| Author |
Topic |
 Jhonen Senraedi Minmatar Dopehead Industries True Reign |
Posted - 2011.08.09 14:38:00 - [ 31]
Originally by: Headerman Plus, with no action being taken on botting, people running bots will simply be able to purchase some SPs to maximise isk making skills
Ah yes..how game breaking..almost as bad as the large alliances exploiting plexes back in the day..or printing isk with the tower exploits..that saw few of them get hit..Many people in certain alliances often run bots etc. or use exploits to gain isk advantage,,funny how most use squiggly writing and drink vodka! So what if people can purchase some xp..on their own character and give real money direct to ccp..rather than lining the pockets of some guy who runs 10 accounts just to skill up alts for resale...often done by sweatshop methods and providing the ingame isk for RMT...and thus criminal actions. Maybe CCP could limit per account and per year or such..the amount of sp that could be bought...say 10m per year..including and back-dated to a character's creation..thus,for the vets,they could technically buy 10m sp per year backdated to 03/04/05 etc. This would allow newer guys to feel more involved and competent earlier in game and yet..would still reward the vets if they so wished.. This would also help people,yes..like myself,who for real life issues has had to take time out of game from time to time and couldn't keep up the sub for whatever reason.. The only real reason I see for many of you saying no etc. is ..that you feel because you played and paid..you deserve something..guess what..you don't! All customers are equal..in fact newer customers often get better deals than the long terms ones.. The extra potential revenue this could bring in could help bolster CCP to do even more amazing stuff wit Eve..letting the game evolve more and more.. Maybe it's about time some of you evolved too instead of having this rigid "I'm elite" mentality.. |
 Tippia Caldari Sunshine and Lollipops
|
Posted - 2011.08.09 14:41:00 - [ 32]
Originally by: CanIPost Please Also, both you, Tippia, and Headerman are assuming anyone proposed buying skillpoints with PLEX. I propose buying skillpoints with cash because a lot of the ISK that went to paying for those PLEX was probably made by botting.
Ok, so you really don't want it to be a fair mechanic, in other words — only something that well-off or deeply invested players (ie. not new ones) will use. Quote: SKILLPOINTS MATTER IN THIS GAME.
Not in the way you're thinking, no. |
 Velicitia Gallente Open Designs |
Posted - 2011.08.09 14:46:00 - [ 33]
Originally by: CanIPost Please . . . because the wonderful skilling system in this game is all that keeps you playing? Or is it because you might actually have to prove your skill against the people who bought enough skillpoints to compete with you?
Skilling system is fine. I can be 80%-90% as effective one month in as a frigate pilot as an 8 year old toon. I don't engage in combat if I can avoid it. I'd quit because the value of the game will have been irrevocably lost due to going pay2win. Originally by: CanIPost Please
Originally by: Velicitia I'd really like if if you'd stop speaking for me, thank you.
I want to pay $15 per month for a game where what I choose matters, both to myself/personal future, and may even matter in the larger game.
I want to pay $15 for a game where if I have this "brilliant" idea and it pays off, I can be part of the elite... or if it fails, I'm stuck in a rookie area kicking my own ass for it.
I want to pay $15 for a game where I'm not told I can't go "over there", or that I can't kill that annoying guy in local (or equiv) for the hell of it.
So, why do you play EVE Online? All those conditions are present in many other games. Have you played first person shooters? You can kill the annoying guy and then rub your ass in his corpse's face.
I could play an FPS, yes (and if DUST doesn't suck donkey balls, I may purchase it). After running "Blood Gulch" or any other FPS map for the 900th time, what long-standing mark have I made on the game? Or perhaps I could go to WOW... (yeah, right  ) ... hmm... grind, grind, grind and then... meh, nothing. At least here, I can leave the (relative) safety of empire and attempt to carve out a home for myself in outlaw space, either through being a competent industrial character and supplying my corp... or maybe actually training a few combat skills. Originally by: CanIPost Please i.e. You want the skillpoints you PAID for. You want skillpoints without exerting any effort other than updating your queue and paying CCP.
no... I just like the fact I don't have to grind daily to "keep up" (see:WOW, etc) Originally by: CanIPost Please
You don't play sports, do you? Many sports have scarcely changed in a hundred years, yet people still play and enjoy them precisely because when the rules and conditions of the game don't change, your strategies do. Weird, huh? Same ball. Same field. Same number of players. Same rules, etc. Vastly different outcomes from game to game.
Play football with friends. Organised leagues here are ****. Originally by: CanIPost Please And, be real. In EVE, your actions have no effect. You're just shoveling sand around in the sandbox, because someone with more skillpoints or ISK or fleet-members always comes along and knocks down your castle. Maybe this isn't true for you, and maybe that's why you don't understand why EVE could use a change.
I've seen my share of sov fights. some won, some lost... but they had an impact. Maybe not game changing, but the fights still impacted a few thousand... if they disrupted supply lines back to empire, than all of new eden is affected. regardless, that's a *significant* impact when compared to maybe 30 people in a FPS fight, or the few thousand on a sharded game. Originally by: CanIPost Please I understand you guys were here first, but if you love the game so much, then I'd think you would want to see it grow and flourish. I wouldn't think you'd just up and quit at the drop of a hat.
If the game changes so significantly that EVE is not EVE any more, then there's no reason to stay. I've a good number of other hobbies to fill my time. I can do without growth at the expense of EVE. '07 toon here. Many people came before me, and many have come after... the "you don't want to lose your advantage" argument is ****. |
 Velicitia Gallente Open Designs |
Posted - 2011.08.09 15:07:00 - [ 34]
Originally by: CanIPost Please Pay-to-win (read: empire-builder) players are already rampant in EVE, but since they can't buy skillpoints, they just multi-client and multi-box with multi-accounts.
here's the thing though. That multi-boxer might have 2 or 3 or 4 toons active... in most cases, it'll be like this: 1. Orca (maybe mission-boat) 2-n. Hulk/Mackinaw Essentially, the boring **** that no one wants to do. Alternatively: 1. pewpew 2. miner/industrialist (so they don't have to admit to their friends they mine/do industry) Originally by: CanIPost Please What you guys may not understand is that by multi-accounting, you're essentially entering yourselves in the chess tournament multiple times, getting multiple slots, crowding out the competition and making them have to play you multiple times. Does that seem fair?
do you honestly know how hard it can be to get someone to light you a cyno at 3AM so you can make a supply run in your JF? For the most part, alts are used for the mundane stuff that you don't always have someone to help you with. I suppose you could multi-box combat ships... but you'll be in a whole world of trouble if that "lone ship" turns into bait. Originally by: CanIPost Please
Originally by: Marchocias Actually many people do want to play that game... with 60,000 clients onli . . .
Even if there were actually 60,000 people playing EVE at peak time (which, we know half of them are alts), that doesn't count the multitudes of people who never said a word, but just walked away from the game and never came back. I'm guessing that number is much higher than 60,000, but how many of those people would have stayed on if the game were just a little different?
probably few. But those differences that may turn certain people away are what bring the rest of us here... Originally by: CanIPost Please
Originally by: Tippia …and lose CCP money as older players quit and as the game lost staying-power with new ones.
Spoken like a true abuser. Let me translate that so everyone else can understand it a little better:
"No other players would love you, EVE Online, if we didn't. You're worthless to everyone but us."
No, she said as the true players leave, there's little to keep someone who just P2W in a game around. Think of it this way: As a kid, you spent your entire summer working your ass off to get a playstation/bike/whatever. Yeah, it's "only" a couple hundred bucks... but you'll for damn sure value that more than the little brat down the street who gets whatever he wants. Originally by: CanIPost Please
PLAYER SKILL MATTERS IN THIS GAME.
Deal with it.
FYP  |
 Newt Rondanse |
Posted - 2011.08.09 15:33:00 - [ 35]
Originally by: Velicitia
Originally by: CanIPost Please . . . because the wonderful skilling system in this game is all that keeps you playing? Or is it because you might actually have to prove your skill against the people who bought enough skillpoints to compete with you?
Skilling system is fine. I can be 80%-90% as effective one month in as a frigate pilot as an 8 year old toon.
So you're saying that somebody needs to play the game for a month, and commit to paying for it, *before* they can be reasonably effective at PvP in the smallest ships. You know, the old system where every toon started out with 800K SP and a specialization out of the gate was much better than the current mess. I could have a combat-effective toon in half an hour, and if I didn't like the way that one came out I could try again. It was much better for learning the basics of the game than the current setup where you have to spend weeks as a "level 0" character unable to do anything well. |
 Velicitia Gallente Open Designs |
Posted - 2011.08.09 15:38:00 - [ 36]
|
 Tippia Caldari Sunshine and Lollipops
|
Posted - 2011.08.09 15:39:00 - [ 37]
Originally by: Newt Rondanse So you're saying that somebody needs to play the game for a month, and commit to paying for it, *before* they can be reasonably effective at PvP in the smallest ships.
No. He's saying that after a month, you're more than reasonably effective and in a position to compete with much older players. A mere "reasonably effective" happens after a week or two. Quote: You know, the old system where every toon started out with 800K SP and a specialization out of the gate was much better than the current mess.
…aside from the fact that it didn't offer any specialisation and mainly just wasted SP that could have been put to far better use. |
 Newt Rondanse |
Posted - 2011.08.09 15:57:00 - [ 38]
Originally by: Tippia
Originally by: Newt Rondanse So you're saying that somebody needs to play the game for a month, and commit to paying for it, *before* they can be reasonably effective at PvP in the smallest ships.
No. He's saying that after a month, you're more than reasonably effective and in a position to compete with much older players. A mere "reasonably effective" happens after a week or two.
Ah, so you start being able to play the game right about when your trial runs out, unless you already know what you are doing. By definition, new players generally don't know what they are doing. Originally by: Tippia
Quote: You know, the old system where every toon started out with 800K SP and a specialization out of the gate was much better than the current mess.
…aside from the fact that it didn't offer any specialisation and mainly just wasted SP that could have been put to far better use.
Seriously? I mean, it isn't like your average player will train up [Racial] Frigate 5 before they can lose BC's now. I know, I have watched enough new players ignore the advice to do just that (and it takes so little time at the start, too!) |
 CanIPost Please |
Posted - 2011.08.09 16:00:00 - [ 39]
Originally by: De'Veldrin If you don't understand why, you don't understand what separates Eve from the mass of other MMOs out there, and what attracted a large number of us to the game in the first place.
I don't CARE what attracted any of you to this game, honestly. I can only speak for myself, but in doing so, I can illuminate the motivations of the class of players that I am a member of. Originally by: De'Veldrin People haven't played Eve for 3, 4, 5 + years because it's a space MMO
You mean that YOU haven't played EVE for 3, 4, 5+ years because it's a space MMO. That was EXACTLY why I started playing it. Originally by: De'Veldrin You can't win in EVE
Really . . . Originally by: Tippia Ok, so you really don't want it to be a fair mechanic, in other words — only something that well-off or deeply invested players (ie. not new ones) will use.
Look at what you said: Only rich or more senior players would be able to succeed . . . well, as it is now, according to you, only more senior players are able to succeed. At least changing it to allow rich players to succeed, too, would be a step in the right direction. Originally by: Velicitia I can be 80%-90% as effective one month in as a frigate pilot as an 8 year old toon . . . I'd quit because the value of the game will have been irrevocably lost due to going pay2win.
Look at what you said: A player with a million skillpoints can be as effective as a player with 100 million skillpoints . . . I'd quit because the value of the game will have been irrevocably lost due to a 1 month old player being able to pay to have as many skillpoints as an 8 year old player, and having that many skillpoints equates to winning in EVE. And, no you ****ing can't be 80-90% as effective at 1 month in a frigate as an 8 year old player. Originally by: Velicitia I could play an FPS, yes (and if DUST doesn't suck donkey balls, I may purchase it). After running "Blood Gulch" or any other FPS map for the 900th time, what long-standing mark have I made on the game?
Almost a decade ago, now, I played a sci-fi FPS. It didn't get any patches. The stat boards weren't functional. The players numbered in the hundreds, maybe low thousands at first. We played the same maps every day. But, we had fun. No two games were ever the same. I remember many of their names, still, and some of their voices. I remember tactics, and engagements, and matches that I played, and it still makes me smile. And, if I had had to see the game change and the way I played it change just to keep it going, I wouldn't have hesitated to say "okay". And, it is my great conviction that if you asked any of those people who I played with who the best player on the field was in that game, they would tell you my name. One day, Tranquility will be a pile of junk in a landfill. What mark does any of us leave? Originally by: Velicitia Putting time, thought, and effort into the game is hard. Multi-accounting is easier.
You don't say. Originally by: Velicitia No, she said as the true players leave, there's little to keep someone who just P2W in a game around.
What makes you guys think you are the only "true" players? And, no, that's not what she said . . . she didn't say "pay-to-win" players. She said "new ones". Finally, I'll say it yet again, since it is still not getting across to some of you: SKILLPOINTS MATTER IN THIS GAME. Deal with it. |
 Tippia Caldari Sunshine and Lollipops
|
Posted - 2011.08.09 16:13:00 - [ 40]
Edited by: Tippia on 09/08/2011 16:14:05 Originally by: Newt Rondanse Ah, so you start being able to play the game right about when your trial runs out, unless you already know what you are doing.
No. But if you ask around for a bit of help from those who do know, then you'll be ready about then. Quote: By definition, new players generally don't know what they are doing.
…unless they ask. Quote: Seriously?
Yes. Do you remember what those old skill sets were like? Tons of SP poured into stuff that weren't particularly relevant; no opportunity to ask what you needed and very little ability to pick and choose. And no, racial frigate V shouldn't be on that early list. Originally by: CanIPost Please Look at what you said: Only rich or more senior players would be able to succeed
No, that's what you said. You may not be aware that you said it, but that is it. Quote: At least changing it to allow rich players to succeed, too, would be a step in the right direction.
No, it would not — it would only let rich players lose more quicker (since buying SP doesn't buy you success). The only ones who'd succeed would be the older players (because they would know how to make use of what they just bought — a knowledge gained through game experience, not through having a high SP stat). Quote: And, no you ****ing can't be 80-90% as effective at 1 month in a frigate as an 8 year old player.
Yes you can. The skill system ensures it, because no matter how old you are, there is a hard cap on how how you can train your skills, on what skills are relevant, and on how much those skills will affect your effectiveness. The problem is that people — new and old — think that progression in EVE works like in a class/level/XP-based game, when it almost works the exact opposite way… Quote: Finally, I'll say it yet again, since it is still not getting across to some of you:
SKILLPOINTS MATTER IN THIS GAME.
Repeating it doesn't make it any less false. And the way you think of it, it most certainly is false. So how about you deal with it and learn how EVE's skill system operates before trying to "fix" it by solving a problem that doesn't exist. |
 Velicitia Gallente Open Designs |
Posted - 2011.08.09 16:18:00 - [ 41]
Per EVEMon: Minmatar Frigate I (16 minutes, 40 seconds) Minmatar Frigate II (1 hour, 17 minutes, 38 seconds) Minmatar Frigate III (7 hours, 19 minutes, 2 seconds) Energy Systems Operation I (8 minutes, 20 seconds) Energy Systems Operation II (38 minutes, 50 seconds) Energy Systems Operation III (3 hours, 39 minutes, 30 seconds) Energy Management I (25 minutes) Energy Management II (1 hour, 56 minutes, 26 seconds) Energy Management III (10 hours, 58 minutes, 34 seconds) Energy Grid Upgrades I (16 minutes, 40 seconds) Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds) Electronics Upgrades I (16 minutes, 40 seconds) Long Range Targeting I (16 minutes, 40 seconds) Long Range Targeting II (1 hour, 17 minutes, 38 seconds) Targeting I (8 minutes, 20 seconds) Targeting II (38 minutes, 50 seconds) Targeting III (3 hours, 39 minutes, 30 seconds) Targeting IV (20 hours, 41 minutes, 50 seconds) Signature Analysis I (8 minutes, 20 seconds) Signature Analysis II (38 minutes, 50 seconds) Signature Analysis III (3 hours, 39 minutes, 30 seconds) Evasive Maneuvering I (16 minutes, 40 seconds) Evasive Maneuvering II (1 hour, 17 minutes, 38 seconds) Warp Drive Operation I (8 minutes, 20 seconds) Warp Drive Operation II (38 minutes, 50 seconds) Mechanic III (3 hours, 39 minutes, 30 seconds) Hull Upgrades I (16 minutes, 40 seconds) Hull Upgrades II (1 hour, 17 minutes, 38 seconds) Hull Upgrades III (7 hours, 19 minutes, 2 seconds) Shield Management I (25 minutes) Shield Management II (1 hour, 56 minutes, 26 seconds) Shield Management III (10 hours, 58 minutes, 34 seconds) Repair Systems I (8 minutes, 20 seconds) Repair Systems II (38 minutes, 50 seconds) Repair Systems III (3 hours, 39 minutes, 30 seconds) Gunnery III (3 hours, 39 minutes, 30 seconds) Rapid Firing I (16 minutes, 40 seconds) Rapid Firing II (1 hour, 17 minutes, 38 seconds) Sharpshooter I (16 minutes, 40 seconds) Motion Prediction I (16 minutes, 40 seconds) Motion Prediction II (1 hour, 17 minutes, 38 seconds) Motion Prediction III (7 hours, 19 minutes, 2 seconds) Small Projectile Turret I (8 minutes, 20 seconds) Small Projectile Turret II (38 minutes, 50 seconds) Small Projectile Turret III (3 hours, 39 minutes, 30 seconds) Gunnery IV (20 hours, 41 minutes, 50 seconds) Trajectory Analysis I (41 minutes, 40 seconds) Trajectory Analysis II (3 hours, 14 minutes, 4 seconds) Minmatar Frigate IV (1 day, 17 hours, 23 minutes, 40 seconds) Energy Systems Operation IV (20 hours, 41 minutes, 50 seconds) Energy Management IV (2 days, 14 hours, 5 minutes, 30 seconds) Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds) Energy Grid Upgrades IV (1 day, 17 hours, 23 minutes, 40 seconds) Long Range Targeting III (7 hours, 19 minutes, 2 seconds) Long Range Targeting IV (1 day, 17 hours, 23 minutes, 40 seconds) Signature Analysis IV (20 hours, 41 minutes, 50 seconds) Evasive Maneuvering III (7 hours, 19 minutes, 2 seconds) Evasive Maneuvering IV (1 day, 17 hours, 23 minutes, 40 seconds) Warp Drive Operation III (3 hours, 39 minutes, 30 seconds) Warp Drive Operation IV (20 hours, 41 minutes, 50 seconds) Mechanic IV (20 hours, 41 minutes, 50 seconds) Hull Upgrades IV (1 day, 17 hours, 23 minutes, 40 seconds) Shield Management IV (2 days, 14 hours, 5 minutes, 30 seconds) Repair Systems IV (20 hours, 41 minutes, 50 seconds) Rapid Firing III (7 hours, 19 minutes, 2 seconds) Rapid Firing IV (1 day, 17 hours, 23 minutes, 40 seconds) Sharpshooter II (1 hour, 17 minutes, 38 seconds) Sharpshooter III (7 hours, 19 minutes, 2 seconds) Sharpshooter IV (1 day, 17 hours, 23 minutes, 40 seconds) Motion Prediction IV (1 day, 17 hours, 23 minutes, 40 seconds) Small Projectile Turret IV (20 hours, 41 minutes, 50 seconds)
Total time: 31 days, 12 hours, 53 minutes, 4 seconds
Skills all "max out" at level 5, 4/5 = 0.8 (80%). TBH though, that last level in the skill is usually only a difference in effective DPS/tank/etc of 5% or so.
|
 Velicitia Gallente Open Designs |
Posted - 2011.08.09 16:25:00 - [ 42]
ran outta chars before...
That skill plan was made using a fresh out of pod-school toon with zero skills, zero implants, and no previous Minmatar skills.
Could probably shave off a few hours if I went with a Caldari frig... |
 Aphoxema G PONIES EVERWHERE
|
Posted - 2011.08.09 16:27:00 - [ 43]
Originally by: Thanatha [...] How about the ability to buy skill-points for real-world money ? [...]
In most games, your "level" depends on how much effort you put into the game. More work means higher levels faster. The only analogue to this in EVE is property and ISK. Skilltraining is different, and you're actually already paying for it. There's a restriction on speed, and this is really the only thing that distinguishes a veteran from a new player... unless, like, they have a bunch of useless skills trained. A reason why people see paying for SP as an invasion is it disregards something very meaningful to the community. Corporations typically specify a certain amount of SP, but it's not for what a player might be able to do; someone who's done PvP or Industry their whole career who then switches to the other one will probably be unable to accomplish the new thing as well as others who have trained for it. It's about seniority and an experience of the EVE environment in general. Buying characters actually infringes on this, but to buy a character a person needs to have a lot of ISK. To have enough ISK a person either needs to work for it in EVE and gain experience or buy PLEX cards. The amount of PLEX a person buys is dependent on how interested they are in EVE and unless they're so wealthy that cash is almost meaningless they are still valuable to other players in their optimism alone. I know, we all know how frustrating it is to start off feeble and generally unrespected, but strength and attribution are things we all need to earn over time and with effort. This is why you can not buy SP and why you never should be able too. Gaining SP needs to go in hand with socialization, building cliques and communities and earning a place in EVE that even CCP won't have the right to deny from you. Try to buy some patience, instead. |
 Tippia Caldari Sunshine and Lollipops
|
Posted - 2011.08.09 16:28:00 - [ 44]
Originally by: Velicitia Skills all "max out" at level 5, 4/5 = 0.8 (80%). TBH though, that last level in the skill is usually only a difference in effective DPS/tank/etc
…and remember, that's 80% of the bonus, not of the overall effectiveness. A skill that provides 5% per level will have 96% the effectiveness at lvl IV compared to lvl V. A skill that provides 10% per level will have 93% effectiveness at IV compared to V. |
 Thomas Turnpoint |
Posted - 2011.08.09 16:31:00 - [ 45]
A) He's incapable of having his mind changed through logic and fact B) he's only continuing because it stirs the pot C) Someone kicked over his sandcastle and he can't use moms credit card for p2w revenge, and is raging over it.
|
 Newt Rondanse |
Posted - 2011.08.09 16:32:00 - [ 46]
OK, now explain how a new player is going to even know about EVEMon and which skills they need to train up in the first place.
There aren't enough experienced players to go around, and those that are are usually too busy playing the game to hang out in newbie systems telling people how to be successful and where to find all this stuff.
I don't even recall anything in the tutorials about the certificate system (that at least provides some guidelines in-game). So your normal player that just wants to kill things is only going to find out about it when they stumble across their first certificate after a week or 2 of random training.
What's that I hear? "We don't need people who aren't smart enough to figure this out"? Because we do need them. Somebody has to pay the bills, and the easier it is to get started in the game the more people can play it and help pay the bills. |
 CanIPost Please |
Posted - 2011.08.09 16:33:00 - [ 47]
Originally by: Velicitia Per EVEMon: Minmatar Frigate I (16 minutes, 40 seconds) . . .
Total time: 31 days, 12 hours, 53 minutes, 4 seconds
Skills all "max out" at level 5, 4/5 = 0.8 (80%). TBH though, that last level in the skill is usually only a difference in effective DPS/tank/etc of 5% or so.
I won't go into it too much, but that Rifter can't even fit an AB. |
 Tippia Caldari Sunshine and Lollipops
|
Posted - 2011.08.09 16:34:00 - [ 48]
Originally by: Newt Rondanse OK, now explain how a new player is going to even know about EVEMon and which skills they need to train up in the first place.
By realising that this isn't a single player game. Quote: I don't even recall anything in the tutorials about the certificate system (that at least provides some guidelines in-game).
That's because the cert system is newer than that. |
 De'Veldrin Minmatar Norse'Storm Battle Group Intrepid Crossing |
Posted - 2011.08.09 16:35:00 - [ 49]
Originally by: CanIPost Please
Originally by: De'Veldrin People haven't played Eve for 3, 4, 5 + years because it's a space MMO
You mean that YOU haven't played EVE for 3, 4, 5+ years because it's a space MMO. That was EXACTLY why I started playing it.
My statement, unlike yours, was not about what attracted me to the game in the first place; it's about what kept me, and many others, in the game as long as we have been. Originally by: CanIPost Please
Originally by: De'Veldrin You can't win in EVE
Really . . .
I never said that, bro. And way to take a few words, mix them up, and present them out of context.  Let's post the whole thing first and then we'll discuss: Originally by: De'Veldrin
And this is exactly why we know you don't get it - you don't win Eve. You can't - it's not like chess, or monopoly, or any game with a defined "win" condition.
You can certainly achieve victories in Eve. If I set a goal and I achieve it, I've accomplished something. If my fleet pwns another fleet, that's certainly a victory of a specific sort. But you can't "win the game" because the game never ends (until the server shuts off, at which point none of this will matter anyway). You might destroy my ship, or beat me in a market, or scam me out of my hard earned ISK, and tomorrow, I'll turn around and do the same to someone else, or someone else will do the same to you. None of which matters, in the end, because you won't listen to it. You have your fingers stuck in your electronic ears and are screaming la-la-la just as loudly as you can so that any ideas that contradict your own don't accidentally make their way inside. |
 Velicitia Gallente Open Designs |
Posted - 2011.08.09 16:37:00 - [ 50]
Edited by: Velicitia on 09/08/2011 16:39:21 Originally by: CanIPost Please
Originally by: Velicitia Per EVEMon: Minmatar Frigate I (16 minutes, 40 seconds) . . .
Total time: 31 days, 12 hours, 53 minutes, 4 seconds
Skills all "max out" at level 5, 4/5 = 0.8 (80%). TBH though, that last level in the skill is usually only a difference in effective DPS/tank/etc of 5% or so.
I won't go into it too much, but that Rifter can't even fit an AB.
OK, so 10 minutes. maybe another day to get it to L4. Seriously, I threw this together in about 30 seconds just to see how long it'd take to get your frigate toon to L4 skills "across the board" according to the certificates. Is it the best way? not at all. Will it work in a fight? pretty much, but you'll still need a friend or two to fill in a few gaps here and there. edit... @ Newt -- on an alt, I was stuck in Rookie chat for a month (eww), and hung in the starter corporation for that time too... EVEMon was mentioned HOURLY. |
 CanIPost Please |
Posted - 2011.08.09 16:58:00 - [ 51]
Originally by: De'Veldrin You have your fingers stuck in your electronic ears and are screaming la-la-la just as loudly as you can so that any ideas that contradict your own don't accidentally make their way inside.
I'm listening. I just don't buy you guys' bull**** about skillpoints not mattering. Neither do I buy your bull**** about skillpoints for money breaking the game. This fool gives us a Rifter that can't even fit an afterburner and tries to tell us just a few of these babies will take down 100 million skillpoint player. GTFOH. That's an insult to the intelligence of anyone reading it and you know it. If you guys want to keep your advantage, fine. If you guys will quit if CCP takes away your advantage, fine. But, just cut the bull**** already, man. SKILLPOINTS MATTER IN THIS GAME. Say it with me, people. |
 Newt Rondanse |
Posted - 2011.08.09 17:03:00 - [ 52]
Originally by: Tippia
Originally by: Newt Rondanse OK, now explain how a new player is going to even know about EVEMon and which skills they need to train up in the first place.
By realising that this isn't a single player game.
Quote: I don't even recall anything in the tutorials about the certificate system (that at least provides some guidelines in-game).
That's because the cert system is newer than that.
They just redid the tutorials, it still isn't in there. And realizing it is a multi-player game is all well and good, but when you are a newbie you are in a system that is mostly inhabited by other newbies who is going to pass on this wisdom? Besides, you expect people to come up with and execute a skillplan when they are still trying to figure out "so, how do I kill things?" I am the only person in my family who plays Eve. I have watched the rest of my family (who dragged me into WoW, they are all gamers) struggle with getting started in the game and finally give up out of boredom and frustration with an experienced player in the same room giving them much of the advice you do above. Maybe it's just that I'm a bad tutor, or maybe it's that the new player experience in Eve sucks so badly that most people just aren't willing to put up with it. So cutting the skillpoints that a new character starts with, starting the sandbox at Level 0 with a loincloth and a pointy stick, isn't doing the game any favors. Putting in a way for players who manage to make it past that point to waste money on poorly conceived skillplans doesn't seem so bad from my perspective. It certainly wouldn't break anything but a few egos. |
 Tippia Caldari Sunshine and Lollipops
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Posted - 2011.08.09 17:24:00 - [ 53]
Originally by: CanIPost Please I'm listening. I just don't buy you guys' bull**** about skillpoints not mattering.
…and that's entirely your problem, because you don't quite get how the skill system works. Quote: If you guys will quit if CCP takes away your advantage, fine.
You still don't get it, do you? What you're suggesting would cement the advantage you think it's solving. It wouldn't help new players in the slightest. Quote: SKILLPOINTS MATTER IN THIS GAME. Say it with me, people.
Only clueless newbies who assume that EVE works like a class/level/XP-based RPG think skillpoints matter when it comes to achieving things. There, I said it. Originally by: Newt Rondanse And realizing it is a multi-player game is all well and good, but when you are a newbie you are in a system that is mostly inhabited by other newbies who is going to pass on this wisdom?
The other newbies who have just learned the same and the older players who are still in those newbie corps (or in newbie chat), getting their alts trained up. Not to mention the people on the forums and on other EVE-related sites. Quote: Besides, you expect people to come up with and execute a skillplan when they are still trying to figure out "so, how do I kill things?"
Yes. It's not all that hard, tbh. Quote: So cutting the skillpoints that a new character starts with, starting the sandbox at Level 0 with a loincloth and a pointy stick, isn't doing the game any favors.
…except that reducing the amount of starting SP and giving people a better foundation on which to build their characters, as well as new and improved ways to impart the knowledge to do so, is one of the better things that have happened to new players in the last four years. The old system only really benefitted older players who knew what they were after and who wanted to build a special-purpose alt; the new system instead benefits new players who want to start out a main character. Quote: Putting in a way for players who manage to make it past that point to waste money on poorly conceived skillplans doesn't seem so bad from my perspective.
You mean aside from the fact that spending that money wouldn't help them with the actual issue they have: learning to play the game, which is best done by interacting with the game itself and its players. Because that's what's being proposed here: to rob new players because they don't know better yet and at the same time boost older players who do know better. |
 Newt Rondanse |
Posted - 2011.08.09 17:59:00 - [ 54]
Finally you make a fair point about it taking advantage of newer players, but there are definitely ways to provide skill points in a more structured manner that would not do so.
The original character generation where you actually started with some skills, and there was a logical basis for the skills you started with, was good.
On the other hand, the only way to get skill points now is to buy them, one month at a time per account, and dink around with skill plans and implants and not getting podded with your good training implants in because that will set your skillplan back by weeks, and all sorts of unneccessary complexity that actually gets in the way of having a nice relaxing Sunday afternoon pewpew. |
 CanIPost Please |
Posted - 2011.08.09 18:23:00 - [ 55]
Edited by: CanIPost Please on 09/08/2011 18:25:18 Originally by: Tippia . . . you don't quite get how the skill system works . . . Only clueless newbies who assume that EVE works like a class/level/XP-based RPG think skillpoints matter when it comes to achieving things. There, I said it.
I started playing this game on October 31 of 2009, Apocrypha. I biomassed my main character in late 2010 with 15 million or so skillpoints. I could fly any T1 battleship in the game. I had several billion ISK worth of assets. I'd lived in null, low, and high sec (day tripped in a few wormholes, even came out of a few of them intact). I'd probably "PVP"ed more in a year than most players will in their entire EVE life. I don't know who you think is a newbie, but it ain't me. Originally by: Tippia You still don't get it, do you? What you're suggesting would cement the advantage you think it's solving. It wouldn't help new players in the slightest.
How convenient to your argument. How would it cement the advantage I think it's solving? Originally by: Tippia
Quote: So cutting the skillpoints that a new character starts with, starting the sandbox at Level 0 with a loincloth and a pointy stick, isn't doing the game any favors.
…except that reducing the amount of starting SP and giving people a better foundation on which to build their characters, as well as new and improved ways to impart the knowledge to do so, is one of the better things that have happened to new players in the last four years. The old system only really benefitted older players who knew what they were after and who wanted to build a special-purpose alt; the new system instead benefits new players who want to start out a main character.
Fewer skillpoints = better . . . double-u tee eff. Originally by: Tippia
Quote: Putting in a way for players who manage to make it past that point to waste money on poorly conceived skillplans doesn't seem so bad from my perspective.
You mean aside from the fact that spending that money wouldn't help them with the actual issue they have: learning to play the game, which is best done by interacting with the game itself and its players. Because that's what's being proposed here: to rob new players because they don't know better yet and at the same time boost older players who do know better.
If spending the money won't help them, then why do you care so much? And, no, we're not proposing robbing new players. Maybe some older players would like to top off a level of something or jump-start a new character. You can't value something based on the worst possible use of it imaginable. OMG, you are so full of it. |
 Headerman Minmatar Quovis Shadow of xXDEATHXx |
Posted - 2011.08.09 23:33:00 - [ 56]
Originally by: Jhonen Senraedi The only real reason I see for many of you saying no etc. is ..that you feel because you played and paid..you deserve something..guess what..you don't! All customers are equal..in fact newer customers often get better deals than the long terms ones.. The extra potential revenue this could bring in could help bolster CCP to do even more amazing stuff wit Eve..letting the game evolve more and more.. Maybe it's about time some of you evolved too instead of having this rigid "I'm elite" mentality..
Must be the crack talking there. There is only 1 truth in this game, everyone pays a subscription either with real money or isk. I pay with money, as do a great many others. I do not want to play a GAME where someone else can come along, spend alot of dollars on SPs and fly a titan within a few hours of being new. I don't want to play a GAME where anyone can buy a single character advantage. |
 The Asians |
Posted - 2011.08.10 00:07:00 - [ 57]
NO |
 Newt Rondanse |
Posted - 2011.08.10 01:08:00 - [ 58]
Originally by: Headerman
Originally by: Jhonen Senraedi The only real reason I see for many of you saying no etc. is ..that you feel because you played and paid..you deserve something..guess what..you don't! All customers are equal..in fact newer customers often get better deals than the long terms ones.. The extra potential revenue this could bring in could help bolster CCP to do even more amazing stuff wit Eve..letting the game evolve more and more.. Maybe it's about time some of you evolved too instead of having this rigid "I'm elite" mentality..
Must be the crack talking there.
There is only 1 truth in this game, everyone pays a subscription either with real money or isk. I pay with money, as do a great many others.
I do not want to play a GAME where someone else can come along, spend alot of dollars on SPs and fly a titan within a few hours of being new. I don't want to play a GAME where anyone can buy a single character advantage.
Then you are playing the wrong game. I refer you again to the Character Bazaar, where one can purchase all manner of pre-developed characters without having to spend the time yourself. Either way, CCP gets the money. With the character bazaar they might even get it twice! |
 Jhonen Senraedi Minmatar Dopehead Industries True Reign |
Posted - 2011.08.10 01:09:00 - [ 59]
Originally by: Headerman
Originally by: Jhonen Senraedi The only real reason I see for many of you saying no etc. is ..that you feel because you played and paid..you deserve something..guess what..you don't! All customers are equal..in fact newer customers often get better deals than the long terms ones.. The extra potential revenue this could bring in could help bolster CCP to do even more amazing stuff wit Eve..letting the game evolve more and more.. Maybe it's about time some of you evolved too instead of having this rigid "I'm elite" mentality..
Must be the crack talking there.
There is only 1 truth in this game, everyone pays a subscription either with real money or isk. I pay with money, as do a great many others.
I do not want to play a GAME where someone else can come along, spend alot of dollars on SPs and fly a titan within a few hours of being new. I don't want to play a GAME where anyone can buy a single character advantage.
Only crack talking is the one in your ass to be honest.. You think people cant buy a titan within a day now? ...They can buy plexes..sell them...and then buy a character...so..yes..your worst nightmare is already realised! |
 Sir Substance Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service |
Posted - 2011.08.10 01:38:00 - [ 60]
Originally by: Jhonen Senraedi
Only crack talking is the one in your ass to be honest.. You think people cant buy a titan within a day now? ...They can buy plexes..sell them...and then buy a character...so..yes..your worst nightmare is already realised!
Again, you show a fundamental misunderstanding of this game. I wonder why it is that the people who keep demonstrating their ignorance are also the only ones who think the OP's idea is a good one? Yes, titan pilots can be traded via character transfer, but the total number of titan pilots remains constant. There is a difference between that and everyone and his mom being able to fly a titan. You think this is capital ships online now? Just you see what purchasable skillpoints will do to the situation. |
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