| Author |
Topic |
 jaws104 |
Posted - 2011.07.26 17:52:00 - [ 1]
Is there a formula to work out how much bomb damage is reduced by signature? Can't seem to get EFT to tell me |
 Nimrod Nemesis Amarr Royal Amarr Institute
|
Posted - 2011.07.26 19:42:00 - [ 2]
if frigate=mwd then BOOM if frigate!=mwd then =( |
 Tau Cabalander |
Posted - 2011.07.27 00:01:00 - [ 3]
I assume you are capable of Googling for: "eve online" "missile damage formula" New Missile Damage Formula (updated for QR)IIRC, the formula takes the worst case of lowest damage from either ship speed relative to explosion velocity, or ship signature relative to explosion radius. For bombs, anything under the battleship-sized 400m explosion radius of a bomb is not gonna take full damage, even if it standing still. |
 ROXGenghis Perkone
|
Posted - 2011.07.27 03:19:00 - [ 4]
Originally by: Tau Cabalander I assume you are capable of Googling for: "eve online" "missile damage formula"
New Missile Damage Formula (updated for QR)
IIRC, the formula takes the worst case of lowest damage from either ship speed relative to explosion velocity, or ship signature relative to explosion radius.
For bombs, anything under the battleship-sized 400m explosion radius of a bomb is not gonna take full damage, even if it standing still.
I thought that as AOE weapons, bombs didn't use the missile formula. Specifically, I heard that higher speed doesn't reduce bomb dmg, just sig radius. Anyone C/D? |
 Lutz Major |
Posted - 2011.07.27 05:23:00 - [ 5]
Originally by: ROXGenghis
Originally by: Tau Cabalander I assume you are capable of Googling for: "eve online" "missile damage formula"
New Missile Damage Formula (updated for QR)
IIRC, the formula takes the worst case of lowest damage from either ship speed relative to explosion velocity, or ship signature relative to explosion radius.
For bombs, anything under the battleship-sized 400m explosion radius of a bomb is not gonna take full damage, even if it standing still.
I thought that as AOE weapons, bombs didn't use the missile formula. Specifically, I heard that higher speed doesn't reduce bomb dmg, just sig radius. Anyone C/D?
Bombs do not have an explosion velocity, therefore the missile damage formula looks like this: Damage = Base_Damage * MIN(sig/Er,1) * Skill modifier Where sig = ship's signature Er = Explosion Radius of missile bomb |
 Soldarius Caldari Peek-A-Boo Bombers
|
Posted - 2011.07.27 07:06:00 - [ 6]
Confirm. ^this, along with frigate results, |
 Othran Brutor Tribe
|
Posted - 2011.07.27 08:32:00 - [ 7]
Originally by: ROXGenghis I thought that as AOE weapons, bombs didn't use the missile formula. Specifically, I heard that higher speed doesn't reduce bomb dmg, just sig radius. Anyone C/D?
Heh have you not been bombed enough on Agony roams to work this out yet?  Target damage before resists = (target sig radius/400) x bomb damage Examples help.... So for a Rifter with mwd off and max bomb skills : Target damage before resists = (35/400) x 8000 = 700Now for a Rifter with MWD on and max bomb skills : Target damage before resists = (210/400) x 8000 = 4200 |
 Wa'roun Quantum Cats Syndicate
|
Posted - 2011.07.28 08:28:00 - [ 8]
Eve target/damage mechanics are weird.
AE bomb blasts should have nothing to do with electronic sig radius. |