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blankseplocked Off grid Artillery "Call down the Thunder"
 
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Viktor Fyretracker
Caldari
Emminent Terraforming
O.G.-Alliance
Posted - 2011.07.09 00:01:00 - [1]
 

It is a slightly crazy idea I have had but EVE needs indirect fire ships, vessels that sit up to a few AU away and can shoot into another grid with massive artillery cannons/missiles. However they would require there to be a ship up in the action using something called a "Forward Observation Module" that would give the pilot in the artillery ship the needed information to fire. I was thinking base them off of Industrial hulls and have the back side replaced with the big gun/launcher.

the weapons would be slow to fire and do id say triple the damage of bombs from a stealth bomber, maybe have two types of shots as well AE ammo that explodes and hits multiple targets and then penetrating ammo or some such name that hits a specific target.

Balance is maintained by the simple fact to get bearings on a target they would also require said ship with the FO module to be in the squad and up in the battle. the Artillery ships themselves would have to "lock down" to fire, which would make them Immobile and as such requiring defense from other ships in the off chance they get scanned out. id also toss in that they could not fire on targets that are on the same grid as themselves preventing their use as "super snipers" for station/gate camps.

kerradeph
Gallente
CATO.nss
Posted - 2011.07.09 00:11:00 - [2]
 

Edited by: kerradeph on 09/07/2011 00:13:43
maybe have it so there needs to be one mod active per "cannon" meaning there are 5 pilots in a ship like this, there needs to be 5 active links in order to pass information to each ship. this would cut down on there being 5-10 ultra tanked ships with a pointer each calling in fire for a 50 man fleet.
also the damage would have to have a massive explosion radius that only affects the ship being shot at by that shell, this way they can't be used to take out all the T3 ships or anything like that. pretty much limit it to being a tool for taking down BSs and caps.

one thing that it would be amusing to see this used for is for running missions. taking the ships down a little at a time then a massive chuck if not all of the HP left just disappears.

Zarnak Wulf
Posted - 2011.07.09 02:41:00 - [3]
 

Think about this though... A ship is easily probed out. Your artillery will be hunted down pretty fast. Make it planetary or POS based? Systems become impossible to take...

Xearal
Minmatar
SOL Industries
Black Thorne Alliance
Posted - 2011.07.09 04:33:00 - [4]
 

The artillery ship might be a nice new form for the dreadnought ;)
I wouldn't make it a POS module or something, otherwise, you'd be able to get POS on POS warfare.. or defense.
IE:

I have a POS at planet 1 Moon 1, and at planet 1 moon 2.

Someone attacks my POS at moon 1. me and a buddy go to the two posses. I have my forward position module on, an he sits inside the POS and begins lobbing gigashells, while I sit inside the POS bubble and man the local guns.
if they decide that getting blased by artillery while trying to take down a POS is a bad idea, and fly to the other pos, HE turns on HIS forward position module, switches guns to the local ones, and I switch to the big artillery on the POS at moon 1 and start lobbing gigashells.

Still the concept of indirect fire, and interplanetary missiles would be an interesting addition to the game mechanics of Eve.

Baraka Saibot
Posted - 2011.07.09 06:03:00 - [5]
 

Those shells need to be pretty damn fast to reach their target if the artillery platform is off-grid.

The shells/missiles need to have some kind of warp drive to arrive before down time.

Jitoru
Caldari
The Confederation of Eves good Knights
Destiny's Call
Posted - 2011.07.09 08:37:00 - [6]
 

you could use a mobile smaller form of cyno for this, opening a little rift to fire through, this way you could just add the function to normal cynos that can be logged on by covert jump and normal jump drives, maybe the covert ops would even be the only ones being able to point a target, which increases their value and possible uses. Artillery squads would be supported by multiple interdictors, tacklers to give them time to undo the siege mode they have to enter to fire their massive complex weapons... those ships should use some sort of fuel or giant ammo that has to be produced, and jumpdrive fuel (though not as much as a normal jump per shot).

greetings jitoru

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.09 10:48:00 - [7]
 

Edited by: Hirana Yoshida on 09/07/2011 10:49:21
Siege Tanks in my Eve?! Very Happy

You could just make it a remote bomb launcher type of thing.
- Dread Mk.II enters siege and waits for target calls.
- Observer paints target with a Big-Ass Laser™ that is easily recognizable and is in exchange treated like a bubbly HIC (ie. no RR, prop-mod hit etc.)
- Dread Mk.II fires warp-bombs. The warp-bombs behave like tackle inties (speed/align) and drop out 30km from target, coasting the rest of way (like regular bombs).
**Optional**
- Bombard Grid/Danger Close (venerable "attack ground" command Smile), where an entire area can be turned to dust with high probability of friendly fire.
- Requires takes a legitimate observer on grid but not an actual painting of a target.
- Deviation from observer perhaps based on skills but always a huge area .. as in hundreds of Km.

Avoids the supersaturation scenario as the "shells" will damage each other like regular bombs.

Iris Saavedra
Posted - 2011.07.09 15:13:00 - [8]
 

I had an idea a little bit like this a while ago, a stand-off range attack missile that could be fired from off-grid and warp to the target. Requires a forward observer to designate the target and keep it painted until impact. A specialized warfare link would be required for the forward observer.

Cons: Extended flight time for the missile to warp to the target. Departure, disablement, or destruction of the forward observing ship results in target loss, missile self-destructs before impact. Missiles would be prone to warp interdiction (bubbles).

Ultimately though, I think it would be 1) tough to implement and 2) a little broken. It would add a new dimension to warfare though, approaching closer to that of modern navy warfare. It could also lead to an evolution in EVE though. As the carrier and the cruise missile came about, direct firing become obsolete.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.07.09 15:19:00 - [9]
 

This was how Doomsday devices were going to work before CCP realized how fracking ******ed it would be.

Xervish Krin
Posted - 2011.07.09 20:53:00 - [10]
 

Sounds like an interesting change that could make dreads relevant again, if combined with some other tweaks.

Perhaps siege mode could be reworked so it enables artillery fire (and orbital bombardment in Dust), or dreads can choose to simply roll up on grid and fire like regular ships.

ThisIsntMyMain
Posted - 2011.07.12 03:31:00 - [11]
 

Lets rephrase the proposal to make it clearer ....

1. I want to put a big-ass cannon off grid where it's safe from being shot at.
2. I want to put a cheap disposable ship on grid right on top of the gate.
3. I want to be able to shoot the enemy fleet from my safe off grid position where they cant even see me let alone shoot back at me.

And you don't think that's going to be somewhat unbalanced Rolling Eyes




EnderCapitalG
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.07.12 06:36:00 - [12]
 

Oh hey, let's bring back Remote Doomsdays while we're at it.




No.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.07.18 04:41:00 - [13]
 

Why not this? Cynosural fields and jump drives already do all this. Fighters and fighter/bombers can follow a targeted ship through warp. Probes actually warp through space under remote control. So the game mechanics are already there. Its simply the marriage of remote warp control and AoE bombs.

As OP says, there would have to be an observer on grid to lase the target. Sounds like a nice role for a covert ops vessel. Covert ops frigs might have a role other than just probing. Enemy ships on grid would have the opportunity to pop the ship, thus preventing the incoming barrage from doing sustained damage. Obviously it would not be a short-range module.

These remote-launched and warp-capable bombs should be suited to hitting large stationary or slow targets like structures or supers.

This also sounds like a more in-line use of the siege module. (New role for dreads?) Barring dreads, perhaps one could put these on a black ops BS, or the sometimes discussed T2 BC heavy bomber. Personally, I would cream my pants if CCP released a T2 heavy bomber based on the Drake hull.

Back on topic though, it would only require some minor changes, such as the addition of the new targeting module, launcher (T2 bomb launcher?), appropriate ammo (again, T2 ammo for T2 launcher), and linking the remote control functions of probes/fighters to fleet member's context menu options.

However, I seem to recall something about damage not being applied if you're not on grid. Any truth to this? If so, then this won't work at all without some significant programming changes.

Songbird
Gallente
T.I.E. Inc.
Posted - 2011.07.18 13:00:00 - [14]
 

Ohh I like hirana's idea... not much different than a mom assigning drones to you as someone pointed out.
And no, I don't think it will be imbalanced since the launcher ...vessel can be scanned down and destroyed.

Actually i don't think it will be much different from a 200 km sniper fleet that you call primaries for...

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.07.18 14:53:00 - [15]
 

wtb offgrid suicide ganks

Oberine Noriepa
Posted - 2011.07.18 15:59:00 - [16]
 

Pretty sure this is going to serve the exact purpose the OP specified.

Askires
Posted - 2011.07.19 05:53:00 - [17]
 

Originally by: Oberine Noriepa
Pretty sure this is going to serve the exact purpose the OP specified.


Nahh it would have to be an AOE.

Make it use bombs, but the bombs are invulnerable to other bombs when used in said artillery ship? For storyline/science purposes, make it quantum mechanic based(the idea that one object can be in two places at once, so in this case one bomb, two places). The Forward observation post thing would be the targeted area for the second bomb. The First bomb explosion would be used to power the device to fire again.

thoughts?


 

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