of screwing with their tracking - it does real well against everything else, naturally. Once the nosfer locks on, you can run every module on the ship indefinitely - guns, ruptor, repairer, afterburner. I feel this is about as close to perfection as one can get with a Zealot setup.

Icomeinpeace
Evolution
Band of Brothers
Posted - 2005.07.22 20:51:00 - [7]
 

Well I got the one-up setup on istvvan I think.

4x hvy pulse II/e50 proto nos(med)

10mn ab II/proto webby/domination scramble(11km for 2 points.)

med rep II/n-type energized thermic/5x heat sink II

Need the dom scrambler to fit this but it's very nice.


Hellspawn01
Amarr
Posted - 2005.07.22 20:53:00 - [8]
 

Originally by: LNX Flocki
Got my hands on a zealot and was thinking about a good setup while I wait for my skill training to finish. Here's what I came up with (no idea if it'll fit though):

Hi:
4x Heavy Beam II
1x Med Nos

Med:
10MN AB II
Scrambler
Cap Recharger II

Low:
Medium repairer II (maybe 2 of those?)
2 cap relays
3 heat sinks
hardener (depending on whether I use 1 or 2 repairers)

Now I don't know how much of a cap eater the zealot is so maybe I can drop one of the cap relays? Also not sure if I really need 2 repairers. If I do need them I want them to run for a long time so in that case I may probably need more cap. And maybe swap the hardener for another heat sink?

Can't wait to try this lovely looking ship out Very Happy

Comments welcome


I suggest you use heavy pulse cuz you cant run the beams, ab, armor repper and scrambler for long even when nos´ing. Pulse can run all day and have better tracking when in nos´ing range. Here´s my setup:

4x Heavy pulse T2
1x Diminishing Medium Nos

1x 10MN AB T2
1x Faction Webber
1x Cap Recharger T2

1x Medium Armor rep T2
1x Named Cap Power Relay
3x Heat Sinks T2
1x Energized Adaptive Nano T2
1x Faction Thermal Armor Hardener.

Everything can run all day.

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2005.07.22 23:11:00 - [9]
 

Originally by: Icomeinpeace
Well I got the one-up setup on istvvan I think.

4x hvy pulse II/e50 proto nos(med)

10mn ab II/proto webby/domination scramble(11km for 2 points.)

med rep II/n-type energized thermic/5x heat sink II

Need the dom scrambler to fit this but it's very nice.

Except your setup will run out of cap roughly 1/3 the way through killing a BS ;p

Icomeinpeace
Evolution
Band of Brothers
Posted - 2005.07.23 01:49:00 - [10]
 

Edited by: Icomeinpeace on 23/07/2005 02:38:57
Originally by: Istvaan Shogaatsu
Originally by: Icomeinpeace
Well I got the one-up setup on istvvan I think.

4x hvy pulse II/e50 proto nos(med)

10mn ab II/proto webby/domination scramble(11km for 2 points.)

med rep II/n-type energized thermic/5x heat sink II

Need the dom scrambler to fit this but it's very nice.

Except your setup will run out of cap roughly 1/3 the way through killing a BS ;p


Well, As far as I know, the bs will be long dead before I run outta cap YARRRR!!

actually I have all cap related skills to lvl 5 which may be a problem for other ppl's cap on that setup.My setup is only for ppl with uber skills Cool

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2005.07.23 03:01:00 - [11]
 

Edited by: Istvaan Shogaatsu on 23/07/2005 03:06:53
Mine are all maxed as well, trust me - you don't wanna fly that setup unless you're planning on handing your enemy about two hundred million in loot and casualty.

I greased a Raven with my Zealot this morning, and I remember how long it lasted - certainly longer than my cap would last if I didn't have those two 20% recharge modules mounted and a nosferatu running. I was hovering at about 35-40% cap remaining, with 4 HPL II, an AB II, a warp disruptor and a medium armor rep running.

Icomeinpeace
Evolution
Band of Brothers
Posted - 2005.07.23 03:20:00 - [12]
 

Edited by: Icomeinpeace on 23/07/2005 03:23:25
Originally by: Istvaan Shogaatsu
Edited by: Istvaan Shogaatsu on 23/07/2005 03:06:53
Mine are all maxed as well, trust me - you don't wanna fly that setup unless you're planning on handing your enemy about two hundred million in loot and casualty.

I greased a Raven with my Zealot this morning, and I remember how long it lasted - certainly longer than my cap would last if I didn't have those two 20% recharge modules mounted and a nosferatu running. I was hovering at about 35-40% cap remaining, with 4 HPL II, an AB II, a warp disruptor and a medium armor rep running.


Well you may be right, I'll look into it.I still think your overdoing it cap wise Razz 30-40% after killing a raven(tanked I assume) is way to much cap left over considering you won't often meet that type of a ship in battle.

You should at least try to have a 10mn ab II/ webby+scramble / on a zealot rigged for pvp.If needed, one cap relay should be enough.

Also didn't buy the domination scrambler, I looted it off a bs kill so not really losing any isk there.

I will test my zealot again on some battleships and figure out if need to make a cap adjustment tho.

But I don't really like the idea of having all that extra cap when I specially trained all relative cap skills to lvl 5

HAC 5 4tw.



Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2005.07.23 03:23:00 - [13]
 

The way I see it, it's not extra cap. It's buffer cap for when the BS starts to nos you back - and I encounter that often enough to gear specifically for it.

Icomeinpeace
Evolution
Band of Brothers
Posted - 2005.07.23 03:28:00 - [14]
 

Originally by: Istvaan Shogaatsu
The way I see it, it's not extra cap. It's buffer cap for when the BS starts to nos you back - and I encounter that often enough to gear specifically for it.


Well in the case that you run into a properly fitted sucker-bs I doubt even your setup could hold up.

Cap injector would be beter in that case then wouldnt it?

Maybe I'l give it a shot sometime Surprised


Naal Morno
ECP Rogues
Dusk and Dawn
Posted - 2005.07.23 03:43:00 - [15]
 

Succeed or die setup...(works ofr long range inty and not-so-careful cruiser/HAC):

high:

2 heavy beams 2

med:
1 MWDII, 1 sensor booster, 1 tracking comp 2

Low:
5 HS2, 2 tracking enh 2

Does wonders at ~90km BMs around pirates camps Twisted Evil

Dark Reaver
Imperial Shipment
Posted - 2005.10.08 11:30:00 - [16]
 

Edited by: Dark Reaver on 08/10/2005 11:33:10
Try this wen u have hac lvl 5. i have this and i can sit there all day tanking and firing.

Hi slots : 4 x Heavy beam laser t2 (all crystals for each)
1 x Kinetic Smart bomb

Med slots: 2 x Cap recharger t2
1 x Eutectic cap recharger

Lo slots: 2 x Heatsink t2
1 x Kinetic armor hardener
1 x Em armor hardener
2 x Thermal armor hardener
1 x Small armor repairer t2

this does require a lot of the gunnery skills at lvl 4/5 that work in conjunction with beams, plus you need to max out the ship bonuses with cruiser 5 and HAC 5. This can tank a lvl 4 mission and can take on quite a few pvp ships aswell
Let me know if u like it.
Dark Reaver


 

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