| Author |
Topic |
 Maggot Minmatar Mirkur Draug'Tyr Ushra'Khan |
Posted - 2005.07.03 19:53:00 - [ 1]
Is it correct that only Battlecruisers can use these new leadership modules?
If so, will this not spell the end of their use in PvP as all Battlecruisers become first target? Or are the modules not that beneficial?
Maggot. |
 Remedial GoonFleet GoonSwarm |
Posted - 2005.07.03 19:55:00 - [ 2]
Only in Eve can the devs give a weak ship a new use and then somebody forecasts the doom of that ship because now it will be a primary target. It's lose/lose for CCP with some people. |
 Ranger 1 Amarr Ranger Corp
|
Posted - 2005.07.03 19:57:00 - [ 3]
Originally by: Maggot Is it correct that only Battlecruisers can use these new leadership modules?
If so, will this not spell the end of their use in PvP as all Battlecruisers become first target? Or are the modules not that beneficial?
Maggot.
I think I'm mis-understanding you. In essence, your saying that if a ship gets made better, that spells the end for it? I think I'll wait and see how it's implemented. Poor implementation could do exactly that I suppose, but I rather think I can come up with something.  |
 Maxine Stirner Gallente Doomheim |
Posted - 2005.07.03 19:58:00 - [ 4]
Edited by: Maxine Stirner on 03/07/2005 19:59:04
We'll only see this if a BS is all that is desired as a non-leadership ship in a fleet.
If we start seeing a reason to see mixed fleets, or a greater percentage of cruisers and BC tagging along, then primary target calling will be by Frig, Cruiser and BS class squadron rather than the entire fleet.
As things are currently though, people will be eyeing BC a little more closely. There's not much reason currently to have a slower platform with less than 75km of range currently. The leadership mods are going to make about 0% difference in focused fire tactics though if the BS monopoly (with a sprinkling of inties) remains. |
 Hllaxiu Shiva Morsus Mihi |
Posted - 2005.07.03 20:55:00 - [ 5]
As far as I can tell, theres no range on these boosts, so a BC could sit on the edge of the grid 400km from combat.
|
 Maya Rkell Third Grade Ergonomics
|
Posted - 2005.07.03 20:59:00 - [ 6]
Originally by: Remedial Only in Eve can the devs give a weak ship a new use and then somebody forecasts the doom of that ship because now it will be a primary target. It's lose/lose for CCP with some people.
You said it, though. They're weak, as in easily destroyed by a battleship. And they're FAR too slow for a raiding squadron to use them. So...BC's just got boosted up the target list, making them even LESS surviveable. And the leadership modules are probaly expensive, no? |
 Maggot Minmatar Mirkur Draug'Tyr Ushra'Khan |
Posted - 2005.07.03 21:02:00 - [ 7]
Originally by: Remedial Only in Eve can the devs give a weak ship a new use and then somebody forecasts the doom of that ship because now it will be a primary target. It's lose/lose for CCP with some people.
lol, CCP wins for me everytime - no harm in making a comment though on something that might force ppl away from mixed fleets. I love battlecruisers, and and quite selfishly dont want to get blown away as first target in every battle. hmm, maybe a bit late for that anyway. |
 Tyrrax Thorrk Amarr Habitual Euthanasia Pandemic Legion |
Posted - 2005.07.03 21:04:00 - [ 8]
I dunno Prophecy can be made pretty tough with that nice little hardening bonus and all those low slots  |
 Jim Steele Dead By Dawn
|
Posted - 2005.07.03 21:25:00 - [ 9]
Originally by: Tyrrax Thorrk I dunno Prophecy can be made pretty tough with that nice little hardening bonus and all those low slots 
if you fit pulses on it, it also has an extra high slot for er i dunno a cloak |
 Xelios Minmatar Broski Enterprises -Mostly Harmless- |
Posted - 2005.07.03 21:32:00 - [ 10]
Just park it 300km from the fight. Problem solved. |
 Necrologic Sniggerdly Pandemic Legion |
Posted - 2005.07.03 21:37:00 - [ 11]
what exactly do these new mods do? |
 Maggot Minmatar Mirkur Draug'Tyr Ushra'Khan |
Posted - 2005.07.03 21:52:00 - [ 12]
Originally by: Xelios Just park it 300km from the fight. Problem solved.
That misses the point - that BC will be safe sure, but my worry is that if any BC go in at close range they will get picked on as a potential first target. Maybe my argument is flawed as you WOULD NOT go in at close range if you had these mods on. But Ahhh that could be a bluff. Err I need more coffee, or maybe I shouldn't. |
 Redblade Reikoku Cascade Imminent |
Posted - 2005.07.03 21:59:00 - [ 13]
Don't think it will be a problem as Scorps,Tempests,Gankageddons,Blackbirds will still be on a higher priority as they deal more dmg and target jam more then your ordinary BC. |
 Xelios Minmatar Broski Enterprises -Mostly Harmless- |
Posted - 2005.07.03 22:09:00 - [ 14]
Any cruiser that goes in close range is primary target usually. Cruisers and frigs are always primary targets in a way, at least in battleship fleets, because they're so easy to take out. Or at least they were, until the missile changes come in. Besides, the new modules take high slots, what kind of genius would take a 35 mil BC with highslots devoid of weapons into close range combat? I don't think you'll ever see that happen, and people will realize this pretty quickly.  |
 DeGrand Darwin With Attitude Systematic-Chaos |
Posted - 2005.07.03 23:22:00 - [ 15]
If the bonusses are good enough, I would :P |
 Hakera Freelance Unincorporated Ushra'Khan |
Posted - 2005.07.04 00:19:00 - [ 16]
Edited by: Hakera on 04/07/2005 00:26:48Gang modules are all high slot and all appear to use 100mw and 1000tf with the bc bonus bringing it to 100tf per module, they are all high slot. They appear to have no range limitation. Each module has a base 2% bonus and 100% bonus per level of relevent warfare skill. Effects cannot be stacked, so you can only have 1 module boosting one effect or it will take the highest bonus. Take your standard ferox: 7/5/4 hi/med/low - thats 5-6 gang modules I think you can fit (cpu limitations) and you will need space for say 2-3 sensor boosters. Assuming you have either a good bm from an object like a gate I think it will be easy to stay away from the battle whilst boosting your gang or even have an assigned covert ops buddy, with the new longer warp-ins of 100k, he's not always needed now for many engagement scenarios. It doesnt look so bad when you think thats 5-6 bonus of up to 32% (2% boosted by 100% per lvl) per effect which will make a hell of a difference in battle. and ofc, you still have ytour old bonuses so you dont have to equip gang modules  |
 Pesht |
Posted - 2005.07.04 00:27:00 - [ 17]
A true commander goes into battle with his men, what's this talk of sitting near the back cowering? |
 Hakera Freelance Unincorporated Ushra'Khan |
Posted - 2005.07.04 00:33:00 - [ 18]
Originally by: Pesht A true commander goes into battle with his men, what's this talk of sitting near the back cowering?
general at the back of the field :) most command units are at the back anyway. You certaintly can be in the thick of it but a ferox will be disadvantaged with hardly any cpu for a defence and not much of a dps to make a difference if at all. A prophecy should do better with grid still availible for some armour reps and more slots for cpu's. |
 Mister Locke Amarr |
Posted - 2005.07.04 00:35:00 - [ 19]
Edited by: Mister Locke on 04/07/2005 00:35:43 Originally by: Pesht A true commander goes into battle with his men, what's this talk of sitting near the back cowering?
... then that true commander is a bit of an idiot then isn't he |
 Blacklight Reikoku IT Alliance |
Posted - 2005.07.04 01:00:00 - [ 20]
Originally by: Xelios Any cruiser that goes in close range is primary target usually. Cruisers and frigs are always primary targets in a way, at least in battleship fleets, because they're so easy to take out. Or at least they were, until the missile changes come in.
I'm glad I don't fly with your fleet commanders!  |
 Maya Rkell Third Grade Ergonomics
|
Posted - 2005.07.04 01:02:00 - [ 21]
Originally by: Hakera Each module has a base 2% bonus and 100% bonus per level of relevent warfare skill. Effects cannot be stacked, so you can only have 1 module boosting one effect or it will take the highest bonus.
You can mount 1. A midslot module lets you mount another 1... |
 Hakera Freelance Unincorporated Ushra'Khan |
Posted - 2005.07.04 01:09:00 - [ 22]
Originally by: Maya Rkell
Originally by: Hakera Each module has a base 2% bonus and 100% bonus per level of relevent warfare skill. Effects cannot be stacked, so you can only have 1 module boosting one effect or it will take the highest bonus.
You can mount 1. A midslot module lets you mount another 1...
ta - command processor I, makes more sense I guess, you could get quite a few bonuses from a good skilled person. The mod uses 150tf itself, so I think 1-4 gang modules is what were looking at so not so devestating to your average bc loadout. Just have to make sure you use the right gang mod. Some of the better ones look like the shield harmonizing and passive defence. |