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blankseplocked Can a Tengu be fitted to defeat 100% of all gate camps?
 
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Mistae
Inner Light Creations
Posted - 2011.08.17 03:50:00 - [1]
 

I know it has the interdiction sphere nullifier option but it still could be warp scrambled by a fast locking ship with a warp disruptor/scrambler, correct?

If I fit a cloak and activate it as soon as drop cloak entering a system, then it would be extremely rare and unlikely they could scramble me?

I would like to be able to fly safely through heavily defended and gate camped 0.0 safely and the methods I have seen people post for using covert ops seamed a little hit or miss.



I likegirls
Minmatar
Posted - 2011.08.17 04:12:00 - [2]
 

More of about 99% of the time you can get through gate camps. once in a while there will be a fast bugger that gets a lucky decloak on you fast enough or if they have like 50+ guys all orbiting the gate then you are screwed.

Nezumiiro Noneko
Posted - 2011.08.17 05:25:00 - [3]
 

proper gate camp will catch most anything.


But...these proper gate camps are not frequent. Not saying you won't see instalockers much on gates...but I never saw em. Hell. I had a non-nano drake get away from non-bubble camps a few times lol.

Preferred tackler/cloak debumper for a gate camp in 0.0 will be an inty (least all I ever saw). Drone gaurded inty can zip around a bubble better than most ships when looking to dredge up a person trying to mwd spank/cloak out the bubble.

Most inties don't leave much room for sebo for in ship boosting to attempt a decent instalock. Odds are in your favor unless inties have lsot favor in the year I have been away.

died in few camps across 0.0...none have been instalocks. Just people really good at guarded drone inty bumping (was not in a bubble nullifying t3 obviously lol).

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.08.17 07:04:00 - [4]
 

You will never be 100% safe. No matter what you do, there's always a small chance you will land right on top of someone and won't be able to cloak.

But other than that, yes, an interdiction nullified, covops cloaking, fast aligning T3 is pretty much untouchable.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.08.17 10:53:00 - [5]
 

Originally by: Abdiel Kavash
You will never be 100% safe. No matter what you do, there's always a small chance you will land right on top of someone and won't be able to cloak.

But other than that, yes, an interdiction nullified, covops cloaking, fast aligning T3 is pretty much untouchable.


Unless there are several interceptors sitting at 0 around the gate with their MWDs on to sprint towards the ship and uncloak it

TheMahdi
Posted - 2011.08.17 10:58:00 - [6]
 

Good gate campers will spread out to 12km from the gate in all directions with drones out orbiting. If theres enough, this will create a lot of spots where you might end up right next to someone or his/her drones. The larger the gang, the more likely this will be. Also dramiels are popular now and they have drones and are very fast and lock really quickly, a few of those in a proper gate camp orbiting at 12km can greatly increases chances of catching cloakys/nullified peeps.

Generally speaking, most people don't have the patience for this kind of camp.

BearJews
Posted - 2011.08.17 13:20:00 - [7]
 

I use the interdiction nullifier with covert ops as well as 2 warp core stabs at the bottom. My mids are filled with dual props, a scrambler a web and a bunch of hardeners (sometimes it seems like it takes forever to dock so i want some EHP just in case.) So just in case they DO have a fast locking ship i still can get away, hell if they have 2 fast locking ships with disruptors (the long range point) i still can get away.

I honestly feel the safest i ever have roaming null in this ship. Here is the fit:

[Tengu, Jason Stathom's Audi]
Damage Control II
Warp Core Stabilizer I
Warp Core Stabilizer I

10MN MicroWarpdrive II
10MN Afterburner II
Stasis Webifier II
Warp Disruptor II
Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II

Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]


Tengu Defensive - Supplemental Screening
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Covert Reconfiguration
Tengu Propulsion - Interdiction Nullifier


You can fit some neuts at the top if you like, there is plenty of pg and cpu left. But i think it's overkill

Zoe Ardent
Posted - 2011.08.17 16:08:00 - [8]
 

Originally by: BearJews

[Tengu, Jason Stathom's Audi]
Damage Control II
Warp Core Stabilizer I
Warp Core Stabilizer I

10MN MicroWarpdrive II
10MN Afterburner II
Stasis Webifier II
Warp Disruptor II

Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II

Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]


Web and point what for ? you have nothing to kill what you catch Laughing

I'd replace them with ECM (ECM Burst saved my life a few times)

BearJews
Posted - 2011.08.17 16:32:00 - [9]
 

lol, i dunno...just in case i come across someone ratting or something and i can just to hold him down for a long time while my buddies warp in(all theoretical, i have yet to do this). YOure right with the ecm...might as well do that if it's just you traveling to some region where you have no buddies around.

Zakua Corbin
Posted - 2011.08.17 16:54:00 - [10]
 



If you realy want a slippery T3 use the interdiction nullifier and Covop Subsys, then add ECM/ECM burst and Tracks disrupts/Damps and 2 Warp stabs, keep in mind the stabs make it easier for others to target you so it is a double edged sword on that one.

All of the above ontop of your AB/MWD and if you wanna be a real joker, throw some neuts on so u can toy with em b4 you warp off.

Panch0Villa
Caldari
Posted - 2011.08.17 18:21:00 - [11]
 

Edited by: Panch0Villa on 17/08/2011 18:21:49
The main issue imo is having someone decloak you.

All things being equal, no one really has a chance to catch you due to inherent lag and time from "I see it" to "I target it". As long as you hit that cloak, no one can nail you down, and the bubbles can't stop you.

Now if someone was less than 2k from you, and you decloaked, you would have to align and warp before they could lock and scram you, and that is certainly possible.

Tau Cabalander
Posted - 2011.08.17 18:57:00 - [12]
 

Nothing is 100% sure in EVE. You can even get lagged and disconnected at bad time.

This is what I use for travel:


[Tengu, Prober]
'Halcyon' Core Equalizer I
'Halcyon' Core Equalizer I
Nanofiber Internal Structure II

Photon Scattering Field II
Shield Boost Amplifier II
Invulnerability Field II
Medium Capacitor Booster II, Cap Booster 800
Invulnerability Field II
X-Large Shield Booster II
10MN MicroWarpdrive II

Sisters Expanded Probe Launcher, Sisters Core Scanner Probe I
[empty high slot]
[empty high slot]
[empty high slot]
Covert Ops Cloaking Device II

Medium Gravity Capacitor Upgrade I
Medium Gravity Capacitor Upgrade I

Tengu Defensive - Amplification Node
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Covert Reconfiguration
Tengu Propulsion - Interdiction Nullifier


Anya Ohaya
Posted - 2011.08.17 23:32:00 - [13]
 

Originally by: Mistae

I would like to be able to fly safely through heavily defended and gate camped 0.0 safely and the methods I have seen people post for using covert ops seamed a little hit or miss.



Is there really no other way around? The best way to not get caught is to use another gate.

Is the gate camped 24/7?

If you can get a cov-ops frigate into the system you could try and scan down a chain of wormholes that leads back to somewhere uncamped. People rarely camp wormholes.

Diomidis
Pod Liberation Authority
Posted - 2011.08.18 06:11:00 - [14]
 

It's more probable for the node to lag and you not getting to cloak after you initiate warp, than having a guy on-top of you before the pretty agile nulified / cloaky tengu (or most T3s) warps out.

Capable gate camps with losta bubbles and a few good inty/dram pilots can catch a lot of stuff, but still, the covert/null subbed T3s are by far the hardest prey.

Mistae
Inner Light Creations
Posted - 2011.08.19 03:37:00 - [15]
 

Thanks for all the answers.

forgive my ignorance assume I have the interdiction sphere nullifier and the covert ops cloak fitted,

I enter the system and I am cloaked temporarily, I can not just warp? Don't I have to break cloak, start warp and then re-cloak in quick succession? I being very unlikely anyone could target me in the short period I am visible between the two cloaks.

the danger comes if I am de-cloaked involuntarily because the location I first materialize in was close to another object and because of that I also can not re-cloak quickly?

also, the fittings posted were targeted towards just gate camp running more or less and I would need to dock somewhere and re-fit when I get near my destination? Correct? I would be more interested in a setup which had the covert ops cloak and the interdiction nuliifier to run gate camps but still left the ship with a strong offensive capability(if that is realistic) without having to dock for a refit.

steave435
Caldari
Sniggerdly
Pandemic Legion
Posted - 2011.08.19 10:21:00 - [16]
 

Originally by: Mistae
Thanks for all the answers.

forgive my ignorance assume I have the interdiction sphere nullifier and the covert ops cloak fitted,

I enter the system and I am cloaked temporarily, I can not just warp? Don't I have to break cloak, start warp and then re-cloak in quick succession? I being very unlikely anyone could target me in the short period I am visible between the two cloaks.

the danger comes if I am de-cloaked involuntarily because the location I first materialize in was close to another object and because of that I also can not re-cloak quickly?

also, the fittings posted were targeted towards just gate camp running more or less and I would need to dock somewhere and re-fit when I get near my destination? Correct? I would be more interested in a setup which had the covert ops cloak and the interdiction nuliifier to run gate camps but still left the ship with a strong offensive capability(if that is realistic) without having to dock for a refit.


Well the covert ops sub and missile damage sub can't be used at the same time, so not really, but you could fit a MWD and improved cloak instead of covert ops and do the MWD+cloak trick.
Obviously more risky, but it should still be good enough most of the time.

CyberRaver
Wildly Inappropriate
Posted - 2011.08.19 11:22:00 - [17]
 

I just took a 70+ jump jaunt through nullsec with no friendly in sight, systems with established camps were just a nice view in the rear view mirror in my legion

Its highly unlikely yuoll be caught by ANY camp unless you make a mistake, just go cloaky, with interdiction nullify and then nanofibers etc in the lows, before you are even declocked your warping most of the time
The covert ops cloak is there for the luls

Djinn Xh'rnae
Posted - 2011.08.19 18:25:00 - [18]
 

Do you have NO friends at all?

Get together with them and practice null travel tactics in hi-sec.

Cailan Theirin
Outer Ring Marauders
Posted - 2011.08.19 19:23:00 - [19]
 

As a poster above said, more like 99%.

There's always a chance of being caught, but it's highly unlikely. Best thing to do is cover your bases. Warp core Stabs are useful IF you get de-cloaked. Nanos make you allign and warp faster. Pick your poison.

Chances are, the only camps that can touch you will be large, and well-orginized. If local is full of reds, then simply warp to within 100km of the gate and have a look first, before starting your approach. (You DO have a Cov-ops cloak right?)

With all this said, I frequently run through gate camps ranging from simple to complex camps. Some are far easier than others. The easiest gate camp to escape is the one you never have to go through. Take a minute, evaluate the circumstances and check for second routes. Remember, cov-ops ships escape gate camps (Even with bubbles) all the time. You shouldn't even have to worry about bubbles with the interdiction sub. Advantage is yours in these circumstances.

One last thing, there's debate about how long to hold your cloak after jumping before warping. Some say that once the enemy camp see's a gate flash, they go on red alert, and that the faster you get out, the better. Others say that waiting a few seconds will give them time to lose their edge. (they figure you already warped, etc) I like to wait a few seconds and have a look around before making a move. I haven't ever lost a cov-ops to a gate camp of any kind.

In my mind it really comes down to math.
My cov-ops has an allign and warp time of around 4 seconds. That means that they have 4 seconds to de-cloak, Target, lock and scram me (multiple scrams if I fit stabs)

Possible? Yes.

Likely? No.

Like I said, the Marauders move cov-ops ships through camps all the time. We have never been caught.

-Cailan

Sluzzytimes
Posted - 2011.08.20 18:30:00 - [20]
 

interdiction nullifier with cov ops cloak and 4 inertia stabs.

Make sure to smack talk them as you pass their scrub camp.

Then for moar lulzs warp back to the gate cloaked orbit at 100+ km out and smack talk more.

Make sure to mention how gate camping isn't real pvp. etc etc

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2011.08.20 20:17:00 - [21]
 

No such thing as 100%, but it's pretty reliable - covops, istabs and MWD is quite good at camp busting.
Ad interdiction nullifier, and you've got something that's about as good as you're ever going to get. Short of a jump drive at least. Covops module lets you use blackops bridges, which is also a good way of camp dodging.

Templar Dane
Amarr
Amarrian Retribution
Posted - 2011.08.22 21:43:00 - [22]
 

I've tried catching cloaky tengus by decloaking them with inties...it just isn't feasible with their insane align time.

You'd have to be on top of them already, or have prepared the gate ahead of time to catch them. With it's 3-4 second align time, by the time you decloak them with an inty you won't have time to lock and point them 999 times out of 1000.

Kikusaku
Consanguine Syndicus
Posted - 2011.08.23 13:45:00 - [23]
 

there is a method... for defeating 100% gate camps





stay docked.. forever

Lady Skank
Ban Evasion inc
Posted - 2011.08.23 16:13:00 - [24]
 

If the blobs to big don't forget to re-approach the gate, that way even if the follow you through they will be out of position and many of them will be aggressed and cant follow.

xenodia
Gallente
DYNAMIC INTERVENTION
ORPHANS OF EVE
Posted - 2011.08.23 18:35:00 - [25]
 

Originally by: Mistae
I know it has the interdiction sphere nullifier option but it still could be warp scrambled by a fast locking ship with a warp disruptor/scrambler, correct?

If I fit a cloak and activate it as soon as drop cloak entering a system, then it would be extremely rare and unlikely they could scramble me?

I would like to be able to fly safely through heavily defended and gate camped 0.0 safely and the methods I have seen people post for using covert ops seamed a little hit or miss.





Short answer is no. human factor plays into it on both sides. Will you sphincter clinch and make a mistake when you jump into the camp ? Will the dramiel/ceptor pilots in the camp be on the ball enough and/or lucky enough to decloak you before you can warp out? Note that fitting the nullfier subsystem makes the 2nd case more likely, since it nerfs your align time.


 

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